Ad&d must haves (if you use any) for c&c

Open Discussion on all things C&C from new product to general questions to the rules, the laws, and the chaos.
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Julian Grimm
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Post by Julian Grimm »

Does anyone have the older d20 supplement From Stone to Steel? That looked like it would be a good book.
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Post by yell0w_lantern »

Yes, I do.

I think it is an excellent book.

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Julian Grimm
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Post by Julian Grimm »

So let me ask you, would it be of good use for C&C and what is exactly in it?
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Post by Harry Joy »

Julian Grimm wrote:
So let me ask you, would it be of good use for C&C and what is exactly in it?

Yes, it would. It's basically an arms & armor guide, put out several years ago by Monkey God Publishing. Never have been sure of the relationship between MGP and TL, but they've always been a good fit.

It's a great reference, even for someone who doesn't play RPGs. They also put out the environment book Frost & Fur.

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Post by Matthew »

CharlieRock wrote:
Palladium has a systemless weapons compendium. Actually they made two. An archaic and contemporary weapon compendium.

Two archaic ones, to the best of my knowledge: Weapons & Armour and Weapons & Castles. I found both to be pretty good.
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Post by skathros »

Here's my 5

1) 1E DMG. Actually, much like every CD collection should have The Wall, every RPG collection should have the Dungeon Master's Guide. It's su brilliant it tancends game systems.

2) RC. Great for Weapon Mastery, Mass Combat, and Castle Construction.

3) Dragonlance Adventure. Just because I love dragonlance.

4) MM1, 2, and FF. You can never...ever...have too meny monsters.

5) The Glantri Gaz. Because it makes M-U so cool!

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Brutorz Bill
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Re: Anyone else?

Post by Brutorz Bill »

Harry Joy wrote:
My CK knows them well, although he doesn't currently have copies of them, and he posts here. He may not realise it, but I have procured them for him, and they await him if he can find the time to pick them up.

Indeed! Great stuff Harry!!

Cool stuff indeed!!!!

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Post by Fiffergrund »

skathros wrote:
5) The Glantri Gaz. Because it makes M-U so cool!

Is this the same as the Glantri boxed set? I have that and haven't opened it. If it has good ideas for M-Us, maybe I need to take a look.

As far as answering the question:

1) Creative Campaigning

2) Campaign Sourcebook and Catacomb Guide

3) Planescape Boxed set (if you're into that sort of thing, which I am)

4) AD&D 1E DMG (don't leave home without it)

5) MM1, MM2, and FF (natch.)
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Post by skathros »

Fiffergrund wrote:
Is this the same as the Glantri boxed set? I have that and haven't opened it. If it has good ideas for M-Us, maybe I need to take a look.

I'm not sure. The two boxed re-prints were for Advanced. Since I only played Basic (and the rest of the line), I didn't buy them. People have said that KoK box set was similar to Gaz 1, so i'm assuming the AD&D remake of Glantri would be as well (although probably Advancified)

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Post by danbuter »

ADnD 2e Monstrous Compedium

the Demons series (Mayfair Games)
Ravenloft Monstrous Compendium I&II
Planescape Monstrous Compendium I
ADnD 1e DMG
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Post by rabindranath72 »

skathros wrote:
I'm not sure. The two boxed re-prints were for Advanced. Since I only played Basic (and the rest of the line), I didn't buy them. People have said that KoK box set was similar to Gaz 1, so i'm assuming the AD&D remake of Glantri would be as well (although probably Advancified)

They are mostly similar in terms of abilities which can be conferred to MUs, although the GAZ has more flavorful parts. Overall, I prefer GAZ 3.

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Post by slimykuotoan »

Definitely the 3 monster books (untill I see some new tasty stuff from the Trolls)

Then I'd have to say...the Dm's guide (since we don't have one yet for C&C...grr!!)

and lastly, the PHB for all those extra spells players come across in my 1st ed. mods.
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Post by Kos »

1) 1e DMG (insanity table..."roll a D10, you have kleptomania"...what fun!)

2) my World of Greyhawk boxed set (still looking for a complete one though )

3) City of Greyhawk Gem of the Flannes (still need this one though )

3) gotta be 1e Manual of the Planes (got no love for that Planescape thang)

4) MM1, MM2, and FF (I try to put at least one freaky gygaxian monster in everything)

I was suprised no one mentioned Manual of the Planes, that book really made the planes come alive.

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Post by Jizo of Demons »

Any of the old monster books, whether for 1e or 2e.

Oriental Adventures.

Even many books for 3.X I find somewhat useful, particularly when it comes to character customization and class creation. The newer Unearthed Arcana springs to mind with its alternate classes and specialist mages. The Green Ronin Master Class series (Assassin, Shaman, Witch, etc.) are also useful.

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Post by serleran »

I find that there is no book I cannot adapt to C&C, if I desired to. Some of them I would rather not, like Toon, because it has a charm all of its own and conversion would ruin that. But, it still has some neat ideas which can be ported over, especially as pertains a faerie dragon or nasty illusionist. Bend the laws.

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Geleg
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Post by Geleg »

hmmm....

1. AD&D 1st edition DMG (natch)

2. AD&D 1st edition MM (and FF)

3. Greyhawk Gazetteer

4. JG Caverns of Thracia

5. Village of Hommelet (or maybe Secret of Saltmarsh)

These are personal choices for me - the two core books are transcendant. The Gazetteer is so useful that I can't live without it. Thracia is my favorite 1e module, bar none. And I always liked to start in a village, whether Saltmarsh or Hommelet (heavily modified, of course).
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Re: Anyone else?

Post by gnombient »

My non-C&C references: 1e DMG/MM1/Fiend Folio, Gamma World 2e/4e + Treasures of the Ancients, Judges Guild Ready Ref Sheets, Necro/JG Wilderlands Box Set + CSIO.
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