
That got me thinking about what monsters I loved to use. I don’t mean monsters I used all the time because they are the standard norm to default to, but monsters I always enjoyed using and would modify the adventure to include them if at all possible.
With that, here are mine – in no particular order
Kobold – they are little and weak on their own, but in a group, in an area they have prepared, they are the masters of ambush and traps.
Leprechauns – well them along with other mischievous puckish fey – if the party is smart enough to treat them (or their area) with respect no issues, and they may be helpful, but if not, and they are angered, oh the fun to be had
Cambion – the original half demon – a demon that (with just a little magic/illusion assistance) can walk freely amongst humanity and be a brutal fighter/assassin – kind of the opposite of my normal character of Paladin
Erinyie / succubus – demonesses/devilesses – to temp and miss lead good adventures . Just how & why are the adventures getting info on all the bad guys they are destroying … in doing so are they actually helping the temptresses by taking care of her opponents … yes I was that twisted a DM
Hags – witchery and brut strength all rolled into one. What more could a DM want, and they make good leaders of other groups of bad guys especially in rural and woodland adventures
And finally
Vampyre – admittedly, I didn’t find them until late in my DMing days, but they are a great late addition. The party is exploring rumors of deaths that point to vampire, so they prepare for that flavor of undead, and then surprise none of it works. Plus they are good leaders of other groups of bad guys in more urban settings
I just realized after reading this, I tend to favor trickery and manipulation than straight hack and slash for my favored bad guys ...
So what are some of yours ?