Search found 16 matches
- Mon Apr 30, 2007 11:23 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters and Treasures...100% OGC?
- Replies: 32
- Views: 3228
Gorilla Spawn wrote: Thanks for the info! I can understand sentiment that people might not like to have OGC reused...but isn't that the point of making something OGC? Yeppers. That's why we made all three Tomes completely 100% OGC. For reuse by others. (Only things in Tome that are not open are the...
- Mon Apr 30, 2007 11:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters and Treasures...100% OGC?
- Replies: 32
- Views: 3228
- Sun Apr 29, 2007 4:07 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters and Treasures...100% OGC?
- Replies: 32
- Views: 3228
- Thu Nov 23, 2006 3:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Reason to give Sleep a Save: Satyr in M&T has it.
- Replies: 11
- Views: 1439
Re: Reason to give Sleep a Save: Satyr in M&T has it.
phadeout wrote: Hmm, I just read the description of the Satyr's abilities in M&T. Apparently their "sleep" is exactly as the spell, except it affects any Hit Dice. It seems to me, according to this, "sleep" should have a saving throw. Check it out for yourself, then let me k...
- Mon Nov 20, 2006 3:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Massive Damage
- Replies: 17
- Views: 2421
- Sun Nov 19, 2006 4:17 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Massive Damage
- Replies: 17
- Views: 2421
- Sun Nov 19, 2006 3:56 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Massive Damage
- Replies: 17
- Views: 2421
- Fri Nov 10, 2006 7:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Clerics and Domains?
- Replies: 51
- Views: 11025
<r>Another possible way to "flavor" the cleric would be perhaps using the Spontaneous Divine Caster alt.rules from Unearthed Arcana 3.x<br/> <br/> Basically, the cleric in this variant works like the sorcerer. She has a set list of spells she knows, and can cast X number of spells per day.<br/> <URL...
- Thu Nov 09, 2006 5:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attributes above 19
- Replies: 17
- Views: 3552
- Thu Nov 09, 2006 2:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attributes above 19
- Replies: 17
- Views: 3552
Metathiax wrote: ...and, besides, it just sucks for a character to somehow increase an attribute from 18 to 19 and find out that it doesn't change a thing... Hence the reason WotC said they changed the ability score progressions and the racial bonuses for 3.x (because raising a score by a single po...
- Mon Sep 25, 2006 10:57 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Monsters
- Replies: 55
- Views: 9893
- Fri Sep 15, 2006 3:44 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My own C&C House Rules
- Replies: 22
- Views: 4318
Re: My own C&C House Rules
BASH MAN wrote: 2. Your Race determines your prime attributes along with Class. Race primes are: STR- Half-Orc, DEX- Halfling, CON- Dwarf, INT- Gnome, WIS- Half-Elf, CHA- Elf. Humans get to choose any 2 primes for their racial primes. If your class and race prime are the same, you may choose anothe...
- Wed Sep 13, 2006 10:41 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Classes and Armor
- Replies: 36
- Views: 8753
- Tue Sep 12, 2006 6:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Classes and Armor
- Replies: 36
- Views: 8753
- Tue Sep 12, 2006 6:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
Re: A couple questions
Ozric wrote: Also, I was wondering what people generally use for a critical hit house rule. I'm thinking about going with the double-damage on a natural 20, like I used to do back in my D&D days. But I'm also wondering how it would work if a natural 20 simply guaranteed that the attack did maxi...
- Tue Sep 12, 2006 6:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239