Amazing Adventures is Pulp Role Playing: Hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle . . . .
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Having only skimmed over my new copy of Amazing Adventures (and it is AWESOME), it seems like C&C monsters could be used for AA with basically no conversion at all. Is this true? It's not that I am too lazy to do more detailed analysis myself... OK,I am too lazy.
Monsters and Treasure should be 100% compatible with AA. If you're using Sanity you'll need to cook up sanity ratings for the monsters, but stat-wise they should work as-is with no changes needed.
If you look at the Companion there's a discussion of armor-as-AC side by side with costume-based AC. Basically, you use one or the other, not both, but you can mix (i.e. one character uses armor, another uses costume). GM has final say where there is a conflict.anglefish wrote:AA was designed to be cross compatible and monsters are probably zero effort. NPC might need review because AA AC is done via costume as compared to actual.armor worn.
Thanks! I'm really glad you like it. Whenever someone says they enjoy the game, it's worth more to me than gold.dcfitch wrote:Awesome! Thanks for the info. Great job on the game, by the way....