Quack!

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jamesmishler
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Quack!

Post by jamesmishler »

Quack! Quack quack quack!
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moriarty777
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Post by moriarty777 »

I think all the work James has been doing has finally got to him!

Moriarty the Red
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serleran
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Post by serleran »

Or, he's going to be releasing something on the duck race(s) of the Wilderlands, like a re-envisioning of Duck Tower or something.

Plaag
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Post by Plaag »

Anyone up for some Duck Hunting then..?
ShaneG.

dadiceguy
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Post by dadiceguy »

Duck season!

Wabbit season!
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Post by SavageRobby »

That obviously means he knows that 4E is coming out, right? I mean, he's telling us to duck!

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Brutorz Bill
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Re: Quack!

Post by Brutorz Bill »

jamesmishler wrote:
Quack! Quack quack quack!

Can we get a follow up to this??

jamesmishler
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Re: Quack!

Post by jamesmishler »

Brutorz Bill wrote:
Can we get a follow up to this??

The Nguak Duck race for Castles & Crusades was included in XXXI, released at Gen Con.

I also had plans to have the Lost Duck Gem Shrine adventure module at the show, but that didn't get done in time, and has fallen to the wayside in consideration of other things at this point. Eventually, I will get back to it. People might think I'm Barksing mad to write adventures about humanoid ducks, but Don worry about it, everything's just Rosa...
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James Mishler

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Brutorz Bill
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Re: Quack!

Post by Brutorz Bill »

Thanks James,

I missed out on the whole XXXI thing. Is that still available anywhere?

I appreciate it! THe Lost Duck Gem Shrine sounds like a fun adventure!

Bill
jamesmishler wrote:
The Nguak Duck race for Castles & Crusades was included in XXXI, released at Gen Con.

I also had plans to have the Lost Duck Gem Shrine adventure module at the show, but that didn't get done in time, and has fallen to the wayside in consideration of other things at this point. Eventually, I will get back to it. People might think I'm Barksing mad to write adventures about humanoid ducks, but Don worry about it, everything's just Rosa...

jamesmishler
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Re: Quack!

Post by jamesmishler »

Brutorz Bill wrote:
Thanks James,

I missed out on the whole XXXI thing. Is that still available anywhere?

I appreciate it! THe Lost Duck Gem Shrine sounds like a fun adventure!

Bill

Yup! XXXI is still available direct via mail order from yours truly. $10, plus $4 shipping and handling in the states. Drop me a PM or e-mail if you are interested and I'll send the details.

I still plan to release LDGS someday...

Thanks!
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Brutorz Bill
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Re: Quack!

Post by Brutorz Bill »

jamesmishler wrote:
Yup! XXXI is still available direct via mail order from yours truly. $10, plus $4 shipping and handling in the states. Drop me a PM or e-mail if you are interested and I'll send the details.

I still plan to release LDGS someday...

Thanks!

Thanks James,

I'll have to get with you next payday. Glad to see you are doing some non-standard stuff! Ducks! Kewel!!

Were you still working on the Psychic Handbook for C&C? I'd like to get that book for sure!

Thanks again,

Bill

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StealthSuitStanley
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Post by StealthSuitStanley »

In a game I played in one of the characters was a mage who loved music. He created a magic item called a party duck. Whenever the command word is spoken, everyone within the area of effect (not sure exactly, but it did cover an entire tavern with around 100 people in it) will be effected by several spell effects.

1. Charisma +8 up to a maximum of 18.
2. Wisdom -8 to minimum 7 (or something around that).
3. All cups, mugs, etc. in the area of effect remained half full of wine or beer continuously regardless of the amount drank/spilled.
4. The Party Duck animates and dances around the room. If it touches a person they are affected by Tasha's Irresistible Dance.

5. Once per turn (10 rounds) everyone in the area of effect must make a save or be effected by Tasha's Uncontrollable Hideous Laughter.

Unfortunately, the Duck was intelligent and would not activate in combat or any other time it considered inappropriate for a party.

But when we went into a tavern or inn. Woo Hoo!

(Sorry for the excessive use of emots!
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Treebore
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Post by Treebore »

I think the emoticons illustrate the effects very nicely.
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