Search found 15 matches
- Mon Aug 27, 2007 7:57 pm
- Forum: Open Discussion
- Topic: Down points of C&C:
- Replies: 54
- Views: 1181
- Mon Aug 27, 2007 12:13 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dumb initiative question
- Replies: 16
- Views: 766
- Sun Aug 26, 2007 12:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dumb initiative question
- Replies: 16
- Views: 766
Dumb initiative question
<t>Another newbie question...<br/> <br/> The initiative rules state that if the initiative d10 roll is tied, the dexterity should be compared. But what is the dexterity of a monster? I know the Saves entry ('P', 'M' or 'Both') indicates what attributes are Primes, but how do I tell (or estimate) wha...
- Sun Aug 12, 2007 4:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question about monster AC's in the M&T
- Replies: 6
- Views: 580
- Sun Aug 12, 2007 1:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question about monster AC's in the M&T
- Replies: 6
- Views: 580
- Sun Aug 12, 2007 3:36 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question about monster AC's in the M&T
- Replies: 6
- Views: 580
Question about monster AC's in the M&T
<t>Another newbie question - or really a verification.<br/> <br/> Do the AC's listed for monsters in the M&T include any armor bonuses (for those classes that wear armor), or are they strictly their natural/hide armor?<br/> <br/> For instance, the entry for Hobgoblins lists their AC as 15, but t...
- Fri Aug 10, 2007 5:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: About the starting hit points and optional rules...
- Replies: 19
- Views: 1127
moriarty777 wrote: But if you decided with a straight 1/2 HD... you still have to consider that there is only a 25% chance that a wizard will get worse than 1/2 the HD. As a player, given a choice between rolling a d4 or just settle for a '2', I'd chance the roll every time. The 1/2 HD + 1 does wor...
- Fri Aug 10, 2007 5:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: About the starting hit points and optional rules...
- Replies: 19
- Views: 1127
moriarty777 wrote: That's a pretty good idea though it would certainly be in a Wizard's best interest to take the 1/2 max HD +1 option every time... I mean a guaranteed 3 hp out of a possible 4 is pretty damned good! Moriarty the Red Yeah, I thought that would give the lower d4 and d6 classes a bit...
- Fri Aug 10, 2007 4:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: About the starting hit points and optional rules...
- Replies: 19
- Views: 1127
- Thu Aug 09, 2007 1:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Intelligent Magic Items
- Replies: 9
- Views: 444
- Wed Aug 08, 2007 11:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Intelligent Magic Items
- Replies: 9
- Views: 444
Re: Intelligent Magic Items
gideon_thorne wrote:
Page 89-90 Monsters & Treasure
(Flipping pages...)
Well what do you know, there it is in black and white. Thanks for your help!
- Wed Aug 08, 2007 11:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: BtH for NPCs vs. Monsters
- Replies: 10
- Views: 507
- Wed Aug 08, 2007 7:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: BtH for NPCs vs. Monsters
- Replies: 10
- Views: 507
BtH for NPCs vs. Monsters
<t>New to C&C here, so forgive the dumb question. I did try a search but didn't get any direct hits...<br/> <br/> In the PHB and M&T, it refers to Monsters using their HD as their BtH bonus. But elsewhere I've seen the terms Monsters and NPC's used interchangeably. So my question is - should...
- Wed Aug 08, 2007 2:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Intelligent Magic Items
- Replies: 9
- Views: 444
- Wed Aug 08, 2007 10:52 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Intelligent Magic Items
- Replies: 9
- Views: 444
Intelligent Magic Items
<t>Are there any rules (official or otherwise) for handling Intelligent Magic Items - specifically swords - in C&C? I'm currently trying to convert an OD&D module over and I'm not quite sure how to handle them.<br/> <br/> In the module, it states that you should combine INT and WIS (and subt...