D&D 5th Edition Discussion
Re: D&D 5th Edition Discussion
Plus they have several settings, small to rather large, one or more of which may strike your fancy.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Buttmonkey
- Greater Lore Drake
- Posts: 2090
- Joined: Fri Jun 15, 2007 7:00 am
Re: D&D 5th Edition Discussion
Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
Nope.Forgotten Realms,
Still no.Dark Sun,
Negative.Planescape settings
I'll spot you that one. Those campaign settings definitely had fan bases that enjoyed them.and no one can doubt that they highly resonated with their fan base.
HORRIBLE IDEA!The new hardcovers for adventures? GREAT IDEA!
HELL NO!Taking a single campaign and putting it into 2 hard cover books that take you from levels 1-7 & 7-15? HELL YES!
All that said, 5E is a good game. While our tastes in adventure scope and campaign settings may differ, I'm guessing we'll both like 5E.
tylermo wrote:Your efforts are greatly appreciated, Buttmonkey. Can't believe I said that with a straight face.
Re: D&D 5th Edition Discussion
Yeah, I think the only setting of those mentioned that any of our groups had any liking of was Dark Sun. And only for a short time. I cannot think of any post 2E TSR setting that I would pay money for.Buttmonkey wrote:Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
- Michael Montalto
- Ungern
- Posts: 60
- Joined: Fri Oct 03, 2014 2:39 pm
- Location: Naperville, IL
Re: D&D 5th Edition Discussion
I understand that there will be a group of people who don't enjoy certain settings and that it's not an absolute. My point was that we can't argue their overall commercial success. Those settings (Forgotten Realms, DragonLance, etc.) were merely examples of TSR/WoTC ability to create content that is adopted by the masses.
As I mentioned, I'm anxiously awaiting the Codex of Aihrde because I would like to get just as deep into a native C&C environment as I had previously with Greyhawk and Forgotten Realms. I like the idea of having a setting that I can bring to life with background information, Gods, a world map, cities, cultures, legends, heroes, super villains, etc.
As for adventures, one of the big selling points for me on C&C was it's adaptability for older 1E/2E modules. I am actively going to run my family through Ravenloft. Everyone should play that adventure once in their life (minimum) IMO.
-mM
As I mentioned, I'm anxiously awaiting the Codex of Aihrde because I would like to get just as deep into a native C&C environment as I had previously with Greyhawk and Forgotten Realms. I like the idea of having a setting that I can bring to life with background information, Gods, a world map, cities, cultures, legends, heroes, super villains, etc.
As for adventures, one of the big selling points for me on C&C was it's adaptability for older 1E/2E modules. I am actively going to run my family through Ravenloft. Everyone should play that adventure once in their life (minimum) IMO.
-mM
Re: D&D 5th Edition Discussion
I like Greyhawk, Forgotten Realms, Ravenloft, Mystara and bits and pieces of Planescape, Dark Sun, etc... but not their entirety. I also like adventures being compiled into nice, long lasting, hard covers, rather than multiple, easy to damage, soft covers. Especially if they are also offered as a PDF.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Michael Montalto
- Ungern
- Posts: 60
- Joined: Fri Oct 03, 2014 2:39 pm
- Location: Naperville, IL
Re: D&D 5th Edition Discussion
I couldn't agree with you more. I have high hopes for the C&C primary campaign setting. I realize it's a tall order but I think that C&C could learn from WoTC in their next kickstarter for any mega adventures and add a reward option for making the book to be hardcover. I truly believe that the Trolls have a major leg up with their PDF offerings (I know that Gary wasn't a fan of them) and that their core base of fans are going to make purchases to support the organization.Treebore wrote:I like Greyhawk, Forgotten Realms, Ravenloft, Mystara and bits and pieces of Planescape, Dark Sun, etc... but not their entirety. I also like adventures being compiled into nice, long lasting, hard covers, rather than multiple, easy to damage, soft covers. Especially if they are also offered as a PDF.
I think the framework for C&C is rock solid and the system is next to perfect. I would like to see a rapid development into campaign settings and well thought out adventures that are presented in an excellent way. Gygax excelled at telling stories. I would adore a classic mega adventure like the ToEE or Queen of the Spiders.
-mM
Re: D&D 5th Edition Discussion
The Trolls have compiled adventures into a hard cover before. They did it with the Haunted Highlands KS. There is a boxed set soft cover compilation of the A series too, so when A 13 finally comes out, hopefully as part of a KS for it, a hard cover compilation will be an option.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Michael Montalto
- Ungern
- Posts: 60
- Joined: Fri Oct 03, 2014 2:39 pm
- Location: Naperville, IL
Re: D&D 5th Edition Discussion
That would be amazing. I just finished up A0 and will be heading into A1.Treebore wrote:The Trolls have compiled adventures into a hard cover before. They did it with the Haunted Highlands KS. There is a boxed set soft cover compilation of the A series too, so when A 13 finally comes out, hopefully as part of a KS for it, a hard cover compilation will be an option.
What are your thoughts on that series of adventures? Does it scale well? Are there any truly memorable moments/characters/treasures/etc for the story arc? What is your opinion of the story arc?
-mM
Re: D&D 5th Edition Discussion
I've ran up through A6, and played in nwelte's game up through A8 or A9. While there were some problems, like with the descriptive text matching up with the map, such as the module with the ziggurat in it (A3?), the games were definitely fun. However I did add in other modules, because you can't level up on just what is in the series alone, so I added in parts of Keep on the Borderlands, Goodman Games Mysterious Tower and Fingers of the Forsaken Hand, and Halfings Hall by TLG. After A6, none of the others had been published at the time I ran my game, so I then put together my own module picks and stuff I did myself to have my group reach a conclusion for the Aufstrag series, which culminated in permanently banishing Unklar by bringing the All Father back to life by literally collecting his bones, which had been made into a number of Runemark artifacts. Which is why I have my version of the Runemark in my House Rules, which I adapted from the D20 adventure, Winter Runes, which is all we had available at the time telling us about the Runemarks, etc...Michael Montalto wrote:That would be amazing. I just finished up A0 and will be heading into A1.Treebore wrote:The Trolls have compiled adventures into a hard cover before. They did it with the Haunted Highlands KS. There is a boxed set soft cover compilation of the A series too, so when A 13 finally comes out, hopefully as part of a KS for it, a hard cover compilation will be an option.
What are your thoughts on that series of adventures? Does it scale well? Are there any truly memorable moments/characters/treasures/etc for the story arc? What is your opinion of the story arc?
-mM
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: D&D 5th Edition Discussion
Our Dragonlance campaign of 8(?) players ceased when an NPC who was clearly killed was brought back for the next adventure no matter what happened at the gaming table. Choo choo!Arduin wrote:Yeah, I think the only setting of those mentioned that any of our groups had any liking of was Dark Sun. And only for a short time. I cannot think of any post 2E TSR setting that I would pay money for.Buttmonkey wrote:Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
Re: D&D 5th Edition Discussion
What an "imaginative" DMZudrak wrote:Our Dragonlance campaign of 8(?) players ceased when an NPC who was clearly killed was brought back for the next adventure no matter what happened at the gaming table. Choo choo!Arduin wrote:Yeah, I think the only setting of those mentioned that any of our groups had any liking of was Dark Sun. And only for a short time. I cannot think of any post 2E TSR setting that I would pay money for.Buttmonkey wrote:Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
Re: D&D 5th Edition Discussion
Yeah, I HATE the Dragonlance modules, but I like the setting. The only reason I own the modules is because of the great locations mapped out in them.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: D&D 5th Edition Discussion
Unless it was Fistandauntulous (sp?). Since he was/is a god, you can't kill him.Arduin wrote:What an "imaginative" DMZudrak wrote:Our Dragonlance campaign of 8(?) players ceased when an NPC who was clearly killed was brought back for the next adventure no matter what happened at the gaming table. Choo choo!Arduin wrote:Yeah, I think the only setting of those mentioned that any of our groups had any liking of was Dark Sun. And only for a short time. I cannot think of any post 2E TSR setting that I would pay money for.Buttmonkey wrote:Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
- Michael Montalto
- Ungern
- Posts: 60
- Joined: Fri Oct 03, 2014 2:39 pm
- Location: Naperville, IL
Re: D&D 5th Edition Discussion
You have to give credit to Hickman. He created Strahd and Lord Soth. Both are truly epic characters that were very well illustrated and brought to life with outstanding background stories.
I agree with you that the modules were lacking in depth and weren't very fun to play. The novels were a cornerstone of my childhood however. I really think that they could have done a lot more with that setting than they did but overall, I'm totally happy with the novels.
-mM
I agree with you that the modules were lacking in depth and weren't very fun to play. The novels were a cornerstone of my childhood however. I really think that they could have done a lot more with that setting than they did but overall, I'm totally happy with the novels.
-mM
Re: D&D 5th Edition Discussion
I can see that. A fond childhood memory that carried over to liking a setting based on that. Those books didn't appear until I was much older and were written for a younger audience. Probably why I didn't like the setting.Michael Montalto wrote:You have to give credit to Hickman. He created Strahd and Lord Soth. Both are truly epic characters that were very well illustrated and brought to life with outstanding background stories.
I agree with you that the modules were lacking in depth and weren't very fun to play. The novels were a cornerstone of my childhood however. I really think that they could have done a lot more with that setting than they did but overall, I'm totally happy with the novels.
-mM
Re: D&D 5th Edition Discussion
The setting wasn't really all that fleshed out until the 3E material came out for it. Sure, a lot of material was put out, much of it the same as what was then released for 3E, but in 3E it was done much more cohesively, and is when I really took a liking to it.Michael Montalto wrote:You have to give credit to Hickman. He created Strahd and Lord Soth. Both are truly epic characters that were very well illustrated and brought to life with outstanding background stories.
I agree with you that the modules were lacking in depth and weren't very fun to play. The novels were a cornerstone of my childhood however. I really think that they could have done a lot more with that setting than they did but overall, I'm totally happy with the novels.
-mM
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: D&D 5th Edition Discussion
I was 12! *runs away, sobbing*Arduin wrote:What an "imaginative" DMZudrak wrote:Our Dragonlance campaign of 8(?) players ceased when an NPC who was clearly killed was brought back for the next adventure no matter what happened at the gaming table. Choo choo!Arduin wrote:Yeah, I think the only setting of those mentioned that any of our groups had any liking of was Dark Sun. And only for a short time. I cannot think of any post 2E TSR setting that I would pay money for.Buttmonkey wrote:Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
Re: D&D 5th Edition Discussion
Yep. Excellent maps and artwork. Novels were actually really good, IMO. Playing the novels? No.Treebore wrote:Yeah, I HATE the Dragonlance modules, but I like the setting. The only reason I own the modules is because of the great locations mapped out in them.
Psalm 73:26
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
"Knowledge, logic, reason, and common sense serve better than a dozen rule books."
"Rules not understood should have appropriate questions directed to the publisher; disputes with the Dungeon Master are another matter entirely. THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN."
-- E. Gary Gygax
- Jyrdan Fairblade
- Unkbartig
- Posts: 947
- Joined: Thu May 11, 2006 7:00 am
Re: D&D 5th Edition Discussion
Yeah, my recollection of the modules was that you were pretty much boned if you tried to do something different from the novels. Super-railroad-y.
I still have my original copy of Leaves of the Inn of the Last Home. I love some of the recipes, though I still haven't made them all.
I still have my original copy of Leaves of the Inn of the Last Home. I love some of the recipes, though I still haven't made them all.
Re: D&D 5th Edition Discussion
Crap. I think I just wet my pants laughing!Zudrak wrote:I was 12! *runs away, sobbing*Arduin wrote:What an "imaginative" DMZudrak wrote:Our Dragonlance campaign of 8(?) players ceased when an NPC who was clearly killed was brought back for the next adventure no matter what happened at the gaming table. Choo choo!Arduin wrote:Yeah, I think the only setting of those mentioned that any of our groups had any liking of was Dark Sun. And only for a short time. I cannot think of any post 2E TSR setting that I would pay money for.Buttmonkey wrote:Not me.Michael Montalto wrote:I think we have all enjoyed the Dragonlance,
- finarvyn
- Global Moderator
- Posts: 998
- Joined: Sun May 14, 2006 7:00 am
- Location: Chicago suburbs
- Contact:
Re: D&D 5th Edition Discussion
I've been running 5E for around a year and playing it for more than twice that (if you include all of the "next" playtest rounds.) A couple of thoughts regarding some topics which have come up in this thread.
1. I think that I enjoy levels character 2-6 the most. I'll say that level 1 characters are pretty fun, but they start to become more cool at level 2 when they have a few more HP and can do a few more things. After level 6 or so I feel like there are just too many kewl powerz and such. Too many details to juggle.
2. I strongly dislike the hardback module concept. I find it hard to find what I want and have a tough time justifying a $50 price tag for a "disposable" item. Rulebooks are always good, but modules are really once-through and done.
3. I wish they would diversify settings a bit more, since I've never been much of a Forgotten Realms guy. Give me some Greyhawk, Blackmoor, Dragonlance, Ravenloft, and so on, but not adventure after adventure in the Realms.
4. I've been pretty happy with the Goodman Games "Fifth Edition Fantasy" product line. Short non-hardbacks, well written, fun storylines. I've run a couple old TSR monochrome modules in 5E, some Goodman DCC RPG modules with 5E and am thinking about some Troll Lord C&C modules using 5E as well. I think there are a lot of good modules out there if one looks around a bit.
1. I think that I enjoy levels character 2-6 the most. I'll say that level 1 characters are pretty fun, but they start to become more cool at level 2 when they have a few more HP and can do a few more things. After level 6 or so I feel like there are just too many kewl powerz and such. Too many details to juggle.
2. I strongly dislike the hardback module concept. I find it hard to find what I want and have a tough time justifying a $50 price tag for a "disposable" item. Rulebooks are always good, but modules are really once-through and done.
3. I wish they would diversify settings a bit more, since I've never been much of a Forgotten Realms guy. Give me some Greyhawk, Blackmoor, Dragonlance, Ravenloft, and so on, but not adventure after adventure in the Realms.
4. I've been pretty happy with the Goodman Games "Fifth Edition Fantasy" product line. Short non-hardbacks, well written, fun storylines. I've run a couple old TSR monochrome modules in 5E, some Goodman DCC RPG modules with 5E and am thinking about some Troll Lord C&C modules using 5E as well. I think there are a lot of good modules out there if one looks around a bit.
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
- Michael Montalto
- Ungern
- Posts: 60
- Joined: Fri Oct 03, 2014 2:39 pm
- Location: Naperville, IL
Re: D&D 5th Edition Discussion
I prefer to have everything in hard back if possible. I personally think that WoTC simply charges the maximum for what they can get away with.
One of the reasons why I love C&C (amongst many) is that I can get the books and the PDF's for nearly the same price (or lower) than I can purchase the WoTC products. I build my library with hard covers and my boys really enjoy them. They like the tactile feel of the book in their hands. As I'm an IT pro, it's hard for me to avoid using anything in electronic format because it's just so easy for me to quickly find the data that I'm looking for and keep my entire library on my Mac. Add to that my Evernote notebook and it just makes things super easy and less time consuming. I tend to buy both the printed book and the PDF anytime they are available. I do this also because I want to support the company.
Back to the hardcover modules. I don't think it would be worth it for a normal adventure. I think it makes a ton of sense however to do it in "super modules". I LOVE the idea of A1-A13 being put together as a super module in a full color hardcover version. I would buy that (and the PDF) in a heartbeat. I'm certain they could do it as a stretch reward in a kick starter if they wanted to do it.
-mM
One of the reasons why I love C&C (amongst many) is that I can get the books and the PDF's for nearly the same price (or lower) than I can purchase the WoTC products. I build my library with hard covers and my boys really enjoy them. They like the tactile feel of the book in their hands. As I'm an IT pro, it's hard for me to avoid using anything in electronic format because it's just so easy for me to quickly find the data that I'm looking for and keep my entire library on my Mac. Add to that my Evernote notebook and it just makes things super easy and less time consuming. I tend to buy both the printed book and the PDF anytime they are available. I do this also because I want to support the company.
Back to the hardcover modules. I don't think it would be worth it for a normal adventure. I think it makes a ton of sense however to do it in "super modules". I LOVE the idea of A1-A13 being put together as a super module in a full color hardcover version. I would buy that (and the PDF) in a heartbeat. I'm certain they could do it as a stretch reward in a kick starter if they wanted to do it.
-mM
Re: D&D 5th Edition Discussion
So WotC is going to kill their Forums. Say people today do not need a forum to discuss a companies products or to aid the company communicate with their fan base. Twitter is good enough.
Wonder how long it will be before they close the web site itself.
Wonder how long it will be before they close the web site itself.
Re: D&D 5th Edition Discussion
Sounds like their profit margins on D&D 5e were not enough for Hasbro to allow it to exist, especially compared to Magic: The Gathering and other stuff. Which is a shame. In my opinion, if it's still turning a profit, then you're best off keeping it alive. Corporate hatchetmen prefer short-term quarterly results, sadly.Daniel wrote:So WotC is going to kill their Forums. Say people today do not need a forum to discuss a companies products or to aid the company communicate with their fan base. Twitter is good enough.
Wonder how long it will be before they close the web site itself.
C&C/D&D-related writings, Cortex Classic material, and other scraps: https://sites.google.com/site/x17rpgstuff/home
Class-less D&D: https://github.com/ssfsx17/skill20
Class-less D&D: https://github.com/ssfsx17/skill20
Re: D&D 5th Edition Discussion
Just to be clear, it is all of their forums, not just D&D. All Forums including Magic etc.ssfsx17 wrote: Sounds like their profit margins on D&D 5e were not enough for Hasbro to allow it to exist, especially compared to Magic: The Gathering and other stuff. Which is a shame. In my opinion, if it's still turning a profit, then you're best off keeping it alive. Corporate hatchetmen prefer short-term quarterly results, sadly.
They were clear they feel social media is now the way to communicate with their fan base and a forum is no longer needed.
Re: D&D 5th Edition Discussion
Well, they refused to use the Forums to prevent the debacle that was 4E from happening. So, having a forum where no one EFFECTIVELY listens to customers is pretty useless anyway. Twitter is mainly a medium of broadcast rather than interaction. Not a good replacement as the VAST majority of people don't even have twitter accounts. FB is gong down the drain for a few years now.Daniel wrote:So WotC is going to kill their Forums. Say people today do not need a forum to discuss a companies products or to aid the company communicate with their fan base. Twitter is good enough.
Wonder how long it will be before they close the web site itself.
- finarvyn
- Global Moderator
- Posts: 998
- Joined: Sun May 14, 2006 7:00 am
- Location: Chicago suburbs
- Contact:
Re: D&D 5th Edition Discussion
My problem with the forums was two-fold:
(1) Content was not well organized, so that "out of print" included OD&D, AD&D, 2E, 3E, d20, 3.5E, and 4E. That's just too many editions all squished into one space, and they don't have enough in common to be in one place. You could justify an OD&D/AD&D/2E space and a 3E/4E space, but not everything from 1975 through 2000 works well with other things from that same timespan.
(2) I had issues with the software. WotC changed something a year or two ago which made navigation harder and the forums were frustrating to wade through. I don't know if that's a fault of my computer or their system, but it was a pretty abrupt change and I had to pretty much abandon going there once it happened.
(1) Content was not well organized, so that "out of print" included OD&D, AD&D, 2E, 3E, d20, 3.5E, and 4E. That's just too many editions all squished into one space, and they don't have enough in common to be in one place. You could justify an OD&D/AD&D/2E space and a 3E/4E space, but not everything from 1975 through 2000 works well with other things from that same timespan.
(2) I had issues with the software. WotC changed something a year or two ago which made navigation harder and the forums were frustrating to wade through. I don't know if that's a fault of my computer or their system, but it was a pretty abrupt change and I had to pretty much abandon going there once it happened.
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
- Jyrdan Fairblade
- Unkbartig
- Posts: 947
- Joined: Thu May 11, 2006 7:00 am
Re: D&D 5th Edition Discussion
I liked the organization of the D&D forums. Migrating back to ENWorld, it just seems so chaotic there.
It’s still mind-boggling that they’re shutting down. Heck, even since they’ve announced it, there’ve been new people showing up to post there. But hey, I thought cancelling Dragon magazine made no sense either.
It’s still mind-boggling that they’re shutting down. Heck, even since they’ve announced it, there’ve been new people showing up to post there. But hey, I thought cancelling Dragon magazine made no sense either.
- Michael Montalto
- Ungern
- Posts: 60
- Joined: Fri Oct 03, 2014 2:39 pm
- Location: Naperville, IL
Re: D&D 5th Edition Discussion
I'm not certain if I simply enjoy forums more than social media due to being old school or not, but I can say this, Twitter is NOT a great alternative to a forum. I completely agree that Twitter is best for broadcasting rather than conversation. As much as I liked it when I first started using it, I go there now more for the ability to scan for news than I do anything else. In fact, I can't remember the last time I had a conversation on that medium that lasted longer than 5 tweets.
I rather enjoy forums for the sense of community and focus that they bring.
-mM
I rather enjoy forums for the sense of community and focus that they bring.
-mM
- finarvyn
- Global Moderator
- Posts: 998
- Joined: Sun May 14, 2006 7:00 am
- Location: Chicago suburbs
- Contact:
Re: D&D 5th Edition Discussion
Agreed. Dragon magazine was the last of the big time RPG magazines devoted to the games I like. I'm not counting the Crusader because its publication has been so random, and Gygax mag hasn't been around long enough for me to have a good feel for its content. Even as it moved on to 3E content, I still subscribed to Dragon and enjoyed reading it. (I also know that White Dwarf is still out there, but it hasn't been a general RPG magazine for a very long time.)Jyrdan Fairblade wrote:I thought cancelling Dragon magazine made no sense either.
Marv / Finarvyn
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975
Lord Marshall, Earl of Stone Creek, C&C Society
Just discovered Amazing Adventures and loving it!
MA1E WardenMaster - Killing Characters since 1976, MA4E Playtester in 2006.
C&C Playtester in 2003, OD&D player since 1975