Tomb of Horrors for C&C?

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Arduin
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Re: Tomb of Horrors for C&C?

Post by Arduin »

serleran wrote:Tomb of Horrors is among my favorite modules but I do not think, a dedicated and clever party with a complement of allies, would necessarily be wiped out. It does take a lot of care and planning, though, but I have had successful escapes (not necessarily full victories) with level 1 PCs and complete obliteration with those of level 20.
Well, that assumes that the PC's know all about the dungeon. Not likely unless the GM is REALLY generous and into meta gaming.
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serleran
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Re: Tomb of Horrors for C&C?

Post by serleran »

No. It takes a lot of mooks to push in front of you. And to force into testing everything to see what happens.

Pretty much how Rob Kuntz survived when it was first ran.

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Arduin
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Re: Tomb of Horrors for C&C?

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serleran wrote:No. It takes a lot of mooks to push in front of you. And to force into testing everything to see what happens.
:lol:
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tylermo
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Re: Tomb of Horrors for C&C?

Post by tylermo »

I'm torn on this one. There might be three of these guys who would play based on the modules repuation. Two of these guys played numerous sessions of C&C, and another played two. They generally play PF, and some of them are being sort of turned onto D&D 5. If any others were to play, this might be their first exposure to C&C. I don't want to do that to new players. Not saying it's off the table, but what other late 70's/early 80's D&D modules are better suited for C&C? Maybe some of them will be game for that. Has anybody used Expedition to the Barrier Peaks?

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mgtremaine
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Re: Tomb of Horrors for C&C?

Post by mgtremaine »

Nope on S3, yet. But I ran S2 White Plume last year, the players had a blast.There is a typo laden write up in the Crusades sub forum.

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Re: Tomb of Horrors for C&C?

Post by tylermo »

I'd have to feel these guys out. They may just have "Tomb" on the brain. If I were to pick an alternate, it's got to be one of the all-time classics. That said, hopefully something a bit less deadly. :lol:

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Re: Tomb of Horrors for C&C?

Post by tylermo »

For sure, I have pdf's of Tomb, Expedition, White Plume, and Village of Hommlet. Might have some others tucked away somewhere.

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Arduin
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Re: Tomb of Horrors for C&C?

Post by Arduin »

tylermo wrote:For sure, I have pdf's of Tomb, Expedition, White Plume, and Village of Hommlet. Might have some others tucked away somewhere.
Start at low level. The "Village" is good. Even B2 (Keep on the Borderlands) is simple to do in C&C.
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Jyrdan Fairblade
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Re: Tomb of Horrors for C&C?

Post by Jyrdan Fairblade »

I'll cosign on Village of Hommlet. Having re-run it last year, I think it's held up quite well. And if they like it, it can always flow right into the Temple of Elemental Evil.

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Re: Tomb of Horrors for C&C?

Post by tylermo »

I'll take these under consideration. I'll check in with the guys, and see if they're still on some sort of TSR kick. Maybe they'll be up for an alternate to Tomb. Thanks, guys.

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Re: Tomb of Horrors for C&C?

Post by Buttmonkey »

Definitely S2 - White Plume Mountain. It hits the sweet spot level-wise and has lots of cool set piece encounters.
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Arduin
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Re: Tomb of Horrors for C&C?

Post by Arduin »

serleran wrote:No. It takes a lot of mooks to push in front of you. And to force into testing everything to see what happens.

Pretty much how Rob Kuntz survived when it was first ran.
Here's a modern solution to that. Micro humans to be grown for pharma companies.

When fully developed they will be able to grown them up to 3" tall. Of course with no vocal cords...

I want one ... or, two.
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Re: Tomb of Horrors for C&C?

Post by Treebore »

serleran wrote:No. It takes a lot of mooks to push in front of you. And to force into testing everything to see what happens.

Pretty much how Rob Kuntz survived when it was first ran.
Yeah, the easiest way to do that is with Summoners. Getting herds of horses, cattle, etc... in through the entrance can be a major pain. But if you do this, and have that one spell I mention, the Tomb is pretty much a tedious cakewalk until you get to the conclusion.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael

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Re: Tomb of Horrors for C&C?

Post by galladril »

ToH is my favorite module of all time, and I have read the thing so many times I could walk through it by myself, and survive (assuming that I hit the monsters in the very few encounters with them.)

"How do you win the Tomb of Horrors? You walk in last, a few minutes after everyone else in the party has. You touch nothing. You wait for everyone else to die, you then loot their stuff. Then, you get out as fast as you can."

If you are trying to sell a group of players on C&C, putting them in the most ruthless, death filled dungeon of all time may not be the best way to get them hooked on the system. Just my 2cp.

Let us know how it goes - I always love reading play-throughs of it.

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