Search found 12 matches
- Fri Nov 20, 2020 9:47 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Where are you in the A-series?
- Replies: 12
- Views: 9233
Re: Where are you in the A-series?
Hey any word if there are more Aufstrag levels to be released past 2016's super box "Umbrage Saga Part 3"? They had the first 5 of 21 (!) levels in there, hoping it won't be too many years before another release.
- Tue Nov 17, 2020 5:41 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Darkenfold series
- Replies: 0
- Views: 400
Darkenfold series
Think there will be a C8 or is C7 Castle on the Hill the end? Feels like it's the finale.
I wish there were a few more details on cities in the Darkenfold map, some of the C modules refer to places I can't position. And weird to go to End's Meet and back again to where you started in C3...
I wish there were a few more details on cities in the Darkenfold map, some of the C modules refer to places I can't position. And weird to go to End's Meet and back again to where you started in C3...
- Mon Sep 28, 2020 6:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The 'filler' Illusionist Spells...why are they there
- Replies: 14
- Views: 791
Re: The 'filler' Illusionist Spells...why are they there
Look at the 1st-3rd printings of the PHB and you'll see that those "filler" spells aren't there. They were added in the 4th printing and on for exactly that reason, to fill up the list so that they had the same amount of spells that wizards have. Interesting point, thanks for the info. I just got i...
- Sun Sep 27, 2020 3:22 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The 'filler' Illusionist Spells...why are they there
- Replies: 14
- Views: 791
Re: The 'filler' Illusionist Spells...why are they there
Hey gang, I think my point is there seem to be spells in certain levels iust because TLG wanted to get a certain number of spells listed. If they just listed 12 spells per level for 1-5 and say 10 spells per level for 6-9, we’d have a lot less filler spells like “Doubled Treasure” that no one is goi...
- Fri Sep 25, 2020 3:53 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The 'filler' Illusionist Spells...why are they there
- Replies: 14
- Views: 791
The 'filler' Illusionist Spells...why are they there
Talking PHB...one small complaint I have about it is the 'filler' Illusionist spells that are in there, clearly just to either have fun or to make sure there's an even 20 or 12 number of spells. Say you roll randomly for spells every level or two, like my character does (to encourage use of spells y...
- Mon Aug 17, 2020 5:20 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Detect Thoughts spell
- Replies: 3
- Views: 221
Re: Detect Thoughts spell
ya thanks - I realise the !e connection to C&C (one of the reasons we're playing it), but have been playing a lot of Basic recently and loved that too. Your comment on the actual spell description v. the spell lists blurb is interesting, we're going with listening to surface thoughts, as determined ...
- Mon Aug 17, 2020 12:19 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Detect Thoughts spell
- Replies: 3
- Views: 221
Detect Thoughts spell
Hey as per the 7th printing PH, this would allow you to read surface thoughts right? Not just detect the presence of surface thoughts? Was thinking it’s like Basic D&D ESP
- Fri Jun 19, 2020 6:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alter Self
- Replies: 14
- Views: 1892
Re: Alter Self
I thought I had made a list of humanoids (at least those in M&T) in the Engineering Dungeons book... but I haven't looked. Not sure if I also had them added to the CKG or not, but in either case, if present, would not include anything after M&T (so no Classic Monsters, new stuff in newer M&Ts, etc....
- Tue Jun 09, 2020 6:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Alter Self
- Replies: 14
- Views: 1892
Re: Alter Self
Hey years later but thought I'd go on the same thread, we'll see if that was the right decision:) Is there a list of humanoids somewhere for easy reference on this spell (not easily laid out in M&T). And I read that it means you can go up or down one "size" - but since C&C only has S, M, L, then we ...
- Sun Jun 07, 2020 4:07 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating New Spells per CKG etc. - clarification
- Replies: 5
- Views: 1289
Re: Creating New Spells per CKG etc. - clarification
Thanks @Captain_K. I've invented a spell in BECMI under house rules (what else was there) but looking forward to digging deep with this character in C&C rules...should be fun.
- Fri Jun 05, 2020 2:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating New Spells per CKG etc. - clarification
- Replies: 5
- Views: 1289
Re: Creating New Spells per CKG etc. - clarification
Thanks @serleran!
- Tue Jun 02, 2020 11:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Creating New Spells per CKG etc. - clarification
- Replies: 5
- Views: 1289
Creating New Spells per CKG etc. - clarification
Running an Illusionist in our gang's first C&C campaign and having a blast. Wanted to ask about creating new spells, as seen in P. 293-295 of the CKG. My character is only 3rd level but wanted to create spells that are already listed in the Players' Handbook. I was assuming that create 'new' spells ...