Search found 332 matches

by BASH MAN
Sat Mar 22, 2008 1:37 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Determining encounter CL
Replies: 14
Views: 779

note-- A 5d6 fireball does 30 damage maximum. Average is about 17 damage.
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by BASH MAN
Fri Mar 21, 2008 10:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Determining encounter CL
Replies: 14
Views: 779

<r>Alright, this time I think I have it figured out. And I will use the same technique the trolls did to figure out monster xp to figure out the level of monsters you should be fighting.<br/> <br/> First, it doesn't need to be based on the character's XP. That is too rules heavy anyway. Instead, the...
by BASH MAN
Fri Mar 21, 2008 10:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Determining encounter CL
Replies: 14
Views: 779

<r>Okay, I've been playing with this a bit more, and realized 2 reasons why the system I came up with is not viable: <br/> <br/> 1. 1st level characters begining with 0 xp would not work with it.<br/> <br/> 2. each encounter gets harder, regardless of whether the PCs level or not!<br/> <br/> So inst...
by BASH MAN
Fri Mar 21, 2008 9:22 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Determining encounter CL
Replies: 14
Views: 779

<r>Just a stab in the dark here--<br/> <br/> Figure out the ave. XP of the monsters in question.<br/> <br/> Figure out the XP the PCs have earned so far. <br/> <br/> A very easy fight = 1/40th party XP<br/> <br/> An good fight = 1/20th party XP<br/> <br/> I'd say that a great challenge = 1/10th the ...
by BASH MAN
Mon Mar 17, 2008 8:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 4th Edition Style Per / Encounter & At-Will Abilities
Replies: 7
Views: 552

4th Edition Style Per / Encounter & At-Will Abilities

<r>So, I am not a fan of 4e D&D-- but it isn't hate of the rules, it is the marketing. I actually like some of the ideas about spells working / encounter or even at will-- but I refuse to buy 4e. So I came up with a very easy & fair (I think) way to do it with C&C! <br/> <br/> Note-- thi...
by BASH MAN
Sun Mar 16, 2008 2:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spell casting using spell/mana points
Replies: 17
Views: 572

<r>My idea for a Magic Points system: <br/> <br/> 2 your new level is added. So Level 1 gets 2mp.<br/> <br/> Level 2 has 6mp. <br/> <br/> Level 3 has 12mp, <br/> <br/> Level 4 has 20mp, <br/> <br/> Level 5 has 30mp<br/> <br/> Level 10 has 110 mp<br/> <br/> Level 15 has 256 mp<br/> <br/> Level 20 has...
by BASH MAN
Sun Mar 16, 2008 2:22 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spell casting using spell/mana points
Replies: 17
Views: 572

Matthew wrote: I use a Magic Point System where Spell Casters get 1-3 points per Level (depending on the Spell Caster). They also start with a number of additional points equal to their Intelligence/Wisdom Modifier. Spells cost a number of points proportional to their power, so Magic Missile costs ...
by BASH MAN
Sun Mar 16, 2008 2:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C one-shot: What Level?
Replies: 12
Views: 544

Level 36. The ultimate one-shot because then you cannot get any higher afterwards!
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by BASH MAN
Fri Mar 14, 2008 6:03 am
Forum: Open Discussion
Topic: Why I Cancelled My D&D 4e Books and Ordered C&C Inst
Replies: 140
Views: 5044

<r>Welcome to the Crusade. I actually ran a playtest of 4e w/ the pregens & monsters they've shown, and it was fun-- but in the same way as Magic the Gathering, or WoW, or a boardgame is fun. There was absolutely no sense of "suspension of disbelief" we all were playing in the mode that this was...
by BASH MAN
Sun Feb 10, 2008 7:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Based on the FIGHTER???
Replies: 30
Views: 2488

<r>Really? I think C&C fighters rock! I'd certainly much rather be a fighter than the much weaker, but for some reason more expensive to level barbarian! <br/> <br/> Any other class I play would probably be a split class w/ fighter! (Fighter/Rogue, Fighter/Wizard, Fighter/Cleric, etc)<br/> _____...
by BASH MAN
Sun Feb 03, 2008 8:19 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adapting D20 modules & monster...
Replies: 16
Views: 2038

Pdiddy wrote: When converting a d20 adventure for C&C, how do people find the quantity/power level of magic items? Do you find that you remove a bunch/modify them/leave them as is? You definately CANNOT just keep 3.x magic items "as is"-- you'll start an arms race! Instead, I would gi...
by BASH MAN
Sun Feb 03, 2008 8:16 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adapting D20 modules & monster...
Replies: 16
Views: 2038

simontmn wrote: I often repost Chris's wonderful "Hello my name is Chris..." 3e to C&C conversion notes on various fora in response to "How do I convert" queries - and I often then get responses "Thanks Chris! That's great!" Good! That's the meat and drink of this ...
by BASH MAN
Sun Feb 03, 2008 8:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: True20 vs. C&C
Replies: 20
Views: 1200

<r>I also have both, and I can tell you that C&C is the only one I have ever played-- and played many times!<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free demos and downloads or visit us onFacebook.<...
by BASH MAN
Wed Jan 30, 2008 10:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: The D&D Rules Cyclopedia??
Replies: 23
Views: 3397

I don't know if the RC Weapons Mastery rules appeared anywhere else. That was my favorite part of the book!
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by BASH MAN
Sun Jan 27, 2008 8:31 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Clerics recruiting followers for XP?
Replies: 8
Views: 1503

<r>Sounds workable to me-- but the ammount should be small-- like 50xp per convert, to a max of 5 x Level / level. So a 1st level PC could not get more than 250 xp for converts, a 2nd level PC max of 500, a 3rd level PC max of 750 xp, etc.<br/> <br/> Now, my main issue with this is-- what are the ot...
by BASH MAN
Fri Jan 25, 2008 10:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: AD&D-like Barbarian
Replies: 7
Views: 584

<r>I'd make a new class:<br/> <br/> HD: d12<br/> <br/> Prime: CON<br/> <br/> BtH: +1 / level starting at level 2<br/> <br/> Class Abilities:<br/> <br/> Berserker Rage: Lasts 4 rounds. +2 Hit, +4 damage, +10 Max HP for the duration. Afterwards -2 to all d20 rolls and damage rolls for 10 minutes. When...
by BASH MAN
Fri Jan 18, 2008 8:34 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Silver Based Economy
Replies: 14
Views: 1105

<r>Step 1: Set conversion rates. None of this 10gp to 1sp stuff. Gold is worth a lot more than that-- especially in a medieval world. I would set the exchange rate at 50:1. <br/> <br/> Step 2: Change all prices to SP-- (but just 10x the listed GP price). So a sword that was 7gp is now 70SP in cost (...
by BASH MAN
Thu Jan 17, 2008 5:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Lack of Skills, Feats, etc. in C&C
Replies: 96
Views: 5331

<r>Well in BD&D for years, we all had very individualized characters. <br/> <br/> 1. We used weapon mastery rules<br/> <br/> 2. We used the skill proficiencies option<br/> <br/> 3. We used GURPS advantages & disadvantages! Essentially the list was taylored so that it could not step on the to...
by BASH MAN
Sun Jan 13, 2008 7:26 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adapting D20 modules & monster...
Replies: 16
Views: 2038

CharlieRock wrote:
LoL

Why is that funny? I really did do the conversions for Goodman!
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Basic Action Games http://www.bashrpg.com

Check us out for free demos and downloads or visit us onFacebook.
by BASH MAN
Fri Jan 11, 2008 6:04 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Adapting D20 modules & monster...
Replies: 16
Views: 2038

<r>Hello, my name is Chris Rutkowsky and I did the conversion of the Mysterious Tower from d20 to Castles and Crusades, and wrote an original module for C&C for Goodman Games.<br/> <br/> Joe forwarded me an email in which a person wanted a guideline for converting a certain module (Crypt of the ...
by BASH MAN
Wed Jan 09, 2008 10:51 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Attributes
Replies: 39
Views: 3898

3d6, and the lowest die is automatically changed to a "6". So if you got a 1,3,5, you'd have a total of 14.
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by BASH MAN
Wed Jan 09, 2008 10:48 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: [House Rules] RC C&C
Replies: 12
Views: 878

<r>Well, I think halflings should get +1 to hit w/ all ranged weapons (not just thrown) because that is how it was done in RCD&D (and I loved my halfling archer). Also they are supposed to get an intiative bonus (maybe roll 2d10 keep the better result?)<br/> <br/> I too, would like to see what y...
by BASH MAN
Tue Jan 08, 2008 10:51 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Newbie and The World's Largest Dungeon.
Replies: 15
Views: 704

NulSyn wrote: Wow now thats very handy! Thank you! And yes I would love the Jason Vey info too. PM sent. Glad it was of use. That is probably one of my most quoted posts of any message board. I originally posted it to the Goodman Games boards at Joe Goodman's requiest for people wanting convert the...
by BASH MAN
Thu Dec 20, 2007 7:46 am
Forum: The Crusader
Topic: Other Rpgs & the Crusader
Replies: 26
Views: 9607

Other Rpgs & the Crusader

<r>I had read in the post of another member here that the Crusader will begin having articles & information regarding other rpgs, just like Dragon did back in the day (and maybe even articles on computer games, etc). If so, I think that'd be neat.<br/> <br/> Any chance there could be an article ...
by BASH MAN
Tue Dec 18, 2007 6:16 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: help with the knight class
Replies: 22
Views: 791

serleran wrote: Clarification By the way, it was Davis who posted it; Steve is not a "rules guy." QFT-- Steve is the marketing / PR / sales / kitchen sink guy-- but rules he doesn't fuss with. _________________ Basic Action Games http://www.bashrpg.com Check us out for free demos and down...
by BASH MAN
Sun Dec 16, 2007 10:31 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Random idea for thief abilties.
Replies: 32
Views: 712

<t>Don't forget to factor in CL. Remember, an Easy task is CL 1-3-- so only a -5 to -15% penalty is involved w/ every check!<br/> <br/> /snark off<br/> <br/> I much prefer this % system, as it lets rogues succeed and actually GET BETTER when they level up-- instead of mearely keeping pace with the d...
by BASH MAN
Sat Dec 15, 2007 5:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Anyone converted W.O.W. Hunter class to C&C?
Replies: 12
Views: 497

rabindranath72 wrote: Fighter, specialised with bow, Animal Handling secondary skill. Give them only the Ranger attack table. Make them use the Paladin XP Table. Hunter's Prime = DEX. Weapon Specialization: Bow or Crossbow as a Fighter Rapid Fire-- At level 5 the Hunter can choose to fire 2 arrows,...
by BASH MAN
Wed Dec 12, 2007 10:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Create a mighty Munchkin.
Replies: 31
Views: 999

serleran wrote: 1st level druid-wizard; can have a wild boar as a pet (animal friendship) and they attack as a 5 HD monster -- give it spider climb and/or jump. Also, you can make permanent magical items (magic stones and goodberries.) While you're at it, declare the boar is not only your druid com...
by BASH MAN
Wed Dec 12, 2007 6:44 pm
Forum: Open Discussion
Topic: Have A Very Rambo Christmas
Replies: 7
Views: 588

<r>I love how Rambo just happens to be flying around in a helecoper, with no sleaves, hanging on the outside of the helecopter, in a snow storm, just where this kid flashed an SOS!<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/...
by BASH MAN
Wed Dec 12, 2007 6:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Create a mighty Munchkin.
Replies: 31
Views: 999

<r>Paladin / Knight-- gets a horse for free, later on gets a badass horse for free, is really good at horseback riding, exaults, etc, and is also great at doing damage to enemies, having a high ac vs. evil, etc, immune to fear. And all based on CHA, which you put your 18 into...<br/> <br/> And the c...