Search found 35 matches
- Fri Aug 01, 2008 6:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Freeport
- Replies: 12
- Views: 725
- Tue Apr 01, 2008 3:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Tue Apr 01, 2008 2:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Tue Apr 01, 2008 1:35 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
<t>Originally I thought I'd just use the skill list from the Rules Cyclopedia, but as I started working on it, it seemed better to go with something inspired by 3E, with a few ideas borrowed from True20. Currently my skill list looks like this...<br/> <br/> Acrobatics (Dex); Armor Penalty<br/> <br/>...
- Tue Mar 18, 2008 2:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [2nd printing] errata for Assassin's Disguise Ability?
- Replies: 8
- Views: 277
- Tue Mar 18, 2008 2:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [2nd printing] errata for Assassin's Disguise Ability?
- Replies: 8
- Views: 277
- Tue Mar 18, 2008 2:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [2nd printing] errata for Assassin's Disguise Ability?
- Replies: 8
- Views: 277
<t>Oh yeah, I totally forgot the illusionist has a Disguise class ability as well. The description there appears to be missing a +12 modifier if the impersonated individual is intimate with the observer.<br/> <br/> Anyway, the way the book reads to me, it sounds like when an assassin puts on a disgu...
- Sun Mar 16, 2008 10:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: [2nd printing] errata for Assassin's Disguise Ability?
- Replies: 8
- Views: 277
[2nd printing] errata for Assassin's Disguise Ability?
<t>I have a question about the assassin's Disguise class ability as described in the 2nd printing of the Players Handbook. In the last paragraph, it says that suspicious individuals observing a disguised assassin are allowed an intelligence check to penetrate the disguise. Then it lists modifiers fo...
- Sat Mar 01, 2008 5:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
- Fri Feb 29, 2008 12:00 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
<t>That sounds like a pretty good system, Mythago. Unfortunately for me, I feel like I need to work in a system where characters get some skill points each level to spend on either increasing skills they already have, or learning new ones. Mechanically the system I'm trying to work out is very simil...
- Thu Feb 28, 2008 12:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
<t>Thanks for the replies, everyone.<br/> <br/> Personally I'd love to just run the game as written and rely on SIEGE checks for skill checks, but some of my potential players really like spending points on "builds" for their characters. For that reason, going with something like 1e's secondary skil...
- Wed Feb 27, 2008 3:54 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating a Skill List
- Replies: 39
- Views: 1264
Creating a Skill List
<t>I'm currently working on a skill list that's basically modified from 3e, but I'm also using stuff from the Rules Cyclopedia. For those who use some kind of skill system, do you use skills that do the same thing as a class ability? I'm trying to decide whether I should have skills such as Climb, H...
- Fri Feb 15, 2008 4:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 3e Feats
- Replies: 12
- Views: 765
- Fri Feb 15, 2008 4:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 3e Feats
- Replies: 12
- Views: 765
- Fri Feb 15, 2008 3:12 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 3e Feats
- Replies: 12
- Views: 765
<t>Yeah, a simple system is what I'm looking for. Personally I wouldn't mind just using the SIEGE engine to drive everything, but some of the people that I'd be trying to entice into a game definitely like to feel like they have choices when building their characters. I'm hoping that a relatively si...
- Thu Feb 14, 2008 5:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Converting 3e Feats
- Replies: 12
- Views: 765
Converting 3e Feats
<t>I'm going to be trying out C&C for a game, and I think I'm going to use a simple list of 3e feats to appeal to potential players who want to feel like they have some concrete ability to customize their character. I know there are C&C players out there using feats. Do you use trees such as...
- Sat Apr 21, 2007 5:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
- Fri Apr 20, 2007 5:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: using 0-level Dungeon Crawl Classics
- Replies: 10
- Views: 1780
- Fri Apr 20, 2007 3:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: using 0-level Dungeon Crawl Classics
- Replies: 10
- Views: 1780
- Fri Apr 20, 2007 2:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: using 0-level Dungeon Crawl Classics
- Replies: 10
- Views: 1780
using 0-level Dungeon Crawl Classics
Has anyone ever run any of the Dungeon Crawl Classics modules written for 0-level characters, but using 1st level characters? I'm wondering if it would be fun, or if the challenge level would be too easy for the PC's.
- Fri Apr 20, 2007 3:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
- Fri Apr 20, 2007 3:43 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
moriarty777 wrote: Hey Ozric, I do the exact same thing... start with a base of 18 and those who have primes add a +6 with whatever else to their rolls. Makes it simpler IMO (especially for players coming from a 3.x background). A simple way to work it in this framework is to add '3' to the listed ...
- Thu Apr 19, 2007 7:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
serleran wrote: Or, you can just do something like: DC < 10 -- no roll DC 11 - 15 -- difficulty 1 DC 16 - 20 -- difficulty 1d4 DC 21 - 25 -- difficulty 1d6 DC 26 - 30 -- difficulty 2d4 DC 31 - 35 -- difficulty 2d6 DC 36 - 40 -- difficulty 3d4 And so on and so forth. Its a bit weirder, but it ignore...
- Thu Apr 19, 2007 7:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
- Thu Apr 19, 2007 7:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Is castles & crusades d20 compatible?
- Replies: 93
- Views: 11736
- Wed Sep 13, 2006 3:02 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
- Wed Sep 13, 2006 1:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
moriarty777 wrote: One idea, which was inspired by the extra attack for a crit is, if engaged, a critical miss provokes an attack from the opponent. I might have to actually experience it in play, but I rather like that idea. I think it plays up on the idea of an opening presenting itself in combat...
- Tue Sep 12, 2006 5:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
<t>Thanks, guys. <br/> <br/> I have a better idea on how to treat levels and SIEGE checks now. For criticals, the idea of an extra attack is interesting. I want it to be special when a natural 20 is rolled, but I remember from back in the day that double damage to a PC at first level can be pretty h...
- Tue Sep 12, 2006 2:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
A couple questions
<t>I'm wondering if there are other occasions when making a SIEGE check where the character's level is not added to the role. The rulebook appears to indicate that it's only when the check is covered by the class ability of another class. But I seem to recall reading forum thread someplace where it ...
- Tue Sep 12, 2006 2:46 pm
- Forum: Open Discussion
- Topic: CK Screens!
- Replies: 62
- Views: 13094