Search found 332 matches

by BASH MAN
Fri Oct 19, 2007 6:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Looking for a Bog mummy...
Replies: 8
Views: 2109

<r>BOG Mummy<br/> <br/> HD 8d12 (48 hp)<br/> <br/> Speed 20'<br/> <br/> AC 17<br/> <br/> Attack: Slam for 1d6 dmg + Bog Rot<br/> <br/> Special Abilities: Undead, Despair, resistant to blows, marsh move, requires +1 weapons to hit, half damage from fire, vulnerability to cold<br/> <br/> Saves: Physic...
by BASH MAN
Fri Oct 05, 2007 11:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How much damage have you done to hares?
Replies: 15
Views: 639

<r>2nd Ed AD&D. My first rpg game since high-school w/ a crowd of college gamers.<br/> <br/> 1st level character amid a part of 7th-10th level PCs.<br/> <br/> I meet some of them and we are immediately attacked by a basilisk. All of the others but me [whose back was to the thing] get petrified. ...
by BASH MAN
Thu Oct 04, 2007 7:12 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: How do you have players do stats?
Replies: 29
Views: 903

Dristram wrote: I've recently been going the route of heroic stats with 3d6 rolled and the lowest turned into a 6. You'd be amazed at how many low stats are still rolled. But each character ends up with at least one 18. I stay with rolling because I find it's a fun part of the game. That's an aweso...
by BASH MAN
Thu Oct 04, 2007 7:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The Shield: Rule Tweaks
Replies: 50
Views: 1546

<r>You may enjoy this: <br/> <URL url="http://www.freeyabb.com/phpbb/viewtopic.php?t=56&mforum=trolllordgames"><LINK_TEXT text="http://www.freeyabb.com/phpbb/viewtopic ... llordgames">http://www.freeyabb.com/phpbb/viewtopic.php?t=56&mforum=trolllordgames</LINK_TEXT></URL><br/> ______________...
by BASH MAN
Wed Oct 03, 2007 6:59 am
Forum: Castles & Crusades Adventure Modules
Topic: Palace of Shadows
Replies: 4
Views: 1552

<r>Hmmm. The party I ran through it made it through both those encounters just fine without shortcuts. What did they have in the way of magic items, and how big was the party?<br/> <br/> Most of my party members had either +2 weapons or weapons with special properties like flaming or a returning dwa...
by BASH MAN
Fri Sep 21, 2007 4:36 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Help me balance this encounter
Replies: 9
Views: 613

<r>The answer depends entirely on this: did you make your players roll their hit-points at 1st level, or did they get max hp at first. <br/> <br/> if the answer is rolling, then you have no business having them fight a 2HD monster than automatically does 1d6/round unless the PCs make a save that the...
by BASH MAN
Thu Sep 13, 2007 11:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What adventures have you CKed/played using C&C?
Replies: 56
Views: 3156

<r>Glad to see me own humble, Palace of Shadows has seen some action! I have ran it myself and it was good fun.<br/> <br/> Also I have run:<br/> <br/> Basic D&D: Escape from Zanzer's Dungeon<br/> <br/> Raven's Ruin<br/> <br/> The Dragon's Den Boxed Set<br/> <br/> C&C<br/> <br/> Castle Zygag ...
by BASH MAN
Thu Sep 13, 2007 11:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Stat Saving Throws not possible?
Replies: 18
Views: 1462

<r>Potential House rule on saves: <br/> <br/> To successfully make a save, you need a 20 in a non prime stat or a 15 in a prime stat. Add your stat bonus & level. <br/> <br/> So at level 1 with 16 INT, you'd have d20+2, meaning you'd need an 18 or better for a non-prime int save, but only a 13 f...
by BASH MAN
Thu Sep 13, 2007 11:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Secondary Stat Saving Throws not possible?
Replies: 18
Views: 1462

<r>Yes, that is how it works. This was something that was argued about in the past. <br/> <br/> As a house rule [the game is designed to be house-ruled] you could mitigate this in some way-- have the Difficulty of a spell save be based on the spell's level and INT bonus of the caster like in 3.5 or ...
by BASH MAN
Thu Sep 06, 2007 6:32 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules questions regarding M&T 2nd ed.
Replies: 24
Views: 1115

<r>I assume all stats that are not "exceptional" are 10s. So if it has a -2 to StR, that lowers it to an 8, giving it a -1 to hit and damage. If it gets a +3 to STR, it has a 13, giving it a +1 to hit and damage.<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http:/...
by BASH MAN
Thu Sep 06, 2007 6:29 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 1st & 2nd Edition AD&D classes with C&C?
Replies: 20
Views: 1127

<r>I do this with Basic D&D all the time. Someone chose to be the BD&D Mystic instead of the C&C Monk [even though the latter is better in almost every way, although the choice was made out of nostalgia]; and NOBODY would choose the D&D thief over the C&C Rogue-- the difference i...
by BASH MAN
Wed Sep 05, 2007 4:20 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rules questions regarding M&T 2nd ed.
Replies: 24
Views: 1115

<r>In the case of the orc, its stats are unlisted unless they are exceptional. Thus a typical orc will not have any stats listed, while a berserk orc blood-screamer might have strength 16 listed in its stat block as a special thing.<br/> _________________<br/> Basic Action Games <URL url="http://www...
by BASH MAN
Sun Aug 26, 2007 4:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dumb initiative question
Replies: 16
Views: 766

<r>I always assume monsters stats are 12s unless they get bonus damage or something like that (which would indicate a higher str score) So a PC with a 13 would win intitiative, one with an 11 or less would lose to the monster.<br/> _________________<br/> Basic Action Games <URL url="http://www.bashr...
by BASH MAN
Fri Aug 03, 2007 7:24 am
Forum: Castles & Crusades Adventure Modules
Topic: What modules are good for a convention?
Replies: 4
Views: 1694

<r>You could do Palace of Shadows pretty easily. I just let the party fight the dragon, choose 2 of the areas to go to, fast-forwarded that they got the other keys without going into detail as to how, and then had them move on to face the wizard. <br/> <br/> Running the module in its entirity would ...
by BASH MAN
Thu Jul 19, 2007 12:00 am
Forum: The Crusader
Topic: Has issue 6 Shipped?
Replies: 18
Views: 5392

Yeah, I just got mine now, and haven't had a chance to read it yet, but looks good on leafing through it.
_________________
Basic Action Games http://www.bashrpg.com

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by BASH MAN
Fri Jul 13, 2007 5:44 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Barbarian rage adjustment
Replies: 16
Views: 1057

serleran wrote:
Yes.

Yeah, this could make the barbarian almost as strong as the ranger.
_________________
Basic Action Games http://www.bashrpg.com

Check us out for free demos and downloads or visit us onFacebook.
by BASH MAN
Wed Jul 11, 2007 5:46 am
Forum: The Crusader
Topic: Has issue 6 Shipped?
Replies: 18
Views: 5392

I haven't recieved mine yet.
_________________
Basic Action Games http://www.bashrpg.com

Check us out for free demos and downloads or visit us onFacebook.
by BASH MAN
Tue Jul 03, 2007 7:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My attempt at the ninja (or shadow warrior if you prefer)
Replies: 14
Views: 871

<r>Use the Assassin class, but make it so they cannot use any armor. Instead, they gain monk AC bonuses. <br/> <br/> Limit their choice of weapons to "ninja" weapons (a Ninja-To would be equivalent of a longsword for d8 dmg I guess, shuriken do 1d2 dmg, everything else on their list does 1d6 dmg), b...
by BASH MAN
Sun Jul 01, 2007 4:53 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Stealth in C&C
Replies: 16
Views: 1225

<r>I would like to point out that the skill is called move SILENTLY. Not move quietly, or step softly. Move SILENTLY. If you successfully move SILENTLY this means there is a 0% chance of somebody hearing you. Thus, the only adjustment to your CL here should be based on the conditions that could impe...
by BASH MAN
Fri Jun 29, 2007 3:56 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Which are the multi-classing rules you find best?
Replies: 28
Views: 1200

Dangersaurus wrote: Hit points gained are divided by the number of classes. This would give your example F4/M-U3 (4d10 + 3d4)/2 + 7 hit points, or 19 hit points on average. That's what I assumed it would say, and that is the reasonable thing, but when I sit here and read it, it does not say you div...
by BASH MAN
Thu Jun 28, 2007 6:41 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Mass combat?
Replies: 14
Views: 1374

<r>If you want to deal with things in a single die roll, just use the WAR MACHINE rules from the D&D rules cyclopedia. <br/> <br/> If you want to actually have a tactical combat, I advise you to get AD&D Battlessytem 2nd Edition, which even have rules for converting your characters into "her...
by BASH MAN
Thu Jun 28, 2007 6:39 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Which are the multi-classing rules you find best?
Replies: 28
Views: 1200

slimykuotoan wrote: Gygax's skills & options all the way... So multiclassed characters get double hit dice? [until 10HD, at which point the gain those xp per levels from both classes, also effectively giving double hit points]. That system is good, but the hit dice mechanics need changed, unles...
by BASH MAN
Thu Jun 28, 2007 6:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: To convert or not to convert
Replies: 21
Views: 1500

Zulgyan wrote: Elven Cleric lvl 2 (400 xp to lvl 3) - no real problem. Dwarf Cleric 3rd lvl - no real problem Gnome Ilussionist 3rd lvl - will have to change many spells, but no real problem. Spiked Chain Fighter 2 lvl (200 xp to lvl 3) - will have to change tactics. Rogue/Ranger lvl 1/1 - this one...
by BASH MAN
Fri Jun 22, 2007 6:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Can't help it, hive got to bee weevil.
Replies: 9
Views: 967

<r>Ant Lion says that they are held and bitten til freed. You should note what it takes to free oneself. I would recommend a STR save every round [in lieu of any other action]<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Che...
by BASH MAN
Fri Jun 22, 2007 6:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Swashbuckling ????
Replies: 15
Views: 1464

<r>Island of the Forgotten Tomb? <URL url="http://www.bashrpg.com/fantasy.htm">http://www.bashrpg.com/fantasy.htm</URL><br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free demos and downloads or visit us onFac...
by BASH MAN
Wed Jun 20, 2007 5:23 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Killing your game: how do you do it?
Replies: 9
Views: 745

anglefish wrote: Better yet, restrict what races and/or classes the players can choose and enforce the themes you want right from the start. You want an urban role-playing game, ban Druids, Rangers and Fighters along with Dwarves and and Half-Orcs from the game. You want a straight up hack n' slash...
by BASH MAN
Wed Jun 20, 2007 5:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The worms crawl in...
Replies: 5
Views: 669

<r>Oh these are good. I especially like the giant zombies and the Revenant. <br/> <br/> The Basic D&D Revenant was cool too. It looked like a zombie, needed +2 or better weapons to harm it, could jump like 30' straight up, could turn gaseous like a vampire, and had poisonous claws that were extr...
by BASH MAN
Wed Jun 20, 2007 5:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The bestest monster ever
Replies: 34
Views: 1570

<r>Flying bear, with a horn on its head shooting laser beams from its eyes.<br/> <br/> Short of that, a One-Eyeed, One-Horned, Flying purple people eater.<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free de...
by BASH MAN
Wed Jun 20, 2007 5:07 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Barbarian armor class:
Replies: 42
Views: 3847

serleran wrote: I see the "problem." Its the elusive hunt for the "perfect balance" in C&C, which is a joke, honestly. When you realize the classes weren't designed with the others in mind (as in, what they got, specifically; only in how the abilities compared XP- wise matte...
by BASH MAN
Tue Jun 19, 2007 5:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Barbarian armor class:
Replies: 42
Views: 3847

Quote: That is off base. Success, whatever the hell that means, is variable. It depends entirely on the game, the players, and how good you can roll your dice. What happens when your fighter never gets into combat? That was a very stupid choice on your part. Then I'd quit the campaign, as the GM fo...