Nate's New Sunday Night Game
Re: Nate's New Sunday Night Game
Thanks Nate. Eventually someone is going to let me play a half-dragon.
R-
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Nate's New Sunday Night Game
Roger. About my PM.... ?nwelte wrote: Stick with 6 rolls of 3d6.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
Re: Nate's New Sunday Night Game
Regard the gods, check first post of the thread.LordSeurek wrote:Roger. About my PM.... ?nwelte wrote: Stick with 6 rolls of 3d6.
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Nate's New Sunday Night Game
Cool. Not sure what the domains/portfolios etc each of those gods have. I'll refrain from picking a god until I know more about them, outside their alignment.nwelte1 wrote:Regard the gods, check first post of the thread.LordSeurek wrote:Roger. About my PM.... ?nwelte wrote: Stick with 6 rolls of 3d6.
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
Re: Nate's New Sunday Night Game
My suggestion, pick any god you want and I will align it with a core god for you. That way you have control over the portfolio/domain.LordSeurek wrote:
Cool. Not sure what the domains/portfolios etc each of those gods have. I'll refrain from picking a god until I know more about them, outside their alignment.
L.S.
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Nate's New Sunday Night Game
Name: Zaragoth
Race: Halforc
Alignment: Neutral
Patron: Oghma (The Lord of Knowledge)
Class/Level: Cleric 1
Languages: Common, Orc, Goblin
Physicals: male, 6 ft , 192 lbs, black hair, green eyes
Age: 22 years old
EXP: 0/2251
Ability Scores: (See below for raw rolls plus racial modifications)
STR: 16 (+2) Prime
DEX: 9 (--)
CON: 14 (+1)
INT: 7 (-1)
WIS: 16 (+2) Prime
CHA: 9 (--)
Info:
HP: 9
AC: 16 (Cuir Bouille, Expert Med Wooden Shield)
BtH: +0
Atts/Rd: 1
Speed: 25 ft (Right knee shattered when 9 yrs old - never healed properly)
Size: Medium
Weapons:
Expert Wolf Spear: 1d20+3 Damage: 1d8+2
Dagger: 1d20+2 Damage: 1d4+2
Clothing:
Cuir Bouille Armor (AC +4)
Expert Medium Wooden Shield (AC +2)
Normal Helm
Heavy Boots
Leather Gloves
Large Belt Pouch
Special Items/Notes:
Holy Symbol of Oghma
Prayer Beeds
3 Copper Rings (loops) in Left Ear
Strange tattoo on lower back. Zaragoth has no idea as to its meanging or how it got there.
Magic Items:
Equipment:
Backpack
winter blanket
water canteen
flint and steel
iron kettle
tankard
hemp rope
rations (1 week)
tea leaves (5 lbs)
torch(10)
whetstone
Racial Abilities:
Darkvision: Can see in complete darkness for up to 60 ft.
Enhanced Sense of Smell: Can detect creatures 30 ft (or 60 ft if downwind)
Martial Prowess: +1 AC when not wearing armor
Resitant to Disease: +2 to all saves vs Disease
Clerical Traits:
Spells
Turn Undead
Domain(s) ?????
Portfolio ??????
Spells: 3/2
Typical Spells Selected Per Day:
0: Detect Magic, Endure Elements, Light
1: Bless, Shield of Faith
Coinage:
PP: 0
GP: 0
SP: 9
CP: 5
Rolls: 16 9 11 13 7 16
Racial: +1 Str, +1 Con, -2 Cha
Str 15 +1(Racial) = 16 (+2)
Dex 9 (---)
Con 13 (+1 Racial) = 14 (+1)
Int 7 (-1)
Wis 16 (+2)
Cha 11 (-2 Racial) = 9 (---)
Race: Halforc
Alignment: Neutral
Patron: Oghma (The Lord of Knowledge)
Class/Level: Cleric 1
Languages: Common, Orc, Goblin
Physicals: male, 6 ft , 192 lbs, black hair, green eyes
Age: 22 years old
EXP: 0/2251
Ability Scores: (See below for raw rolls plus racial modifications)
STR: 16 (+2) Prime
DEX: 9 (--)
CON: 14 (+1)
INT: 7 (-1)
WIS: 16 (+2) Prime
CHA: 9 (--)
Info:
HP: 9
AC: 16 (Cuir Bouille, Expert Med Wooden Shield)
BtH: +0
Atts/Rd: 1
Speed: 25 ft (Right knee shattered when 9 yrs old - never healed properly)
Size: Medium
Weapons:
Expert Wolf Spear: 1d20+3 Damage: 1d8+2
Dagger: 1d20+2 Damage: 1d4+2
Clothing:
Cuir Bouille Armor (AC +4)
Expert Medium Wooden Shield (AC +2)
Normal Helm
Heavy Boots
Leather Gloves
Large Belt Pouch
Special Items/Notes:
Holy Symbol of Oghma
Prayer Beeds
3 Copper Rings (loops) in Left Ear
Strange tattoo on lower back. Zaragoth has no idea as to its meanging or how it got there.
Magic Items:
Equipment:
Backpack
winter blanket
water canteen
flint and steel
iron kettle
tankard
hemp rope
rations (1 week)
tea leaves (5 lbs)
torch(10)
whetstone
Racial Abilities:
Darkvision: Can see in complete darkness for up to 60 ft.
Enhanced Sense of Smell: Can detect creatures 30 ft (or 60 ft if downwind)
Martial Prowess: +1 AC when not wearing armor
Resitant to Disease: +2 to all saves vs Disease
Clerical Traits:
Spells
Turn Undead
Domain(s) ?????
Portfolio ??????
Spells: 3/2
Typical Spells Selected Per Day:
0: Detect Magic, Endure Elements, Light
1: Bless, Shield of Faith
Coinage:
PP: 0
GP: 0
SP: 9
CP: 5
Rolls: 16 9 11 13 7 16
Racial: +1 Str, +1 Con, -2 Cha
Str 15 +1(Racial) = 16 (+2)
Dex 9 (---)
Con 13 (+1 Racial) = 14 (+1)
Int 7 (-1)
Wis 16 (+2)
Cha 11 (-2 Racial) = 9 (---)
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Nate's New Sunday Night Game
Do I roll for hit points or max for 1st level?
Do you allow clerics to convert spells to cure spells?
Can I select a domain from Omote's list or from the 3.5 PHB. If so, how many (1 or 2)? If no, let me know. Be good to specialized a little than just a 'healer'.
My PC's knee was shattered at a young age, effectively dropping his movement by 5ft/rnd. It is now at 25 ft.
L.S.
Do you allow clerics to convert spells to cure spells?
Can I select a domain from Omote's list or from the 3.5 PHB. If so, how many (1 or 2)? If no, let me know. Be good to specialized a little than just a 'healer'.
My PC's knee was shattered at a young age, effectively dropping his movement by 5ft/rnd. It is now at 25 ft.
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
Re: Nate's New Sunday Night Game
Do you have throw away rules? I'm not exactly excited to play a fighter, or any character, with attributes ranging from 3 to 8.nwelte1 wrote:
Stick with 6 rolls of 3d6.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Nate's New Sunday Night Game
Yeah.... I wouldn't want to have a meatshield in the group with those stats, either.Treebore wrote:
Do you have throw away rules? I'm not exactly excited to play a fighter, or any character, with attributes ranging from 3 to 8.
Re: Nate's New Sunday Night Game
Name: Hamish Mackenzie
Human Ranger 1
Alignment: CG
Details:
Str 14 +1 Prime
Dex 13 +1 Prime
Con 13 +1
Int 9 --
Wis 11 -- Prime
Cha 7 -1
AC 16 (+4 armor, +1 sm. shield, +1 Dex)
HP 11
Attacks
Comp. sh. bow +1 to hit 1d8 damage
Longsword +1 to hit 1d8+1 damage
Encumbrance Rating 14
- Current load 26
Equipment
----------
Cuir bouille armor (EV 4)
sm. wooden shield (EV 2)
Comp. sh. bow (EV 3)
Quiver - 20 arrows (EV 2)
Hunting knife
Backpack (EV 2; 8 capacity)
- Bandages for 20 wounds (EV 1)
- Canteen (EV 1)
- Bedroll (EV 3)
- 1 week iron rations (EV 4)
- flint & steel
Belt
- sm pouch
-- whetstone (EV 1)
- Hatchet (EV 2)
- Longsword (EV 3)
Details & Background
----------
Close-cropped back hair and beard, brown eyes. 5'9", 190 lbs. 25 years old.
Hamish has a very brusque manner that wins him few friends. Nervous around crowds, he prefers to avoid anything but the smallest settlements.
Hamish was raised by his father, who taught him his woodsman's skills. He takes the occasional job as a gillie or caravan outrider when he needs material goods he cannot make himself. As he never had any formal education, Hamish is illiterate. He can write his first name, but only due to memorization of the shape of the letters.
Human Ranger 1
Alignment: CG
Details:
Str 14 +1 Prime
Dex 13 +1 Prime
Con 13 +1
Int 9 --
Wis 11 -- Prime
Cha 7 -1
AC 16 (+4 armor, +1 sm. shield, +1 Dex)
HP 11
Attacks
Comp. sh. bow +1 to hit 1d8 damage
Longsword +1 to hit 1d8+1 damage
Encumbrance Rating 14
- Current load 26
Equipment
----------
Cuir bouille armor (EV 4)
sm. wooden shield (EV 2)
Comp. sh. bow (EV 3)
Quiver - 20 arrows (EV 2)
Hunting knife
Backpack (EV 2; 8 capacity)
- Bandages for 20 wounds (EV 1)
- Canteen (EV 1)
- Bedroll (EV 3)
- 1 week iron rations (EV 4)
- flint & steel
Belt
- sm pouch
-- whetstone (EV 1)
- Hatchet (EV 2)
- Longsword (EV 3)
Details & Background
----------
Close-cropped back hair and beard, brown eyes. 5'9", 190 lbs. 25 years old.
Hamish has a very brusque manner that wins him few friends. Nervous around crowds, he prefers to avoid anything but the smallest settlements.
Hamish was raised by his father, who taught him his woodsman's skills. He takes the occasional job as a gillie or caravan outrider when he needs material goods he cannot make himself. As he never had any formal education, Hamish is illiterate. He can write his first name, but only due to memorization of the shape of the letters.
Re: Nate's New Sunday Night Game
You mean you did not roll above an 8 for any of your scores? Damn.Treebore wrote:Do you have throw away rules? I'm not exactly excited to play a fighter, or any character, with attributes ranging from 3 to 8.nwelte1 wrote:
Stick with 6 rolls of 3d6.
Okay, if your cumulative attribute bonuses is less than +2 you can reroll the entire set. We will just assume you fighter died in a bar brawl.
I am purposefully trying to keep the game/characters gritty.
Re: Nate's New Sunday Night Game
Yes. Thereafter, roll for hit points.LordSeurek wrote:Do I roll for hit points or max for 1st level?
Normally, I would but not this game. If it becomes problematic, I will adjust the rules.LordSeurek wrote: Do you allow clerics to convert spells to cure spells?
No domains. Never had them in my C&C games.LordSeurek wrote: Can I select a domain from Omote's list or from the 3.5 PHB. If so, how many (1 or 2)? If no, let me know. Be good to specialized a little than just a 'healer'.
Sounds awesome.LordSeurek wrote: My PC's knee was shattered at a young age, effectively dropping his movement by 5ft/rnd. It is now at 25 ft.
If anyone has any backstory they want me to try to incorporate into the game, let me know. That is an area of play that I have always neglected/failed at. I am using this experiment to try focus on things I do not typically focus on... i.e. the actual roleplay element of the game.
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Nate's New Sunday Night Game
Hmmm, I guess people will want me to be strictly a 'healer', only selecting cure spells or fend themselves when it come to gaining hit points back and I'll pick more select spells.nwelte1 wrote:Normally, I would but not this game. If it becomes problematic, I will adjust the rules.LordSeurek wrote: Do you allow clerics to convert spells to cure spells?
Don't like your decision as the ability to freely help the party with a dose of 'cure' is a boost, but your game hoss, I'll abide by the rules
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
Re: Nate's New Sunday Night Game
Nate, looking over the deities list, I didn't see any nature type deity. Why you be hatin'?
R-
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Nate's New Sunday Night Game
Give me a suggestion for a nature deity.
Re: Nate's New Sunday Night Game
Silvannus from FR. (wilderness)nwelte1 wrote:Give me a suggestion for a nature deity.
Meilikki from FR. (animals & forests)
Obad-Hai from GH. (nature in all it's aspects; my recomendation)
Elhonna from GH. (nature as a gift)
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Nate's New Sunday Night Game
So what is your plan if you turn into a badger? Remember to use scrolls while you have them. Hate for a scroll of elemental swarm to go without being used.Rigon wrote:So, it looks as if I'll be the first one to post my character. Say hello to Ja'Heim.
Re: Nate's New Sunday Night Game
Don't worry, I won't let Kurt talk me into holding onto scrolls. And, hopefully, I won't be dying in this one.nwelte1 wrote:So what is your plan if you turn into a badger? Remember to use scrolls while you have them. Hate for a scroll of elemental swarm to go without being used.Rigon wrote:So, it looks as if I'll be the first one to post my character. Say hello to Ja'Heim.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Nate's New Sunday Night Game
That is all part of the master plan. We still have the scroll, we still have the badger...muhahahanwelte1 wrote:So what is your plan if you turn into a badger? Remember to use scrolls while you have them. Hate for a scroll of elemental swarm to go without being used.Rigon wrote:So, it looks as if I'll be the first one to post my character. Say hello to Ja'Heim.
Fear the badger!
Re: Nate's New Sunday Night Game
Hear is Obad-hai's dogma write up from Wikipedia:
Obad-Hai teaches that one should live in harmony with nature, and that those who would damage the natural balance deserve swift vengeance. Obad-Hai's faith is colder and less compassionate than Ehlonna's, preaching death in balance with life. When followers of the Shalm hunt, they target the weak and sickly first.
Also, can I start out with an animal companion?
FEAR THE BADGER!
R-
Obad-Hai teaches that one should live in harmony with nature, and that those who would damage the natural balance deserve swift vengeance. Obad-Hai's faith is colder and less compassionate than Ehlonna's, preaching death in balance with life. When followers of the Shalm hunt, they target the weak and sickly first.
Also, can I start out with an animal companion?
FEAR THE BADGER!
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
- magick3six
- Ungern
- Posts: 99
- Joined: Mon Jan 17, 2011 4:35 pm
Re: Nate's New Sunday Night Game
Is the virtual game table full, or is there room for an old player, new to the boards and semi-new to C&C?
Re: Nate's New Sunday Night Game
Unfortunately we are at 6 players. While I have no objection to running a game with 6+, I would want the players input first on if they mind having a seven player.sajflorida wrote:Is the virtual game table full, or is there room for an old player, new to the boards and semi-new to C&C?
On that note, the following persons have signed up to play: Rig., Dem., Arm., Tree., L.S., Scp., Aergraith. Am I missing anyone? Anyone dropping out?
Reminder: We start this coming Sunday. If you have a back story you want me to work into the story arc let me know. If you have any other last minute questions, let me know.
I will revisit the gods later tonight or tomorrow.
With playing in two games and now running one, I feel as though I am making up for my lack of play this summer. Woot!
Re: Nate's New Sunday Night Game
I'm ok with any amount of players you, as the CK, feel you can handle.nwelte1 wrote:Unfortunately we are at 6 players. While I have no objection to running a game with 6+, I would want the players input first on if they mind having a seven player.sajflorida wrote:Is the virtual game table full, or is there room for an old player, new to the boards and semi-new to C&C?
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
TLG Forum Moderator
House Rules & Whatnots
My Game Threads
Monday Night Online Group Member since 2007
Re: Nate's New Sunday Night Game
Since I will be very spotty in my attendance, in all likelihood, they would make sure you consistently have 6 players.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Nate's New Sunday Night Game
Online games tend to get a bit "crowded" with too many players, since there is only one channel of communication. It's not like sitting around a table where you can have multiple things occupying various people at once.
However, the player roster in online games tends to be fairly fluid, especially at the beginning. So, it is probably best to take a wait and see approach until it is clear how many people are committed long term. Plus, these old school modules are supposedly designed for large parties
However, the player roster in online games tends to be fairly fluid, especially at the beginning. So, it is probably best to take a wait and see approach until it is clear how many people are committed long term. Plus, these old school modules are supposedly designed for large parties
- LordSeurek
- Greater Lore Drake
- Posts: 2879
- Joined: Wed Jul 11, 2007 7:00 am
- Location: Menzoberranzan
Re: Nate's New Sunday Night Game
Yeah, at one point, my game had 7 players in it. With 2 people having to leave the game after some time, I was happy to see it back down to 5, more manageable.Aramis wrote:Online games tend to get a bit "crowded" with too many players, since there is only one channel of communication. It's not like sitting around a table where you can have multiple things occupying various people at once.
Its a tricky thing to manage though. If a couple of people cannot make a session for whatever reason, you could be down to 3-4. Being able to adjust material especially encounters, especially at high level (average critter in my game now is 13), makes for interesting sessions
6 solid players is a good number. If someone cannot make a session, it is usually not a big deal. If Tree is gonna be iffy, then haven't that 7th person may be a good thing.
The only thing I don't like about having 6+ players is each player having 'equal' time on the mic so to speak. I have played in games where 8 players were involved, and the CK was great. Made sure everyone had a share of the time, made sure nobody was left out of the action. I've played in games where only 3 were involved, and it was a total train wreck. One player 'hogged' the playing action, and then continued to butt in when myself or the other gamer tried to get our 2 cents worth in.
A lot of it comes down to the CK regardless of the numbers, to try and keep everyone engaged and interested, which I try to do in my games, which I am sure, after playing with Nate as CK in the past, he will.
L.S.
My House Rules : http://www.trolllord.com/forums/viewtop ... 23&t=10497
- magick3six
- Ungern
- Posts: 99
- Joined: Mon Jan 17, 2011 4:35 pm
Re: Nate's New Sunday Night Game
Seems the table has many around it, ready to go. Y'all have a great journey, and I'll catch the next train. If something should open up, keep me in mind.
Thank you.
Thank you.
Re: Nate's New Sunday Night Game
Make sure you get your character posted by Saturday. Game on Sunday at 7:00 p.m.
Re: Nate's New Sunday Night Game
Okay I was rereading through the rules to refresh me on the RAW. Never realized how much I altered the game with some of the house rules. Sections I want to make sure people read:
1. Casting time - p.53. If you want to cast a spell, you must announce at start of initiative. I don't need to know what spell, just that you are beginning to cast. Creatures will do the same if it is a spell.
2. Initiative - p. 128. Longer reach or larger creature will attack first if approached by small or less reach opponent.
3. Combat Actions - p. 129. Make sure you are versed in movement, cast, and attacking. I will be following 1/2 movement rules to attack. Also read the section on charging - p. 130, disengagement - p.132 , and flank and rear attack rules - p. 133.
All page numbers are from the 4th printing soft cover. I specifically mention those sections because I have either never used the rules or altered the rules. It is by no means an indication that other rules are less important. Just trying to give a heads up.
1. Casting time - p.53. If you want to cast a spell, you must announce at start of initiative. I don't need to know what spell, just that you are beginning to cast. Creatures will do the same if it is a spell.
2. Initiative - p. 128. Longer reach or larger creature will attack first if approached by small or less reach opponent.
3. Combat Actions - p. 129. Make sure you are versed in movement, cast, and attacking. I will be following 1/2 movement rules to attack. Also read the section on charging - p. 130, disengagement - p.132 , and flank and rear attack rules - p. 133.
All page numbers are from the 4th printing soft cover. I specifically mention those sections because I have either never used the rules or altered the rules. It is by no means an indication that other rules are less important. Just trying to give a heads up.