Search found 5 matches

by Big Ulf
Fri Jun 19, 2020 6:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Alter Self
Replies: 14
Views: 1335

Re: Alter Self

I thought I had made a list of humanoids (at least those in M&T) in the Engineering Dungeons book... but I haven't looked. Not sure if I also had them added to the CKG or not, but in either case, if present, would not include anything after M&T (so no Classic Monsters, new stuff in newer M&Ts, etc....
by Big Ulf
Tue Jun 09, 2020 6:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Alter Self
Replies: 14
Views: 1335

Re: Alter Self

Hey years later but thought I'd go on the same thread, we'll see if that was the right decision:) Is there a list of humanoids somewhere for easy reference on this spell (not easily laid out in M&T). And I read that it means you can go up or down one "size" - but since C&C only has S, M, L, then we ...
by Big Ulf
Sun Jun 07, 2020 4:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating New Spells per CKG etc. - clarification
Replies: 5
Views: 828

Re: Creating New Spells per CKG etc. - clarification

Thanks @Captain_K. I've invented a spell in BECMI under house rules (what else was there) but looking forward to digging deep with this character in C&C rules...should be fun.
by Big Ulf
Tue Jun 02, 2020 11:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Creating New Spells per CKG etc. - clarification
Replies: 5
Views: 828

Creating New Spells per CKG etc. - clarification

Running an Illusionist in our gang's first C&C campaign and having a blast. Wanted to ask about creating new spells, as seen in P. 293-295 of the CKG. My character is only 3rd level but wanted to create spells that are already listed in the Players' Handbook. I was assuming that create 'new' spells ...