| Gygaxian Fantasy: Collector’s Pack |
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| Check out the rest of the product line! |
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| Gygaxian Fantasy Resources: |
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| Gygaxian Fantasy: Collector’s Pack |
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Product Type: Corebooks/Slip Sleeve
Format/Price: Hardcover(s), $125.00, 6 Volumes
+ case
Written By: Gary Gygax, Dan Cross, Michael Varhola,
Malcolm Bowers
Ordering Info: TLG 3213, ISBN: 1-931275-55-6 Release
Date: Now Available! |
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| Product Description: |
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The Canting Crew, The World Builder, Living Fantasy, The Extraordinary Book of Names, Insidiae and Nation Builder all packaged in an open ended charcoal black, slip sleeve. With a retail value of $182.70 the GFW Collector's Pack is a steal.
*We know some of you may have some of these books already,
so we have three options, the whole package, Nation Builder and
the Slip Sleeve and the Slip Sleeve itself!
The Gygaxian Fantasy Worlds Collector's Pack sports a beautiful portrait of Gary Gygax, painted by Rick Sardinha and contains the first six volumes of this reknowned series.
All six volumes are professionally bound, hardback books and contain a wealth of information for writers, game designers, game enthusiasts and students. Each book carefully details aspects of creating or understanding what comprise he worlds of fantasy the people our imagination.
Vol. I: The Canting Crew
Gygax explores the underworld of city life. Thieves, their guilds,
organization, a complete dictionary of the language they speak,
the signs they use, everything a player or DM may want or need to
know about the underclass is here. Complete with maps, illustrations
for hand signals, as well as prestige classes, new weapons and more
this book is a must have.
Vol. II: The World Builder
covers outdoor settings, indoor living settings, merchandise with
a completely illustrated armor and weapons section and everyday
facts from the government structure to the tensile strength of rope.
Vol. III: Living Fantasy
uses mainly the English socio-economic class system, based on feudalistic
concepts of the high medieval to Renaissance periods and a sure
knowledge of both, the reader is treated to a potpourri of details
regarding all manner of things. After defining the social structure,
so as to place into perspective characters "met" in the fantasy
world, this book details how such imaginary persons are garbed,
what weapons they might have, how they travel, where they live,
what they eat, and so forth. Indeed, in its own way, this is a rather
monumental treatise, information-wise, compacted into a small size.
Vol. IV: The Extraordinary Book of Names 100,000 names.
The book include's people names from all over the world, epithets,
places such as inns and taverns, spoof names and more. It includes
how to create names, pronunciation guides, translations and how
to name the coat of arms of a knight or land. It includes names
for fantastic races, topographical features and titles for nobility.
Vol. V: Insidaie covers five vitally important aspects
of game adventure design: back story, antagonists, motive, locale
and plot. Each chapter builds upon the details of the last, teaching
the hallmarks of good writing. Working through the guide will aid
writers in creating adventures for any role playing game or fiction
project; provide an array of ideas, character types, backgrounds,
places of encounter and danger, and plot devices needed to propel
characters deeper into the story.
Vol. VI: Nation Builder
has its primary focus on the political, social and economic entities
that comprise states in both modern realistic and fantastic settings.
Each subject is supported with an ongoing series of detailed examples
and miniature case studies, so that Nation Builder can serve as
both a guide to creating campaign settings and a ready-made sourcebook
and sample milieu for writers, designers and the like. |
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