Class Options Book
Class Options Book
I am new to C&C and still trying to figure out what products are out and coming out.
So far I really like the system and hope to use it for a long time with my group.
Will you be releasing a book that gives each class optional choices for class powers? Each class could swap out an existing power in the Players Handbook for an optional one in the Class Options Book.
This would still keep the game simple, but allow the players to customize their classes more without adding a bunch of feats etc.
So far I really like the system and hope to use it for a long time with my group.
Will you be releasing a book that gives each class optional choices for class powers? Each class could swap out an existing power in the Players Handbook for an optional one in the Class Options Book.
This would still keep the game simple, but allow the players to customize their classes more without adding a bunch of feats etc.
- Omote
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Re: Class Options Book
There was a project, some time ago, called Adventurers Backpack. I think that this book was something along the lines of what you are asking about. There hasn't been much talk about this book in some time. Perhaps the project has been changed or canceled. Can't say for sure.
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Re: Class Options Book
This would be a great book to release. It would bridge the gap for my Pathfinder players who want a few more options and make my life as GM easier as I wouldn't have to create the list of options.
Re: Class Options Book
dgrm44 wrote:This would be a great book to release. It would bridge the gap for my Pathfinder players who want a few more options and make my life as GM easier as I wouldn't have to create the list of options.
Just have the players make a list. You decide which ones are okay and what skill they swap out for and, voilà!
- Troll Lord
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Re: Class Options Book
The Adventure's Backpack is still a go for certain. I'll begin it as soon as I'm finished with the Codex of Aihrde!
There will definitely be variants, though i'm not sure about class options. I'm very reluctant to codify rules as it make people think they have to do this or that to play the game.
Steve
ps that has to be one of the most indecisive answers I've ever put up! haha
There will definitely be variants, though i'm not sure about class options. I'm very reluctant to codify rules as it make people think they have to do this or that to play the game.
Steve
ps that has to be one of the most indecisive answers I've ever put up! haha
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Steve Chenault, President & CEO of Chenault & Gray Publishing, Troll Lord Games
He Who Sits on the Elephants Back
The Troll Lord
Steve Chenault, President & CEO of Chenault & Gray Publishing, Troll Lord Games
Re: Class Options Book
Don't be so sure about that...Troll Lord wrote:ps that has to be one of the most indecisive answers I've ever put up! haha
Re: Class Options Book
mmbutter wrote:Don't be so sure about that...Troll Lord wrote:ps that has to be one of the most indecisive answers I've ever put up! haha
Yeah, I'm pretty sure the one above is much clearer than many posts of the past.
In the mean time, if you have them like I do, you can use "class variants" from the C&C Companion PDF which the Trolls have posted free to DL some where on their site. You can also use all the various classes put into 2E AD&D and 1E AD&D, especially in Dragon. One time I even built a Paladin variant using all the feats, skills, and class powers in the 3E SRD. As inspiration, I didn't give the class all of them. Only 6 or so.
If you don't have all of the that, you can at least get the C&C Companion and use the 3E SRD as a kind of template tool. You can also find and use Perkin's 3E AD&D variant classes. I still have a player using his Cavalier.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Class Options Book
Tree, do you remember the AD&D 2nd Ed DM guideline write for creating new classes? I can't remember which rule book it was in.Treebore wrote:mmbutter wrote:Don't be so sure about that...Troll Lord wrote:ps that has to be one of the most indecisive answers I've ever put up! haha
Yeah, I'm pretty sure the one above is much clearer than many posts of the past.
In the mean time, if you have them like I do, you can use "class variants" from the C&C Companion PDF which the Trolls have posted free to DL some where on their site. You can also use all the various classes put into 2E AD&D and 1E AD&D, especially in Dragon. One time I even built a Paladin variant using all the feats, skills, and class powers in the 3E SRD. As inspiration, I didn't give the class all of them. Only 6 or so.
If you don't have all of the that, you can at least get the C&C Companion and use the 3E SRD as a kind of template tool. You can also find and use Perkin's 3E AD&D variant classes. I still have a player using his Cavalier.
Re: Class Options Book
Arduin wrote:Tree, do you remember the AD&D 2nd Ed DM guideline write for creating new classes? I can't remember which rule book it was in.Treebore wrote:mmbutter wrote:Don't be so sure about that...Troll Lord wrote:ps that has to be one of the most indecisive answers I've ever put up! haha
Yeah, I'm pretty sure the one above is much clearer than many posts of the past.
In the mean time, if you have them like I do, you can use "class variants" from the C&C Companion PDF which the Trolls have posted free to DL some where on their site. You can also use all the various classes put into 2E AD&D and 1E AD&D, especially in Dragon. One time I even built a Paladin variant using all the feats, skills, and class powers in the 3E SRD. As inspiration, I didn't give the class all of them. Only 6 or so.
If you don't have all of the that, you can at least get the C&C Companion and use the 3E SRD as a kind of template tool. You can also find and use Perkin's 3E AD&D variant classes. I still have a player using his Cavalier.
Probably the optional book on Classes. I think Complete Humanoids covered that pretty well too, just with a focus on using Humanoids in addition to everything else.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Class Options Book
I recall one in the front of the 2nd ed DMG. I used it a few times.Arduin wrote: Tree, do you remember the AD&D 2nd Ed DM guideline write for creating new classes? I can't remember which rule book it was in.
I'm not sure, but I assume the Player's options books had something... or maybe it was just the point build within classes thing I'm thinking of.
Bill D.
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Author: Yarr! Rules-Light Pirate RPG
BD Games - www.playBDgames.com
http://rpg.drivethrustuff.com/browse.ph ... rs_id=5781
Re: Class Options Book
It is in the 2e DMG. At the end of the 3rd chapter.Arduin wrote:Tree, do you remember the AD&D 2nd Ed DM guideline write for creating new classes? I can't remember which rule book it was in.
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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Re: Class Options Book
Thanks guys. Yes, it was the DMG
Re: Class Options Book
I really don't think you have to worry about this with C&C players. Our group considers everything outside of the C&C Players Handbook, optional.Troll Lord wrote:There will definitely be variants, though i'm not sure about class options. I'm very reluctant to codify rules as it make people think they have to do this or that to play the game.
The whole system is great because of this. However, having some concrete examples would really help me and my group when trying to build out various player and villain concepts. And who better to keep the powers balanced than an expert such as yourself??
Re: Class Options Book
There is something actually useful in that thing? I'll be darned.Arduin wrote:Thanks guys. Yes, it was the DMG
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: Class Options Book
Hey now, let's not get crazy with who we call experts. That Steve fella does know a thing or three about this here game, but heck, he is just some bloke from Ar-Kansas after all.dgrm44 wrote:I really don't think you have to worry about this with C&C players. Our group considers everything outside of the C&C Players Handbook, optional.Troll Lord wrote:There will definitely be variants, though i'm not sure about class options. I'm very reluctant to codify rules as it make people think they have to do this or that to play the game.
The whole system is great because of this. However, having some concrete examples would really help me and my group when trying to build out various player and villain concepts. And who better to keep the powers balanced than an expert such as yourself??
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
TLG Forum Moderator
House Rules & Whatnots
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Re: Class Options Book
Yeah, not really all that useful.Treebore wrote:There is something actually useful in that thing? I'll be darned.Arduin wrote:Thanks guys. Yes, it was the DMG
R-
Castles & Crusades: What 3rd Edition AD&D should have been.
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House Rules & Whatnots
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