Aihrde: Adventures in Gal-Land
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Aihrde: Adventures in Gal-Land
Run Fridays, by Kayolan. 6:30ish mountain standard time via Skype.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: C&C game tonight - open to any.
Can't make tonight, but would love to another time. Actually just about to start a game with my son...
Re: C&C game tonight - open to any.
I'm playing in Penny's Stars Without number game tonight.
Since its 20,000 I suggest "Captain Nemo" as his title. Beyond the obvious connection, he is one who sails on his own terms and ignores those he doesn't agree with...confident in his journey and goals.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Sounds obvious to me! -Gm Michael
Grand Knight Commander of the Society.
Re: C&C game tonight - open to any.
I'm on Skype for PC gen.
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: C&C game tonight - open to any. Friday, Jan. 9th
Name: Dral Soulshel
Campaign: Aihrde
Land of Origin: New Aenoch
Level: 5/2
Race: Half-Orc
Class & A Half: Rogue/Illusionist
Alignment: Neutral Evil
Languages: Common, Goblin, Orc
Racial Abilities: darkvision, enhanced sense of smell, martial prowess, resistance to disease
Class Abilities: back attack, cant, climb, decipher script, hide, listen, move silently, open lock, pick pocket, traps, sneak attack, sharp senses, disguise
Move 30
Age:
Birth:
STR 11
DEX 13 +1 Prime
CON 13 +1
INT 16 +2 Prime
WIS 8 -1
CHAR 8 -1
HP 20/14
AC 17
BTH: +2
Spells
0/4
Light
Prestidigitation
Message
Ghost Sound
1/4
Read Magic (Bonus from CK)
Illusionary Hounds
Dragon Image
Colour Spray
Charm Person
Equipment:
+1 Magical Broad Sword +3/+1 2d4
Short Sword +2/+0 1d6
Dagger +2/+0 1d4
Sling +3/1d4
Small Hand Axe
Small shield
medium metal expert shield
Leather Armour
crowbar
50' silk rope
grappling hook
Sling
20 sling bullets
Backpack
Large sack: golden tankard (120 gp), drinking horn capped with gold (200 gp), knife with gilded pommel with gold with four pearls (250 gp) rusted blade
9 torches
flint and steel
waterskin
metal flask of oil
lantern, bullseye
weeks 11 days rations
bed roll
fishing gear
net
whetstone
10 pitons
small tent
pot
bar of soap
cloak
iron kettle
1 lb of tea
armour/weapon oil
wine bottle
winter clothing
Hero Points 2
Luck Points
Magic
ring +2
Treasure
78.4.7
2 expert longswords +1 hit/dam,
2 scabbarrds 55 gp,
1 medium metal expert shields
1 drinking horn 125 gp,
1 crock of mead
3 calcedones 50 gp
250 gp gold torc
aquq regia (a powerful acid that inflicts 4-16 hit points of damage on a direct hit, and 2-8 points of damage on a splash)
75 gp
x.p.
24073
Campaign: Aihrde
Land of Origin: New Aenoch
Level: 5/2
Race: Half-Orc
Class & A Half: Rogue/Illusionist
Alignment: Neutral Evil
Languages: Common, Goblin, Orc
Racial Abilities: darkvision, enhanced sense of smell, martial prowess, resistance to disease
Class Abilities: back attack, cant, climb, decipher script, hide, listen, move silently, open lock, pick pocket, traps, sneak attack, sharp senses, disguise
Move 30
Age:
Birth:
STR 11
DEX 13 +1 Prime
CON 13 +1
INT 16 +2 Prime
WIS 8 -1
CHAR 8 -1
HP 20/14
AC 17
BTH: +2
Spells
0/4
Light
Prestidigitation
Message
Ghost Sound
1/4
Read Magic (Bonus from CK)
Illusionary Hounds
Dragon Image
Colour Spray
Charm Person
Equipment:
+1 Magical Broad Sword +3/+1 2d4
Short Sword +2/+0 1d6
Dagger +2/+0 1d4
Sling +3/1d4
Small Hand Axe
Small shield
medium metal expert shield
Leather Armour
crowbar
50' silk rope
grappling hook
Sling
20 sling bullets
Backpack
Large sack: golden tankard (120 gp), drinking horn capped with gold (200 gp), knife with gilded pommel with gold with four pearls (250 gp) rusted blade
9 torches
flint and steel
waterskin
metal flask of oil
lantern, bullseye
weeks 11 days rations
bed roll
fishing gear
net
whetstone
10 pitons
small tent
pot
bar of soap
cloak
iron kettle
1 lb of tea
armour/weapon oil
wine bottle
winter clothing
Hero Points 2
Luck Points
Magic
ring +2
Treasure
78.4.7
2 expert longswords +1 hit/dam,
2 scabbarrds 55 gp,
1 medium metal expert shields
1 drinking horn 125 gp,
1 crock of mead
3 calcedones 50 gp
250 gp gold torc
aquq regia (a powerful acid that inflicts 4-16 hit points of damage on a direct hit, and 2-8 points of damage on a splash)
75 gp
x.p.
24073
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: C&C game tonight - open to any. Friday, Jan. 9th
Dral looks mostly human, and a fair bit like Bubba Zanetti:
http://www.madmaxmovies.com/archives/we ... bba04a.jpg
http://www.madmaxmovies.com/archives/we ... bba04a.jpg
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: C&C game tonight - open to any. Friday, Jan. 9th
Great game guys, total C&C goodness. I thought you two were dead there but you both managed to survive. We have to get this game going again!
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: C&C game tonight - open to any. Friday, Jan. 9th
Awesome game guys. And welcome aboard 'new to C&C guy'.
It was also nice to roleplay a flawed, selfish character tonight, so thanx Kayolan.
It was also nice to roleplay a flawed, selfish character tonight, so thanx Kayolan.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: C&C game tonight - open to any. Friday, Jan. 9th
Dral and Huma each gain 676 experience points.
Last night you found/took these items:
tankard of wrought gold worth 120 gp
new helmet
well-preserved drinking horn worth 200 gp
dagger with rusty blade, its pommel is gilded gold and set with four pearls, worth 250 gp
Last night you found/took these items:
tankard of wrought gold worth 120 gp
new helmet
well-preserved drinking horn worth 200 gp
dagger with rusty blade, its pommel is gilded gold and set with four pearls, worth 250 gp
Re: C&C game tonight - open to any. Friday, Jan. 9th
i have got access to the forums now
been working on dragonlance conversions for cnc
been working on dragonlance conversions for cnc
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: C&C game tonight - open to any. Friday, Jan. 9th
Awesome Quertas!
I'm glad we could introduce you to C&C!
I'm glad we could introduce you to C&C!
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Aihrde: Adventures in Gal-Land
Game on this Friday if you guys can make it.
Re: Aihrde: Adventures in Gal-Land
count me in
Re: Aihrde: Adventures in Gal-Land
Huma - fighter cleric lv 4/4 - human - lawful good - move 30 ht6'3 wt 230lbs hero points 2 luck points 5
prime str 16/2 con 12/0 wis 13/1
dex 9 int 10 cha 12
ac 17 - armor 7 (platemail)
hp 27 - 1d10/lv, lv 1 -3 2-6 3-7 4-3
head: nomad style helm
back - backpack
chest - platemail
belt - 3 belt puches
-
languages: common
spells lv 0-4 1-4 2-2
turn undead
wpn:
maul +1 bth 4 mod 3 magic 1 total 8
dmg 1d10 mod 3 magic 1 total +4
gp 1
eq:
-----
grapple hook
whistle
wooden holy symbol
candle 5
pot
canteen
2 large sacks
chalk 10
razor 3
crowbar
blanket
flint and steel
50ft hep rope
string 50 ft
torch 10
ratiosn 2 weeks.... 2 days of food used
waterskil 1 gallon
spells.. lv 0 lv 1 lv 2
prime str 16/2 con 12/0 wis 13/1
dex 9 int 10 cha 12
ac 17 - armor 7 (platemail)
hp 27 - 1d10/lv, lv 1 -3 2-6 3-7 4-3
head: nomad style helm
back - backpack
chest - platemail
belt - 3 belt puches
-
languages: common
spells lv 0-4 1-4 2-2
turn undead
wpn:
maul +1 bth 4 mod 3 magic 1 total 8
dmg 1d10 mod 3 magic 1 total +4
gp 1
eq:
-----
grapple hook
whistle
wooden holy symbol
candle 5
pot
canteen
2 large sacks
chalk 10
razor 3
crowbar
blanket
flint and steel
50ft hep rope
string 50 ft
torch 10
ratiosn 2 weeks.... 2 days of food used
waterskil 1 gallon
spells.. lv 0 lv 1 lv 2
Re: Aihrde: Adventures in Gal-Land
ph ya
a potion
and winter clothing
a potion
and winter clothing
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Aihrde: Adventures in Gal-Land
I shall be along.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Aihrde: Adventures in Gal-Land
Dral, Huma, and Garlock each gain 3,397 experience points for last week.
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Aihrde: Adventures in Gal-Land
Great game again guys!
P.S. Being evil can be a 'good' thing.
P.S. Being evil can be a 'good' thing.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Aihrde: Adventures in Gal-Land
Oops...
Evil clerics can assume control of undead instead of turning them, and can also turn paladins as if the paladins were undead. The evil cleric makes a normal turn undead check to do so. If the check is a success, and the cleric is five levels higher than the hit dice of the type of undead being turned, the cleric may control the undead instead of destroying them. The number controlled is equal to the number of undead that the cleric would normally turn.
Dral, Huma and Garlock each gain 3,737 experience points.
Last week (Jan. 22) you found/took these items:
+1 platemail
+2 ring of protection
staff of the serpent (adder)
scroll of aid, sanctuary, withdraw
potion of levitation
a strongbox containing a manual of scarecrow construction
an unlocked chest holding 41 ceramic pots, the majority contains pumpkin seeds, spider silk, human teeth, etc. (one contains three doses of
giant bee royal jelly, another contains aquq regia - a powerful acid that inflicts 4-16 hit points of damage on a direct
hit, and 2-8 points of damage on a splash)
Dral has gained enough experience points to reach 6th level rogue, 3rd level illusionist.
Evil clerics can assume control of undead instead of turning them, and can also turn paladins as if the paladins were undead. The evil cleric makes a normal turn undead check to do so. If the check is a success, and the cleric is five levels higher than the hit dice of the type of undead being turned, the cleric may control the undead instead of destroying them. The number controlled is equal to the number of undead that the cleric would normally turn.
Dral, Huma and Garlock each gain 3,737 experience points.
Last week (Jan. 22) you found/took these items:
+1 platemail
+2 ring of protection
staff of the serpent (adder)
scroll of aid, sanctuary, withdraw
potion of levitation
a strongbox containing a manual of scarecrow construction
an unlocked chest holding 41 ceramic pots, the majority contains pumpkin seeds, spider silk, human teeth, etc. (one contains three doses of
giant bee royal jelly, another contains aquq regia - a powerful acid that inflicts 4-16 hit points of damage on a direct
hit, and 2-8 points of damage on a splash)
Dral has gained enough experience points to reach 6th level rogue, 3rd level illusionist.
Re: Aihrde: Adventures in Gal-Land
Great catch Kayolan. So, necromancy is a bit more of a high level hobby than we thought. Now the module is really going to be tough. Glad we have that bear!
Re: Aihrde: Adventures in Gal-Land
Garlock and the Bear
Fridays at 9
Check your local listings
Re: Aihrde: Adventures in Gal-Land
enjoying my time here friday nights
Re: Aihrde: Adventures in Gal-Land
Game on tonight! 9 Eastern...
- slimykuotoan
- Greater Lore Drake
- Posts: 3702
- Joined: Sun Mar 11, 2007 8:00 am
- Location: Nine Hells
Re: Aihrde: Adventures in Gal-Land
Great game again guys. Thanx for running Kayolan.
For crying out loud, do what you can with the rolls the dice have given you. This is what separates the men from the boys... -Kayolan
Re: Aihrde: Adventures in Gal-Land
Last session the party found/took these items:
+2 studded leather armor
two plain golden rings, worth 120 gp each
gold ring set with smoky quartz, worth 170 gp (given to Gregers)
magic gold ring depicting vines encircling a large amber globe containing a small wasp-like insect, worth 350+ gp (Wolfgar took this?)
golden torc inscribed with the name "Ingemar", worth 110 gp
XP
Dral: 29,352
Huma: 29,352
Garlock: 28,676
Wolfgar: 22,562
+2 studded leather armor
two plain golden rings, worth 120 gp each
gold ring set with smoky quartz, worth 170 gp (given to Gregers)
magic gold ring depicting vines encircling a large amber globe containing a small wasp-like insect, worth 350+ gp (Wolfgar took this?)
golden torc inscribed with the name "Ingemar", worth 110 gp
XP
Dral: 29,352
Huma: 29,352
Garlock: 28,676
Wolfgar: 22,562