Monday night Ne’er Do Wells Siege Masque of the Red Death

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Rigon »

I think I'm out. Fire with some friends.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by maximus »

I'm out too. Hope everyone had a great weekend!

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Rgr that

with 2 out of 3 missing, and since it is going to be a fight, that is a no joy for tonight

Hope you all have a good one

The girls worked together and pulled everything together like they knew what they were doing

Rubbed Steak, & chicken breast, shrimp kebabs, vegie kebabs, grilled egg plant, and asparagus. All prepped and out to the grill for me in perfect order.

Did a Spanish chili oil marinade on the shrimp and my younger one won't stop talking about how good it was. think that is a keeper recipe

I also 'burnt' a few onions and peppers in the coals as the grill was heating, and we just finished pealing off the char and dicing it up to make a relish - all with herbs from the garden - and I have to say it is the best relish I've had - sweet, a little smokie, and tomorrow it will be perfect on top the left over steak , or … I forgot about the roast port from Friday, yeah good on that too !

Now time to shower off from grilling and fall into a food coma.

Hope everyone has a good one and has a good week.

have your dice ready and hopefully charged up with some good luck :D
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Forgive all spelling errors.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by old school gamer »

Sounds like fun. Playing Ultimate Werewolf online right now.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by old school gamer »

Oh, and thank you for your service.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

thanks, same to your wife

Turns out is was good we canxed . Storms hit last night at 1945 comms went down after that until about 2300, so I'd have not been able to play last night any way.
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Forgive all spelling errors.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

To clarify, since there were questions in the last game (or game before last, can't remember which one) when using the 'wild talent' ability
By the book :

"regardless of what your primary attributes may be, using this power is always treated as non-prime in nature. Thus, even if you get combat awareness and already have intelligence as a prime attribute, you must still roll to activate this power as though intelligence was not prime. In addition, you do not add your level to checks to activate your power. fate points may, however, add to the die roll as normal"

That is why it was at a non prime CL to activate his power.

So, any time you try and activate your mind reading &/or item reading abilities it is at a non prime CL - I still say using a fate point out of the gate give a max success, or if you use a fate point to over turn your failed roll it is an auto success then (not a crit success)

It doesn't start to get easier to use until you hit 5th level (starts getting + 1s to activation - still at the non prime - per level at and after 5th level) at 10th level, you are now at level to use it as a prime ability.
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Forgive all spelling errors.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by old school gamer »

I didn't know that, can you tell me what page is that on?

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

AA, Companion, Generac class abilities, wild talent, - AA Comp p.57
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Forgive all spelling errors.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

New exp

Running EXP total - 1 June 2020 - 4,416 each

That should put Mr Blue still at 3 rd level

Increase Mr Doyle finally at 3rd level

Father O'Malley remaining at 2nd level

With a raider have a d10 hd - roll and if it is 3 or below , keep the 3 plus your con bonus.

If you improve a skill or ability you already have, it is automatic, but if you gain a new ability, you will have to wait for training etc.
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

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Ok another thing I messed up on the game Monday

It wasn't something you all would have noticed - it was a save I had Ms T make not one of you all. However, so we all can keep it straight, I'll cover it here

I noticed it when I read through my notes. I had Miss T make a horror check going into the fight with the Imps. It should have been a fear check

It is a coin toss on if it should have been fear or horror when the shadow attacked her and rolled a nat 20 to engulf her right out of the gait, so I'll say tie goes to the runnier and I didn't mess that one up ;)

For the HR

Fear checks are when you fight something that has a likely hood of resulting in death, or something you have not faced before. - you all had to make fear checks earlier when you fought the Imps and Shadows before. Since you have fought both before at least 3 or 4 times, you did not need to make a fear check fighting them - you have gotten used to them.

Failed fear checks result in a - 2 to hit AC etc. A bad failed check and you pause for a round or 2 and then can fight with the -2

Horror checks are a horse of a different color.

Horror checks are when you face something that is a supernatural threat, or the results of the threat are extremely revolting or disturbing, or show the abysmal corruption of darkness and inhuman brutality.

A failed horror check is like the fear check ( - 2 to hit ac etc ) however, it also has a lingering effect . You will have nightmares about it, you will develop a fear tied to what caused the horror check, or something like that. Also, if you fail more horror check than your Wis modifier you will develop a sycosis and may eventually need mental treatment.

Just noticed that I never posed the house rule for fear, horror, madness, and corruption . I was sure I had earlier.

I just added them to the 1st post for the game.
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Ok, now the at story is truly finished, the final new total of exp for finishing it is updated - I thought it would be dirty pool to put Doyle in the fight so close to 3rd level without giving it to him before the fight to save Ms T. Plus it would have been a dead giveaway that something is up to finish that other fight and not get some exp.

With the story ending, everyone gets another fate point (plus don't forget you get one when you level up - I don't remember if I remined Mr Blue when he increased, but I know I forgot to remind it for Doyle).

Pluss, GREAT fight with a lot of clutch events - shooting the rope twice to keep her from hanging, shooting the one going to knife her and ignoring the ones rushing at your character, using the flask to disperse the swarm, So, everyone gets an additional fate point .

It was a long in-depth investigation, but you all (with very little help or prompting) found all the threads, assisted in saving the focus of the search, introduced 1 more key long term NPC to the reality of hunting things that go bump in the night, and saved her from being a sacrifice for the cultists' failure at killing or capturing Jackabow.

You killed 3 of the 5 spider imps in the area, defeated the 2 spell casters, and killed one of them, and dispersed the cultists in the area.

New exp 5,132
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Rigon »

370 xp shy... maybe I should have taken the lesser xp cost instead of the extra prime.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Rigon wrote:
Wed Jun 10, 2020 2:05 am
370 xp shy... maybe I should have taken the lesser xp cost instead of the extra prime.

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Maybe, but how often has that extra prime in CHA came in handy?

If push came to shove, you could have taken the reduced exp and relied on Mr Doyle being the face man for your group. However, you have to ask yourself just how often would I have put your Jesuit Priest in the situation where he had to make a CHA save or check to (insert x here) for something good to happen or keep something bad from happening :twisted:
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

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My wife is going to join us with her Socialite.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Rigon »

Not sure if I’ll make it tonight. A bunch of boyfriend drama and hurt feelings to slog through. Ugh, being a parent sucks.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Rgr, it is a transition game tonight with more role playing than combat crunch
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Sorry I missed last night, the winds were nasty all day, which messed with my internet. Even after the winds dropped off (a little bit) the internet was horribly slow.
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

I'll be able to game tonight and will be there at 2000, but I'll have to leave for around 20 min or so at about 2020ish.

I have to go pick up my younger daughter from church after she finishes helping with VBS.

Go figure, the night that the weather is good, the winds are light the internet is working and I have to go play taxi driver ... Oh well got to love real life,
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Never mind, I'll be there tonight like normal - miscommunication from the Mrs ...
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Rigon »

I'll be 10 to 15 mins late.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

rgr
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by maximus »

Hate to do this on the first night of play, but I'm out tonight. Been feeling rotten all day. I'll try to post a character on Discord later this week for OSR to look over.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Rigon »

I'm out too. I'm exhausted from work and construction.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Rigon »

I'm out. The Mrs has a bad head cold/sinus infection. Imma take care of her.

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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

No issue we prepped our characters for Tree's game, and I asked a few clarification questions on the BASH character.
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

As a reminder, we are starting this one up again today.
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

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you are half way through the investigation on the current adventure - "The seaside visitor "

You have investigated everything except for 1 house, and the asylum.

You found out all 4 key targets

You figured out (even before the mind readings) the main thrust of the issue

you read the mind of 1 of the target and got some idea on who was the attacking force (though 2 real bad rolls kept him from remembering the name or exactly what happened to cause the attacking entity's hatred of the 4), but even without his name you have key info

You figured out your initial assumption of the event being 5ish years ago was off by around 15 years - the time between their youth and being cabin boys, plus the time he survived alone on the rock island after the event on the boat

You (unwisely) read the mind of a person possessed by the entity and found out why the focus on the chicken coups etc (and one of you now has a definitive touch of madness going)

You saved a possessed lass, without harming her, and saved her before she had been possessed for so long that permeant damage had been done

You stopped the physical attack on one of the targets (what do you think those rocks the lass had were for, and what would she do with that knife if she hit well with those rocks)

You delayed .... well you don't know that yet, but you did ...

You have a general idea on what you will face, but you need some focused research to know exactly what it is and what you need to do to defeat it

New exp is in page 1
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by Lurker »

Final info for Story 4, Seaside visitor

You successfully got all the investigation points, with minimal nudging

You avoided going off chasing random items or getting lost in red herrings

You finished the needed research

You got the tie in(s) to future stories (we will see if you remember them when it is important though … :evil: ... )

Everyone used their critical abilities as needed and didn't leave everything important they could do up to someone else

You took time for individual research that will be important

You avoided killing ALL the innocent victims being possessed by the ghost, I was hoping for at least 1 to give someone nightmares about …. I'll have to try harder in the future

You used spells and abilities very cleverly and out of the box

The only 2 things you could have done to make it a perfect run

You allowed the ghost to possess the 14 year old daughter (I though you had it when you cast that protection spell, but then you put it on Master Burns instead to the ghost's ultimate prize, his daughter. Lucky I rolled low for the ghost to completely dominate her that first round, and Mr Blue guess who was possessed and was able to look her in the eyes etc. If not it would have been a foot race to catch her and keep her from drowning. :twisted: ) However you saved her from it fairly quickly

You did not use the church bells etc to further weaken the ghost in the last fight. If you would have had one of you in the church ringing the bells like a mad man, it would have weakened the ghost enough to not have been able to possess any of you all at all, and it would have been at half hp in the final fight.

Other than those 2 points a nearly flawless performance !

Good hunt, now time for me to turn up the heat a notch or 2 !
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Re: Monday night Ne’er Do Wells Siege Masque of the Red Death

Post by maximus »

We're back!

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