Search found 20 matches

by yipwyg2
Tue Aug 08, 2006 4:05 am
Forum: Open Discussion
Topic: Possible Combat Maneuver System/Feat
Replies: 7
Views: 2783

yah, maybe if they roll a 1. That way it wouldn't happen on a too frequent basis.
by yipwyg2
Tue Aug 08, 2006 3:48 am
Forum: Open Discussion
Topic: Possible Combat Maneuver System/Feat
Replies: 7
Views: 2783

<t>hehe. I can see where one might think that way.<br/> <br/> However, I think it would add a bit of interesting cinematic combat options using the Siege engine without having to resort to actual feats. I think feats sometimes unbalance reg D&D 3.x due to the combos.<br/> <br/> With it you could...
by yipwyg2
Tue Aug 08, 2006 3:07 am
Forum: Open Discussion
Topic: Possible Combat Maneuver System/Feat
Replies: 7
Views: 2783

Possible Combat Maneuver System/Feat

<t>I just got From Stone to Steel, basically a huge indepth book on Weapon/Armor from various timeframes and areas. They have an interesting way of handling some maneuvers for combat without resorting to feats.<br/> <br/> One of the prestige classes, The Duelist, has a skill called Fencing. You use ...
by yipwyg2
Fri Jul 21, 2006 2:54 am
Forum: Open Discussion
Topic: hehe got to love this. /jk
Replies: 12
Views: 4257

hehe got to love this. /jk

<t>Well it happened. First a little background<br/> <br/> I got into a discussion with a fellow player about how D&D 3.x is a high powered game. He disagreed with me, although he did acknowledge that it was higher powered than older editions of the game.<br/> <br/> an hour later into the actual ...
by yipwyg2
Sun Jul 16, 2006 5:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creatures with Poison Ability
Replies: 6
Views: 3486

Quote: You can do what you want with the monster saves. You can say: "Poison: The bite of a thri-kreen is poisonous, but because it is constant, the delibitating effect is reduced. Therefore, the difficulty to resist such an attack is considered X, instead of its normal HD." There is no "right" way...
by yipwyg2
Sun Jul 16, 2006 4:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creatures with Poison Ability
Replies: 6
Views: 3486

That sounds great. Basically HD would be the Challlenge Class of the Poison, but can only make 1 poison bite attack per day.

Thanks
by yipwyg2
Sun Jul 16, 2006 2:02 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creatures with Poison Ability
Replies: 6
Views: 3486

Creatures with Poison Ability

<t>I am working on a conversion of a Thri-Kreen. I am trying to decide how their poison bite attack should work. <br/> <br/> Normally you would add thier HD as a challenge level, however I do think that say a 10th level Thri-Kreen should have a poisonous bite at +10 and one with 5th levels +5.<br/> ...
by yipwyg2
Sun Jul 16, 2006 12:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multiclass rules
Replies: 37
Views: 3937

<t>Why would a 8/8 fighter/mage be consdiered 16th level. <br/> <br/> Lets say the xp is broken down to 170,000/170,000 this would give you the 8/8 fighter mage. If it was a single class character the xp total would be 340,000. A fighter would be 9th level, and a wizard would be 9th level.<br/> <br/...
by yipwyg2
Wed Jul 12, 2006 1:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Racial Class modifiers
Replies: 17
Views: 4823

Racial Class modifiers

<t>I noticed that some races gain bonuses to checks depending on what class they choose. They also have bonuses to "skills" listed in their racial descriptions. For example<br/> <br/> gnomes gain a +3 bonus to all listen checks<br/> <br/> under theif/assassin modifier it lists +3 to listen<br/> <br/...
by yipwyg2
Mon Jul 10, 2006 2:43 am
Forum: Open Discussion
Topic: Goodman Games DCC Campaign Setting
Replies: 66
Views: 1514

I believe that it is sort of like what troll lord is doing or has done. Goodman games is basically releasing the campaign setting where all their DCC modules take place.
by yipwyg2
Sun Jul 09, 2006 11:41 pm
Forum: Open Discussion
Topic: Goodman Games DCC Campaign Setting
Replies: 66
Views: 1514

Goodman Games DCC Campaign Setting

Check it out
http://www.goodmangames.com/5034preview.php

Setting is 2 books, 2 modules, 4 maps. Looks pretty cool.

I plan on getting it, however I will probably convert it over to Castles and Crusades.
by yipwyg2
Sat Jul 08, 2006 8:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: multiclass rules
Replies: 37
Views: 3937

multiclass rules

<t>I looked over the multiclass rules in Castle Zagyg and though I like them better than older editions rules, I am wondering if this would work.<br/> <br/> HD: Average of the 2 or more classes HD, rounded down to nearest die.<br/> <br/> Gain HD til levels = 10, after that get average of the bonus p...
by yipwyg2
Sat Jul 08, 2006 8:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Summoning Undead
Replies: 16
Views: 5333

ok did not see the create undead spells. Those are cool, although cleric only.

I think however, one of the best necromancer concept is wizard/cleric.

Thanks for responses so far.
by yipwyg2
Sat Jul 08, 2006 2:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Summoning Undead
Replies: 16
Views: 5333

Summoning Undead

<t>I was wondering, in your opinion what would be better to do:<br/> <br/> 1: Create 3 new spells for summoning various types of undead based on the summon monster spells<br/> <br/> or<br/> <br/> 2: Tack on undead as a type you can summon with the summon monster spells.<br/> <br/> I am thinking some...
by yipwyg2
Fri Jul 07, 2006 5:38 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: I am burnt out on running 3rd, and I am converting
Replies: 56
Views: 16811

Same thing with me

<t>I went to the GenCon that had the release of 3rd edition, and since then only played mainly that for the last 5+ years. At first it was fun, but as the years went by I really started to burn out on it. I plan on running one more game because I promised one of my friends that he will have the chan...
by yipwyg2
Fri Jul 07, 2006 5:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Gods And Demons update and/or Monsters 2?
Replies: 25
Views: 8752

Gods And Demons update and/or Monsters 2?

<t>I noticed that a couple of the summon spells make reference to Gods and Demons. I read in a thread that it is planned, however I was wondering if there is any updates to the status of the book.<br/> <br/> I really like how C&C handles things and plan on buying just about everything for it.<br...
by yipwyg2
Sat Jun 24, 2006 12:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question concering magical item
Replies: 5
Views: 3425

Question concering magical item

<t>I just downloaded the preview to M&T, core books on the way, and would like clarification on something.<br/> <br/> I am semi familiar with ability checks, however it has been awhile.<br/> <br/> The +2 nine lives stealer says you have to make a con check at CL 2 or be struck dead. I understand...
by yipwyg2
Fri Jun 23, 2006 1:45 am
Forum: World of Aihrde Campaign Setting
Topic: Codex of Erde question concerning Gods
Replies: 9
Views: 4974

I agree Book of the Righteous is the best pantheon supplement I have ever seen. I wish WOTC would do that a lot more, however they are way into "crunch".
by yipwyg2
Thu Jun 22, 2006 11:01 pm
Forum: World of Aihrde Campaign Setting
Topic: Codex of Erde question concerning Gods
Replies: 9
Views: 4974

<t>Thanks for the response.<br/> <br/> I heard that when a god in the gazetter only has a E or a G for alignment that they took out the N(eutral)<br/> <br/> I think that thi is correct as far as d20 goes, don't know about C&C. I will be getting the books sometime next week.<br/> <br/> God of Kno...
by yipwyg2
Thu Jun 22, 2006 7:42 pm
Forum: World of Aihrde Campaign Setting
Topic: Codex of Erde question concerning Gods
Replies: 9
Views: 4974

Codex of Erde question concerning Gods

I just downloaded the gazetter and noticed that some Gods only have a G or an E for alignment. I was wondering if the full book has the full alignment (LG, LN) etc.. as well as more info concerning them individually.

Thanks for any info.