Switch to full style
Amazing Adventures is Pulp Role Playing: Hard-boiled detectives, fedora-wearing action heroes, and steampunk gadgeteers rocketing to battle . . . .
Post a reply

Class Based Bonus to Defense ?

Thu Sep 12, 2019 9:30 pm

Thanks to Rigon, I found the Class based bonus to defense.

I like the idea of it, but I have a question on it. Forgive me if the answer is staring me in the face on it, but I had a long day at the clinic today and my brain isn't firing on all cylinders right now.

I get the different classes have different BTD, and I get that all classes increase at the BTD at the specific 3rd 6th etc levels.

However, I'm not sure how much that increase is. Do the classes get another increase of the base BTD each third level, does is the bump every 3rd level only 1 point, is it something else I'm not seeing?
If a raider starts out with a +2 dex modifier, with the BTD of +3 his starting ac is 15 (if I'm mathing correctly), then at 3rd is it 18 - with the base BTF added again (impressive for a 3rd level character that is a mix between rogue and fighter) is it 16 with the bonus being +1 on top of the BTD (respectable but not over powered) or is it something else?

Re: Class Based Bonus to Defense ?

Fri Sep 13, 2019 12:30 am

The way I'm reading it is that the BtD goes up by +1 every 3rd level. So in your example, the raider with a Dex mod of +2 would have a +5 to his AC at 1st level. It would go up by +1 at 3rd, +1 at 6th, +1 at 9th, etc.

So at 3rd level, the raider's AC bonus would be +6; at 6th level, +7; at 9th level, +8; etc.

You could also allow for talismans, heavy leather clothing, etc to stack with the BD.


Re: Class Based Bonus to Defense ?

Fri Sep 13, 2019 2:03 am

Rgr thanks

That is what I though, but I wasn't sure.

With that, consider it the answer to my house rule unkn on armor.

Rgr on talismans and the like.
Post a reply