Search found 31 matches
- Mon Jan 28, 2008 12:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: The Beauty of C&C
- Replies: 7
- Views: 393
Re: The Beauty of C&C
Joe wrote: Perhaps after trial and error our house rules may truly improve play of the the game rather than satisfy our preconceived notions of what is superior mechanics. I would agree with this; first play it, then fix issues as they come up, if they come up. I guess I'm lucky (?) in never having...
- Mon Jan 28, 2008 12:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule: Unified XP charts
- Replies: 18
- Views: 2004
Funny thing is, I practically shoe-horned a unified XP chart into my game. All classes use the same chart (from that pdf above). Changes made to balance the classes into the chart? None. Aside from giving casters larger hit dice (I don't like d4s). Bad consequences in gameplay from doing any of this...
- Sun Jan 27, 2008 7:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule: Unified XP charts
- Replies: 18
- Views: 2004
<t>Try the house rules document presented in this thread and downloadable from this webpage.<br/> <br/> I don't know if the original author is still around, but they've been an unbelievably useful help to me in ironing out a lot of kinks I've come across in the game. Wanting the party to level toget...
- Fri Jan 25, 2008 9:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Looking for some guidance on appropriate encounters
- Replies: 21
- Views: 706
CharlieRock wrote: I use the 50% method: If a monster has roughly 50% chance to hit the characters then use it. Apply this to approximate of highest AC. Or, if the monster can clear 50% of the toughest characters hit points in one swipe then use it (and use it solo). Applying this to little monster...
- Tue Jan 15, 2008 2:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Coming up with traps, not to fall into, but to buy?
- Replies: 8
- Views: 415
<t>Well, I got Traps and Treachery I PDF from RPGNow... was a skeptic at first... scrolled down through some dodgy 'new spells' and 'new classes' and read the first 'trap'..<br/> <br/> ... LOVE IT!! Accursed Arrow! LOL! That is awesome. How could I not think of something like that...? Putting one of...
- Mon Jan 14, 2008 4:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 757
<t>Eh, I'm gonna run it as-is, with the adjacency rule I put in my first post. <br/> <br/> All of our games are in dungeons or pseudo-dungeons anyway and space is always cramped; and I'm leaning a lot more towards combats with a few very tough monsters instead of many weak ones for entirely separate...
- Mon Jan 14, 2008 3:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 757
<t>You know, I'm reading over the actual spell now... 450' range (that's 90 squares on a grid), instant cast, automatic aim-and-hit, 1d6 damage per level no limit, and automatically at least half of that... that sounds pretty frickin powerful to me! <br/> <br/> Guy can pretty much cripple an entire ...
- Mon Jan 14, 2008 3:09 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 757
Fizz wrote: Ever play with a laser pointer? Try pointing it at a specific target, and then turn it on. It's surprising how much off one can be. That's just the thing. Try that. Then spend a year, maybe two practicing with the pointer for a couple hours every single day. Then try it again. You'd be ...
- Mon Jan 14, 2008 2:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fireball
- Replies: 24
- Views: 757
<t>Good point! we haven't progressed to the point of throwing fireballs around but I'm thinking we will soon (caster's up to level 3 and a half I think).<br/> <br/> I don't think the accuracy thing is gonna fly, though. It's a very subjective thing that can easily fall under "he's a wizard - super i...
- Mon Jan 14, 2008 1:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Coming up with traps, not to fall into, but to buy?
- Replies: 8
- Views: 415
K, this is great, thanks Serl and I'm definitely tracking down these books as we speak.. I'm leery of something that's going to include typical d20 supplement-type stuff like feats, classes, etc since I know I will never use them, but I'll post my thoughts after I read the actual books. Quote: encou...
- Sun Jan 13, 2008 3:17 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Warg's saving throw in example combat
- Replies: 18
- Views: 767
<t>Personally I would never roll any dice for a monster that is not in direct opposition to the PCs, or something the PCs did previously. So in practical effect, in my game all monster rolls can be interpreted as Saves in one way or another.<br/> <br/> A monster's not gonna fall off a wall he's clim...
- Sun Jan 13, 2008 2:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Training before leveling
- Replies: 29
- Views: 910
<t>Some really thought-provoking points in this thread.<br/> <br/> I am one of those CKs who goes the 'Ding!' route. Which is to say, when a character levels, their player will exclaim something to the tune of 'Woo, level!' (Noone's actually said 'Ding' yet though), then the game times out while the...
- Sun Jan 13, 2008 2:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Coming up with traps, not to fall into, but to buy?
- Replies: 8
- Views: 415
Coming up with traps, not to fall into, but to buy?
<t>So, in our next session (which will be DCC #3: The Mysterious Tower) I'm going to have the characters stop off at a town on their way to the dungeon.<br/> <br/> I'd like there to be a local 'trapper-inventor' guy who builds different kinds of cool traps that the characters can buy, and have the p...
- Fri Jan 11, 2008 2:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Any recommendations for Solo adventure
- Replies: 16
- Views: 1358
- Tue Jan 08, 2008 8:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Newbie and The World's Largest Dungeon.
- Replies: 15
- Views: 705
NulSyn wrote: Having read both the quoted material and the Vey pdf now, it seems to me that conversion is extremely simple. It is indeed I read those two sources as well, and the first couple sessions I dedicated myself to prep ahead of time, going over everything and actually writing down the 'tra...
- Tue Jan 08, 2008 7:46 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How we solved the WIS Search 'god' thing
- Replies: 17
- Views: 1112
Re: How we solved the WIS Search 'god' thing
jfall wrote: I'm not sure I'd get rid of that specific ability, seems to me that it's pretty important to the way the thief operates inside a party. But that's the way "I" would do it. And THAT'S the beauty of C&C. Yep I totally understand what you're saying. I did it this way because...
- Tue Jan 08, 2008 7:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How we solved the WIS Search 'god' thing
- Replies: 17
- Views: 1112
<t>Woo, that's great guys I'd kind of doubted the effort I put into it when I saw how long the post ended up, but knowing that other CKs out there found it useful makes it worthwhile.<br/> <br/> We had another session last night to wrap up our current dungeon, and it was really enjoyable for both me...
- Sat Jan 05, 2008 2:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Attributes
- Replies: 39
- Views: 3898
<t>Over here we did 4d6-drop-lowest 7 times, from those 7 assign whichever 6 you want onto the stats as you like.<br/> <br/> It gave the players enough of a feeling that they weren't totally at the mercy of the dice while still forcing a few paritculary low stats for some, which they were OK in taki...
- Fri Jan 04, 2008 10:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: How we solved the WIS Search 'god' thing
- Replies: 17
- Views: 1112
How we solved the WIS Search 'god' thing
<t>(Note, this post started off as a quick reply to this thread, but as I wrote more and more I started to feel it merited its own 'new post'. If I'm wrong I apologize and please feel free to merge the two threads.)<br/> <br/> I'm certainly no CK-ing expert or anything like that, but being the guy w...
- Fri Dec 28, 2007 2:24 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Our experience with C&C last night.
- Replies: 43
- Views: 2528
- Fri Dec 28, 2007 12:44 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Our experience with C&C last night.
- Replies: 43
- Views: 2528
<t>Well, we had a second game last night and it went smashingly well as well Thanks almost completely to the simplicity and speed of the rules. I'm loving it.<br/> <br/> What I did for the wizard this time was to have a 3rd-level Wand of Magic Missiles (5 charges) a couple scrolls of sleep show up i...
- Wed Dec 26, 2007 7:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Our experience with C&C last night.
- Replies: 43
- Views: 2528
- Wed Dec 26, 2007 5:01 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Our experience with C&C last night.
- Replies: 43
- Views: 2528
Our experience with C&C last night.
<t>Well, as everyone saw in this other thread, I had some misgivings about C&C's stats system.<br/> <br/> Well, last night we had the actual game and the whole thing rocked! It was very fun, very fast and very loose. The players took a little while to realize they could do pretty much anything (...
- Mon Dec 24, 2007 2:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
<t>Thanks to everybody's very good replies, I'm now comfortable with the stats as they are.. I think what I had was a small episode of pre-game jitters (it's really been a LONG time since I've actually ran a game) and I was trying to 'fix' stuff to make sure everything went perfectly; what I need to...
- Sun Dec 23, 2007 8:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
<t>Just roll it and assign it The way we do it is everyone rolls their 6 numbers with 4d6-lowest, then assigns the numbers to stats any way they want. You'd be surprised how much care a player puts into just this part of their character (I probably don't have to tell you that though) but it's enough...
- Sun Dec 23, 2007 7:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
- Sun Dec 23, 2007 6:10 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
gideon_thorne wrote: Heya squire, might check out page 120 in the PHB under Hit Points. There's a bit a little over half way down that does talk about what effect a con bonus would have on hit point recovery.. 7th paragraph. LOL, well ya got me there Only given our style of game that we like (ie st...
- Sun Dec 23, 2007 5:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
Julian Grimm wrote: With the D20 stats a +2 or -2 always results in a stat mod being changed buy +1 or -1. For example if there is a score of 18 which is a +4 a -2 move to 16 will drop the modifier by 1. It was one area d20 did very well with. No matter what your score a +2/-2 shift resulted in a m...
- Sun Dec 23, 2007 5:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
You are both quite right there.. As I've thought about it a little more I've realized it's actually kind of comforting to know that certain characters can be -really- much better than the others at certain things; it lets each character shine in a different way and it defines each player's role in t...
- Sun Dec 23, 2007 4:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Do stats even really make than much difference?
- Replies: 31
- Views: 950
<t>Thanks for the reply; I'm aware that I'm taking a really general bird's-eye view here. It could and probably will turn out totally different when we're actually playing. It's just my initial hunch, that I would like the actual stats to carry a more comparable 'weight' to Prime vs Non-prime-ness i...