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Arcane & Divine Magic Saves 
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Mist Elf
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Joined: Tue Oct 10, 2017 6:08 pm
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Location: Buenos Aires, Argentina
Post Arcane & Divine Magic Saves
Hey, I'm from Argentina and I just started DMing C&C. I'm having some doubts about saves.

Thing is: characteres are entitled to an arcane and divine magic save on one side, but on the other each spell entry tells you wether the character can roll for save or not (for confusion, charm, fear, etc.).

The PHB says that Divine and Arcane are "catch-all" categories for every magical effect not included on some other specific category. My interpretation is that if the spells tell you to roll charm, fear or what have you, you just roll that one and if the spells defines no specific category, you are entitled to roll arcane or divine (wheter the caster is a wizard or a cleric). ¿Am I right?

That means: ¿Every character has a saving chance against any spell?

Thanks.


Wed Oct 11, 2017 3:08 am
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Clang lives!
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Post Re: Arcane & Divine Magic Saves
Not necessarily. Arcane and Divine magic describes the basic category of spells. Wizards and Illusionists cast Arcane magic and Clerics and Druids cast Divine. When you look at the individual spell description, it tells you which Attribute to use for the save or if there is even a save allowed. Magic Missile and Sleep spells do not grant a saving throw.

R-

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Wed Oct 11, 2017 3:21 am
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Mist Elf
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Location: Buenos Aires, Argentina
Post Re: Arcane & Divine Magic Saves
Then what are the Divine and Arcane Magic saver for? Kind regards.

M.


Wed Oct 11, 2017 3:26 am
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Greater Lore Drake
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Post Re: Arcane & Divine Magic Saves
What I get out of it is, after re-reading the info in the spell section and CK section towards the rear of the PHB, is that the saving throw of the spell description determines what type of save to use. The arcane and divine descriptor are really simply descriptors for a classification regarding the type of magic. This only comes into play if the spell description or magic item text in question does not provide a specific saving throw type so the CK can make a determination of their own about the saving throw needed and/or attribute most suitable for use.

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Wed Oct 11, 2017 3:53 am
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Mist Elf
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Location: Buenos Aires, Argentina
Post Re: Arcane & Divine Magic Saves
I get it. It only comes into play IF the spell entry says that a Saving Throw is allowed, but it doesn't specifies what kind of saving throw applies. Thanks man.

M.


Wed Oct 11, 2017 4:01 am
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Greater Lore Drake
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Post Re: Arcane & Divine Magic Saves
By the way, welcome to C&C and to the forum !

Join and enjoy the chaos that is our little home here.

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Wed Oct 11, 2017 4:24 am
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Mist Elf
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Location: Buenos Aires, Argentina
Post Re: Arcane & Divine Magic Saves
Thanks dude, I intended to organize some AD&D 2e games -my generational edition- but I found out the system didn't aged that well. Specially if you want to introduce new players to it. 3e and PF are too crunchy, 4e is World of Warcraft with D20 and 5e... well, it has no soul.

So watching some youtube reviews I bumped into C&C and it rapidly grew on me. Big hearted game and fast paced as hell, the best possible update for AD&D 2e.

I'm trying to preach the virtues of it here in my home country, wish me luck!

M.


Wed Oct 11, 2017 4:53 am
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Mogrl

Joined: Mon Oct 13, 2008 7:00 am
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Post Re: Arcane & Divine Magic Saves
It is also important to note that, for some classes, races, items or spells, there may be adjustment to the save. For example, a dwarf, as I recall, gets a bonus against all arcane spell saves even if he's using Strength and not Intelligence, or whatever.


Wed Oct 11, 2017 7:06 pm
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Cleric of Zagyg
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Post Re: Arcane & Divine Magic Saves
Välkommen!

Glad to have you with us on these forums.

Enjoy the game,

Rhu.

:)

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Thu Oct 12, 2017 12:36 am
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Lore Drake

Joined: Mon Feb 19, 2007 8:00 am
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Post Re: Arcane & Divine Magic Saves
Yay! A new member! Welcome! You will find much help here- it's a good friendly community.

Keep spreading the good words of C&C!


-Fizz


Thu Oct 12, 2017 8:10 pm
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