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Monsters & Treasure Armor & Shield Tables 
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Greater Lore Drake
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Post Monsters & Treasure Armor & Shield Tables
As some of us know, the fourth printing of Monsters & Treasure presented a revised set of Armor and Shields tables. Unfortunately, the tables as printed do not have the GP and EXP values that should be with them. Until the Trolls make a replacement page in PDF available that can be glued into the book, here are the tables with their correct values.

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Code:
Table 4.4: ARMOR AND SHIELDS
d%      Type
01–75   Shield (Roll on Table 4.4A)
76–00   Armor (Roll on Table 4.4C)

Table 4.4A: SHIELD*
d%      Type
01–40   Buckler
41–70   Medium
71–90   Large
91–99   Pavis
00   Roll on Table 4.4B
* GP and EXP values are based off the bonus of the item. Roll on Table 4.4E: Armor Bonus to determine the bonus, GP, and EXP values.

Table 4.4B: RANDOM SHIELD TYPE*
d%      Type            GP Value   EXP
01–40   Animated Shield   3,200    1,500
41–70   Bashing Shield**  4,750    1,170
71–90   Blinding Shield   3,750    900
91–00   Lion Shield       8,500    2,000
* Roll on Table 4.4A: Shield to determine the size of shield found, re-rolling on results of 00.
** The pavis cannot be used to bash due to weight. Re-roll on Table 4.4A: Shield if the result is a pavis.

Table 4.4C: ARMOR*
d%      Type
01–13   Padded
14–29   Leather
30–36   Studded
37–46   Ring
47–51   Mail Shirt
52–61   Hide
62–71   Scale Mail
72–76   Chainmail
77–85   Breastplate
86–90   Splint Mail
91–95   Banded Mail
96–98   Plate Mail
99      Full Plate
00      Roll on Table 4.4D
* GP and EXP values are based off the bonus of the item. Roll on Table 4.4E: Armor Bonus to determine the bonus, GP, and EXP values.

Table 4.4D: RANDOM ARMOR TYPE
d%      Type                      GP Value   EXP
01–18   Cold/Fire Resistance*       7,750   1,700
19–36   Dwarven Plate               16,000  3,000
37–54   Elven Chain                 16,000  3,000
55–64   Plate of Etherealness       9,000   3,500 
65–82   Plate Armor of the Deep     4,500   1,500
83–00   Spell Resistance*             **      **
* Roll on Table 4.4C: Armor to determine the type of armor found, re-rolling on results of 00.
** GP and EXP values are 10,000GP and 1,000EXP times the spell resistance bonus.

TABLE 4.4E: ARMOR BONUS

d%       Type   GP Value     EXP
01–45     +1      1,000       250 
46–75     +2      4,000       750 
76–90     +3      9,000      1,200 
91–98     +4     16,000      1,750 
99–00     +5     25,000      2,500

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Mon Dec 14, 2015 2:37 am
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Location: Conneaut Lake, PA
Post Re: Monsters & Treasure Armor & Shield Tables
Thanks Trav. That will come in handy.

R-

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Mon Dec 14, 2015 4:14 am
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