Search found 332 matches

by BASH MAN
Tue Dec 11, 2007 10:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Per Encounter Spells
Replies: 8
Views: 405

Per Encounter Spells

<r>/ducks/ HA! Missed me! /ducks again/<br/> <br/> I have noticed one thing 4e D&D will be doing is replacing /day abilities w/ /encounter abilities. I actually don't mind this, because I hate the 2 rooms & then camp situation parties have to deal w/ especially at low levels when wizards are...
by BASH MAN
Mon Dec 10, 2007 9:18 am
Forum: Open Discussion
Topic: Your indentities on other boards...
Replies: 46
Views: 2046

BASHMAN on rpg.net

epochrpg on EN World & originally on these boards (and in the PHB)
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Basic Action Games http://www.bashrpg.com

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by BASH MAN
Wed Dec 05, 2007 2:22 am
Forum: Open Discussion
Topic: Random Encounters for a superhero on Patrol
Replies: 6
Views: 1193

I'm liking these so far. Much better than stuff I'd been getting in other forums.
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by BASH MAN
Tue Dec 04, 2007 9:36 am
Forum: Open Discussion
Topic: Random Encounters for a superhero on Patrol
Replies: 6
Views: 1193

Random Encounters for a superhero on Patrol

<r>So I am currently now running a long-term supers campaign set in the city of Megapolis. Something I am deciding to do is compile a nice, full list of random encounters heroes will encounter on patrol.<br/> <br/> I am NOT asking for a fist full o' plot devices here. Don't have to be involving supe...
by BASH MAN
Tue Dec 04, 2007 9:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Spellcasting Paladins and Rangers
Replies: 32
Views: 3296

<r>I like the BD&D Paladin myself-- <br/> <br/> Casts like a cleric 1/3 his level and Turns like a cleric 3 levels lower. Technically gets those abilities at 9th level-- but I always let them manifest at 3rd level!<br/> <br/> For ranger I would do the same thing, but casts as a Druid 1/3 his lev...
by BASH MAN
Mon Dec 03, 2007 6:03 pm
Forum: Open Discussion
Topic: People upset w/ 4e = More gamers for C&C?
Replies: 89
Views: 3132

<r>Well, when people get tired of fighters that throw flaming swords like boomerangs, and rainbow mohawked halflings, demon paladins, and essentially a d20 based version of Exalted, saying "this isn't D&D" they're gonna be looking for something-- in print-- to go back to...<br/> ________________...
by BASH MAN
Mon Dec 03, 2007 11:30 am
Forum: Open Discussion
Topic: Greatest Sci-Fi Movie Ever??
Replies: 76
Views: 3759

<r>The Day the Earth Stood Still<br/> <br/> Forbidden Planet<br/> <br/> She [interesting fact-- this film starred Helen Douglas, who later became a US Congresswoman in the 1940s from CA, and was defeated for a US Senate Seat by Richard M. Nixon... giving him the nickname "tricky d**k"]<br/> <br/> On...
by BASH MAN
Mon Dec 03, 2007 11:26 am
Forum: Open Discussion
Topic: People upset w/ 4e = More gamers for C&C?
Replies: 89
Views: 3132

People upset w/ 4e = More gamers for C&C?

<r>I have noticed on the EN World boards that a plethora of people are upset by some of the changes suggested for D&D 4e. I tend to agree w/ such people regarding their concerns "demonic subraces are a core race, but gnomes are not? WTF???" and gently invite them to join the crusade! <br/> <br/>...
by BASH MAN
Sun Nov 18, 2007 8:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C Collectors Edition and C&C Basic Set
Replies: 13
Views: 403

<r>No halfling class <br/> Other than that, looks great. I know what I'll be spending my $10 gift certificate on!<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free demos and downloads or visit us onFacebook....
by BASH MAN
Tue Nov 13, 2007 8:28 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Point-buy for C&C
Replies: 14
Views: 938

<r>6 point buy.<br/> <br/> Each +1 attribute modifier costs 1 point.<br/> <br/> So for 6 points, you could have +3, +2, +1. Or you could have +3 +2 +2 and -1; etc. <br/> <br/> Of the stats where more than one number gives the same modifier, 3 will be higher, and 3 will be lower. Or 2 high, 2 medium,...
by BASH MAN
Sun Nov 11, 2007 1:09 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Does Anyone Multiclass???
Replies: 26
Views: 2661

<r>Multiclassing in C&C is a good idea. It puts you at 1 level lower (or less if you multiclass w/ rogue) than the rest of the party, but you get two classes worth of abilities. In exchange for losing choice over one of your primes... its worth it. <br/> <br/> Knight/Paladin is a very effective ...
by BASH MAN
Fri Nov 09, 2007 8:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Character Creation Methodoligy :-)
Replies: 36
Views: 949

serleran wrote: Or, you could just stop caring and say "write down whatever you want, as long as its between X and Y" since the attribute scores, really, don't mean a helluva lot. Prime and level matter more. Not in combat. Stats affect AC, to hit, damage. Primes do not. This is why in a ...
by BASH MAN
Wed Nov 07, 2007 8:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Encumbrance Affecting AC
Replies: 19
Views: 995

<r>At a certain point wouldn't a lot of encumberance help your AC? Provide cover, etc. Like you are under a small hill of stuff-- when you get attacked it is harder to hit you because all the stuff gets in the way-- like a tortoise and his shell...<br/> _________________<br/> Basic Action Games <URL...
by BASH MAN
Wed Nov 07, 2007 3:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Race Abilities...Humans underwhelming?
Replies: 18
Views: 752

<r>Humans are very powerful-- capable of playing rogues & rangers far more effectively than any other race. <br/> <br/> However fighters, clerics, wizards, and paladins (as well as a few other classes) that have 1 prime and no abilities based on other stuff-- you can easily get by playing anothe...
by BASH MAN
Wed Nov 07, 2007 6:36 am
Forum: Open Discussion
Topic: Superhero Games
Replies: 31
Views: 845

magehammer wrote: check out Chris Rutkowsky's BASH. It is a simple but fun system that has a really good superhero feel. It is PDF only, but well worth it. Not so! It is available in print as well! It seems for some reason the POD option in rpgnow was disabled (when they changed the site perhaps?) ...
by BASH MAN
Mon Nov 05, 2007 1:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class-ic Monsters
Replies: 10
Views: 590

<r>Decide what level the caster is. Increase HD to that number (but leave HD type the same as the base monster). So Level 3 orc shaman is 3d8HD, and a level 7 goblin shaman is 7d6 hd. <br/> <br/> They get an addional asterisk for experience since they have casting abilities of a mage/cleric/both of ...
by BASH MAN
Sat Nov 03, 2007 5:50 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Abilities, SIEGE, and Trapfindings
Replies: 68
Views: 3238

<r>Well I guess it's a fighter/knight/paladin/cleric for me then. No class abilities to be ruined-- just good old fashioned hack n' slashin'<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free demos and downlo...
by BASH MAN
Fri Nov 02, 2007 8:16 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Abilities, SIEGE, and Trapfindings
Replies: 68
Views: 3238

<r>"No-- not having primes doesn't mean you suck-- you still get to add your level and stat bonuses". <br/> <br/> Okay in a btb game, rolling 3d6 down the pipe, I am likely to end up w/ a 12 as my best roll (has happened before), but, for the sake of argument, say I got a 15! <br/> <br/> Now, I am a...
by BASH MAN
Thu Nov 01, 2007 7:11 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Abilities, SIEGE, and Trapfindings
Replies: 68
Views: 3238

<r>Primes being tied to class abilities actually makes characters even more cookie-cutter imo. If you are a role playing an EFFECTIVE rogue, you don't choose Charisma as a prime, since you need Wis and Cha. If you want to roleplay an EFFECTIVE ranger, you cannot afford to be an elf-- because then yo...
by BASH MAN
Thu Nov 01, 2007 12:11 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Class Abilities, SIEGE, and Trapfindings
Replies: 68
Views: 3238

<r>All class abilities are always treated as prime. You can still be a strong rogue or a charismatic ranger-- only now doing so doesn't call the player's intelligence into question. Sure I'll take a -30% penalty on half my class abilities in the name of roleplaying. <br/> <br/> Of course, in BtB cam...
by BASH MAN
Tue Oct 30, 2007 2:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: SIEGE engine conundrum...
Replies: 22
Views: 885

Fiffergrund wrote: The rulebook says that the SIEGE engine isn't meant to hold up in every situation, and that common sense should trump it. A character with a strength 6 should never be able to outlift a character with strength 15, regardless of Prime. We can spend all day justifying primes as tra...
by BASH MAN
Thu Oct 25, 2007 5:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Grappling
Replies: 11
Views: 795

StealthSuitStanley wrote: I just got my CK screen yesterday...It is amazing! All a CK needs to run an entire game is found on that screen! (well...throw in some imagination and a little bit of ). Anyway...the reason I mention this is the CK screen has a list of str modifiers for giants that could e...
by BASH MAN
Wed Oct 24, 2007 6:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Two-Handed Weapons Houserule
Replies: 22
Views: 1227

Fizz wrote: That's a bit confusing. The max roll of 2d6 is 12. And the max of 1d10 is 10. That's a difference of +2. The averages are 7 and 5.5 respectively, a +1.5 difference. So, if you don't think that's enough, why are you just giving a flat +2? Personally, i think it is enough. That's why i ju...
by BASH MAN
Tue Oct 23, 2007 11:24 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Initiative
Replies: 18
Views: 1178

whoops-- double post
_________________
Basic Action Games http://www.bashrpg.com

Check us out for free demos and downloads or visit us onFacebook.
by BASH MAN
Tue Oct 23, 2007 11:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Two-Handed Weapons Houserule
Replies: 22
Views: 1227

Birthright wrote: Sounds good to me, although I'd add the proviso that you only get the bonus for wielding a weapon that doesn't already require two hands. Yeah, but what I am saying is that 2 handed weapons themselves don't give enough extra damage to make it worth sacrificing a shield. 2d6 instea...
by BASH MAN
Tue Oct 23, 2007 11:18 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Two-Handed Weapons Houserule
Replies: 22
Views: 1227

Breakdaddy wrote: This is one of the reasons that I do not use weapon damage out of the book, but instead base it on the class of the character wielding the weapon. ANY weapon wielded two-handed by a PC will do the same damage because that weapon will be limited by the PCs ability to properly wield...
by BASH MAN
Mon Oct 22, 2007 9:15 pm
Forum: Castles & Crusades Adventure Modules
Topic: Dogs of War Module Mass Combat
Replies: 4
Views: 1762

Dogs of War Module Mass Combat

<r>I looked on Rpgnow and a C&C module caught my eye. It is called the "Dogs of War" and it says that part of what takes place is a "large scale siege". Does this mean that there is some sort of mass combat system in the module? That'd certainly be worth it to me, even if I don't ever run the mo...
by BASH MAN
Mon Oct 22, 2007 7:14 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Initiative
Replies: 18
Views: 1178

<r>I use an order of operations mechanic.<br/> <br/> 1. Anyone doing ranged attacks fires.<br/> <br/> 2. Anyone doing melee attacks swing.<br/> <br/> 3. Anyone moving does so. <br/> <br/> 4. Anyone doing "something else" does so (Cast spell, drink potion, open lock, etc).<br/> <br/> 5. Any loose end...
by BASH MAN
Mon Oct 22, 2007 7:08 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Two-Handed Weapons Houserule
Replies: 22
Views: 1227

Two-Handed Weapons Houserule

<r>Something I notice in the PHB is that there is no special benefit to wielding a weapon two-handed. Thus, bastard sword users will always use it in 1 hand, and some 2 handed weapons are likely never to be used as there are 1 handed weapons that do the same damage.<br/> <br/> However, I have a thou...
by BASH MAN
Sat Oct 20, 2007 6:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Points based magic system
Replies: 22
Views: 1152

<r>I have a really easy way to do it. Each caster has MP-- magic points (just like hit points, only these represent magical power).<br/> <br/> Each time you cast a spell, you spend a number of Magic points = to the spells level. A 0th level spell uses up half a point. <br/> <br/> A caster has MP = t...