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8015 Castle Keepers Guide
Rule Book, 290+ pages, Hardcover, ISBN 978-1-929474-68-4

Alea Iacta Est - The die is cast!

Upon Foundations of Stone
Beneath the walls and towers of adventure, beneath the ground upon which the adventurer treads, lies the foundation. It is that which holds the construct, which drives the challenges, which brings the flavor of a world’s imaginings to light. It is the maelstrom of creation through whose eye the game of heroic chance plays out.

What Lies Within
The Castle Keeper’s Guide includes a host of new material for the role playing enthusiast. From world creation, to dungeon designs, managing non-player characters, character attributes at high levels, spell use and cost, equipment its use and wastage, the tumult of storms, from warfare to combat, monsters, treasure, death and more. The Castle Keeper’s Guide provides the CK and the Player with a host of new tools for their use; tools designed to enhance play, not hinder it; designed to be malleable from gaming table to gaming table.

CKG Preview »


Chapter Headings for the CKG:
  • Chapter 1 Expanding Characters
  • Chapter 2 Magic
  • Chapter 3 Expanding Equipment
  • Chapter 4 Non-Player Character

  • Chapter 5 Worlds of Adventure: The World
  • Chapter 6 Worlds of Adventure: The City
  • Chapter 7 Worlds of Adventure: Dungeons
  • Chapter 8 Air and Water Adventure
  • Chapter 9 Equipment Wastage
  • Chapter 10 Lands of Treasure
  • Chapter 11 Going to War
  • Chatper 12 MOnster Ecology
  • Chapter 13 Expanding the Genre

  • Chapter 14 Advancing the Game
  • Chapter 15 The Siege Engine
  • Chapter 16 Treasure
  • Chapter 17 Iron & Sulfar: Combat
  • Chapter 18: Skill Packages
  • Chapter 19: Character Death and Fates

  • Index
  • Alternative methods of attribute generation
  • The featured classes expanded to the 24th level
  • Equipment: outfitting for a setting, saving throws, usage, costs
  • Expansion on the Magic with components, spell costs, holy symbols, water, and more
  • The NPC: how to run them, hire them, loyalty and more
  • Monsters and Magic as NPCs
  • The Crusade in the future: guns, canon and more
  • The World Above: over view of outdoor campaigns
  • The World Below: over view of underground campaigns
  • The Characters, gaining levels, land and more treasure
  • The Siege Engine, breaking it down for your table
  • Character death. The end should not be the end
And so very much more . . . .

The CKG is the perfect expansion to everyone’s table.

Author: Davis Chenault, Stephen Chenault, with Casey Christofferson, James M. Ward, and Robert Doyel
Cover Art: Peter Bradley
Interior Art: Peter Bradley with Larry Elmore
Editors: Christina Stiles, Tim Burns
Proofing: Derrick Landwehr, Mark Sandy

This product was added to our catalog on Tuesday 20 December, 2011.

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