Search found 4 matches

by citizen_drow
Sat Jun 23, 2007 5:08 pm
Forum: Open Discussion
Topic: FREE RPG Day Blues?
Replies: 27
Views: 1566

<t>By the time I got to my local RPG/comic shop there was only a few things left, all the C&C quick starts were gone! (Please Troll Lords, I beg thee make this item available again). Anywho I did manage to snag "The Sinister Secret of Whiterock" Module (Goodman Games), "Temple of Blood" module (...
by citizen_drow
Tue Mar 06, 2007 3:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Please share your SIEGE number variants
Replies: 30
Views: 5077

<t>The variant is working great, thanks for asking. This Wednesday will be our third game using the C&C rules! I guess without adding levels it would seem more difficult to make successful rolls, so a tweak to this variant is to lessen the difficulty (check/target number) by 1 every even level f...
by citizen_drow
Tue Mar 06, 2007 2:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionist's Sharp Senses
Replies: 44
Views: 10028

Fizz, I would just use the bonus to INT saves to simplify things.

Cheers.
by citizen_drow
Tue Mar 06, 2007 12:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Please share your SIEGE number variants
Replies: 30
Views: 5077

<t>Hello all, with much work I have coaxed my stubborn players to switch to C&C (from D&D 3.0/3.5) and now they (and I, the CK) love it. Anyways, SIEGE check/target numbers (house rules) I use: (16/ 14/12/10).<br/> <br/> (16) Non Prime Attribute<br/> <br/> (14) Prime Attribute<br/> <br/> (14...