Tattoo Magic for C&C.

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Ronin77
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Tattoo Magic for C&C.

Post by Ronin77 »

This is a conversion from RQ II. For Tattoo magic.

http://gamingronin.blogspot.com/2012/09 ... sades.html
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

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serleran
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Re: Tattoo Magic for C&C.

Post by serleran »

If you have not seen the thing I once offered here, you might find some ideas to implement. I like what you did, though.

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Ronin77
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Re: Tattoo Magic for C&C.

Post by Ronin77 »

I'll take a look. Been away from the boards a little bit. And now with the release of Amazing adventures I will admit that has occupied a bit of my time on here. =)
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

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Celticgamer
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Re: Tattoo Magic for C&C.

Post by Celticgamer »

Tattoo Magic is in the Codex Druidum just to let you know...

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Ronin77
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Re: Tattoo Magic for C&C.

Post by Ronin77 »

Mine there was just a quick and dirty conversion from my RQII write up.

@celticgamer. Sounds great. look forward to seeing it.
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

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Re: Tattoo Magic for C&C.

Post by Celticgamer »

To simply it: the tattoo would be of (obviously) Celtic design in form and can possess one of the Faery ability or even Spell traits when inked into the skin of the user. These are not long, vast rules but are straightforward and to the point with a thousand applications and some rules to manage injuries to them, etc. Plus, the CK can modify them to fit any setting as they need. I think they are freaking cool!

serleran
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Re: Tattoo Magic for C&C.

Post by serleran »

Mine was not relegated to any specific culture, inspired by the symbolism common among the current real world tattoo audience.

I'll see if I cannot unearth it; perhaps you might want to look? If not, then maybe someone else would...

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Ronin77
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Re: Tattoo Magic for C&C.

Post by Ronin77 »

serleran wrote:Mine was not relegated to any specific culture, inspired by the symbolism common among the current real world tattoo audience.

I'll see if I cannot unearth it; perhaps you might want to look? If not, then maybe someone else would...
I'm looking. I see you reference it in other boards when I search. But not your write up.
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

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serleran
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Re: Tattoo Magic for C&C.

Post by serleran »

Inklings of another Kind: The Art of Tattoo Magic
By serleran

General Rules:
1) Tattoos cannot be found as random treasure
2) Cost is quintuple that of a scroll of equivalent ability
3) Characters do not gain experience for making, or using, tattoos
4) Tattoos do not vanish after use, but do have a limit on uses; the bearer radiates as magical constantly
5) Subject to the erase spell; generated effects subject to all rules for magic; penalties are permanent
6) Difficulty and effects based on the character using tattoo, and not its creator; power also based on tattoo size
7) Characters are limited in the number of tattoos obtainable, based on sizes; only humanoids may have tattoos
8) Tattoos can be modified with augmentations, or replaced with similar tattoo
9) Use of a tattoo is a full-round action and the tattoo must be plainly visible
10) Gaining a tattoo has penalties which cannot be healed or restored

Size Rules:
One large tattoo = two medium = three small
A creature of small size is limited to the following number of tattoos, per extremity:

Head (includes Neck and Face): 1 Small
Torso (includes Chest, Abdomen, and Groin): 1 Large
Back (includes Shoulders and Pelvis): 1 Large
Arm [per Arm] (includes Wrist and Hand): 1 Small
Leg [per Leg] (includes Ankle and Foot): 1 Small

A creature of medium size is limited to the following number of tattoos, per extremity:
Head (includes Neck and Face): 1 Small
Torso (includes Chest, Abdomen, and Groin): 1 Large
Back (includes Shoulders and Pelvis): 1 Large
Arm [per Arm] (includes Wrist and Hand): 1 Medium
Leg [per Leg] (includes Ankle and Foot): 1 Medium

A creature of large size is limited to the following number of tattoos, per extremity:
Head (includes Neck and Face): 1 Medium
Torso (includes Chest, Abdomen, and Groin): 2 Large
Back (includes Shoulders and Pelvis): 2 Large
Arm [per Arm] (includes Wrist and Hand): 1 Large
Leg [per Leg] (includes Ankle and Foot): 1 Large

Large tattoos are not subject to power capping; a medium tattoo can only add half hit dice or level; a small tattoo is always considered a first level effect.

Gaining Tattoos:
Creating tattooing ink is a process much like that of potion-making, having the same restriction on spellcaster level, or alchemical ability. However, the ink has a cost of 500 gold pieces per level of its creator, but requires only one day to manufacture, provided the creator works on the substance for eight to twelve hours. This assumes enough ink is made for one small tattoo; should the creator wish to make a larger tattoo, costs are doubled per size category, but the length of time does not change. After the ink is made, anyone capable of drawing a tattoo can apply it , including the one who is to gain the tattoo. The area to be tattooed must be clearly visible, and exposed, and must be able to be reached; most creatures, for example, cannot self-apply a tattoo to their own back. However, simply drawing the tattoo does not render it magical, though the receiver’s flesh will radiate as magical. To give life to the tattoo requires the application of a modified awaken spell, treated as a 6th level spell for wizards, and clerics; druids and illusionists do not gain this spell. Immediately after having the tattoo
drawn, the bearer is in excruciating agony, suffering a penalty of four on all physical abilities (Strength, Dexterity, and Constitution) for one week per size of the inked tattoo. In addition, a large tattoo causes the permanent loss of two points of Constitution, a medium tattoo causes the loss of one, and a small tattoo causes the loss of zero point of Constitution; these penalties remain, even if the tattoo is later affected by the erase spell. For purposes of allowable magic items, a tattoo is considered “slotless.” Note: A creature with innate spell resistance, such as fey, loses that ability if it gains a magic tattoo.

Augmenting Tattoos:
Tattoos can be combined, forming a larger, and more pronounced effect; such tattoos are usually extremely vivid images. In
general, if a tattoo is augmented, its abilities are considered to be of a larger size, though, no tattoo can be more powerful than large; however, the number of times the tattoo can be activated remains normal— only the effects created are amplified. A tattoo which serves to augment another cannot be activated on its own; both the augmenting, and associated tattoo, must be used at the same time. Augmenting tattoos are a size lesser than the tattoo to which they apply, and count against the total number of tattoos a creature can have; an augment for a small tattoo is considered to be of small size, and it is impossible to have a large augmentation. These tattoos also carry all penalties, and costs, as normal for their size. Example: F’galn has a small tattoo, composed of an anchor, around which he wraps a broken chain. The chain will augment the anchor, giving it a more pronounced effect. When activated, which can be done three times (the anchor is small), it produces both the effects of a small broken chain tattoo and that of a medium anchor tattoo. He has also paid the costs, and
taken the penalties for, two small tattoos.

Using Tattoos:
A tattoo must be fully visible and exposed to be activated, but does not need to be touched. No other action can be performed during the activation, including movement. Interrupting the act ivation of a tattoo causes it to fail, though it can be re-activated the following round; such interruptions do not count against the number of activations allowed. Tattoos are permanent, but they are not constant; a tattoo can be activated an inverse number of times, based on its size, as listed below:

Tattoo Size Number of Activations
Small 3
Medium 2
Large 1

Tattoos are subject to effects which alter, hinder, or negate magic effects, and cannot function in an antimagic field. Those that generate outside effects or which affect a target other than the bearer are subject to Spell Resistance. If the bearer of a tattoo is subjected to a dispel magic effect, it is resolved as if the bearer, and all tattoos worn, were magic items; that is, a successful application of the spell prevents the bearer from using tattoos, or other forms of inherent magic. When a tattoo that is augmented is activated, so is the associated tattoo. All tattoos have a duration, in rounds, equal to their level of effect, except those which simply function as a spell; in these
cases, the duration is identical as that of the spell, as cast at the level of effect.

The Tattoos:

It is impossible to detail all possible tattoos, their variants, and the unique designs invented by a part icular artist. However, the listing below is an attempt to generalize, based on real-world symbolism, modified to function within a fantasy genre. Castle Keepers, and their players, are highly encouraged to develop additional tattoos, and to invent wholly new ones, using these examples as inspiration.

Aegishjalmar (Runes)
Description: A cross composed of Futhark runes, extending outward in fractal-like patterns.
Effect: Mesmerizing or focusing of the self.
Small – +1 Wisdom checks or hypnotism.
Medium – +2 Wisdom checks or hypnotic pattern.
Large – +3 Wisdom checks or confusion.

All-Seeing Eye (Sun)
Description: An eye shrouded in flame or rays of light.
Effect: Enhances vision.
Small – Double visual distance and grants one type of vision not already possessed.
Medium – Double visual distance, grants one type of vision not already possessed, and grants Sharp Senses.
Large – Double visual distance, grants two types of vision not already possessed, and affected as per true sight.

Amulet (Scarab, Crossed Swords)
Description: Magic sigil surrounded by a circle or a scarab beetle.
Effect: Protects from harm.
Small – +1 AC.
Medium – +2 AC.
Large – +3 AC.

Anchor
Description: An ordinary, often two-pronged, naval anchor.
Effect: Provides foundation.
Small – +1 bonus on opposed Strength or Dexterity checks.
Medium – +2 bonus on opposed Strength or Dexterity checks.
Large – +3 bonus on opposed Strength or Dexterity checks.

Angel
Description: Winged humanoid of great beauty, often with a sword or harp.
Effect: Magnifies faith and devotion or allows deific communication.
Small – +1 bonus on Charisma checks or augury.
Medium – +2 bonus on Charisma checks or divination.
Large – +3 bonus on Charisma checks or commune.

Animal
Description: An ordinary animal.
Effect: Summons or conjures the depicted animal.
Any size – Summon monster (only animals of the same type depicted as tattoo.)

Ankh (Halo)
Description: Cross topped with a loop.
Effect: Repels undead.
Any size – As Turn Undead.

Aso
Description: Dog-headed feathered serpent.
Effect: Protects from malevolent intentions.
Small – Protection from evil.
Medium – Magic circle against evil.
Large – Repulsion.

Aztec Sun
Description: Half-circle with projecting, alternating, bands of orange, red, and white.
Effect: Heals, or harms, depending on alignment of bearer; neutral characters select each activation.
Small – cure light wounds / cause light wounds.
Medium – cure serious wounds / cause serious wounds.
Large – cure critical wounds / cause critical wounds.

Barbed Rose (Spider Web)
Description: Entwined rose stems with projecting barbs, often shaped to form a circle or heart .
Effect: Prevents scrying.
Small – Hide thoughts.
Medium – Nondetection.
Large – Mind blank.

Bat
Description: A bat, often with wings outspread.
Effect: Heightens hearing and stealth.
Small – Grants +1 bonus on Listen and Hide checks.
Medium – Grants +2 bonus on Listen and Hide checks.
Large – Grants +3 bonus on Listen and Hide checks.

Bee
Description: A bee or several gathered bees, usually with a honeycomb.
Effect: Promotes cooperation, and inspires industry.
Any size – As Exalt.

Black Widow (Spider)
Description: Black widow spider, generally with, or on, a web.
Effect: Enhances treachery, deception, and grants minor spider-like qualities.
Small – Web, as Back Attack, or as Poisons.
Medium – Web, as Back Attack / Sneak Attack, or as Poisons.
Large – Web, as Death Attack, or as Poisons.

Bluebird (Broken Chain, Swallow)
Description: Any bluebird, often with a scroll between its feet or carried by the beak.
Effect: Grants magical means of travel.
Small – Jump.
Medium – Dimension door.
Large – Teleport.

Borneo Rosette
Description: Open flower having dark petals and a swirl in the center of the bud.
Effect: Aids in combat.
Small – +1 bonus to hit and damage.
Medium – +2 bonus to hit and damage.
Large – +3 bonus to hit and damage.

Brand (Bar Code)
Description: Signature symbol of possessing entity, taking many forms and shapes.
Effect: Controls actions of bearer. This tattoo is considered a cursed magic item. It is always active.
Small – Charm person.
Medium – Suggestion.
Large – Geas.

Bull (Wolf)
Description: A bull head or body.
Effect: Empowers the muscles and heightens aptitude for cunning.
Small – +1 bonus on Strength checks and grants Spell Resistance 1 against maze spell
Medium – +2 bonus on Strength checks and grants Spell Resistance 10 against maze spell.
Large – +3 bonus on Strength checks and grants immunity to maze spell.

Bulldog
Description: Wrinkled face of a bulldog often depicted smiling.
Effect: Increases stamina and tenacity.
Small – +1 bonus on Constitution checks and death / unconsciousness occurs at -3 hit points.
Medium – +2 bonus on Constitution checks and death / unconsciousness occurs at -6 hit points.
Large – +3 bonus on Constitution checks and death / unconsciousness occurs at -10 hit points.

Butterfly (Frog)
Description: Brightly colored butterfly.
Effect: Encourages metamorphosis or enhances mobility.
Small – Any 0-1st level Illusionist spell or +1 bonus on Dexterity checks.
Medium – Any 2-4th level Illusionist spell, +2 bonus on Dexterity checks, or as Fast Movement.
Large – Any 5-7th level Illusionist spell, freedom of movement, or +3 bonus on Dexterity checks.

Card (Dice, Horseshoe, Rabbit, Shamrock)
Description: A single card, often an ace or deuce, or a pair of cards, from a standard playing deck; spades are preferred.
Effect: Increases luck.
Small – +1 on any check, save, or roll, including attack or damage.
Medium – +2 on any check, save, or roll, including attack or damage.
Large – Re-roll failed check, save, or roll; second roll has +2 bonus, but result must be kept, even if failed.

Celtic Knot (Jaguar)
Description: Interwoven lines and circles in repeating, complex, patterns.
Effect: Grants power over nature.
Small – As Nature Lore or any 0 -1st level Druid spell.
Medium – As Nature Lore or any 2-4th level Druid spell.
Large – As Nature Lore or any 5-7th level Druid spell.

Chain, Unbroken
Description: Unbroken segment of chain often interconnected as a circle.
Effect: Imprisons bearer. This tattoo is a cursed magic item. It is always active.
Small – Binding.
Medium – Trap the soul.
Large – Imprisonment.

Cherry, Unplucked (Lily)
Description: Bright red cherry, stem attached.
Effect: Purifies mind, body, and soul.
Small – As Divine Health
Medium – As Still Mind
Large – Death ward

Chrysanthemum
Description: Various chrysanthemum flowers and colors.
Effect: Ennobles the bearer.
Small – As Inspire
Medium – As Embolden
Large – As Call to Arms; followers are attracted for 1d4 days, during which tattoo cannot be activated

Clipper
Description: Large, multi-sail, waterborne vessel, often shown riding waves.
Effect: Assists in navigation and water-based activities.
Small – Know direction and +1 on Swim and Dexterity checks to avoid slipping.
Medium – Locate object, +2 on Swim, Climb, and Dexterity checks to avoid slipping.
Large – Find the path , +3 on Swim, Climb, and Dexterity checks to avoid slipping.

Cobra (Snake)
Description: Cobra with exposed fangs, typically coiled, with head in active striking position.
Effect: Enhances charm and speed, or helps restore youth.
Small – +1 Charisma checks and +5 feet movement, or +1 save bonus to resist the penalty for haste.
Medium – +2 Charisma checks and +10 feet movement, or +2 save bonus to resist the penalty for haste.
Large – +3 Charisma checks and +15 feet movement, or +3 save bonus to resist the penalty for any aging effect.

Compass (Lighthouse)
Description: Circle containing crossbar ending with an arrow facing upward; lettered with radial lines indicating directions.
Effect: Provides spiritual guidance.
Small – Aid.
Medium – Prayer.
Large – Atonement.

Cross, Standard
Description: Vertical bar crossed by a lateral bar, forming perfect rectangular division.
Effect: Imbues bearer with mastery over the elements.
Small – Endure elements.
Medium – Protection from elements.
Large – Summon elemental.

Crown (Dog, Lion)
Description: Crown adorned with gems and other items of luxury.
Effect: Bearer gains dominion and authority.
Small – As Combat Dominance.
Medium – As Aura of Courage or Demoralize.
Large – As Exhort Greatness.

Dagger (Sword, Weapon)
Description: Hilted dagger, often double-edged, finely detailed; this tattoo is often used as an augmentation.
Effect: Warns of danger or allows conjuring of dagger.
Small – Detect poison or produces nonmagical expert weapon.
Medium – Detect traps or produces weapon +1.
Large – As Combat Sense or produces weapon +2.

Devil (Geisha, Pentagram, Rooster)
Description: Horned devil, often with pitchfork, cloven hooves, and rotund body; can be formed of demonic imagery.
Effect: Imbues bearer with otherworldly knowledge.
Small – +1 Intelligence checks or detect magic.
Medium – +2 Intelligence checks or identify.
Large – +3 Intelligence checks or legend lore.

Dolphin (Whale)
Description: Dolphin often depicted as jumping from water.
Effect: Heightens intellect and encourages health.
Small – +1 Intelligence and Constitution checks or delay poison.
Medium – +2 Intelligence and Constitution checks or neutralize poison.
Large – +3 Intelligence and Constitution checks or cure disease.

Dragon
Description: Any dragon, generally depicted with an amassed fortune, engaged in combat.
Effect: Inspires fear or increases inherent magical qualities.
Small – Scare or any 0-1st level Wizard spell.
Medium – Fear or any 2-3rd level Wizard spell.
Large – Antipathy or any 4-6th level Wizard spell.

Dragonfly
Description: Dragonfly, wings extended, and tail curled.
Effect: Grants power over light and darkness
Small – Grants Deepvision or light / darkness.
Medium – Grants Deepvision and Darkvision or continual flame / darkness.
Large – Grants Deepvision and Darkvision or see invisibility

Dreamcatcher
Description: Web-like strands tied within a circle, often having trailing flare.
Effect: Protects the bearer when sleeping; this tattoo activates whenever the bearer sleeps and has an eight-hour duration.
Small – +1 save bonus against nightmare and +1 bonus on all saves against Night Hag attacks.
Medium – +2 save bonus against nightmare and +2 bonus on all saves against Night Hag attacks.
Large – +3 save bonus against nightmare and +3 bonus on all saves against Night Hag attacks.

Eagle
Description: Profile of an eagle, often with talon upraised.
Effect: Aids in hunting and survival.
Small – As Survival and +1 bonus on Track and Nature Lore checks.
Medium – As Survival and +2 bonus on Track and Nature Lore checks.
Large – As Survival and +3 bonus on Track and Nature Lore checks.

Fan
Description: Open fan, typically depicting a landscape such as a waterfall.
Effect: Grants the bearer power over wind.
Small – Gust of wind or feather fall.
Medium – Wind walk or fly.
Large – Whirlwind.

Fey
Description: Various fey, fey-like, or elven port raiture.
Effect: Resists magic; this tattoo is always active.
Small – Grants Spell Resistance 1; this is considered an innate ability.
Medium – Grants Spell Resistance 5; this is considered an innate ability.
Large – Grants Spell Resistance 10; this is considered an innate ability.

Fish (Lotus, Mandala, Owl)
Description: Any fish, often in skewed profile.
Effect: Enhances wisdom and understanding.
Small – +1 bonus on Wisdom checks.
Medium – +2 bonus on Wisdom checks.
Large – +3 bonus on Wisdom checks.

Fist
Description: Hand tightened into a fist.
Effect: Imbues bearer’s hands with power.
Any size – As Ki Strike or Unarmed Attack.

Flames
Description: Shroud of flames; this tattoo is often used as an augmentation.
Effect: Produces destructive fire.
Small – Produce flame.
Medium – Fireball.
Large – Wall of fire.

Flower
Description: Any type of flower or vine.
Effect: Grants mastery over plants.
Small – Entangle, pass without trace, barkskin, or shillelagh.
Medium – Warp wood, plant growth, snare, antiplant shell, or speak with plants.
Large – Control plants, commune with nature, ironwood, or command plants.

Ganesh
Description: Multi-colored elephant-headed humanoid often depicted sitting, and smiling.
Effect: Assists in obtaining wealth.
Small – +1 bonus on opposed Charisma checks or grants Pick Pockets.
Medium – +2 bonus on opposed Charisma checks or grants Pick Pockets.
Large – +3 bonus on opposed Charisma checks or grants Pick Pockets.

Gargoyle
Description: Stone gargoyle, often shown with water pouring from its mouth, or in flight.
Effect: Imbues bearer with mastery of stone.
Small – Detect snares and pits, magic stones, or meld into stone.
Medium – Shape stone or wood, spike stones, or stone tell.
Large – Wall of stone, repel metal or stone, or earthquake.

Gecko
Description: Lizard with a cut tail, severed, the other half resting nearby.
Effect: Imparts regenerative qualities unto bearer.
Small – As Lay on Hands.
Medium – As Fast Healing.
Large – Regenerate.

Grapes (Scorpion)
Description: Grapes in a bunch, typically on a vine, often clumped into units of three.
Effect: Immunizes bearer from imbibed poisons.
Small – +1 save vs. poison or detect poison.
Medium – +2 save vs. poison or delay poison.
Large – +3 save vs. poison or neutralize poison.

Grim Reaper (Jackal, Sickle)
Description: Cloaked, skeletal, humanoid bearing a scythe, hourglass, or skull.
Effect: Grants the bearer mastery over undead; the bearer can control a number of hit dice of undead equal to effective level.
Small – Animate dead.
Medium – Create undead; tattoo can be activated once per week.
Large – Create greater undead; tattoo can be activated once per month.

Hammerhead Shark
Description: Hammerhead shark often depicted devouring a school of fish or sea mammal.
Effect: Encourages and provides ferocious rage.
Small – As Primal Might
Medium – As Primal Fury
Large – As Primal Will

Harp
Description: Multi-stringed musical instrument.
Effect: Imparts mastery of sound upon bearer.
Small – Grants Move Silently or ghost sound.
Medium – Grants Move Silently or sound burst.
Large – Grants Move Silently or silence.

Heart
Description: Inverted, rounded, triangle, with a dip in the top, forming a classic heart -shape.
Effect: Focuses life force, providing life.
Small – Cure light wounds.
Medium – Heal; this tattoo can be used once per week.
Large – Raise dead; this tattoo can be used once per month.

Horse
Description: Equine depicted running, carrying a heavy load.
Effect: Increases stamina, endurance, and strength.
Small – +1 bonus on allowable Encumbrance.
Medium – +2 bonus on allowable Encumbrance; medium loads considered light loads.
Large – +3 bonus on allowable Encumbrance; medium loads considered light loads.

Infinity (Orobouros)
Description: A figure eight lain sideways; a Möbius strip.
Effect: Encourages limitless possibilities.
Small – Grants Disguise and alter self or alter size.
Medium – Grants Disguise or and polymorph.
Large – Grants Disguise and shapechange.

Karashishi
Description: Foo dog; dragon and dog metamorphosed together, but wingless.
Effect: Prevents panic and inspires courage.
Small – Remove fear.
Medium – As Aura of Courage.
Large – Holy aura.

Khamsa
Description: Hand of Fatima depiction.
Effect: Protects the bearer from curses.
Small – Remove curse.
Medium – Dismissal.
Large – Dispel evil.

Kintaro
Description: Strong warrior bearing two-handed weapon.
Effect: Increases fighting effectiveness.
Small – Grants Weapon Specialization.
Medium – Grants Combat Dominance.
Large – Grants Extra Attack.

Logogram
Description: Calligraphic depiction of ideographic language.
Effect: Increases understanding of language.
Small – Read magic.
Medium – Comprehend languages.
Large – Tongues.

Maori Design
Description: Curvilinear design with repeating spirals, circles, and arches.
Effect: Enhances physical beauty.
Small – +1 bonus on Charisma checks or charm person.
Medium – +2 bonus on Charisma checks or suggestion.
Large – +3 bonus on Charisma checks or geas; this tattoo can be used once per month.

Moon (Third Eye, Udjat, Eye of Horus)
Description: Crescent moon often depicted with a female face.
Effect: Encourages psychic awareness.
Small – Detect thoughts or discern lies.
Medium – Divination or scrying.
Large – Greater scrying or discern location.

Niho Mano
Description: Rows of triangles, alternating in upright or inverse position, resembling shark teeth.
Effect: Increased damage.
Small – +1 bonus on damage rolls.
Medium – +2 bonus on damage rolls.
Large – +3 bonus on damage rolls.

Om
Description: Pictorial representation of primeval sound.
Effect: Creates physically real objects.
Small – Mending.
Medium – Minor creation.
Large – Major creation.

Phoenix
Description: Bird sheathed in flames rising from ash.
Effect: Imparts tremendous healing qualities. This tattoo can be used once, and is then erased; all penalties remain.
Small – Heal.
Medium – Mass heal.
Large – Resurrection; this tattoo activates automatically upon the bearer’s death.

Pirate
Description: Humanoid face, often scarred or wearing an eye-patch or hat, grimacing.
Effect: Enhances thieving abilities.
Any size – Grants all Rogue abilities; this tattoo can only be used at sea.

Rainbow
Description: Arched, multicolored rainbow.
Effect: Imbues bearer with prismatic qualities.
Small – Grants Twilight Vision, Duskvision, or color spray.
Medium – Grants Twilight Vision, Duskvision, or prismatic spray.
Large – Grants Twilight Vision, Duskvision, or prismatic wall.

Skull
Description: Humanoid skull, often smiling, or with pinpoint lights in the eyes.
Effect: Allows communication with the dead.
Small – Detect undead.
Medium – Speak with dead.
Large – Astral projection.

Teardrop
Description: An ellipsoid tear, often translucent; this tattoo is often used to augment others.
Effect: Alleviates guilt.
Any size – Grants Death Attack or Poisons.

Three Dot Pyramid
Description: Three dots, arranged in a pyramidal shape.
Effect: Identifies affiliated groups and members; this tattoo is always active, and is always small.
Small – Grants Cant or Druidic Tongue.

Thunderbird (Mjölnir)
Description: Bird discharging electrical bolts.
Effect: Grants bearer mastery over lightning.
Small – Shocking grasp.
Medium – Lightning bolt.
Large – Call lightning or chain lightning.

Triskelion
Description: Three humanoid legs, protruding out in a different direction, bent backwards as if running.
Effect: Aids in physical movement.
Small – As Fast Movement.
Medium – +20 feet base movement.
Large – +30 feet base movement.

Wings
Description: Extended wings, often feathered, but also leathery; this tattoo is often used as an augmentation.
Effect: Enables the bearer to fly.
Small – Feather fall.
Medium – Fly.
Large – Fly.

User avatar
Ronin77
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Posts: 207
Joined: Sun Oct 17, 2010 7:00 am

Re: Tattoo Magic for C&C.

Post by Ronin77 »

Wow man. Awesome. Feel like a slacker with mine now. =)
Joey Mullins AkA GamingRonin
My Gaming Blog http://gamingronin.blogspot.com/

Gritty6 (epic6)

serleran
Mogrl
Posts: 13866
Joined: Mon Oct 13, 2008 7:00 am

Re: Tattoo Magic for C&C.

Post by serleran »

Not the intent, but I tend to grab something and just work it to death... or at least until I get bored with it. That was completed a long time back, at least 3 years I'd wager. Yours is easier; I add details until I am satisfied and that can mean it becomes less C&C-like, but hopefully you can use it for something.

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