On the Anvil: TLG 8505 Halls of Adventure
Posted: Sun May 22, 2011 11:01 pm
TLG 8505 Halls of Adventure
Accessory, Adventure Settings, Perfect Bound, ISBN 978-1-929474-27-1
Open the gates of your imagination with Halls of Adventure. This wonderful resource brings together 2 of our best writers, Mike Stewart and Casey Cannfield, who together have assembled a mountain of adventure locations and lairs. With scores of easily adapted areas of interest covered Halls of Adventure brings you material you can use over and over again.
Each location or lair includes a discussion of its role in the world or setting and a fully detailed sample location with floor-plan or map, as well as several separate adventure hooks, new monster, spells, and items. Halls of Adventure is a resource for CKs who want to bring more life to the adventurous places in their campaign. Designed for easy incorporation into any campaign milieu Halls of Adventure is the everyman’s tool book. Complete with maps and templates this volume provides the creative mind with inspirational material for limitless dungeon, castle and city designs.
Whether you are designing a game, creating a game world, mapping out an adventure or running a mad dash pick up game Halls of Adventure gives you the tools you need to quickly create any number of different encounter areas, locations, and lairs. With a clear focus on quick and easy information for the Castle Keeper Halls of Adventure is a necessary addition to your game’s table. With its focus on light mechanics the encounter areas present an easily adaptable location for the CK.
Accessory, Adventure Settings, Perfect Bound, ISBN 978-1-929474-27-1
Open the gates of your imagination with Halls of Adventure. This wonderful resource brings together 2 of our best writers, Mike Stewart and Casey Cannfield, who together have assembled a mountain of adventure locations and lairs. With scores of easily adapted areas of interest covered Halls of Adventure brings you material you can use over and over again.
Each location or lair includes a discussion of its role in the world or setting and a fully detailed sample location with floor-plan or map, as well as several separate adventure hooks, new monster, spells, and items. Halls of Adventure is a resource for CKs who want to bring more life to the adventurous places in their campaign. Designed for easy incorporation into any campaign milieu Halls of Adventure is the everyman’s tool book. Complete with maps and templates this volume provides the creative mind with inspirational material for limitless dungeon, castle and city designs.
Whether you are designing a game, creating a game world, mapping out an adventure or running a mad dash pick up game Halls of Adventure gives you the tools you need to quickly create any number of different encounter areas, locations, and lairs. With a clear focus on quick and easy information for the Castle Keeper Halls of Adventure is a necessary addition to your game’s table. With its focus on light mechanics the encounter areas present an easily adaptable location for the CK.