Search found 32 matches

by mudpyr8
Thu Nov 19, 2009 1:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Notepaper Style Character Sheet
Replies: 14
Views: 695

<r>Here you go: <URL url="http://dl.dropbox.com/u/496903/CnC-NotepaperCSheet-type.pdf"><LINK_TEXT text="http://dl.dropbox.com/u/496903/CnC-Note ... t-type.pdf">http://dl.dropbox.com/u/496903/CnC-NotepaperCSheet-type.pdf</LINK_TEXT></URL><br/> <br/> Prestige (IBM typewriter) font<br/> <br/> Int &...
by mudpyr8
Thu Nov 12, 2009 2:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Notepaper Style Character Sheet
Replies: 14
Views: 695

Thank you, guys. I appreciate it. I've made a couple of characters using the sheet and it just feels right.
_________________
Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for HERO System
by mudpyr8
Thu Nov 12, 2009 1:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Notepaper Style Character Sheet
Replies: 14
Views: 695

Notepaper Style Character Sheet

<t>Comments welcome.<br/> <br/> This is a notepaper style character sheet in the vein of the first red box D&D set. I became frustrated with some sheets just having too much stuff on it and wanted something that was functional, complete, but as bare as possible.<br/> _________________<br/> Legen...
by mudpyr8
Wed Nov 11, 2009 9:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Moving and attacking
Replies: 18
Views: 2020

<t>That sounds good. <br/> <br/> There is however a third alternative, which considering how much Hero I play I don't know why I didn't think of it first.<br/> <br/> Let the guy with Initiative control the situation. If he wants to charge, let him charge. He can however choose to Hold his action and...
by mudpyr8
Wed Nov 11, 2009 5:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Moving and attacking
Replies: 18
Views: 2020

<t>I think declaring first is essential to any random initiative system. If both declare a charge, with the intent of killing the other first, then both are being hasty. The penalty would be based on what they would have to have moved in order to attack.<br/> <br/> Example:<br/> <br/> 2 combatants w...
by mudpyr8
Wed Nov 11, 2009 3:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Moving and attacking
Replies: 18
Views: 2020

<t>How about this, to keep it in the spirit of the rules.<br/> <br/> The penalty to AC = Movement Multiplier.<br/> <br/> Run (x4) would then be -4<br/> <br/> Jog (x2) would then be -2<br/> <br/> Normal (x1) would then be -1<br/> <br/> Damage bonus would be half the AC mod.<br/> <br/> Run would be +2...
by mudpyr8
Fri Aug 18, 2006 5:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

But in general, most of us are just tastey.
_________________
Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for HERO System
by mudpyr8
Thu Aug 17, 2006 6:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What am I doing wrong?
Replies: 43
Views: 3933

<t>As I posted earlier, I like the kicker idea but I play with open ended damage so it kind of balances out. Open Ended Damage doesn't come up all that often and having the extra kicker balances things out.<br/> <br/> Of course, because of OED, monsters get a kicker too, although goblins and stirges...
by mudpyr8
Thu Aug 17, 2006 5:01 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Seige Engine Examples
Replies: 21
Views: 5741

I'm not sure that is the best example for new and/or young players to the game, but it is certainly entertaining. Great way to ride out a failure, without at doubt.
_________________
Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for HERO System
by mudpyr8
Thu Aug 17, 2006 3:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dive For Cover
Replies: 9
Views: 876

<t>2 reasons: It doesn't get the character to cover and it isn't absolute. C&C already has Dodge and Evade, which are fine. The point of this maneuver is that by taking risk you can possibly avoid the entire attack. Even an Evade is only +4 AC, which is good and if you are confident your AC is a...
by mudpyr8
Thu Aug 17, 2006 3:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dive For Cover
Replies: 9
Views: 876

<t>You get to cover after the attack. The idea is you are giving up your action (to save your bacon) but are put at a significant disadvantage (prone) regardless if you succeed or fail. If you succeed you may end up with cover, but that is really neither here nor there against the attack being made ...
by mudpyr8
Thu Aug 17, 2006 3:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: High-level characters and XP progression
Replies: 18
Views: 5069

<t>I wouldn't give them all equal XP. Old school not everyone got XP for monsters and such, so Thieves needed less to advance because of it. The party levels should be about equal with the "cheaper" classes being maybe +1 level.<br/> <br/> Then consider how much XP you are going to allow them to buy...
by mudpyr8
Thu Aug 17, 2006 2:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dive For Cover
Replies: 9
Views: 876

<t>Thanks. I just figured that if someone weren't using minatures they would interpret it in a less specific manner.<br/> <br/> Dive For Cover (Dexterity): As your combat action you may make a Dexterity check against the BtH of your opponent and move up to half your normal movement, to a spot design...
by mudpyr8
Thu Aug 17, 2006 2:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: In Defense of Shields
Replies: 4
Views: 2048

That works. More SIEGE-y than my solution. Thanks.
_________________
Legendsmiths presents: Narosia * Sea of Tears, a complete fantasy setting for HERO System
by mudpyr8
Thu Aug 17, 2006 2:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dive For Cover
Replies: 9
Views: 876

Dive For Cover

<t>Dive For Cover (Dexterity): As your combat action you may make a Dexterity check against the BtH of your opponent and move up to half your normal movement, to a spot designated before the roll. If you succeed, move your character and the opponent's attacks automatically miss. If you fail the oppo...
by mudpyr8
Thu Aug 17, 2006 2:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: In Defense of Shields
Replies: 4
Views: 2048

I don't understand. Quote: If the character using this ability has not already acted, then a -4 penalty is applied, and initiative for the following round will be at a penalty of -2; on the other hand, if the character has already acted, there is no penalty to the check, but, the character suffers a...
by mudpyr8
Thu Aug 17, 2006 2:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: In Defense of Shields
Replies: 4
Views: 2048

In Defense of Shields

<t>...continued from the Crusader thread.<br/> <br/> I like the idea of introducing a new combat option but I think it should be as simple as possible to play. <br/> BLOCK<br/> <br/> Anyone can use a shield to block. This provides an AC bonus based on the size of the shield - essentially the defende...
by mudpyr8
Thu Aug 17, 2006 1:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Seige Engine Examples
Replies: 21
Views: 5741

<t>Great to hear. I look forward to seeing them.<br/> <br/> The rule of thumb I see is that the core CL adding to 12/18 to determine CC is solid. Disarming a trap set by a 3 HD monster? CL 3. Good.<br/> <br/> The Sit Mods, following the guidelines for Combat Sit Mods should also follow the standard ...
by mudpyr8
Thu Aug 17, 2006 1:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What am I doing wrong?
Replies: 43
Views: 3933

<r>You could also take a look at this: <URL url="http://www.freeyabb.com/phpbb/viewtopic.php?t=629&mforum=trolllordgames"><LINK_TEXT text="http://www.freeyabb.com/phpbb/viewtopic ... llordgames">http://www.freeyabb.com/phpbb/viewtopic.php?t=629&mforum=trolllordgames</LINK_TEXT></URL><br/> <b...
by mudpyr8
Wed Aug 16, 2006 12:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

<t>Thanks for the comments, BeZurKur. I realize there is the section about how the rules are your servant and not your master but, to be honest, that section exists in about every RPG on the market. What I was looking for was a little more concrete about IF one were to acknowledge a player's ideas w...
by mudpyr8
Wed Aug 16, 2006 1:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

<t>I finally reread 105-120. I think, in general, the SIEGE mechanic is actually quite clear, even with regard to adding levels. I think what I was looking for is on P117 with regards to Situational Modifiers. In the discussion about SIEGE it alludes to the parallel between CC and AC. The Situationa...
by mudpyr8
Tue Aug 15, 2006 6:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

babbage wrote: The rest of it can be (and should be) purely subjective, with the illusion of being objective. Why? I appreciate that is the style of game that you may prefer, but what about someone who wants to play a non-combat character? Suddenly his opportunity for an objective experience are go...
by mudpyr8
Tue Aug 15, 2006 6:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

Why should combat be a special case? Is that the only time it is necessary to be objective? If the game is about storytelling, why bog it down with the complexity of detailed combat? Quote: Why? The only benefit to that is that campaigns across the board view everything the same. Yeah, it's consiste...
by mudpyr8
Tue Aug 15, 2006 6:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

<t>I'm not looking for rules set in stone, I'm looking for guidelines. Your example BeZurKur was a good one, but where in the explanation of the SIEGE mechanic does it suggest that if someone comes up with a dramatic solution that you might change the challenge to be based of their prime stat? If we...
by mudpyr8
Tue Aug 15, 2006 4:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

BeZurKur wrote: However, what the player should consider is that easy tasks that require a task check begin at +1. A task easier than that is easy enough to NOT warrant a check. Where the CK draws the line is dependant on what abilities the characters have, such as the thief and rangers ability to ...
by mudpyr8
Tue Aug 15, 2006 1:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

<t>Adding something like: Circumstances may increase a character's chance of success. Proper tools, effective use of the environment, complimentary abilities, or combinations of these (possibly greater than their sums) all contribute to a character's success. Common circumstances might warrant a +1 ...
by mudpyr8
Tue Aug 15, 2006 12:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

Melkor wrote: It's all semantics, but the terminology really does matter when the rulebook states that Challenge Level starts at +1 and goes up from there. As long winded as my previous post was, that's it in a nutshell. The rules make is sound like other than level bonus or stat bonus the challeng...
by mudpyr8
Tue Aug 15, 2006 12:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C - Seige Engine Mechanic Analysis
Replies: 106
Views: 24322

<t>I understand things a little better now. It seems the real challenge for the CK is to make a switch from objective challenges to subjective.<br/> <br/> The point about "...that others would find impossible to climb..." does clarify the class abilities, and is probably a good guide. That leaves th...
by mudpyr8
Tue Aug 15, 2006 12:16 pm
Forum: Open Discussion
Topic: Question fro those who make Character sheets.
Replies: 19
Views: 3338

If you want to send me the xls file I'll run it through adobe and see if that makes a difference. It usually doesn't.

Nice sheet, btw.
by mudpyr8
Mon Aug 14, 2006 8:11 pm
Forum: Open Discussion
Topic: Question fro those who make Character sheets.
Replies: 19
Views: 3338

<r>Use PDFCreator to make pdfs (<URL url="http://sourceforge.net/projects/pdfcreator/">http://sourceforge.net/projects/pdfcreator/</URL>)<br/> <br/> If you don't know which download you need, you need this one:<br/> <br/> PDFCreator-0_9_2_AFPLGhostscript.exe<br/> <br/> It works great with excel.<br/...