Search found 374 matches

by cheeplives
Wed Jun 12, 2019 4:28 pm
Forum: Amazing Adventures
Topic: Amazing Adventures - Star Siege
Replies: 12
Views: 5570

Re: Amazing Adventures - Star Siege

Not having had it myself, it was what had been said by others that had and had played it. If that information was wrong, it's wrong. But it sounds more like it was simply a framework when stated in that manner. I'm not sure what "simply a framework" means, but, I can state that the intent behind my...
by cheeplives
Wed Jun 12, 2019 1:49 am
Forum: Amazing Adventures
Topic: Amazing Adventures - Star Siege
Replies: 12
Views: 5570

Re: Amazing Adventures - Star Siege

From what I've been told/seen, it is a full on supplement to AA and re-written to fully (or at least greatly increase) use the SIEGE Engine rather than its former incarnation which apparently didn't. It hasn't been released as yet, though I think the Twitter contest give away is sort of the prelude...
by cheeplives
Wed Jan 06, 2016 6:13 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Thoughts on StarSIEGE & Star Wars
Replies: 111
Views: 78310

Re: Thoughts on StarSIEGE & Star Wars

In the past I had lots of thoughts on this concept... I haven't thought about it a lot recently. Maybe I can find some time to ponder it more.

There were discussions in the past we've had that were pretty useful:

Psi Score and The Force
Lightsaber Stuff
by cheeplives
Thu Oct 09, 2014 6:10 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

As far as I've been in touch with Steve at GenCon, I will probably be bowing out of this project. Steve wants to hew more closely to the other SIEGE Engine games and I feel like that is both a disservice to the SIEGE Engine and to the first edition of StarSIEGE. But, I completely understand the logi...
by cheeplives
Mon Feb 18, 2013 3:55 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Hypothetical question: How upset would people be if the Fashioning/Trapping System got a major overhaul. Like, so much so that all previous build-outs would be pretty much null and void? Just trying to get an idea on how attached people are to it. I've been thinking of streamlining the system, but d...
by cheeplives
Thu May 17, 2012 10:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EV revisions or scrap it?
Replies: 67
Views: 3395

Re: EV revisions or scrap it?

There is one last thing: what IS 1EV? Actually, 1 EV is pretty much coded in the Ad Hoc stuff: it is a 1'x1'x1' cube of matter between 6lbs and 24lbs of static form. And we determine how many coins fit in a Chest by it's capacity... if it has Capacity of 10, then it carries 10 EV of coins... and if...
by cheeplives
Wed May 16, 2012 10:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EV revisions or scrap it?
Replies: 67
Views: 3395

Re: EV revisions or scrap it?

Another option would be to use the EVs as listed but change the Total Encumbrance Rating and how Capacity Items work. Do it as such: Worn Items Remove the Worn distinction... just remove the (W)... leave the EVs untouched. Capacity Items Items that are designed to carry and redistribute the weight a...
by cheeplives
Wed May 16, 2012 7:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EV revisions or scrap it?
Replies: 67
Views: 3395

Re: EV revisions or scrap it?

That looks pretty good. I highlighted in red what I believe is a correction in the math. My book shows a Backpack's EV of 2(w). The total value of the contents of the pack is 7. Divide 7 by 2, because it is stuffed into a load bearing item, and you get 3.5. We don't like fractions so we call it 3. ...
by cheeplives
Wed May 16, 2012 3:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: EV revisions or scrap it?
Replies: 67
Views: 3395

Re: EV revisions or scrap it?

Personally, I'd just like to see the Encumbrance System included with all of the Errata that's existed since like the 2nd printing, but always seems to get left out. That's just me, though. :D Here is the full text I have written for the way Encumbrance is supposed to work in C&C: Determining Encumb...
by cheeplives
Tue Jan 31, 2012 8:00 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

I agree with many of the concerns about Options1/2... I was just trying to figure out if there was a way to still keep customization high while streamlining things a bit. You're right about tracking XP spent/XP Gained... I'd likely just make Competency/Expertise a function of XP Gained instead... ea...
by cheeplives
Mon Jan 30, 2012 4:18 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Okay, in my search for streamlining, I am reassessing how Specialties work and wanted to bounce some ideas: I am thinking of changing Specialties into Binary aspects... either you have them or you don't. I have considered making them Trinary as well (you either don't have the Specialty, or you have ...
by cheeplives
Sun Jan 29, 2012 4:48 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Come to think of it though, Josh, I've more than a few characters/vehicles/powered armour ect that I could doodle out that could be easily set up for this game. Legacy of a lot of sci fi gaming and online interactive fiction. :) Sure, send 'em my way (or post 'em somewhere) and I'll make sure they ...
by cheeplives
Fri Jan 27, 2012 7:18 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

In other news: Regarding how the game will be designed, Monte said that they are creating an underlying foundation or core game, which is D&D distilled to its essence. The core game can be played by itself, or you can build your own game using the different modules. If you like a tactical game with ...
by cheeplives
Fri Jan 27, 2012 6:53 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Hey Josh. Let me know when you've got something to work with and we can go over what to fix on the layout side. I'm not that hard to find. :) Speaking of "something to work with" do you happen to have any art work you're planning on using that could use statting up or representing in the rules? I'd...
by cheeplives
Fri Jan 27, 2012 3:04 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

I still haven't played the game, though, and I think I'd benefit greatly from participating or lurking in a Skype/Maptool game to settle my last doubts, such as how scaling and size work at the table. Actually, Scaling and Size are getting revamped in 2nd Ed. It worked, but I think I can streamline...
by cheeplives
Thu Jan 26, 2012 9:07 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

then let me make a suggestion how are you CAN set classic space opera races/species this is a classic golden age of space opera with such types as John Carter of mars, Buck Rogers and Flash Gordon. Have you even read SSEH? There are cat people (typeA), greys (typeD), humans (typeE), robots (typeB),...
by cheeplives
Thu Jan 26, 2012 7:54 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

I would still like to help if you well not listen to reason or logic or in my case my opinion -LOL That's just it, this is merely your opinion. You act like you have some basis in facts other than a few anecdotes... you are stating your preferences as fact and it's, frankly, annoying. I prefer the ...
by cheeplives
Thu Jan 26, 2012 6:47 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Seriously, area_51: Please stop posting here... this is for me to discuss the relaunch as I'm writing it. You're not going to change my mind. Please take it to another thread so I can continue on my work here. Once more, if you have a problem with the direction of the game, email the Troll Lords dir...
by cheeplives
Thu Jan 26, 2012 5:35 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

But, who knows, if; Starseige does well maybe, in the future there might be a setting book or any equipment book etc. Steve had mentioned wanting to do an equipment book as well as the Victory 2442 setting book after the Core. We'll see. As far as the "need to create everything to play" complaint, ...
by cheeplives
Thu Jan 26, 2012 4:05 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

I have one I've built in Excel as I'm tweaking the numbers for 2nd Ed (and to make conversion of the old stuff easier). Once it's done I'm sure I'll put it out for everyone to use.
by cheeplives
Thu Jan 26, 2012 5:39 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

the way I see a basic general space/science fiction role playing game is set up very mush like fantasy. Let me just say this as plainly as possibly: what you're suggesting just isn't going to happen. At least not with my name as the author. When I designed SSEH there was no bait and switch to the T...
by cheeplives
Thu Jan 26, 2012 4:32 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Clearly it is different enough that it has ruffled some feathers and some customers feel that they have been "misled". Thanks No, it's ruffled a single user's feathers who took the time to post. Pretty much every review of the game spoke highly of the system and poorly of the layout. There has been...
by cheeplives
Thu Jan 26, 2012 3:51 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Re-learning new game systems it not as much fun as it was 20 or 30 years ago. I have things to do. Just to be clear... if you understand the SIEGE Engine from C&C then you know how to run a SSEH game. The only difference is what numbers you add to your die rolls and there isn't a separate rule syst...
by cheeplives
Thu Jan 26, 2012 1:12 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Just do your thing Cheepy. Looking forward to seeing 2nd Ed. a whole bunch. Actually kinda bummed that the Troll Dudes haven't put this in their product list this year. ~O That's probably more my fault than theirs... I'm not really "Behind schedule" because there was never a schedule to speak of, b...
by cheeplives
Wed Jan 25, 2012 11:59 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

For what it's worth, the Troll Lords asked me to write them a game and then asked me to write the second edition. They must feel confident enough in the product to think that it both a) Warrants the SIEGE Engine logo and b) should be published. So the game I write will be the StarSIEGE: Event Horizo...
by cheeplives
Wed Jan 25, 2012 5:44 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

Dear Troll Lords and Creator of Star siege I am writing to address the issue of star siege re-lunch and to offer my opinion as a potential buyer of this your product. Thanks for your input, but StarSIEGE: Event Horizon 2nd Edition will definitely follow the lead of the 1st Edition. It will not be a...
by cheeplives
Fri Dec 09, 2011 3:30 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

I don't know if your looking for comments on aesthetics and useability, but here are my two cents. I am indeed looking for comments on aesthetics and useability, so thanks. The real problem with this is that the JPG isn't really full sized, I just did a last minute screen cap once I found out the b...
by cheeplives
Fri Dec 09, 2011 4:24 am
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

nice sheet, but what happend to the Encumbrance system? I really liked it ... Still there, just slightly modified... now you get a number of Slots equal to your Load (which is Size plus Physique). You can carry any item that is two under your Size as a part of your Load, but cannot carry more items...
by cheeplives
Thu Dec 08, 2011 6:51 pm
Forum: SIEGE Engine & Other TLG Games
Topic: StarSiege Relaunch
Replies: 227
Views: 144593

Re: StarSiege Relaunch

So, here is my first attempt at a new character sheet for StarSIEGE 2.0. Let me know what you think...
by cheeplives
Thu Nov 10, 2011 3:31 pm
Forum: SIEGE Engine & Other TLG Games
Topic: Harvesters Questions
Replies: 26
Views: 12716

Re: Harvesters Questions

dulsi wrote: It really comes down to the fact that I paid for a complete product and feel I didn't get it.
Sorry you didn't get the product you wanted. I was just trying to help out with the issue you outlined.