Search found 82 matches

by Lord Crimson
Tue Feb 05, 2013 1:34 am
Forum: SIEGE Engine & Other TLG Games
Topic: SS:EH - Mechwarrior Conversion: Mechs
Replies: 9
Views: 6379

Re: SS:EH - Mechwarrior Conversion: Mechs

I think the "Heat" subsystem might not fit real well. It makes sense in BattleTech because you can fire multiple weapons in a single action. But, in SS:EH, you can already only do "one thing plus a move" in a turn as written and you already have a Reliability rating. Your choices on Value seem a bit...
by Lord Crimson
Mon Mar 19, 2012 8:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: challenge levels
Replies: 34
Views: 2107

Re: challenge levels

For example, I don't see why sneaking by a stupid giant should be difficulty just because it has lots of HD, or why sneaking past a guard dog should be difficult just because it has fewer HD. I'd rather just think about the whole situation, and then use my judgment to assess a CL using something li...
by Lord Crimson
Fri Mar 16, 2012 8:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: class combos
Replies: 18
Views: 953

Re: class combos

I think Ranger-Assassin could make for a good "bounty hunter" combo.
by Lord Crimson
Wed Mar 07, 2012 7:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Making the most of SEIGE
Replies: 15
Views: 1995

Re: Making the most of SEIGE

Melire (who, I believe posts here from time to time, but whom I usually see on RPG.net) allows PCs to basically mimic 3.x edition feats with SIEGE rolls and bases the difficulty on how far up the "chain" that feat is. So, you want to cleave? Sure you can! Just make a Str check, with a CL of 1. You w...
by Lord Crimson
Fri Feb 24, 2012 5:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Questions about the use of non-class abilities
Replies: 29
Views: 3714

Re: Questions about the use of non-class abilities

1) If you always add a CL to the CB based on the level of the opponent, then you really aren't 'improving' in your skill. This is a somewhat bizarre legacy of D&D; as you grow in level, so does everything else you face. So, while your stealth ability might have jumped 9 points from level 1 to level...
by Lord Crimson
Mon Jan 30, 2012 10:20 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 145357

Re: StarSiege Relaunch

The problems I see with options 1 and 2 is the "level" systems being based on spent XP (rather than gained XP). Basically, all progression in SSEH is currently based on spending points to get a power-up of some kind. But with the Expertise/Competency levels you're asking players to now also track ho...
by Lord Crimson
Fri Jan 27, 2012 11:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castles and Crusades new edition?
Replies: 43
Views: 2493

Re: Castles and Crusades new edition?

If I were attempting to prove, however, that WotC and their 4th edition no longer dominate the genre, I would point to the fact that WotC is now creating a new edition. A sure sign that they at least realize that their current version has run its course and is drying up. Heck, there are members and...
by Lord Crimson
Fri Jan 27, 2012 11:01 pm
Forum: SIEGE Engine & Other TLG Games
Topic: New Games
Replies: 31
Views: 20844

Re: New Games

Not only are his copy-pasta'd posts mostly rambling nonsense, I disagree with area_51_games' take on "what SSEH should be" so extremely that I can't even convey it without sinking to vitriol. His opinion of "what the Troll Lords should do" is literally the opposite of everything I want in a sci-fi S...
by Lord Crimson
Wed Jan 25, 2012 11:53 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 145357

Re: StarSiege Relaunch

OK I well now speak of solid marketing reason why you do not want to continue with star siege 1 printing. one its false advertisement if its siege engine then why is its over 70 % different to its core game? second and most important : if the game is at lease 85% compatible with Castles and Crusade...
by Lord Crimson
Mon Jan 23, 2012 8:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE QUESTIONS
Replies: 16
Views: 1108

Re: SIEGE QUESTIONS

So, is it the "right" thing to have the characters add thier level to those hide attempts (and the orcs to add thier HD to avoid surprise)? Seems reasonable. I really like the smoothness of the system though, and even with the questions some of this brought up, it didn't slow down play a whole lot....
by Lord Crimson
Mon Jan 23, 2012 8:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Barbarian, 3rd printing Vs 4th printing
Replies: 6
Views: 682

Re: Barbarian, 3rd printing Vs 4th printing

Thanks for the link. I think both versions are pretty cool, I guess I just associate the barbarian with the "rage-like" ability (call it whatever you will). That's mostly a 3.X-ism, I believe. Since C&C tries to draw more of its references from 1E, it makes sense that they'd forgo the 3.X-take and ...
by Lord Crimson
Tue Jan 17, 2012 8:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Curses in C&C
Replies: 15
Views: 1295

Re: Curses in C&C

I don't have my book on hand at the moment... but does the Identify spell reveal cursed items?

If so, that's a level 1 "detect curse" spell by default.
by Lord Crimson
Fri Jan 13, 2012 6:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Pseudo Dragons and their SR
Replies: 3
Views: 654

Re: Pseudo Dragons and their SR

I'd say give it to him.

Such excellent rolls and opportunities are not to be wasted. :mrgreen:
by Lord Crimson
Mon Jan 09, 2012 10:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Half-Elf Attribute Check Modification
Replies: 4
Views: 499

Re: Half-Elf Attribute Check Modification

I always took the half-elf "+2 to attribute" ability as basically a sort of demi-Prime. You don't get nearly as awesome a bonus as a real Prime, but it's still a useful bonus for a back up ability score.
by Lord Crimson
Mon Jan 09, 2012 10:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wizard spells: too many per day?
Replies: 10
Views: 800

Re: Wizard spells: too many per day?

I don't think getting 1 extra spell per day really makes the wizard that much more useful. If anything, it allows him/her to be useful in more than just one fight/situation rather than the classic "one-and-done" problem and left useless for the remainder of the day. Considering that the C&C spell li...
by Lord Crimson
Tue Nov 29, 2011 9:04 pm
Forum: SIEGE Engine & Other TLG Games
Topic: LotRSIEG Pt.1
Replies: 4
Views: 4597

Re: LotRSIEG Pt.1

Looks pretty good so far, Koralas.

I like the idea of Hope, Corruption, and Fellowship, though I'm concerned that they may add a few too many mechanics to the mix.

And I'm really curious as to the nature of the Traits and Shadow Weaknesses of the Callings.
by Lord Crimson
Tue Nov 22, 2011 10:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attribute Generation
Replies: 30
Views: 2781

Re: Attribute Generation

For C&C, I prefer to use: 1) Roll 3d6 straight down the line. 2) Get a 3d6 re-roll on one result. 3) Swap any two scores. So it keeps a lot of the feel of old-school versions of D&D, but allows a player to: A) mitigate any one "low" score. B) swap two scores to better play a class the player particu...
by Lord Crimson
Tue Nov 22, 2011 9:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Tithing for clerics and druids
Replies: 21
Views: 1466

Re: Tithing for clerics and druids

I'd make tithing voluntary, but grant XP in exchange for the expended gp. Then I'd allow the other PCs to expend gold in other ways that are useless to them (no real net benefit/gain from the expense) to get similar bonus XP. So the barbarian and thief blow their cash on liquor and whores. The fight...
by Lord Crimson
Tue Nov 22, 2011 9:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Session XP Calculation Sheet
Replies: 5
Views: 1458

Re: Session XP Calculation Sheet

Heck, one could just keep each session in the same file as a separate sheet. Keep it all in one place.

I like it Frost. Very simple, and yet amazingly elegant.
by Lord Crimson
Tue Nov 15, 2011 6:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Questions about awarding experience points
Replies: 20
Views: 1020

Re: Questions about awarding experience points

Now I'm kind of on the fence about treasure xp. Still way behind and the guys are on their way. Trying to bone up on Blacktooth right now. I actually use a system where the PCs get XP from "blown" cash. If they keep the money to spend on new tools and toys, then no XP. But if they fritter it away o...
by Lord Crimson
Tue Nov 08, 2011 6:49 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: new armor rules
Replies: 9
Views: 6495

Re: StarSIEGE: new armor rules

And there is one downside: Armor levels cannot be higher than 5, otherwise it would be impossible to harm the wearer. To get around this problem, one could use other dice than d6 for the damage roll, but that would render armor ratings of 1 or 2 nearly useless. I'd just go with the idea that Armor ...
by Lord Crimson
Thu Oct 20, 2011 6:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Spelljammer
Replies: 10
Views: 1689

Re: C&C Spelljammer

so yes!!! it's just 2nd ed rules and a wacky/cool setting, why wouldn't it? the only minor thing is I think any spell caster (arcane magic only?) can run a spelljammer helm, so there'd be fewer helm-worthy classes... which is fine, really. Actually, any spellcaster could power a helm, divine or arc...
by Lord Crimson
Fri Oct 07, 2011 4:37 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSIEGE: Event Horizon Wiki
Replies: 11
Views: 7036

Re: StarSIEGE: Event Horizon Wiki

Just added Dr. Rotwang! to our contributor list for the wiki earlier this week. Welcome to the pack Doc!
by Lord Crimson
Wed Oct 05, 2011 6:24 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege reread
Replies: 5
Views: 4609

Re: StarSiege reread

Yes. I agree that StarSIEGE is chock full of awesome.

I think pansophy has thrown a bunch of trapping entries into the blog in my sig for cyberware (cyberarms and eyes, mostly, IIRC), if you need some basic ideas to start with.
by Lord Crimson
Fri Sep 30, 2011 6:43 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 145357

Re: StarSiege Relaunch

Also, I think I'm changing the Specialty Levels from four to six: Untrained/-2, Trained/+0, Practiced/+2, Experienced/+4, Expert/+6, Mastery/+8. This gives a bit more granularity and reduces the "cap out" a bit. Also, I wanted Specialties to let you be "even better" than the bonus of a Skill Bundle...
by Lord Crimson
Wed Sep 28, 2011 8:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Engineering Territories
Replies: 5
Views: 868

Re: Engineering Territories

Interesting looking stuff, ssfsx17.

That's a lot of awesome-looking tables. :mrgreen:
by Lord Crimson
Wed Sep 28, 2011 7:53 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 145357

Re: StarSiege Relaunch

Specialties now have four "levels" of training that can be purchased with XP. You have "Untrained" for a -3 (all Specialties start at "Untrained" except for the Specialties under your Primary Skill Bundles). Then you have "Trained" (+0), "Exceptional" (+3), and "Mastery" (+6). You can now also purc...
by Lord Crimson
Wed Sep 21, 2011 10:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adventurer's Backpack for C&C
Replies: 17
Views: 4282

Re: Adventurer's Backpack for C&C

Spells: These are not going to be blast do damage spells..though I'm sure some will. These spells are aimed at enhancing the practical use of magic in a world where magic exists. Enhancing the spell caster's abilities. They will all be new, nothing taken from other sources. I think this sounds pret...