Search found 8 matches
- Wed Feb 04, 2009 12:19 pm
- Forum: Keeper Advice
- Topic: 3.5 D&D Montser Conversion to C&C
- Replies: 1
- Views: 1979
3.5 D&D Montser Conversion to C&C
<t>I was throwing around the idea of tossing in a few of the 3.5v monsters into C&C, but I have some misgivings about doing so, here are some of the reasons why.<br/> <br/> HP progression:<br/> <br/> The Hit Points of some of the 3.5v monsters are quite horrendous when compared to the player cha...
- Mon Jan 12, 2009 4:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Elven chain & rogue abilities
- Replies: 24
- Views: 971
<t>I have a question to go along with this one.<br/> <br/> What about Silenced Elven Chainmail.<br/> <br/> I.E. each individual mithral/mithril chain link coated in a thin layer of leather.<br/> <br/> It could again make the armor a +9 (AC 5 + 4 = AC 9).<br/> <br/> Being that the leather is so thin,...
- Sun Jan 11, 2009 1:38 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Really bad Houserules.
- Replies: 18
- Views: 219
- Sun Jan 11, 2009 1:31 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule Idea: Critical Fumbles
- Replies: 8
- Views: 737
- Sun Jan 11, 2009 1:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule Idea: Critical Fumbles
- Replies: 8
- Views: 737
<t>I do notice the point. I've saught to balance things in other ways, and have had the PCs have rather interesting experiences dealing with involved story plots of intrigue and mystery. There is one NPC who is helping them, unbeknownst to them, who if they know exactly the nature of this individual...
- Sat Jan 10, 2009 3:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule Idea: Critical Fumbles
- Replies: 8
- Views: 737
<t>Thank you Treebore, that was an immense help. I'm still getting the hang of this CK thing, and I find the SIEGE mechanic wonderful. I just have some trouble getting my head out of other rule-sets. I guess I'll chalk this up to having to "unlearn" what I've learned.<br/> <br/> I have decided, also...
- Fri Jan 09, 2009 3:48 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule Idea: Critical Fumbles
- Replies: 8
- Views: 737
House Rule Idea: Critical Fumbles
<t>I know this is a topic that has been covered time and again on this board, and that the current topic has seen mixed reviews from players and game masters / Castle Keepers alike, and I got to thinking... How could I integrate Critical Fumbles into my game to balance out Critical Hits and I think ...
- Mon Jan 05, 2009 3:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Marksman Class idea
- Replies: 16
- Views: 813
<t>New to the boards here. Thought I'd give my two-sense/cents. I like the idea of the aiming/round penalty between shots. Though that is still a powerful skill. Perhaps a 12th-leve, a 5-to-3 round delay between shots would be needed to balance out the affectiveness of the hit. I.E. fire once, then ...