I had an idea for Combat Dominance.
Make a strength check vs. Monster HD+12 (Because Fighters have Str Prime) if successful deal damage, then follow up with a standard attack vs AC of the monster. The action eats up your entire turn.
Any thoughts?
Search found 6 matches
- Sat Oct 07, 2023 2:33 pm
- Forum: Castles & Crusades
- Topic: Alternative Combat Dominance Rules.
- Replies: 1
- Views: 1208
- Fri Sep 10, 2021 2:31 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: Spell Resistence Fix
- Replies: 5
- Views: 2577
Re: Spell Resistence Fix
The problem was briging monsters over from other d20 sources to have a way to set CR appropriate for level. The monster and Treasures book pretty much has nothing to go on. My goal was to be able to convert something from another system instead of just guessing a number.
- Tue Aug 24, 2021 4:03 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: Better Skill System Rules.
- Replies: 2
- Views: 2195
Better Skill System Rules.
Another little fix. Usually, Skill Checks become a bit... Crazy in C&C since it's level-based, this one fix is a way to keep the numbers from Exploding too bad d10+Relevant Stat Modifier +6(If Prime)+Level If it's a class Skill the player gains an additional +3 to the check, this would be for Tr...
- Tue Aug 24, 2021 3:41 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: Better Grapple Rules.
- Replies: 0
- Views: 2002
Better Grapple Rules.
C&C has some wonky Grapple rules. I decided to update them a little bit with this fix borrowing some inspiration from Pathfinder as well as trying to keep the intent of the original mechanics. Combat Manuever Bonus: Player: to hit+STR+6 (if Str or DEX Prime)+Special Size Modifier Monster: HD +6 ...
- Tue Aug 24, 2021 3:17 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: Quick and Dirty Initiative for C&C Monsters.
- Replies: 1
- Views: 1797
Quick and Dirty Initiative for C&C Monsters.
Again is another idea based on my Engine I run for C&C but broken down for normal book players. Quick and Dirty initiative for DM's who like to prep. This is slightly based off the old rules about creatures with reach and spears and the rather ridiculous rulings for that in the PHB. However, thi...
- Tue Aug 24, 2021 3:00 am
- Forum: SIEGE Engine & Other TLG Games
- Topic: Spell Resistence Fix
- Replies: 5
- Views: 2577
Spell Resistence Fix
I finally figured out a way to make SR work in C&C. Lookup a Similar monster in D&D 3.5 or Pathfinder or any other d20 source. Take it's CR and Subtract 10. If the value is less than 2 it's 2, if it's more than 21 it's 21. Although if you wanted to do it the lazy way you could get away with ...