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CKG Optional Rule Checklist 
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Greater Lore Drake
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Post CKG Optional Rule Checklist
If you are running a game using CKG, it can be nice to hand your players a sheet or copy and paste a checklist that shows what they need in character creation or to keep in mind for future levels from the CKG, in addition to your house rules. I am sure I missed something important. Let me know.

CKG Optional Rules

CK: Check off the optional rules your campaign is using with an X
Page numbers are from first printing CKG

Code:
Alternative Attribute Generation (p. 10)
[ ] Method One (3d6, assign as desired) (PHB standard)
[ ] Method Two
   [ ] 4d6 drop 1
   [ ] 5d6 drop 2
[ ] Method Three (3d6 x 6 for each attribute, keep highest)
[ ] Method Four (3d6 in order for 13 characters, choose one character)
[ ] Method Five 66 points, distribute as desired
   [ ] Add d4
   [ ] Add d6
   [ ] Add d8
   [ ] Add d10
[ ] Method Six (Any of the above, but allow spending 2 points from one attribute to raise another by 1)

Attribute Modifiers (p. 11)
[ ] Standard (PHB)
[ ] M1
[ ] M2
[ ] M3

Attributes Expanded (p.12)
[ ] God-like attributes

New Attributes  (p.12)
[ ] Beauty

Epic Adventures and Extended Class Levels
[ ] Levels 13-24

Age and effects on attributes (p. 30)
[ ] Minimum Starting Age
[ ] Effects of Aging

Example Racial Variants (p. 33)
[ ] Deep Dwarf
[ ] Longleaf Halfling
[ ] Orc

Starting Spells (p.36)
[ ] Starting spells determined randomly by CK

Wands and Holy Symbols (p. 41)
[ ] Wand instead of arcane spellcasting components
[ ] Holy symbol instead of divine spellcasting components

Mana and Spellcasting (p. 48)
[ ] Mana Points
[ ] Spell Slots
[ ] Advanced Spell Slots

Non-Caster Scroll Failure (p.50)
[ ] Effects on failed scroll use check

Encumbrance (p. 54)
[ ] Use CKG carrying capacities

CKG Equipment (p, 59)
[ ] Include items from table 3.9 (exclusions... )

Experience for Spells(p.42)
[ ] Gain xp the first time you cast a particular spell.

Holy Ground (p.43)
[ ] Gain special advantages from casting from holy ground.

Tertiary Attributes (p. 231)
[ ] Method One (12/15/18)
[ ] Method Two (10/14/18)
[ ] Method Three (12/18/24)

Critical Hits (p. 250)
[ ] Option 1
[ ] Option 2
[ ] Option 3
[ ] Option 4
[ ] Option 5
[ ] Option 6
[ ] Option 7

SIEGE checks (p. 253)
[ ] Nat 20 is Massive Success

Combat Maneuvers (p. 256)
[ ] Called Shot
[ ] Close Supporting Fire
[ ] Offensive Focus
[ ] Parry
[ ] Push
[ ] Reach
[ ] Receiving Charge
[ ] Shield Blow
[ ] Shield Wall

Ranged Combat (p. 256)
[ ] Rate of Fire
[ ] Pull Weight

Damage Reduction (p. 258)
[ ] Basic Armor Reduction
[ ] Complex Armor Reduction

Surprise (p. 259)
[ ] Ambush
[ ] Sneak Attack
[ ] Sudden Encounter

Wounds (p.260)
[ ] Wounds as Hit Point Damage
[ ] Wound Points
  [ ] Distributed per example
  [ ] Other:

Secondary Skills (p. 264)
[ ] Use secondary skills
[ ] Random selection
[ ] Free choice
[ ] One skill at first level
[ ] Two skills at first level

Advantages (p.267)
[ ] Advantages granted every ___ levels (fill in what levels grant advantages)
[ ] Advantages as class ability substitutions

Character Death and Fate (p. 275)
[ ] Negative Impact and Effects of Limb Loss

Hand of the Divine (p. 276)
[ ] Fate points (exclusions: ....)
[ ] Luck Points + Hero Points

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Tue Jan 06, 2015 3:27 am
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Clang lives!
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Post Re: CKG Optional Rule Checklist
Nice, this will save me a crap ton of time for my new campaign.

R-

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Tue Jan 06, 2015 4:11 am
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Post Re: CKG Optional Rule Checklist
A, I just noticed you forgot about Skills.

R-

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Tue Jan 06, 2015 3:27 pm
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Clang lives!
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Post Re: CKG Optional Rule Checklist
Also, Combat Maneuvers, Damage Reduction for Armor, Wound Points, and Negative Impact.

R-

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Tue Jan 06, 2015 3:50 pm
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Greater Lore Drake
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Post Re: CKG Optional Rule Checklist
Thanks, I'll add those later today.

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Tue Jan 06, 2015 4:15 pm
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Post Re: CKG Optional Rule Checklist
And Natural 20/1 stuff.

R-

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Tue Jan 06, 2015 4:38 pm
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Greater Lore Drake
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Post Re: CKG Optional Rule Checklist
Nice list. I see one or two items I overlooked on my house rules doc.

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Tue Jan 06, 2015 5:12 pm
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Greater Lore Drake
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Post Re: CKG Optional Rule Checklist
Updated with above information. Negative Impact was already there.

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Tue Jan 06, 2015 9:01 pm
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Greater Lore Drake
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Post Re: CKG Optional Rule Checklist
The CKG is simply gold.

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Sun Jan 11, 2015 5:27 pm
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Ulthal
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Post Re: CKG Optional Rule Checklist
This is super sweet. A very valuable resource. Thanks a TON for compiling this!

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Mon Jan 12, 2015 10:40 pm
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