Search found 277 matches

by Keolander
Fri Dec 07, 2012 11:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Palladium alignment
Replies: 11
Views: 796

Re: Palladium alignment

I decided not to use the standard Palladium alignments for my revamp of Robotech but instead the Revised Recon alignments (which I think Eric Wujick created). These work better, in my opinion, for the military setting.
by Keolander
Thu Oct 25, 2012 5:14 pm
Forum: Open Discussion
Topic: What gaming stuff are you reading?
Replies: 2022
Views: 599633

Re: What gaming stuff are you reading?

Decided to whip up a Robotech II: The Sentinels game at my local FLGS (assuming I can find players...if not...maybe Skype). So, in an effort to make sense out of the jigsaw puzzle that has become the 2nd Edition Robotech RPG , I'm going through and combining aspects of both editions (with alignments...
by Keolander
Sat Oct 20, 2012 8:53 pm
Forum: Open Discussion
Topic: Grima Wormtongue
Replies: 11
Views: 1605

Re: Grima Wormtongue

Hmmm...went back and looked at the entry on Wormtongue in the old Lord of the Rings RPG: Two Towers Sourcebook just to see how Decipher's writer's viewed him: Magician, Noble (total of 3 advancements). He only has 3 spells, but they are whoppers: Command (no gestures), Voice of Command (no gestures)...
by Keolander
Wed Oct 17, 2012 5:51 pm
Forum: Open Discussion
Topic: Spooky Holiday Modules
Replies: 13
Views: 778

Re: Spooky Holiday Modules

Or run something in Middle-earth without clerics. Lots of barrow wights, nazgul, and so on... There was an old Tales of Middle-Earth Campaign module (for Decipher's The Lord of the Rings RPG ) called A Rescue on the Barrow-Downs where you have to rescue the hobbit Wheldon Proudfoot on a stormy nigh...
by Keolander
Wed Oct 17, 2012 5:44 pm
Forum: Open Discussion
Topic: Just Have to Brag a Bit
Replies: 11
Views: 640

Re: Just Have to Brag a Bit

Congrats Julian!
by Keolander
Wed Oct 17, 2012 5:42 pm
Forum: Open Discussion
Topic: Grima Wormtongue
Replies: 11
Views: 1605

Re: Grima Wormtongue

Although its not an official C&C class, I would add Noble (like that in Blackmoor or DragonLance 3.x) to Assassin (he is basically a Spy).
by Keolander
Wed Oct 17, 2012 5:36 pm
Forum: Open Discussion
Topic: What gaming stuff are you reading?
Replies: 2022
Views: 599633

Re: What gaming stuff are you reading?

Technically gaming (since its related to gaming):

Weregeek

Many thanks to John Kovalic (saw it as an update on his Facebook page). Funny!
by Keolander
Fri Dec 16, 2011 10:01 pm
Forum: Open Discussion
Topic: Special Thanks mention in the latest Robotech RPG sourcebook
Replies: 12
Views: 1538

Re: Special Thanks mention in the latest Robotech RPG source

Congrats again man! Thanks, again. :lol: Though, I wish Pally would have used more artwork from your GCM collection. Yea, I'm none too happy that alot of stuff from MOSPEADA got left out, again! Missing was Colonel Wolfe's fighter ( Eulogy & Enter Marlene ), Wolfe's body armor ( Eulogy ) and at lea...
by Keolander
Thu Dec 15, 2011 7:40 pm
Forum: Open Discussion
Topic: Special Thanks mention in the latest Robotech RPG sourcebook
Replies: 12
Views: 1538

Re: Special Thanks mention in the latest Robotech RPG source

Well, got another Special Thanks credit for Palladium's Robotech: The New Generation Sourcebook (they even got my name spelled correctly this time) since I loaned them a great deal of my Genesis Climber MOSPEADA artwork collection. Guess I've about used up my 15 Minutes of Fame. ;)
by Keolander
Thu Jul 28, 2011 3:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Qs about grappling & overbearing (errata?)
Replies: 9
Views: 1141

Re: Qs about grappling & overbearing (errata?)

Personally, I make the AC the same as in melee combat since (to me at least) there is no fundamental difference between whacking someone with a sword and moving in and grabbing them by their short hairs, except that you (the grappler) are sacrificing the advantage of keeping out of knife-fighting ra...
by Keolander
Mon Jul 25, 2011 12:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures: Naga Steel Bow
Replies: 2
Views: 775

Re: Oriental Adventures: Naga Steel Bow

Heeeyyyy, that just got me thinking... Castles & Crusades Oriental Adventures book? I'd hit that! I definitely would too. I'm personally going with this lineup since I think it pretty well gives the players enough options for adventure. I'm also in the process of hunting down AD&D/d20 compatible OA...
by Keolander
Sun Jul 24, 2011 3:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Oriental Adventures: Naga Steel Bow
Replies: 2
Views: 775

Oriental Adventures: Naga Steel Bow

Okay, some of you saw my thread about the fact I'm planning an Oriental Adventures campaign. I've got alot of resources I'm calling upon so now its filling in the cracks and such. One thing I think that could potentially be added to my game is the Gupta Steel Bow (yes, it was a real weapon used by t...
by Keolander
Thu Jul 21, 2011 4:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Attributes: Luck & Appearance
Replies: 4
Views: 619

Secondary Attributes: Luck & Appearance

Okay, been thinking about doing an Oriental Adventures themed campaign (watching Avatar: The Last Airbender for the first time). As such, I thought bringing back Comeliness (after a fashion) would be good as well as adding a Luck attribute. Thing is I don't think they should be tied to any Saving Th...
by Keolander
Fri Apr 15, 2011 9:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Do you guys have race/class restrictions in your games?
Replies: 27
Views: 1894

Re: Do you guys have race/class restrictions in your games?

Traveller wrote:monks don't fit in at all with the gestalt game world implied by the rules, which is distinctly eurocentric
See, that's why I have the Brawler class instead of Monks for base C&C (moving them instead to C&C Oriental Adventures). Basically, the Cestus Gladiators of Rome were the idea.
by Keolander
Thu Apr 14, 2011 4:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Do you guys have race/class restrictions in your games?
Replies: 27
Views: 1894

Re: Do you guys have race/class restrictions in your games?

Yes I do, but I mitigate this by having more classes: Priest, Crusader, Healer, Shaman, Gladiator, Beast Master, Merchant, Bandit, Loremaster, Gypsy and so on and so forth. As well, I offer expanded race selections: Draconians, Dracons, Centaurs, Half-Ogres, Half-Giants, Half-Dwarfs, Pixie-Fairies, ...
by Keolander
Fri Apr 08, 2011 4:25 am
Forum: Open Discussion
Topic: The Trolls BEG for trouble once again...
Replies: 20
Views: 1725

Re: The Trolls BEG for trouble once again...

Treebore wrote:They probably do get hot enough upon occasion to become plasma.
Funny enough - 4 Elements in traditional alchemy: fire, air, earth, water; 4 States of Matter in Chemistry: plasma, gas, solid, liquid
by Keolander
Thu Apr 07, 2011 9:58 pm
Forum: Open Discussion
Topic: Castle of the Mad Archmage to be published...
Replies: 19
Views: 2181

Re: Castle of the Mad Archmage to be published...

"The agreement includes the publication and distribution of all twelve of the Castle of the Mad Archmage dungeon levels included in the previously released pdf of the same title, plus two additional levels that Joseph wrote exclusively for inclusion in the Black Blade Publishing release of the Cast...
by Keolander
Fri Apr 01, 2011 12:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 3D6 rather than d20
Replies: 9
Views: 1377

Re: 3D6 rather than d20

Okay, after reading that d20 SRD on 3d6, I think I'm sold. As some of you remember, I hope, I was planning on using 2d6 instead of d20. The biggest hurdle would be making sure I don't have to recalculate everything. This was what I came up for as Bonus to Hit for the various classes: Fighting Men: +...
by Keolander
Fri Apr 01, 2011 12:16 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Hit points and Con Bonus
Replies: 9
Views: 1592

Re: Hit points and Con Bonus

If I were gonna do that, Keolander, I'd make criticals go straight to HP... scare the bejeezus out of players when you throw a 20. Yep, that's what I do. It favours the melee classes and makes the power curve slightly shallow since you could proverbially drop a 12th lvl Wizard as a 1st lvl Fighter....
by Keolander
Wed Mar 30, 2011 10:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question about the Druid's totem shape ability
Replies: 20
Views: 2738

Re: Question about the Druid's totem shape ability

How about as an Adjunct to the Totem Shape Ability, the Druid picks One (and only One) Totem Animal, but can shift at will. For those that play WoW, yea, I'm using that idea: Druids of the Fang: Serpents Druids of the Talon: Avians Druids of the Claw: Bears Druids of the Pack: Wolves Druids of the H...
by Keolander
Wed Mar 30, 2011 10:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Hit points and Con Bonus
Replies: 9
Views: 1592

Re: Hit points and Con Bonus

I suppose I'm weird, but I separate Hit Points (which is a PCs Constitution Score) from Wound Points (Hit Dice + Con Bonus). Sure, it means overall that players have a bigger base of points, but I think there are plenty of ways in which PCs go *SQUISH* that don't involve anything other than a Saving...
by Keolander
Wed Mar 30, 2011 9:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Grave Robber: A Ghoulishly Delightful New Class
Replies: 2
Views: 753

Re: The Grave Robber: A Ghoulishly Delightful New Class

Interesting. I sort of like it as a non-spell casting adjunct to the DragonLance Kender Nightstalker class.
by Keolander
Sun Dec 05, 2010 10:17 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Gnomish Tinkerer- KABOOM!
Replies: 4
Views: 630

Nice, though I think I might change spells to Inventions ala Blackmoor 3.5's Clock & Steam
_________________
Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society
by Keolander
Wed Dec 01, 2010 9:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Prime for Dark Sun Gladiators
Replies: 5
Views: 669

Re: Prime for Dark Sun Gladiators

Mark Hall wrote: So, I was thinking about Dark Sun recently, and wondered: What attribute should be prime for Dark Sun Gladiators? As I see it, there are 3 possibilities. The first is Strength, as it is a "beaty" class. The second is Con. The third, and one that works almost as well, is Charisma. D...
by Keolander
Wed Dec 01, 2010 9:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castles & Crusades using just d6s...
Replies: 15
Views: 1391

Troll Lord wrote: Great post though! Hehe, thanks. Like I said, it totally blew me away when I read that this had been considered at one time for OD&D. I'm one of those weirdos that have basically taken things from all 6 editions of D&D (OD&D, 1E, 2.x, 3.x, 4E, Pathfinder, Hackmaster) and used them...
by Keolander
Wed Dec 01, 2010 7:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Ability score bonuses and penalties
Replies: 12
Views: 1388

<t>Hmmm....I guess I'm weird in that I used a modified 1E AD&D setup for ability score modifiers. The main thing I did was delete Exceptional Strength and Constitution bonuses so that people other than Fighting Men got some of the advantages of higher scores. I also moved, whole, the Wisdom Bonu...
by Keolander
Wed Dec 01, 2010 3:10 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castles & Crusades using just d6s...
Replies: 15
Views: 1391

Rhuvein wrote: I voted YAY . . it is an interesting concept to a degree. But I'm thinking I would just run O/B D&D if I were wanting to run a simpler game. Heh, smart aleck. Anyway, if people are concerned about the lack of being able to hit (as NovaStar over at Palladium noted) perhaps a slight in...
by Keolander
Tue Nov 30, 2010 2:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Castles & Crusades using just d6s...
Replies: 15
Views: 1391

<t>I just considered something as a revision of Initiative. Instead of lowest going first, why not like standard d20 with highest goes first? Casting Time/Weapon Speed would be subtracted. To whit:<br/> <br/> Roll 2d6 + DEX Bonus (if any) + Class/Race Bonus (if any) - Weapon Speed/Casting Time<br/> ...
by Keolander
Mon Nov 29, 2010 10:01 pm
Forum: Open Discussion
Topic: New C&C Convert
Replies: 18
Views: 844

And lo! another has taken up the Crusade. Welcome, welcome. Come join the insanity.
_________________
Lord Lamorek Steelguard, Baron of Calx Mons Montis - The Castles & Crusades Society