CKG Optional Rules
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Alternative Attribute Generation (p. 10)
[ ] Method One (3d6, assign as desired) (PHB standard)
[ ] Method Two
[ ] 4d6 drop 1
[ ] 5d6 drop 2
[ ] Method Three (3d6 x 6 for each attribute, keep highest)
[ ] Method Four (3d6 in order for 13 characters, choose one character)
[ ] Method Five 66 points, distribute as desired
[ ] Add d4
[ ] Add d6
[ ] Add d8
[ ] Add d10
[ ] Method Six (Any of the above, but allow spending 2 points from one attribute to raise another by 1)
Attribute Modifiers (p. 11)
[ ] Standard (PHB)
[ ] M1
[ ] M2
[ ] M3
Attributes Expanded (p.12)
[ ] God-like attributes
New Attributes (p.12)
[ ] Beauty
Epic Adventures and Extended Class Levels
[ ] Levels 13-24
Age and effects on attributes (p. 30)
[ ] Minimum Starting Age
[ ] Effects of Aging
Example Racial Variants (p. 33)
[ ] Deep Dwarf
[ ] Longleaf Halfling
[ ] Orc
Starting Spells (p.36)
[ ] Starting spells determined randomly by CK
Wands and Holy Symbols (p. 41)
[ ] Wand instead of arcane spellcasting components
[ ] Holy symbol instead of divine spellcasting components
Mana and Spellcasting (p. 48)
[ ] Mana Points
[ ] Spell Slots
[ ] Advanced Spell Slots
Non-Caster Scroll Failure (p.50)
[ ] Effects on failed scroll use check
Encumbrance (p. 54)
[ ] Use CKG carrying capacities
CKG Equipment (p, 59)
[ ] Include items from table 3.9 (exclusions... )
Experience for Spells(p.42)
[ ] Gain xp the first time you cast a particular spell.
Holy Ground (p.43)
[ ] Gain special advantages from casting from holy ground.
Tertiary Attributes (p. 231)
[ ] Method One (12/15/18)
[ ] Method Two (10/14/18)
[ ] Method Three (12/18/24)
Critical Hits (p. 250)
[ ] Option 1
[ ] Option 2
[ ] Option 3
[ ] Option 4
[ ] Option 5
[ ] Option 6
[ ] Option 7
SIEGE checks (p. 253)
[ ] Nat 20 is Massive Success
Combat Maneuvers (p. 256)
[ ] Called Shot
[ ] Close Supporting Fire
[ ] Offensive Focus
[ ] Parry
[ ] Push
[ ] Reach
[ ] Receiving Charge
[ ] Shield Blow
[ ] Shield Wall
Ranged Combat (p. 256)
[ ] Rate of Fire
[ ] Pull Weight
Damage Reduction (p. 258)
[ ] Basic Armor Reduction
[ ] Complex Armor Reduction
Surprise (p. 259)
[ ] Ambush
[ ] Sneak Attack
[ ] Sudden Encounter
Wounds (p.260)
[ ] Wounds as Hit Point Damage
[ ] Wound Points
[ ] Distributed per example
[ ] Other:
Secondary Skills (p. 264)
[ ] Use secondary skills
[ ] Random selection
[ ] Free choice
[ ] One skill at first level
[ ] Two skills at first level
Advantages (p.267)
[ ] Advantages granted every ___ levels (fill in what levels grant advantages)
[ ] Advantages as class ability substitutions
Character Death and Fate (p. 275)
[ ] Negative Impact and Effects of Limb Loss
Hand of the Divine (p. 276)
[ ] Fate points (exclusions: ....)
[ ] Luck Points + Hero Points