Monk Fast Movement
Monk Fast Movement
If I understand the rules correctly, a Monk can move 35ft at first level regardless of race?
So a dwarf (20ft base mv) monk will get a much better bonus from this ability than a human (30ft base mv).
Correct?
So a dwarf (20ft base mv) monk will get a much better bonus from this ability than a human (30ft base mv).
Correct?
Re: Monk Fast Movement
As written, yes. I reinterpret that to mean any race gets a 5 foot bonus above their race's base move.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Buttmonkey
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Re: Monk Fast Movement
Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: Monk Fast Movement
I'm with Tree, that it's meant to be +5 feet. But the way it's worded is all are at the faster rate.
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Re: Monk Fast Movement
Although I don't think it was meant to be 35 for all, I don't think any harm will come of doing it per RAW.Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
Re: Monk Fast Movement
Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
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Re: Monk Fast Movement
Oh, that's not a problem for halflings at all. Their hairy thighs prevent chafing. Hobbits are furry down low for a reason. Now, gnomes are screwed. They can go that fast, but they have to make a constitution SIEGE check to avoid friction damage. At high levels, a gnome is likely to set her clothes on fire that way.Dracyian wrote:Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: Monk Fast Movement
I forgot about this and just laughed very hard, think I might do a gnome monk in the next campaignButtmonkey wrote:Oh, that's not a problem for halflings at all. Their hairy thighs prevent chafing. Hobbits are furry down low for a reason. Now, gnomes are screwed. They can go that fast, but they have to make a constitution SIEGE check to avoid friction damage. At high levels, a gnome is likely to set her clothes on fire that way.Dracyian wrote:Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
Re: Monk Fast Movement
Please name him/her Spee D.Dracyian wrote:I forgot about this and just laughed very hard, think I might do a gnome monk in the next campaignButtmonkey wrote:Oh, that's not a problem for halflings at all. Their hairy thighs prevent chafing. Hobbits are furry down low for a reason. Now, gnomes are screwed. They can go that fast, but they have to make a constitution SIEGE check to avoid friction damage. At high levels, a gnome is likely to set her clothes on fire that way.Dracyian wrote:Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
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"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
Re: Monk Fast Movement
She'll go by Dee which is will be short for Spee D muahahahaZudrak wrote:Please name him/her Spee D.Dracyian wrote:I forgot about this and just laughed very hard, think I might do a gnome monk in the next campaignButtmonkey wrote:Oh, that's not a problem for halflings at all. Their hairy thighs prevent chafing. Hobbits are furry down low for a reason. Now, gnomes are screwed. They can go that fast, but they have to make a constitution SIEGE check to avoid friction damage. At high levels, a gnome is likely to set her clothes on fire that way.Dracyian wrote:Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
Re: Monk Fast Movement
Should it be Spee Dee, or Spee Doo ?
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Re: Monk Fast Movement
Knowing gnomes he/she will invent some type of friction reducing agent to put on the inside of the thighs. Probably made of stuff like saltpeter, charcoal and sulfur...Dracyian wrote:I forgot about this and just laughed very hard, think I might do a gnome monk in the next campaignButtmonkey wrote:Oh, that's not a problem for halflings at all. Their hairy thighs prevent chafing. Hobbits are furry down low for a reason. Now, gnomes are screwed. They can go that fast, but they have to make a constitution SIEGE check to avoid friction damage. At high levels, a gnome is likely to set her clothes on fire that way.Dracyian wrote:Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
What could go wrong?
Re: Monk Fast Movement
Gnomish ingenuity at its finest, i'm gonna put astro boy to shame with friction induced rocket perpultionArduin wrote:Knowing gnomes he/she will invent some type of friction reducing agent to put on the inside of the thighs. Probably made of stuff like saltpeter, charcoal and sulfur...Dracyian wrote:I forgot about this and just laughed very hard, think I might do a gnome monk in the next campaignButtmonkey wrote:Oh, that's not a problem for halflings at all. Their hairy thighs prevent chafing. Hobbits are furry down low for a reason. Now, gnomes are screwed. They can go that fast, but they have to make a constitution SIEGE check to avoid friction damage. At high levels, a gnome is likely to set her clothes on fire that way.Dracyian wrote:Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?Buttmonkey wrote:Yes. I run it RAW, so even shorties move incredibly fast simply because it is cool.
What could go wrong?
Re: Monk Fast Movement
My first C&C character was a halfling druid-monk. He rode a war boar because the Castle Keeper decided the natural speed of the halfling would be problematic.
I disagree.
However, I find dwarf monks more interesting.
I disagree.
However, I find dwarf monks more interesting.
Re: Monk Fast Movement
All these good intriguing thoughtsserleran wrote:My first C&C character was a halfling druid-monk. He rode a war boar because the Castle Keeper decided the natural speed of the halfling would be problematic.
I disagree.
However, I find dwarf monks more interesting.
Re: Monk Fast Movement
If its bonus to base move, what happens when they get boots of speed???
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Re: Monk Fast Movement
Oh for what its worth, here are some move by heights for bi-peds:
Average
Creature Height (ft) Move (ft/rd)
Ave Dwarf 4.50 29
Ave Gnome 4.08 29
Ave Hobbit 3.75 28
Shortest Dwarf 3.83 28
Shortest Gnome 3.50 28
Shortest Hobbit 3.00 27
Tallest Human 6.67 32
This uses all creatures not pegged at 20 feet per round, but all moves by height for others, giants, humans, etc, then extrapolates down. In this way a short elf is just as fast as a tall dwarf... now you may not like this approach but it attempts to use height mechanics... which is not totally accurate either, but another way to look at it.. heck a rabbit has wee little legs.. can't catch that on foot!
Average
Creature Height (ft) Move (ft/rd)
Ave Dwarf 4.50 29
Ave Gnome 4.08 29
Ave Hobbit 3.75 28
Shortest Dwarf 3.83 28
Shortest Gnome 3.50 28
Shortest Hobbit 3.00 27
Tallest Human 6.67 32
This uses all creatures not pegged at 20 feet per round, but all moves by height for others, giants, humans, etc, then extrapolates down. In this way a short elf is just as fast as a tall dwarf... now you may not like this approach but it attempts to use height mechanics... which is not totally accurate either, but another way to look at it.. heck a rabbit has wee little legs.. can't catch that on foot!
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Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monk Fast Movement
my house rule is short folks move at 25' and dwarves are M not S. Monk move is on top of base move for any race. A Titan Monk is a really fast dude!
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monk Fast Movement
There are terrifying rumors that Seskis has used Monk Giants in his games before... I'm half wanting and half never wanting my dwarf monk/cleric to meet oneCaptain_K wrote:my house rule is short folks move at 25' and dwarves are M not S. Monk move is on top of base move for any race. A Titan Monk is a really fast dude!
Re: Monk Fast Movement
Wow, here's logic for you, monk move "must" be added to your based move or these giant and titan monks would all learn to run slower in monk school
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monk Fast Movement
Here's better logic. C&C PC classes were NOT designed for use by Titans and giants.Captain_K wrote: Wow, here's logic for you, monk move "must" be added to your based move or these giant and titan monks would all learn to run slower in monk school
Re: Monk Fast Movement
Don't be such a stick in the mud, the little silly yellow face should have conveyed some level of humor, but it is still a valid point to help defend the position that monk increased move is a "delta" on top of base movement, which based on this line of input, seems to be the way most folks do it.
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monk Fast Movement
Apparently you missed mine.Captain_K wrote:Don't be such a stick in the mud, the little silly yellow face should have conveyed some level of humor,
Re: Monk Fast Movement
Touché !!!
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monk Fast Movement
That's why Monks wear loose-fitting pants, loose martial arts pants, or wear nothing but a thong.Dracyian wrote: Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?
But on a more serious note - I rule that Monks get to choose either their racial movement or the Monk's fast movement, whichever is better for them. They need all the help they can get as a result of having such low AC for a front-line class. And they always need more positive incentives for that sweet multiclass combo of Monk/Wizard.
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Re: Monk Fast Movement
I always give C&C monks +1 to their AC compared to the RAW. It drives me nuts that a 1st level specialist in hand-to-hand combat has the same base AC as a nerdy-as-hell wizard.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: Monk Fast Movement
Well i'm currently playing a Cleric/monk wearing white mage robes and carrying a hammer of Thor so that part is covered however the way the class and a half is written for monks I currently don't have that ability, might get it at latter level as our CK has adjuncts in his game . Never thought about doing a monk/wizard brings new imagery to the flaming fistssfsx17 wrote:That's why Monks wear loose-fitting pants, loose martial arts pants, or wear nothing but a thong.Dracyian wrote: Just imagine how many steps a halfling or a gnome would have to take to move 30 feet in a round? They would either be replacing pants on a weekly basis or invest in some damn nice magic pants that don't wear out. And what about the chaffing?
But on a more serious note - I rule that Monks get to choose either their racial movement or the Monk's fast movement, whichever is better for them. They need all the help they can get as a result of having such low AC for a front-line class. And they always need more positive incentives for that sweet multiclass combo of Monk/Wizard.
Re: Monk Fast Movement
I've got a monk Illusionist in our game right now... very interesting dude. Human by the way, damn blind ass bastard in the dark (said the dwarf subterranean ranger).
Wow, Another Natural One! You guys are a sink hole for luck. Stay away from my dice.
Re: Monk Fast Movement
Illusionist Monk, that is fantastic, I think Monk is a great class to pair up with especially when your campaign has little magical items and takes a while to gain money
Re: Monk Fast Movement
My last PC was combination of monk, barbarian, and cavalier. I wanted the inspire and intimidate abilities but the unarmed/armored aspects of the monk. Very effective in combat, close up. Useless at range... until he learned he could fit in a catapult.