Search found 15 matches

by ceallach66
Mon Aug 27, 2007 7:57 pm
Forum: Open Discussion
Topic: Down points of C&C:
Replies: 54
Views: 1181

<t>I'm still new to it, but right now I'd have to say my only issues would be editing/typos and the encumbrance rules (and maybe it's just a matter of getting used to the latter).<br/> <br/> Also, while I appreciate that one of the charms of C&C is that they don't give you rules for everything u...
by ceallach66
Mon Aug 27, 2007 12:13 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dumb initiative question
Replies: 16
Views: 766

Thanks for all the suggestions. I will probably just house-rule it to be simultaneous...
by ceallach66
Sun Aug 26, 2007 12:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dumb initiative question
Replies: 16
Views: 766

Dumb initiative question

<t>Another newbie question...<br/> <br/> The initiative rules state that if the initiative d10 roll is tied, the dexterity should be compared. But what is the dexterity of a monster? I know the Saves entry ('P', 'M' or 'Both') indicates what attributes are Primes, but how do I tell (or estimate) wha...
by ceallach66
Sun Aug 12, 2007 4:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question about monster AC's in the M&T
Replies: 6
Views: 580

serleran wrote: C&C, like AD&D before it, also assumes some measure of preparation on the part of the CK, in addition to memorization through continual usage (just look at how many hobgoblins it would take to advance a level, for example.) As you get more experienced with modifying C&C ...
by ceallach66
Sun Aug 12, 2007 1:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question about monster AC's in the M&T
Replies: 6
Views: 580

serleran wrote: The AC provided by chain mail is +5. Base AC for everything is 10. Therefore, the listed is the assumed average AC, based on whatever preferences the creature uses (some don't use any armor, and AC is a measure of speed, reflexes, durability, and the like) plus that of the "pre...
by ceallach66
Sun Aug 12, 2007 3:36 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question about monster AC's in the M&T
Replies: 6
Views: 580

Question about monster AC's in the M&T

<t>Another newbie question - or really a verification.<br/> <br/> Do the AC's listed for monsters in the M&T include any armor bonuses (for those classes that wear armor), or are they strictly their natural/hide armor?<br/> <br/> For instance, the entry for Hobgoblins lists their AC as 15, but t...
by ceallach66
Fri Aug 10, 2007 5:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: About the starting hit points and optional rules...
Replies: 19
Views: 1127

moriarty777 wrote: But if you decided with a straight 1/2 HD... you still have to consider that there is only a 25% chance that a wizard will get worse than 1/2 the HD. As a player, given a choice between rolling a d4 or just settle for a '2', I'd chance the roll every time. The 1/2 HD + 1 does wor...
by ceallach66
Fri Aug 10, 2007 5:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: About the starting hit points and optional rules...
Replies: 19
Views: 1127

moriarty777 wrote: That's a pretty good idea though it would certainly be in a Wizard's best interest to take the 1/2 max HD +1 option every time... I mean a guaranteed 3 hp out of a possible 4 is pretty damned good! Moriarty the Red Yeah, I thought that would give the lower d4 and d6 classes a bit...
by ceallach66
Fri Aug 10, 2007 4:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: About the starting hit points and optional rules...
Replies: 19
Views: 1127

I'm just getting started, but I was planning to give 1st level the max HD. For all subsequent levels, I plan to offer the option to either roll in front of the CK, or take 1/2 max HD + 1 (so a d6 Rogue would get 4 hp). If they choose to roll, though, they have to accept the result...
by ceallach66
Thu Aug 09, 2007 1:16 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Intelligent Magic Items
Replies: 9
Views: 444

serleran wrote:
Yeah, if you want those rules. I prefer mine.

Actually, after trudging through the "official" rules a few times, I think I may just take some Advil and use your rule ideas instead!
by ceallach66
Wed Aug 08, 2007 11:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Intelligent Magic Items
Replies: 9
Views: 444

Re: Intelligent Magic Items

gideon_thorne wrote:
Page 89-90 Monsters & Treasure

(Flipping pages...)

Well what do you know, there it is in black and white. Thanks for your help!
by ceallach66
Wed Aug 08, 2007 11:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: BtH for NPCs vs. Monsters
Replies: 10
Views: 507

Treebore wrote:
They use class BtH. You use HD as their BtH when they don't have a class. Or your creating monster races with classes. Then you combine the HD they have as a monster with the BtH of their class level.

Thanks!
by ceallach66
Wed Aug 08, 2007 7:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: BtH for NPCs vs. Monsters
Replies: 10
Views: 507

BtH for NPCs vs. Monsters

<t>New to C&C here, so forgive the dumb question. I did try a search but didn't get any direct hits...<br/> <br/> In the PHB and M&T, it refers to Monsters using their HD as their BtH bonus. But elsewhere I've seen the terms Monsters and NPC's used interchangeably. So my question is - should...
by ceallach66
Wed Aug 08, 2007 2:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Intelligent Magic Items
Replies: 9
Views: 444

<t>Thanks for your ideas, serleran, I think that's the way I'll go, at least until C&C comes out with optional rules to handle it. As it turns out the OD&D module had an Ego listed already of 19, which seems about right for it's abilities. Your idea of adding the PC's level and alignment con...
by ceallach66
Wed Aug 08, 2007 10:52 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Intelligent Magic Items
Replies: 9
Views: 444

Intelligent Magic Items

<t>Are there any rules (official or otherwise) for handling Intelligent Magic Items - specifically swords - in C&C? I'm currently trying to convert an OD&D module over and I'm not quite sure how to handle them.<br/> <br/> In the module, it states that you should combine INT and WIS (and subt...