And i see that we need to school Mercutio on the ways of good, justice and the right thing to do in any world! [Lisette can attend to that education with some instruction or . . some light to medium ear boxing].

Your characters are always free to decide what they want to do, and I am glad to hear suggestions for your mid-to-long term goals.Penny-Whistle wrote: Does anyone else want to try something like this or maybe you have a different adventure goal?
Perhaps a little chaos, as you say - is good for a lawful good paladin!!Penny-Whistle wrote:This is why Lissette (lawful good) is considered so weird in Xylh. The natives would never hurt a child. A little chaos is always welcome. A convivial event is judged by its exuberance. The more laughter and joy the better the food and company.
Seriously though it is a dangerous thing to offend a link boy.
EDIT
Lissett is making the situation awkward for Zumbido. Mercutio was reluctant to help such a large party at first. He bargained for three things: safety, a meal and tip on successful completion. Zumbido gave him a grandma pinky promise and wants to deliver on her end of the bargain. Mercutio is under her protection and employ. If she breaks on the agreement it is her own life that is at risk.
Whoa!!!Penny-Whistle wrote:This might be a good story beginning for us.
Lissett is annoyed and smacks Mercutio leaving behind a deep bruise because kids bruise easily and he doesn't regularly enjoy good nutrition or care. Mercutio turns to Zumbido accusing her of breaking her word. And he is right. She failed to keep him safe from the party. On top of the guilt are some conflicting feelings. She has more ties to this group than to a random street kid. Yet a promise is a promise.
The link boy guild puts out the word that we should enjoy no protection while present in the city. In fact we are now considered legitimate targets to any and all members of the underground. In a city like this that probably means the majority of the residents. Meanwhile the paladin's god is angered that she failed to protect the weak. He might give her a geas.
The party would have to make our way through the unknown city as complete strangers to its customs. What could have been a short stop over becomes a race to the city gates.
This could lead to a fun and super scary session or two.
Does anyone else want to try something like this or maybe you have a different adventure goal?
One thing that is challenging for me is - that Penny knows your world better than I do. So sometimes she is leading the session (which is always OK with me), but I may not see or understand some things that are happening in game with regard to . . well much. I did get the importance of the link boy, but mebbe didn't get the whole picture. It seemed that the quick game movement from talking to Merc and then being in the restaurant happened quickly.Aergraith wrote:Your characters are always free to decide what they want to do, and I am glad to hear suggestions for your mid-to-long term goals.Penny-Whistle wrote: Does anyone else want to try something like this or maybe you have a different adventure goal?
Consequences, though, are less under the party's control, so Mercutio and his guild's reactions will be based more on dice rolls and what I think makes sense. It might play out how you say, and maybe not.
The clearer we are in our goals and motivations the more the CK has to work with in crafting an adventure. A post game discussion on where we want to go and what each character’s goals are makes the whole game better. When I think of a sandbox game I kind of imagine a choose your own adventure. The choices we make drive the story forward.Rhuvein wrote:Whoa!!!Penny-Whistle wrote:This might be a good story beginning for us.
Lissett is annoyed and smacks Mercutio leaving behind a deep bruise because kids bruise easily and he doesn't regularly enjoy good nutrition or care. Mercutio turns to Zumbido accusing her of breaking her word. And he is right. She failed to keep him safe from the party. On top of the guilt are some conflicting feelings. She has more ties to this group than to a random street kid. Yet a promise is a promise.
The link boy guild puts out the word that we should enjoy no protection while present in the city. In fact we are now considered legitimate targets to any and all members of the underground. In a city like this that probably means the majority of the residents. Meanwhile the paladin's god is angered that she failed to protect the weak. He might give her a geas.
The party would have to make our way through the unknown city as complete strangers to its customs. What could have been a short stop over becomes a race to the city gates.
This could lead to a fun and super scary session or two.
Does anyone else want to try something like this or maybe you have a different adventure goal?
Are you advancing the story out of game or did I fall asleep at the end of last session???
Dammit, I may have to see the DOC to get my meds adjusted!
Rhuvein wrote:One thing that is challenging for me is - that Penny knows your world better than I do. So sometimes she is leading the session (which is always OK with me), but I may not see or understand some things that are happening in game with regard to . . well much. I did get the importance of the link boy, but mebbe didn't get the whole picture. It seemed that the quick game movement from talking to Merc and then being in the restaurant happened quickly.Aergraith wrote:Your characters are always free to decide what they want to do, and I am glad to hear suggestions for your mid-to-long term goals.Penny-Whistle wrote: Does anyone else want to try something like this or maybe you have a different adventure goal?
Consequences, though, are less under the party's control, so Mercutio and his guild's reactions will be based more on dice rolls and what I think makes sense. It might play out how you say, and maybe not.
And if you did impart that info and I missed it, then my bad.
Hmm, perhaps a misunderstanding of my expression of a light to medium boxing of the ears. (oh, and that was a humorous way of saying how the paladin might deal with Mercutio).Penny-Whistle wrote:Like alternate universes. In one universe, Lissett beats the child. In another she doesn't. Zumbido the character wouldn't be happy about Lissett beating a child. Zumbido's player though can appreciate how that action would have consequences that could propel he story forward. I was trying to assure you that Lissett is free to act in the way she wants and that I as the player am ok with whatever choice she makes.
Yep, and we haven't played in a long time . . so, I will re-read the handouts ~ and I'll ask if Aergraith will remind us of when a situation arises that might present campaign world particulars that us players might not remember or realize as we play (perhaps an out of game break for discussion).Penny-Whistle wrote: He gave us all handouts in Roll20 and we hired a link boy when we were in Xylh. Mind you that was SO long ago anyone could forget.