Ad&d must haves (if you use any) for c&c
- Julian Grimm
- Greater Lore Drake
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Does anyone have the older d20 supplement From Stone to Steel? That looked like it would be a good book.
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The Lord of Ravens
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The Lord of Ravens
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Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
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- Hlobane Orc
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- Julian Grimm
- Greater Lore Drake
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So let me ask you, would it be of good use for C&C and what is exactly in it?
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The Lord of Ravens
My blog
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The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Julian Grimm wrote:
So let me ask you, would it be of good use for C&C and what is exactly in it?
Yes, it would. It's basically an arms & armor guide, put out several years ago by Monkey God Publishing. Never have been sure of the relationship between MGP and TL, but they've always been a good fit.
It's a great reference, even for someone who doesn't play RPGs. They also put out the environment book Frost & Fur.
CharlieRock wrote:
Palladium has a systemless weapons compendium. Actually they made two. An archaic and contemporary weapon compendium.
Two archaic ones, to the best of my knowledge: Weapons & Armour and Weapons & Castles. I found both to be pretty good.
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Here's my 5
1) 1E DMG. Actually, much like every CD collection should have The Wall, every RPG collection should have the Dungeon Master's Guide. It's su brilliant it tancends game systems.
2) RC. Great for Weapon Mastery, Mass Combat, and Castle Construction.
3) Dragonlance Adventure. Just because I love dragonlance.
4) MM1, 2, and FF. You can never...ever...have too meny monsters.
5) The Glantri Gaz. Because it makes M-U so cool!
1) 1E DMG. Actually, much like every CD collection should have The Wall, every RPG collection should have the Dungeon Master's Guide. It's su brilliant it tancends game systems.
2) RC. Great for Weapon Mastery, Mass Combat, and Castle Construction.
3) Dragonlance Adventure. Just because I love dragonlance.
4) MM1, 2, and FF. You can never...ever...have too meny monsters.
5) The Glantri Gaz. Because it makes M-U so cool!
- Brutorz Bill
- Red Cap
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Re: Anyone else?
Harry Joy wrote:
My CK knows them well, although he doesn't currently have copies of them, and he posts here. He may not realise it, but I have procured them for him, and they await him if he can find the time to pick them up.
Indeed! Great stuff Harry!!
Cool stuff indeed!!!!
- Fiffergrund
- Lore Drake
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skathros wrote:
5) The Glantri Gaz. Because it makes M-U so cool!
Is this the same as the Glantri boxed set? I have that and haven't opened it. If it has good ideas for M-Us, maybe I need to take a look.
As far as answering the question:
1) Creative Campaigning
2) Campaign Sourcebook and Catacomb Guide
3) Planescape Boxed set (if you're into that sort of thing, which I am)
4) AD&D 1E DMG (don't leave home without it)
5) MM1, MM2, and FF (natch.)
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Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society
Fiffergrund wrote:
Is this the same as the Glantri boxed set? I have that and haven't opened it. If it has good ideas for M-Us, maybe I need to take a look.
I'm not sure. The two boxed re-prints were for Advanced. Since I only played Basic (and the rest of the line), I didn't buy them. People have said that KoK box set was similar to Gaz 1, so i'm assuming the AD&D remake of Glantri would be as well (although probably Advancified)
ADnD 2e Monstrous Compedium
the Demons series (Mayfair Games)
Ravenloft Monstrous Compendium I&II
Planescape Monstrous Compendium I
ADnD 1e DMG
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Dan
http://home.comcast.net/~danbuter/candc.html - my Castles and Crusades webpage
the Demons series (Mayfair Games)
Ravenloft Monstrous Compendium I&II
Planescape Monstrous Compendium I
ADnD 1e DMG
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Dan
http://home.comcast.net/~danbuter/candc.html - my Castles and Crusades webpage
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- Lore Drake
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skathros wrote:
I'm not sure. The two boxed re-prints were for Advanced. Since I only played Basic (and the rest of the line), I didn't buy them. People have said that KoK box set was similar to Gaz 1, so i'm assuming the AD&D remake of Glantri would be as well (although probably Advancified)
They are mostly similar in terms of abilities which can be conferred to MUs, although the GAZ has more flavorful parts. Overall, I prefer GAZ 3.
- slimykuotoan
- Greater Lore Drake
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Definitely the 3 monster books (untill I see some new tasty stuff from the Trolls)
Then I'd have to say...the Dm's guide (since we don't have one yet for C&C...grr!!)
and lastly, the PHB for all those extra spells players come across in my 1st ed. mods.
Then I'd have to say...the Dm's guide (since we don't have one yet for C&C...grr!!)
and lastly, the PHB for all those extra spells players come across in my 1st ed. mods.
For crying out loud, do what you can with the attributes the dice have given you. This is what separates the men from the boys... -Kayolan
1) 1e DMG (insanity table..."roll a D10, you have kleptomania"...what fun!)
2) my World of Greyhawk boxed set (still looking for a complete one though )
3) City of Greyhawk Gem of the Flannes (still need this one though )
3) gotta be 1e Manual of the Planes (got no love for that Planescape thang)
4) MM1, MM2, and FF (I try to put at least one freaky gygaxian monster in everything)
I was suprised no one mentioned Manual of the Planes, that book really made the planes come alive.
2) my World of Greyhawk boxed set (still looking for a complete one though )
3) City of Greyhawk Gem of the Flannes (still need this one though )
3) gotta be 1e Manual of the Planes (got no love for that Planescape thang)
4) MM1, MM2, and FF (I try to put at least one freaky gygaxian monster in everything)
I was suprised no one mentioned Manual of the Planes, that book really made the planes come alive.
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- Skobbit
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Any of the old monster books, whether for 1e or 2e.
Oriental Adventures.
Even many books for 3.X I find somewhat useful, particularly when it comes to character customization and class creation. The newer Unearthed Arcana springs to mind with its alternate classes and specialist mages. The Green Ronin Master Class series (Assassin, Shaman, Witch, etc.) are also useful.
Oriental Adventures.
Even many books for 3.X I find somewhat useful, particularly when it comes to character customization and class creation. The newer Unearthed Arcana springs to mind with its alternate classes and specialist mages. The Green Ronin Master Class series (Assassin, Shaman, Witch, etc.) are also useful.
I find that there is no book I cannot adapt to C&C, if I desired to. Some of them I would rather not, like Toon, because it has a charm all of its own and conversion would ruin that. But, it still has some neat ideas which can be ported over, especially as pertains a faerie dragon or nasty illusionist. Bend the laws.
hmmm....
1. AD&D 1st edition DMG (natch)
2. AD&D 1st edition MM (and FF)
3. Greyhawk Gazetteer
4. JG Caverns of Thracia
5. Village of Hommelet (or maybe Secret of Saltmarsh)
These are personal choices for me - the two core books are transcendant. The Gazetteer is so useful that I can't live without it. Thracia is my favorite 1e module, bar none. And I always liked to start in a village, whether Saltmarsh or Hommelet (heavily modified, of course).
1. AD&D 1st edition DMG (natch)
2. AD&D 1st edition MM (and FF)
3. Greyhawk Gazetteer
4. JG Caverns of Thracia
5. Village of Hommelet (or maybe Secret of Saltmarsh)
These are personal choices for me - the two core books are transcendant. The Gazetteer is so useful that I can't live without it. Thracia is my favorite 1e module, bar none. And I always liked to start in a village, whether Saltmarsh or Hommelet (heavily modified, of course).
My C&C campaign journal: Hard Times in Narsileon http://www.trolllord.com/forums/viewtop ... 22&t=11032
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080
My OSRIC/1e campaign journal: Expedition to Arden Vul http://www.dragonsfoot.org/forums/viewt ... 26&t=59080
Re: Anyone else?
My non-C&C references: 1e DMG/MM1/Fiend Folio, Gamma World 2e/4e + Treasures of the Ancients, Judges Guild Ready Ref Sheets, Necro/JG Wilderlands Box Set + CSIO.
I've picked up the two 2nd edition volumes (Arcanum and Atlantis: the Lost World) within the past couple months. I haven't had a chance to really sink my teeth into them yet, but I really like what I've seen so far...
adaen wrote:
Anybody else know the Atlantean Trilogy? Come on, I can't be the only one here?
I've picked up the two 2nd edition volumes (Arcanum and Atlantis: the Lost World) within the past couple months. I haven't had a chance to really sink my teeth into them yet, but I really like what I've seen so far...