Here's a spell that just begs to be abused by twisted CKs and players. Have fun!
SWAP HEADS Level 6 wizard
Allows the caster to safely swap the heads (and most physical abilities) of two creatures.
CT: 20 min. | R: 2 Creatures | D: Permanent
SV: None | SR: Yes | Comp: V, S, M, F
By means of this strange and potent spell a wizard is able to surgically transpose the heads of any two creatures that are no more than one category different in size. For example the heads of two people can be swapped (both Medium sized), or those of a dog (Small sized) and a person (Medium sized). The heads of a horse (Large sized) and a fly (Small sized), could not be swapped, unless one was magically altered in size beforehand. The new body does not need to be the same gender or age as the old one. Due to the peculiar magic of the spell, both heads must actually be swapped. The caster cannot simply throw one head away and let a donor body die, for example.
Once a head is placed upon a new body it acquires the Armor Class, Hit Dice, Movement, Strength, Dexterity, and Constitution of its new form, but keeps its own Intelligence, Wisdom, and Charisma. Any natural attacks or abilities possessed by the new body can also be used, but not those which rely upon senses or features based in the head (i.e., Darkvisions or an enhanced sense of smell). Likewise, any natural attacks once possessed will obviously be lost if the new body does not possess them, but special abilities and senses that reside in the head are retained.
Certain evil (or insane) wizards use this spell to create bizarre human-animal hybrids for use as slaves, or merely for their own twisted amusement. Sometimes, the spell is used as a reward, replacing an old or weak body with that of a hapless (but healthy) victim. There are horrible stories of entire families that were the subject of some wizard's sick joke, waking up to the shock of having their heads attached to the wrong bodies. Tales also tell of variations on the Swap Heads spell, allowing for the transplantation of other limbs and appendages.
A caster cannot use the Swap Heads spell on their own body. Those who wish to attain better bodies in this way must have the aid of an equally powerful wizard.
The spell requires a full 20 minutes of uninterrupted work, during which time the wizard surgically removes the heads, and places them upon their new bodies. The wounds heal instantly, leaving only thin red lines as evidence. The spell does not restrain the subjects in any way, so some other means must be used to make unwilling subjects submit it its effects. The spell can easily be used on slumbering subjects, however.
The Arcane Focus is a specially prepared and inscribed knife which costs no less than 5,000 gp to create. The Material Component is a alchemical salve that must be applied to the blade, worth 1,000 gp.
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The Engine of Oracles: Creations For Gaming
http://engineoforacles.wordpress.com/
Swap Heads - A Twisted New Spell
Swap Heads - A Twisted New Spell
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.
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- Hlobane Orc
- Posts: 118
- Joined: Thu Jan 21, 2010 8:00 am
Quote:
Certain evil (or insane) wizards use this spell to create bizarre human-animal hybrids for use as slaves, or merely for their own twisted amusement.
Imagining a youthful Elvin woman's head on an ancient male orcs body, and vice versa along with other nasty combinations.
As I have always understood Charisma: The major aspects of Charisma is the how others react to your charisma/personality/comliness (looks)/manner... etc.
Cannot see how the Charisma of either head would not be affected in your example quoted above.
I know Charisma is not just about comliness, but it does account for much of it.
Aneoth of Ironwood wrote:
Cannot see how the Charisma of either head would not be affected.
I know Charisma is not just about comliness, but it does account for much of it.
Imagining a youthful Elvin woman's head on an ancient male orcs body, and vice versa along with other nasty combinations.
Blind dates at the ol' Green Dragon Inn will never be the same.
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AD&D, Amish Dungeons & Dragons.
"Galstaff, ye are in a cornfield, when a moustachioed man approaches. What say ye?"
"I shun him."
-----
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
-- E. Gary Gygax
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
- Go0gleplex
- Greater Lore Drake
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I curse thee, thou half-bred son of a donkey's offspring!
>Double BAMF!<
EEEee-HAWwww
Does anyone else have a craving for hay?
This could be evil fun...
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The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
>Double BAMF!<
EEEee-HAWwww
Does anyone else have a craving for hay?
This could be evil fun...
_________________
The obvious will always trip you up FAR more than the obscure.
Baron Grignak Hammerhand of the Pacifica Provinces-
High Warden of the Castles & Crusades Society
"Rolling dice and killing characters since September 1976."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
"Author of Wardogs! and Contributor to Iron Stars and Starmada-Admiralty ed."
"Certified crazy since 2009."
Jasik the wizard, concerned about his advancing years and failing health, gets his friend wizard to swap his head onto an iron golem, yes? (any two creatures it says).
Romeo & Juliet, having spent years exploring the limits of their physical love, decide to get their heads swapped to enable each to experience what the other has been feeling...
"Man, dat's da ugliestest nymph I ever done saw...where's dat paper bag?"
"Says here on the bottom of the map that it leads to something called 'The Head of Vecna'..."
Romeo & Juliet, having spent years exploring the limits of their physical love, decide to get their heads swapped to enable each to experience what the other has been feeling...
"Man, dat's da ugliestest nymph I ever done saw...where's dat paper bag?"
"Says here on the bottom of the map that it leads to something called 'The Head of Vecna'..."
anglefish wrote:
But which class do you keep?
Since "personhood" resides in the brain, whatever body the head winds up on become the new character, with the same Class and Level. The former body loses any Hit Dice conferred by having a Character Level. Yes, that can mean a pony with a human head who is a 10th Level Fighter! That head's former body is now a 1HD creature with the pony's head. Of course, a character would lose abilities that their new body makes impossible, such as casting certain spells if the new body lacks hands.
_________________
The Engine of Oracles: Creations For Gaming
http://engineoforacles.wordpress.com/
Daniel James Hanley
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.
Creator of Ghastly Affair, "The Gothic Game of Romantic Horror".
Player's Manual Now Available on DriveThruRPG and Amazon
Reader discretion is advised.