Search found 16 matches

by Grazzt
Mon Apr 30, 2007 11:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters and Treasures...100% OGC?
Replies: 32
Views: 3228

Gorilla Spawn wrote: Thanks for the info! I can understand sentiment that people might not like to have OGC reused...but isn't that the point of making something OGC? Yeppers. That's why we made all three Tomes completely 100% OGC. For reuse by others. (Only things in Tome that are not open are the...
by Grazzt
Mon Apr 30, 2007 11:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters and Treasures...100% OGC?
Replies: 32
Views: 3228

Rhuvein wrote:
Hi Scott. Glad to see you 'round here again.
why thank you. Im around quite a bit. Just don't post very often.
_________________
Scott Greene
Necromancer Games
by Grazzt
Sun Apr 29, 2007 4:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters and Treasures...100% OGC?
Replies: 32
Views: 3228

serleran wrote: It has always been my understanding that only stats are Open. The descriptions, including those of the special abilities, are not covered by the license... Looks like all text with the monsters is OGC. According to page 128 in M&T it says "all text appearing in the followin...
by Grazzt
Thu Nov 23, 2006 3:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Reason to give Sleep a Save: Satyr in M&T has it.
Replies: 11
Views: 1439

Re: Reason to give Sleep a Save: Satyr in M&T has it.

phadeout wrote: Hmm, I just read the description of the Satyr's abilities in M&T. Apparently their "sleep" is exactly as the spell, except it affects any Hit Dice. It seems to me, according to this, "sleep" should have a saving throw. Check it out for yourself, then let me k...
by Grazzt
Mon Nov 20, 2006 3:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Massive Damage
Replies: 17
Views: 2421

moriarty777 wrote:
YA! I remember this! The Ol' SSS

SYSTEM SHOCK SURVIVAL!

M

I still use this. Also use it in my 3.x game (just a Fort save there)
Scott

Necromancer Games
by Grazzt
Sun Nov 19, 2006 4:17 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Massive Damage
Replies: 17
Views: 2421

serleran wrote:
Sorry, this was a 2e rule, first.

Yeah- i remember that. Sry
by Grazzt
Sun Nov 19, 2006 3:56 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Massive Damage
Replies: 17
Views: 2421

Might work at low levels, but when ya get into the higher levels, it would be pretty difficult to deal a character 1/2 or more of his hp in damage.

Could do like D&D 3x...set the threshold at 50 hp or more damage in one shot. Or like Conan d20, threshold 20 hp.
by Grazzt
Fri Nov 10, 2006 7:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics and Domains?
Replies: 51
Views: 11025

<r>Another possible way to "flavor" the cleric would be perhaps using the Spontaneous Divine Caster alt.rules from Unearthed Arcana 3.x<br/> <br/> Basically, the cleric in this variant works like the sorcerer. She has a set list of spells she knows, and can cast X number of spells per day.<br/> <URL...
by Grazzt
Thu Nov 09, 2006 5:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attributes above 19
Replies: 17
Views: 3552

Treebore wrote: It does work out fine, as long as it is applied equally across the board to PC's, NPC's, and monsters. The biggest reason I still pull out my 3E MM's is to use the stats as a guideline for what they are in C&C. Ya. I would definitely apply it across the board (wouldn't be hard s...
by Grazzt
Thu Nov 09, 2006 2:09 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attributes above 19
Replies: 17
Views: 3552

Metathiax wrote: ...and, besides, it just sucks for a character to somehow increase an attribute from 18 to 19 and find out that it doesn't change a thing... Hence the reason WotC said they changed the ability score progressions and the racial bonuses for 3.x (because raising a score by a single po...
by Grazzt
Mon Sep 25, 2006 10:57 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Monsters
Replies: 55
Views: 9893

<t>For one of my recent one-off games of C&C, I used ability scores for monsters (basically their 3.5 scores with a little bit of tweaking).<br/> <br/> Worked quite well. Just gotta remember to add Str bonus on attack and damage rolls and Dex mod to Initiative checks (we use 1d20 + Dex). I just ...
by Grazzt
Fri Sep 15, 2006 3:44 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My own C&C House Rules
Replies: 22
Views: 4318

Re: My own C&C House Rules

BASH MAN wrote: 2. Your Race determines your prime attributes along with Class. Race primes are: STR- Half-Orc, DEX- Halfling, CON- Dwarf, INT- Gnome, WIS- Half-Elf, CHA- Elf. Humans get to choose any 2 primes for their racial primes. If your class and race prime are the same, you may choose anothe...
by Grazzt
Wed Sep 13, 2006 10:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Armor
Replies: 36
Views: 8753

Treebore wrote:
Hi Scott! So are you actually playing C&C or just checking things out? Either way, good to "see" you over here.

We (my gaming group) are actually playing it (and it looks like I'll probably be helping Casey write some stuff for it as well).
by Grazzt
Tue Sep 12, 2006 6:51 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Classes and Armor
Replies: 36
Views: 8753

Dristram wrote: For my games, it has always been the restrictiveness of the armor is what hampers the magic-users arcane spell casting. I liked the 3e armor spell casting failure chance as it represented that for me. But I just accept the restrictions as the rules of the game just like OD&D and...
by Grazzt
Tue Sep 12, 2006 6:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A couple questions
Replies: 22
Views: 4472

Re: A couple questions

Ozric wrote: Also, I was wondering what people generally use for a critical hit house rule. I'm thinking about going with the double-damage on a natural 20, like I used to do back in my D&D days. But I'm also wondering how it would work if a natural 20 simply guaranteed that the attack did maxi...
by Grazzt
Tue Sep 12, 2006 6:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Non-Combatant type classes (Mostly for NPCs)
Replies: 28
Views: 6239

naturaltwenty wrote: From Dragon Magazine there used to be a "cloistered cleric". He didn't put on any armor, had d4 for hp, limited weapon use, but all spell casting and turning undead. I'll search and post when I get home. Later Same class I was thinking of when I read the original post...