Search found 64 matches

by jahydin
Fri Jan 28, 2022 12:51 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

REALLY, if you want help and you are given instructions to read the appropriate sections to help and you won't, you are wasting peoples time. And good will. That is one ruling for sure, and it's up to the CK, but there is no reason why I couldn't determine this particular surface to be "danger...
by jahydin
Fri Jan 28, 2022 12:40 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

1. CL 4; Slick surface makes it a bit harder, but hand holds help. 2. CL 3; I'm assuming they've evaluated other gems, so would understand how to do the thing. 3. CL 10; The roll wouldn't be for making the bomb, it would be for accidentally setting it off. I think you are asking a question with out...
by jahydin
Wed Jan 26, 2022 6:52 pm
Forum: Castles & Crusades
Topic: Rangers & Dex as a Prime
Replies: 7
Views: 538

Re: Rangers & Dex as a Prime

I too would leave it as is. I use the Tertiary rules in the CK Guide to give characters some more variety though. Maybe give that a shot?

If you don't have it handy, you choose 3 Prime, 2 Secondary, and one Non-Prime (Demi's choose 2, 2, and 2). The CBs are 12, 15, and 18 respectively.
by jahydin
Wed Jan 26, 2022 4:48 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

Just play the game. Experience with running the game will help you make those determinations. I agree, and I think I have a pretty good grasp on what I like to use at my table, but I can't help but notice it's widely different than what's written in the book. I'm also noticing everyone's suggestion...
by jahydin
Tue Jan 25, 2022 10:18 pm
Forum: Castles & Crusades
Topic: CK Screen Kickstarter is Live
Replies: 10
Views: 1160

Re: CK Screen Kickstarter is Live

Just got mine. The only time I've been disappointed in a Troll product. Made of thin cardboard and the information inside is sparse and not very useful.
by jahydin
Tue Jan 25, 2022 10:09 pm
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

As it is, numbers for 90% of of the checks ARE given and ranges for another 5% are given. That leaves about 5% for the CK to come up with. What do you mean by this? For situations where HD/Level are not used for the CL, I don't see very many examples in the book at all. As far as "confusing&qu...
by jahydin
Tue Jan 25, 2022 8:48 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

I ask the players for an attribute check and have them tell me how much they passed or failed it by. The players know what their Primes are, and should know they need a 12 or 18. So the rogue says I passed by 8 and the wizard missed by 2. Now you are looking at real numbers and not equations (Got t...
by jahydin
Fri Jan 21, 2022 9:03 pm
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

Oh, don't get me wrong, I understand completely how it works. The point of all this trouble is specifically how to generate appropriate CLs for any situations as fast as possible when an opponent's HD/Level isn't handy or relevant. For instance, your answer to my question would give each door in the...
by jahydin
Fri Jan 21, 2022 8:29 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

As the CK I determine what "level" creature made the locks. I add that number to 18. That is the number any rogue needs to open. VERY simple. RAW is about the same but with using 12 and 18 rather than just 18 Yup! But what Level would that be? Do you take the party's Level into considerat...
by jahydin
Fri Jan 21, 2022 2:00 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

As for RAW, I think the CLs would be: -4, 0, 4, 8, and 12. This was obtained by choosing values in each of their difficulty categories. That gives us CCs of 14, 18, 22, 26, 30. Lv 1 Rouge would need to roll 7, 11, 15, 19, and 23 to succeed. Making his chance to succeed 70%, 50%, 30%, 10%, 0% Lv 6 Ro...
by jahydin
Fri Jan 21, 2022 12:29 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

For me, I would just use my chart and use average level (divided by 2) to get the following CLs: -3, 0, 3, 6, 9. I agree with Grandpa, one CB really is the best, so using 18 gives me CCs of: 15, 18, 21, 24, 27. Now you can either give the Rogue another +6 to reward his expertise, or give the Bard a ...
by jahydin
Thu Jan 20, 2022 11:58 pm
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

Appreciate the responses! Just so we're on the same page... Challenge Class (CC) is the number you need to roll higher than to succeed at a given task. It's calculated by adding Challenge Base and Challenge Level together. Challenge Base (CB) is either 12 or 18 depending on if the Attribute being te...
by jahydin
Thu Jan 20, 2022 8:31 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

Optional Rule: No Levels! When making rolls in C&C, there's no need to add your Level to the roll. When using a check that is using HD/Level for CL, just use CL = HD/Level - PC's Level. When using my chart above, just Drop the level and just use the number listed (i.e.: Easy = -3) Finally, inste...
by jahydin
Thu Jan 20, 2022 3:57 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

Re: SIEGE is still confusing.

Oh, two more house rules for consideration: To really make SIEGE shine for the situations listed above, consider letting all Classes add their level. Then, for the Classes that are proficient in the task at hand, like Climbing for the Rogue, give them a +6 bonus to their roll (effectively making the...
by jahydin
Thu Jan 20, 2022 2:21 am
Forum: Castles & Crusades
Topic: SIEGE is still confusing.
Replies: 28
Views: 1876

SIEGE is still confusing.

Finally got the new addition and was disappointed the SIEGE rules are still as confusing as ever. Yeah sure, once you grok it you can manipulate it to work, but that takes more time and patience then most are willing to spend, especially with so many other "retro" games on the market. I ho...
by jahydin
Wed Jan 19, 2022 11:53 pm
Forum: Castles & Crusades
Topic: News for the new PHB?
Replies: 47
Views: 4648

Re: News for the new PHB?

Just got my book! I hope the new phb doesn't have red text; I find that far too hard to read. Not sure if you found out yet, but all the headings are red text. The background is green this time though, so for me it made them easier to read, but not sure if that's true for you. I saw an unboxing vide...
by jahydin
Wed Jan 19, 2022 11:46 pm
Forum: Castles & Crusades
Topic: New CK Screen
Replies: 9
Views: 632

Re: New CK Screen

That's too bad. I can't stand flimsy screens. Hopefully their next one will be on par with OSE's, probably my current favorite.
by jahydin
Fri Dec 10, 2021 1:04 am
Forum: Castles & Crusades
Topic: Adventuring Companies
Replies: 9
Views: 853

Re: Adventuring Companies

Really cool idea! I've been thinking of doing something similar in order to get games started quicker and also to help a "Game Over" situation when characters die. For mine, I'm thinking of starting the game with players rolling up characters, but only being able to choose from the main fo...
by jahydin
Tue Nov 09, 2021 3:01 am
Forum: Castles & Crusades
Topic: Gods & Legends
Replies: 8
Views: 1255

Re: Gods & Legends

mgtremaine wrote:
Sat Oct 09, 2021 12:15 pm
It's a complete re-do. Jason Vey posted a summary over at odd74
https://odd74.proboards.com/post/247413
I never been to odd74. Looks like a ton of great conversations and C&C topics though.

Thanks for sharing!
by jahydin
Fri Nov 05, 2021 6:39 am
Forum: Castles & Crusades
Topic: CK Screen Kickstarter is Live
Replies: 10
Views: 1160

Re: CK Screen Kickstarter is Live

Thank you for letting us know! Just got mine.
by jahydin
Thu Oct 28, 2021 6:07 am
Forum: Castles & Crusades
Topic: News for the new PHB?
Replies: 47
Views: 4648

Re: News for the new PHB?

Grandpa wrote:
Mon Oct 25, 2021 1:13 am
thanks jahydin!
No problem. I hope they come out soon!
by jahydin
Sun Oct 24, 2021 7:35 pm
Forum: Castles & Crusades
Topic: News for the new PHB?
Replies: 47
Views: 4648

Re: News for the new PHB?

by jahydin
Sun Oct 24, 2021 8:05 am
Forum: Castles & Crusades
Topic: News for the new PHB?
Replies: 47
Views: 4648

Re: News for the new PHB?

For those that haven't pre-ordered yet, CoolStuffInc.com has the Player's Guide for $28 and the CGK for $35. Pretty good deal!
by jahydin
Sun Sep 19, 2021 2:59 am
Forum: Castles & Crusades
Topic: Did you get the NEW CKG? Thoughts if you did
Replies: 5
Views: 1612

Re: Did you get the NEW CKG? Thoughts if you did

I'm curious too. As for what's new, the Kickstarter lists: New illustrations of: Carrying Items Wagons Ships Biomes Setting Age Towns and cities Fortresses Types of Houses Caves Sample Dungeon map with all room types Aerial Maneuvers Catapults Armor Types And also: We are going to expand the classes...
by jahydin
Thu Sep 09, 2021 12:28 am
Forum: Castles & Crusades
Topic: Rules that not in C&C. Could they be part of it?
Replies: 68
Views: 5499

Re: Rules that not in C&C. Could they be part of it?

Seeing a Hackmaster quote has made my day a tiny bit better. :D
by jahydin
Wed Sep 08, 2021 12:54 pm
Forum: Castles & Crusades
Topic: Rules that not in C&C. Could they be part of it?
Replies: 68
Views: 5499

Re: Rules that not in C&C. Could they be part of it?

No, competent combatants DO miss during fights. How did you come by that false data? Right, I agree. I was trying to get at that under this system combat is abstracted to the point that each combat roll is 10 seconds of intense back and forth between combatants. Even if you're not connecting well e...
by jahydin
Tue Sep 07, 2021 12:31 pm
Forum: Castles & Crusades
Topic: Rules that not in C&C. Could they be part of it?
Replies: 68
Views: 5499

Re: Rules that not in C&C. Could they be part of it?

That is about the worst rule I have seen in a long time. I run towards you with a knife, trip and fall on my face and you take damage. :roll: Lol. Well you'd have to have the mindset of competent combatants that aren't actually "missing a swing", but are just failing to do significant dam...
by jahydin
Mon Sep 06, 2021 7:54 am
Forum: Castles & Crusades
Topic: Rules that not in C&C. Could they be part of it?
Replies: 68
Views: 5499

Re: Rules that not in C&C. Could they be part of it?

So I just got done reading Worlds Without Number (WWN) (awesome, free, and B/X based, check it out!) and really like the idea of Shock damage. Every weapon (and monster attack) has a shock value in addition to the damage die type in the form of Minimum Damage/Maximum AC. Examples: sword: d8, 2/AC12 ...
by jahydin
Sun Jul 18, 2021 11:49 am
Forum: Castles & Crusades
Topic: Converting 3rd Ed. CLs in C&C
Replies: 8
Views: 920

Re: Converting 3rd Ed. CLs in C&C

It is a bit confusing, which is one of the reason I came up with my Simple SEIGE rules that ditch CLs altogether. From what I gathered though, in C&C, a CL equal to the character level is considered "normal/average" difficulty, but "really tough" for those that are Non-Prime....
by jahydin
Sun Jul 18, 2021 12:21 am
Forum: Castles & Crusades
Topic: Converting 3rd Ed. CLs in C&C
Replies: 8
Views: 920

Re: Converting 3rd Ed. CLs in C&C

That would mean a CL 15 check in 3E would have a challenge level of 0 in C&C. I've never played 3E, so I don't know if that makes sense. Makes sense to me. A DC 15 check in 3.X is considered "tough", so for me that's equal to a CL of 0. That gives a level 1 Rogue, 14 Prime Dex, about ...