Aeschelon – Elf Mage/Fighter
Barlieg – Half-Orc Barbarian
Valrune Meltor – Human (Silver Dragon) Druid/Thief
Kelidor – Half-Elf(Fhokki as human side) Cleric/wizard
Chaktar – Hobgoblin Druid
Herald Bluetooth – Dwarf Cleric
Keh-El Noth – Hobgoblin Berserker/Shaman
Lupa-spadar Vinardi Renaarian(human) Swashbuckler
A nervous merchant looks across the common room of the inn the town guard had directed him too. Looking for a group to hire as guards for his small scale trade endeavor. A simple 2 wagons of iron works, tools and farming implements to be taken 2 weeks to the north to a farm village that, if he figured correctly, would be bringing in the areas early harvest and wool cutting.
A completely odd and surprising group catches his eyes. A youthful Ranniarian Bravo sets at a table with a dwarf, an elf, a half-elf, a surprisingly tall and slender human, 2 hobgoblins and a half-orc. Where there would normally be knives drawn and blood flowing, there was friendly, but barbed, banter joking and shared drink. A shrug of the shoulder and the merchant walks to the table and makes his offer. 6 weeks of work, guarding the wagons to the village and then back, plus a bonus for exceptional actions, for 10 gold a piece.
After 2 weeks of walking, with no surprises, the party finds themselves in a minor village in the hills next to the Krond Mountains. A few days of bartering, with the Ranarrian bravo quietly watching and taking mental notes on the trades and the discussions going on between the villagers and the merchant, and the merchant is starting to begin to turn a profit. 3 maybe 4 more days of trade and he will be ready to return to the south.
In the towns only inn, the Ranarian, named Lupa-spadar, or more simply Lupa by his friends, sets at a table continuing to joke with his 3 humanoid friends about needing a bath and the fact that "yes YOU can smell a soap clean body a half mile away, but I also can smell an unwashed brute from easily 2 or 3 miles away". But cuts off his joking as a cleric of The Valiant Swift Sword approaches the table. Over the next minutes an offer is made for the group to travel to a temple that some years past was over ran by an orc tribe and to clear the temple of the invaders. The payment will be 10 GP per orc head and fair price for all items recovered. Additionally, Lupa worked to contract a group of local guards to replace them with the original merchant, a task that was easily completed with the aid of the cleric
The party trots from the village as the sun rises above the horizon heading off into the wilds to the NE. As the sun reaches its zenith the party approaches the old abandoned temple complex. Looking they see a 2 + story square, bronze caped temple squatting on top of a hill and below it 2 out buildings and a 30 to 40 foot tall grain cylo. Nothing moves in the area but the party's 2 druids send their animal companions (one a hawk like bird, the other a wolf) down to verify.
As the party approaches the buildings, lead by the 2 druids and barbarian, they come to the first building. A quick search show an old dilapidated storage building with a collapsed roof. The party spreads out from there, Lupa watching the trail the party approached from, and others finding concealment etc. Barlieg & Keh approach the grain silo. The barbarian begins to carefully climb the stairs outside the silo as Keh works at forcing the ground floor level door open. The hobgoblin secedes first and finds the floor of the silo stacked with old molded bags of grain.
Keh muttering under his breath about "Lupa's cursed bath talks" grabs a bag of rotted moldy gran and rubs it all over himself. "Let him deal with that smell" followed by a dark chuckle *** which ended when the failed con roll results in the hobgoblin catching 'orc shingles' *** Barlieg finally completes his climb to the top of the silo and surveys the rest of the temple. More clearly seeing the temple and notices the pile of decayed bodies and skeletons piled in front of the temple. He then begins to descend.
Kelidor & Barlieg notice gruff voices from the last of the 3 buildings. Knowing it as Orc, but it being to muffled to be understood from 30 ft away. The half orc barbarian grins and begins to crawl up to the building, Lupa and Aeschelon go to different sides of the silo – the elf drawing his bow to cover the barbarian as he works his way up to the orc occupied building, & the swashbuckler preparing to run around to the opposite end of the building. Herald Bluetooth hiding behind a wood splitting log prepares his crossbow and the rest of the party prepares for combat in their specific ways.
Barlieg is now in ear range of the building and hears the 2 orcs inside talking about finishing making the building a work shop. However, as he gets within 10 ft of the building the voices hush. A second later he sees an beady eye squinting through a crack in the old battered door.
The orcs rush out to attack the barbarian who quickly leaps to his feet and prepares to engage the orcs, as they start yelling a warning in orcish. Lupa runs to the end of the building the orcs just came out from, and then into the door they exited to make sure there were no other orcs remaining to rush out.
Arrows, crossbow bolts, axe and hammer blows rain down on the orcs and quickly end their miserable lives. Lupa waive for everyone to get into the shade of the building, as he begins to make noise in what turns out to be a work shop, and Barlieg yells in orcish that it was a false alarm. Luckily, as the last of the party gets hidden, an orc in the temple looks out but quickly believes the party's ruse so returns to the temple, closing the door behind him.
A quick plan results in Lupa on one side of the temple's close double doors, Keh & Chaktar on the other, Barlieg in front of the door, and the rest of the party back off the temple but in spell, bow and crossbow range. When all is ready, Barlieg begins to again yell in orcish 'warning, they are here, they are attacking' nothing happen for a moment or 3 as Lupa waives for him to keep yelling and put some oomph into it. Then, the door opens.
Lupa sprints forward, as the door being open is facing where he can easily run in and keep the door from closing, as the orc opens it and is surprised to see the party prepared for the attack. Arrow and bolt wiss past, harmlessly as Lupa kicks the door further open, and then skewers the shocked orc. Barlieg following closely behind Lupa, swings at the falling orc, but trips himself up, nearly taking off Lupa's head with the missed swing, and barriers the axe head into the edged of the closed half of the temple door. As he yanks at the axe, the shaft break off leaving the barbarian unarmed. Lupa seeing an Orc charging his unarmed friend from the right , but being unable to turn to help as he had been running to the left, tosses the barbarian a short sword. Keh & Chaktar now run in for the other side of the door frame and are side by side with the barbarian (Who is muttering about having to use a 'human butter knife instead of a real weapon').
The remainder of the party begins to move up closer to the temple to better support those in the melee.
Lupa begins to run across the temple floor, but soon switches directions as javelins rain down from the balcony of the second floor - one coming close enough to graze him, but doing little damage. Once Lupa is back under cover from the orcs on the second floor, he yells for archers to move up to help. This hurries along the remainder of the party. Barlieg and Keh continue to trade blows with the orc by the door, unable to hit the orc but at the same time he missing his attacks too, and push him away from the door.
Before the missile weapon using members of the party make it into the temple, orc after orc drop down from the second floor and ready to attack the few party members in the temple before help arrives. An arrow (maybe a crossbow bolt, not sure which) fells one of the 7 orcs before it can turn to the fight. A sleep spell drops 2 more, and 3 orcs focus on Lupa, who chuckling and mocking the beasts, avoids their attacks and keeps them for turning to attack easier pray. The other orc drops (not sure who or how) as Chaktar charge across the temple to try and knock down one of the 3 orcs fighting the Ranarrian Bravo.
Unfortunately, the charge had little effect. The orcs continue to fight and one of the 3 turns and with a crashing blow fells the now winded hobgoblin. Lupa quickly runs the orc through and returns to keeping the remainder 2 orcs near him too busy to kill the fallen party member. Lupa begins to yell for a healer for Chaktar, as the remainder of the party make it into the temple and prepare to rain arrow, bolts and sling bullets onto the remaining orcs.
Then ... com outage ....
Great intro game with the new party. However, lots of low rolls a few fumbles and even a double fumble, plus being a party of 1st level characters made a simple fight with a few orcs a very dicey affair. Plus, some good 'role playing' and joking between us.
It was a great game and I needed it after the stress of the last few weeks. I can't wait till next week after next, but next time I will wait a bit before I sprint out from under a balcony ...
