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Bat Swarm

Posted: Sun Nov 26, 2017 7:44 pm
by Spade Marlowe
I'm converting an old PF module for my group, and one of the encounters involve a bat swarm. I looked in M&T and Classic Monsters, and haven't seen anything comparable in C&C. Is there a C&C mechanic for handling swarming creatures that I missed? How has anyone else dealt with this? Thanks in advance.

Re: Bat Swarm

Posted: Sun Nov 26, 2017 8:43 pm
by Lurker
Off the top of my head, there is a ??Druid?? spell - Summon Swarm .

I don't have my book here to check on the specifics (they are in the bead room and my wife is sick and already threating to kill me if I go in there again to Help her - she says bother but I swear I'm helping).

I believe one of the effects of the spell is a swarm of bats.

As it is a spell, it may not fit perfectly, but it should at least give you a good base line to start from and then modify it as needed.

Re: Bat Swarm

Posted: Sun Nov 26, 2017 10:48 pm
by Captain_K
Lurker, I got the book look up for you. Summon Swarm and Insect Plague are both insect based, but each would be a good book end approach to what you need 2nd level summon swarm on one end and Insect Plague on the other end at 5th level.

Summon Animals is a 4th lvl spell that summons a number of HD equal to the caster level. So if bats are 1/4 hd (1-2 hp) then a 7th lvl caster has 7 HD x4 or 28 bats they could summon.

Re: Bat Swarm

Posted: Sun Nov 26, 2017 11:04 pm
by Go0gleplex
Simple way to handle a bat swarm, assuming your basic brown bat type. First figure the number of bats swarming. For every 100 bats, the swarm occupies 10' cubic feet of area. Any creature within the swarm will suffer 1 point of damage per round per HD of bat (in this case 1/4), DEX save for half damage, as they are battered, scratched, bitten, and generally buffeted about due to sheer numbers. Vision is also reduced to 10' due to the whirlwind of bodies.
Swarms can be dispersed with fire, sound blasts, extremely bright light, etc. Weapons kill one bat per point of damage inflicted on the swarm.

That's if you don't want to utilize the spell suggestion by others.

Re: Bat Swarm

Posted: Mon Nov 27, 2017 1:06 am
by Rhuvein
Spade Marlowe wrote:I'm converting an old PF module for my group, and one of the encounters involve a bat swarm. I looked in M&T and Classic Monsters, and haven't seen anything comparable in C&C. Is there a C&C mechanic for handling swarming creatures that I missed? How has anyone else dealt with this? Thanks in advance.
Lurker is correct in that bats are listed in the summon swarm spell (7th print, page 146) along with how a swarm works.

Assuming that you wish to go by the book - check it out.

:)

Re: Bat Swarm

Posted: Mon Nov 27, 2017 2:21 am
by Lurker
Go0gleplex wrote:Simple way to handle a bat swarm, assuming your basic brown bat type. First figure the number of bats swarming. For every 100 bats, the swarm occupies 10' cubic feet of area. Any creature within the swarm will suffer 1 point of damage per round per HD of bat (in this case 1/4), DEX save for half damage, as they are battered, scratched, bitten, and generally buffeted about due to sheer numbers. Vision is also reduced to 10' due to the whirlwind of bodies.
Swarms can be dispersed with fire, sound blasts, extremely bright light, etc. Weapons kill one bat per point of damage inflicted on the swarm.

That's if you don't want to utilize the spell suggestion by others.
I like that, it makes since the things that repel them would disperse them .... Now will the beswarmed heroes be quick enough to think of that torch they have in their pack, or will the cleric cast sound burst to drive them away ... Hay would that work on Stirge ?????