Players' Perspective: Save or die
Players' Perspective: Save or die
This poll is from your persepctive as a C&C player, NOT as a Castle Keeper.
By "save or die", I mean your character having to make a saving throw or suffer automatic death (as opposed to losing a number of hit points). For example, a poisoned needle trap on a locked chest. If a character is pricked by the needle, he has to make a saving throw or drop dead.
_________________
Supplement V: CARCOSA for the original Dungeons & Dragons game
Fungoid Gardens of the Bone Sorcerer (module)
Click here to order: http://carcosa-geoffrey.blogspot.com/
By "save or die", I mean your character having to make a saving throw or suffer automatic death (as opposed to losing a number of hit points). For example, a poisoned needle trap on a locked chest. If a character is pricked by the needle, he has to make a saving throw or drop dead.
_________________
Supplement V: CARCOSA for the original Dungeons & Dragons game
Fungoid Gardens of the Bone Sorcerer (module)
Click here to order: http://carcosa-geoffrey.blogspot.com/
- csperkins1970
- Ulthal
- Posts: 569
- Joined: Mon May 15, 2006 7:00 am
- Location: Staten Island, NY
- Contact:
I have a great fondness for AD&D and Basic D&D, both of which use save-or-die spells, poisons and traps. In spite of this, I don't dig save-or-die effects and try to tone down such effects in my C&C game.
_________________
http://www.angelfire.com/rpg2/dnd3e/cnc.htm
_________________
http://www.angelfire.com/rpg2/dnd3e/cnc.htm
I have existed from the morning of the world and I shall exist until the last star falls from the night. Although I have taken the form of Gaius Caligula, I am all men as I am no man and therefore I am... a god.
There is no umbilical cord between my character sheet and myself. If he dies, I get to roll up another PC... eventually.
_________________
AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
_________________
AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
As I DM/CK, I try to keep that type of thing a minimum. As a player, it sucks. But, as I stated in the other poll (lvl drain), that is the life of an adventurer - sometimes you're lucky, sometimes ya ain't!
_________________
Eulaliaaa!!! Give those rapscallions blood and vinegar, wot?!
Be sure to check out Jim's artwork for sale:
http://jimhollowayart.com/id5.html
_________________
Eulaliaaa!!! Give those rapscallions blood and vinegar, wot?!
Be sure to check out Jim's artwork for sale:
http://jimhollowayart.com/id5.html
As a player, it sucks, but without it I feel the game is a waste of time. I play to over come the danger, not to be a panzy.
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
_________________
The Ruby Lord, Earl of the Society
Next Con I am attending: http://www.neoncon.com/
My House Rules: http://www.freeyabb.com/phpbb/viewtopic ... llordgames
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Treebore wrote:
As a player, it sucks, but without it I feel the game is a waste of time. I play to over come the danger, not to be a panzy.
Aye, Cap'n! Me thoughts exactly!
_________________
Eulaliaaa!!! Give those rapscallions blood and vinegar, wot?!
Be sure to check out Jim's artwork for sale:
http://jimhollowayart.com/id5.html
Sometimes everything has to hinge on the roll of a twenty-sider. Often it's THE defining moment of a game session...just don't overdo it.
Towit:
http://www.shamusyoung.com/twentysidedtale/?p=1293
http://www.shamusyoung.com/twentysidedtale/?p=1297
_________________
I'll tell you what I do like though: a killer, a dyed-in-the-wool killer. Cold blooded, clean, methodical and thorough. ~Zorg
Towit:
http://www.shamusyoung.com/twentysidedtale/?p=1293
http://www.shamusyoung.com/twentysidedtale/?p=1297
_________________
I'll tell you what I do like though: a killer, a dyed-in-the-wool killer. Cold blooded, clean, methodical and thorough. ~Zorg
-
- Hlobane Orc
- Posts: 118
- Joined: Thu Jan 21, 2010 8:00 am
Treebore wrote:
As a player, it sucks, but without it I feel the game is a waste of time. I play to over come the danger, not to be a panzy.
Too true. Even in real life combat there are times that it is just luck or ill luck that decides if someone lives or dies. If it true for real life it should be more so in a world where there are monsters that can kill with a look, demons with magic so powerful they can cross from hell and do mischief at will etc etc.
_________________
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Forgive all spelling errors.
Knight Errant & Humble C&C Society Contributor
C&C Society
Lurker wrote:
Too true. Even in real life combat there are times that it is just luck or ill luck that decides if someone lives or dies. If it true for real life it should be more so in a world where there are monsters that can kill with a look, demons with magic so powerful they can cross from hell and do mischief at will etc etc.
Yes, this. World of Warcraft and the like (even the Forgotten Realms-themed Baldur's Gate: Dark Alliance) have spoiled the definition of RPG. No one plays a role in those games, they control an avatar. There is no real roleplaying and there is no real death of characters, unless you forget to pay your subscription.
_________________
AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
- Omote
- Battle Stag
- Posts: 11560
- Joined: Wed May 03, 2006 7:00 am
- Location: The fairest view in the park, Ohio.
- Contact:
Even as a player, there has to be some sense of danger. You are an adventurer and do very dangerous things. Without a sense that everything could end with one wrong decision, or one terrible timing of fate, you might as well go back to playing checkers.
With great risk, comes great reward.
Theoretically the characters we are playing are not bakers or cobblers. They go out to slay beasts and plumb the treacherous depths of the earth for ancient treasures. Usually in a fantasy world, these things are not easy to obtain. The things that hold such treasures want to keep them save and locked away just as bad as you want to obtain them. And like you, they are willing to kill to keep them safe.
Think of one other thing regarding save or die. Time and again you'll see players/CKs come up with the argument that if the character falls off a cliff to the jagged crags 200 feet below, the PC dies no matter how many HP they may have. How is this different than a save or die spell? In real life a single bullet can end the life of the most able-bodied. Why can't a magical beam of green light shooting out from the gnarled hand of a necromancer offer the same chance of one's life being ended in a heartbeat?
~O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
With great risk, comes great reward.
Theoretically the characters we are playing are not bakers or cobblers. They go out to slay beasts and plumb the treacherous depths of the earth for ancient treasures. Usually in a fantasy world, these things are not easy to obtain. The things that hold such treasures want to keep them save and locked away just as bad as you want to obtain them. And like you, they are willing to kill to keep them safe.
Think of one other thing regarding save or die. Time and again you'll see players/CKs come up with the argument that if the character falls off a cliff to the jagged crags 200 feet below, the PC dies no matter how many HP they may have. How is this different than a save or die spell? In real life a single bullet can end the life of the most able-bodied. Why can't a magical beam of green light shooting out from the gnarled hand of a necromancer offer the same chance of one's life being ended in a heartbeat?
~O
_________________
> Omote's Advanced C&C stuff <
Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society
@-Duke Omote Landwehr, Holy Order of the FPQ ~ Prince of the Castles & Crusades Society-@
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
VAE VICTUS!
>> Omote's Advanced C&C stuff <<
- Go0gleplex
- Greater Lore Drake
- Posts: 3723
- Joined: Fri May 30, 2008 7:00 am
- Location: Keizer, OR
Included into the game with moderation, this is one of the most "edge of the seat" situations in the game. Players may not see it as fair at first, but the good players end up getting a laugh out of it later.
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
-
- Maukling
- Posts: 5843
- Joined: Tue Jun 17, 2008 7:00 am
I have to speak as a D&D player instead of a C&C player, as I've not had the chance to play C&C yet (run, but not play).
I think it makes the game more fun. I'm one of those sick, twisted people (I suppose) that believes that sometimes peoples actions can lead them directly to death. Some spells, some traps, or what have you, are that poweful and wicked. You have to be careful or your dead.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
I think it makes the game more fun. I'm one of those sick, twisted people (I suppose) that believes that sometimes peoples actions can lead them directly to death. Some spells, some traps, or what have you, are that poweful and wicked. You have to be careful or your dead.
_________________
LD's C&C creations - the witch, a half-ogre, skill and 0-level rules
Troll Lord wrote:
Lord D: you understand where I"m coming from.
LD's C&C creations - CL Checker, a witch class, the half-ogre, skills, and 0-level rules
Troll Lord wrote:Lord D: you understand where I"m coming from.
Lord Dynel wrote:
I'm one of those sick, twisted people (I suppose) that believes that sometimes peoples actions can lead them directly to death. .
Thus the Darwin Awards.
_________________
I'll tell you what I do like though: a killer, a dyed-in-the-wool killer. Cold blooded, clean, methodical and thorough. ~Zorg
I don't like save or die situations as either CK or as player. They are too final too quickly. I like my players to suffer! But seriously, if a player makes stupid decisions and dies as a result that is acceptable. Likewise, a character going down fighting against impossible odds so that others can escape and defeat the bad guys is heroic and acceptable. Dying because you failed a spot check to see a poisoned needle and then failed a save to avoid death does not fit the heroic ideal of the games I like to run and like to play in.
- Julian Grimm
- Greater Lore Drake
- Posts: 4514
- Joined: Thu May 11, 2006 7:00 am
- Location: SW Missouri
- Contact:
I'm not a fan of it as a player or a CK.
_________________
The Lord of Ravens
My blog
_________________
The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Treebore wrote:
As a player, it sucks, but without it I feel the game is a waste of time. I play to over come the danger, not to be a panzy.
Yep.
R-
_________________
Rigon o' the Lakelands, Baron of The Castles & Crusades Society
The Book of the Mind
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
- Julian Grimm
- Greater Lore Drake
- Posts: 4514
- Joined: Thu May 11, 2006 7:00 am
- Location: SW Missouri
- Contact:
When your playing games like C&C or AD&D it is really no big deal but in games like 3.X or other more complex games it can be a chore to roll a new PC or calculate lost levels.
_________________
The Lord of Ravens
My blog
_________________
The Lord of Ravens
My blog
Lord Skystorm
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
Grand Knight Commander KoTC, Member C&CS
Donner Party Meats: We're here to serve YOU!
AD&D per se is as dead a system as Latin is a language, while the C&C game has much the same spirit and nearly the same mechanics. --Gary Gygax 8/16/06
- DangerDwarf
- Maukling
- Posts: 5284
- Joined: Sat May 27, 2006 7:00 am
- Location: East Texas
I'm the forever CK so I just asked my wife her thoughts and voted her answer. She chose more enjoyable.
She said it is a game, not a "let me tell my story" and the game looses a chunk of cool factor for her if the "ultimate risks" part of it is watered down.
And, while not C&C related, it also led her to say that she think it will suck in the Dragon Age RPG if they don't go Save or Die when becoming a Grey Warden. She thinks the coolness of becoming one is gone fi you don't risk losing your character to do so (she's a DA freak any more).
She said it is a game, not a "let me tell my story" and the game looses a chunk of cool factor for her if the "ultimate risks" part of it is watered down.
And, while not C&C related, it also led her to say that she think it will suck in the Dragon Age RPG if they don't go Save or Die when becoming a Grey Warden. She thinks the coolness of becoming one is gone fi you don't risk losing your character to do so (she's a DA freak any more).
When running Death Frost Doom, there was an early Save vs. Death roll from a gas trap. I slapped a 2 min sand timer on the table and told the players to roll initiative, rounds were spent to save the persons life.
I started using the timer for all Death saves (as few of them as their were). The mini skill challenge worked out great!
I started using the timer for all Death saves (as few of them as their were). The mini skill challenge worked out great!
- Fiffergrund
- Lore Drake
- Posts: 1082
- Joined: Thu Mar 30, 2006 8:00 am
- Location: Toronto, Ontario
The bottom line for me is that save-or-die situations only exist when players put their characters into those situations.
If you don't know if the chest is trapped, don't open the chest. If you don't want to be PWKed, don't go up against high level wizards. If you don't want a single hit roll to kill your fighter, don't go up against storm giants.
Here's what I would say to my players:
If you're so risk-averse that you can't handle PC death due to the roll of a single die, don't play a game that relies on dice for adjudication of life-threatening situations. Better yet, don't play an adventure game. Stick with MMORPGS or read a Drizzt novel.
I don't run novels where the good guy always wins.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
If you don't know if the chest is trapped, don't open the chest. If you don't want to be PWKed, don't go up against high level wizards. If you don't want a single hit roll to kill your fighter, don't go up against storm giants.
Here's what I would say to my players:
If you're so risk-averse that you can't handle PC death due to the roll of a single die, don't play a game that relies on dice for adjudication of life-threatening situations. Better yet, don't play an adventure game. Stick with MMORPGS or read a Drizzt novel.
I don't run novels where the good guy always wins.
_________________
Sir Fiffergrund, Lord Marshal of the Castle and Crusade Society.
He Who Hides Behind The Elephant's Back
Marshal Fiffergrund, Knight-Errant of the Castle and Crusade Society