d20/LA: Hall of Many Panes
d20/LA: Hall of Many Panes
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Lejendary Adventure Resources:
d20/Lejendary Adventure Fantasy RPG: Hall of Many Panes
Product Type: Extra-Planar Adventure (d20/LA)
Format/Price: Box Set, $39.95, 3 books 264 pages total
Written By: Gary Gygax
Ordering Info: TLG 3335, ISBN 1-931275-33-5
Release Date: Now Available!
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Product Description:
As you recover your senses from the mind-wrenching effect of the force behind whatever magic it was that the Danneen deity called Bili sent at you, it becomes plain that you have been sent to some "elsewhere." It doesn't seem to be the brazen floor of some hell, but it doesn't look very promising otherwise.

It appears as if you have been transferred to the interior of a vast cylinder. Although there is no sunlight in this space, the air itself seems to glow, or is it that there are motes of radiance in the atmosphere? Whatever the cause, you can see quite clearly for several hundred feet even though there is darkness as intense as the light in this eerie space.

You are standing on a long ramp that spirals upwards and downwards. Although the ramp has no wall at its edge, the 29 feet of its width give you ample assurance of safety-at least if not too close to its inner edge. It must be two or three bowshots across to the other side of the cylinder, a strange cylindrical hall. As you near the inner edge of the ramp, look downwards, then up, the tower, or whatever it is that surrounds this hall, must be very, very tall. You can see no bottom below, no trace of ceiling above, only the strange glowing and dark air-that and the very unusual shapes that float in that air.

As far below the place where your party stands, on the same plane, and as far above you there are strangely shaped planes of glowing color visible. There are discs and lozenges, hexagons and ovals, squares and rectangles, and even triangles. They range the entire spectrum from tints and shades of red on up through the violet hues. They are floating, moving slowly in three dimensions.

The slow movement reminds you of a stately dance. As you spend a minute in rapt contemplation, an oval plane the color of translucent moss moves near the place where your party stands. It is as large as the gate to a castle, hovers only about a foot from the edge of the spiraling ramp.

You have come to the Hall of Many Panes a "dimensional matrix" where alternate planes and spheres exist within the cosmic multiverse, the "elsewhere".

The Hall of Many Panes plunges the adventuring party into a dimensional matrix from which they must find their own way out. They find themselves on a long, thin ramp, ethereal darkness all about them. By looking up, or down, they spy strange shimmering lights. These are the panes of the Great Hall and lead to other worlds in time and space. The characters are pitted against all manner of eldritch beasts and magic. Gary Gygax's Hall of Many Panes is written in the classic style of sword and sorcery fantasy literature and is sure to grip players in many nights of pizza eating, soda drinking, dice throwing fun!