Aramis wrote:Additionally, the fear of "cookie cutter" characters is also overstated. How different is a CON prime wizard from a STR prime wizard in day to day play? How novel is an INT prime fighter, really? He should be doing all kinds of cool swashbuckling moves and avoiding damage while wearing nothing but a puffy shirt but mechanically, is he? A better solution to the sameness of classes would be to actually design some alternative classes from each base, such as a STR prime rogue (Bravo) or a DEX prime warrior (swashbuckler) etc.
A greater emphasis on the class archetypes, and a view of characters as competent within their sphere is all to the good from my perspective
I'm not one to shy away from new classes- i've experimented with many new ones and modifying existing ones. But creating a new class does take time. Primes make variations of a class very easy.
If you think that a new class is a solution to create a Bravo or Swashbuckler, or anything else, that's fine. But then i don't see any reason to have primes. Your classes are good at their archetypal chores, and poor at everything else.
What i hear you saying is that primes are useless outside of class abilities (your statement: "How different is a CON prime wizard from a STR prime wizard in day to day play?"). If Primes are inextricably tied to class abilities, then it's not really it's own mechanic- it's part of the class. So why even have them? Forget primes altogether and make the base CC of every check a 12.
I always felt the main reason for having the Prime mechanic was to allow for more character types- to create a character that is a bit different from the norm. You can still have your iconic archetypes if you so choose, but it doesn't limit the player to that.
If primes were meant to be solely for the benefit of the class, then it would have been worked into the class abilities already. But since all characters get to freely pick at least one prime, i think the intent is to have greater flexibility, to define your character in new and different ways.