Search found 332 matches
- Tue Dec 11, 2007 10:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Per Encounter Spells
- Replies: 8
- Views: 405
Per Encounter Spells
<r>/ducks/ HA! Missed me! /ducks again/<br/> <br/> I have noticed one thing 4e D&D will be doing is replacing /day abilities w/ /encounter abilities. I actually don't mind this, because I hate the 2 rooms & then camp situation parties have to deal w/ especially at low levels when wizards are...
- Mon Dec 10, 2007 9:18 am
- Forum: Open Discussion
- Topic: Your indentities on other boards...
- Replies: 46
- Views: 2046
BASHMAN on rpg.net
epochrpg on EN World & originally on these boards (and in the PHB)
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Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
epochrpg on EN World & originally on these boards (and in the PHB)
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
- Wed Dec 05, 2007 2:22 am
- Forum: Open Discussion
- Topic: Random Encounters for a superhero on Patrol
- Replies: 6
- Views: 1193
I'm liking these so far. Much better than stuff I'd been getting in other forums.
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
- Tue Dec 04, 2007 9:36 am
- Forum: Open Discussion
- Topic: Random Encounters for a superhero on Patrol
- Replies: 6
- Views: 1193
Random Encounters for a superhero on Patrol
<r>So I am currently now running a long-term supers campaign set in the city of Megapolis. Something I am deciding to do is compile a nice, full list of random encounters heroes will encounter on patrol.<br/> <br/> I am NOT asking for a fist full o' plot devices here. Don't have to be involving supe...
- Tue Dec 04, 2007 9:25 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Spellcasting Paladins and Rangers
- Replies: 32
- Views: 3296
- Mon Dec 03, 2007 6:03 pm
- Forum: Open Discussion
- Topic: People upset w/ 4e = More gamers for C&C?
- Replies: 89
- Views: 3132
- Mon Dec 03, 2007 11:30 am
- Forum: Open Discussion
- Topic: Greatest Sci-Fi Movie Ever??
- Replies: 76
- Views: 3759
<r>The Day the Earth Stood Still<br/> <br/> Forbidden Planet<br/> <br/> She [interesting fact-- this film starred Helen Douglas, who later became a US Congresswoman in the 1940s from CA, and was defeated for a US Senate Seat by Richard M. Nixon... giving him the nickname "tricky d**k"]<br/> <br/> On...
- Mon Dec 03, 2007 11:26 am
- Forum: Open Discussion
- Topic: People upset w/ 4e = More gamers for C&C?
- Replies: 89
- Views: 3132
People upset w/ 4e = More gamers for C&C?
<r>I have noticed on the EN World boards that a plethora of people are upset by some of the changes suggested for D&D 4e. I tend to agree w/ such people regarding their concerns "demonic subraces are a core race, but gnomes are not? WTF???" and gently invite them to join the crusade! <br/> <br/>...
- Sun Nov 18, 2007 8:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C Collectors Edition and C&C Basic Set
- Replies: 13
- Views: 403
<r>No halfling class <br/> Other than that, looks great. I know what I'll be spending my $10 gift certificate on!<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free demos and downloads or visit us onFacebook....
- Tue Nov 13, 2007 8:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Point-buy for C&C
- Replies: 14
- Views: 938
<r>6 point buy.<br/> <br/> Each +1 attribute modifier costs 1 point.<br/> <br/> So for 6 points, you could have +3, +2, +1. Or you could have +3 +2 +2 and -1; etc. <br/> <br/> Of the stats where more than one number gives the same modifier, 3 will be higher, and 3 will be lower. Or 2 high, 2 medium,...
- Sun Nov 11, 2007 1:09 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Does Anyone Multiclass???
- Replies: 26
- Views: 2661
- Fri Nov 09, 2007 8:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Character Creation Methodoligy :-)
- Replies: 36
- Views: 949
- Wed Nov 07, 2007 8:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Encumbrance Affecting AC
- Replies: 19
- Views: 995
<r>At a certain point wouldn't a lot of encumberance help your AC? Provide cover, etc. Like you are under a small hill of stuff-- when you get attacked it is harder to hit you because all the stuff gets in the way-- like a tortoise and his shell...<br/> _________________<br/> Basic Action Games <URL...
- Wed Nov 07, 2007 3:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Race Abilities...Humans underwhelming?
- Replies: 18
- Views: 752
- Wed Nov 07, 2007 6:36 am
- Forum: Open Discussion
- Topic: Superhero Games
- Replies: 31
- Views: 845
magehammer wrote: check out Chris Rutkowsky's BASH. It is a simple but fun system that has a really good superhero feel. It is PDF only, but well worth it. Not so! It is available in print as well! It seems for some reason the POD option in rpgnow was disabled (when they changed the site perhaps?) ...
- Mon Nov 05, 2007 1:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class-ic Monsters
- Replies: 10
- Views: 590
<r>Decide what level the caster is. Increase HD to that number (but leave HD type the same as the base monster). So Level 3 orc shaman is 3d8HD, and a level 7 goblin shaman is 7d6 hd. <br/> <br/> They get an addional asterisk for experience since they have casting abilities of a mage/cleric/both of ...
- Sat Nov 03, 2007 5:50 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class Abilities, SIEGE, and Trapfindings
- Replies: 68
- Views: 3238
<r>Well I guess it's a fighter/knight/paladin/cleric for me then. No class abilities to be ruined-- just good old fashioned hack n' slashin'<br/> _________________<br/> Basic Action Games <URL url="http://www.bashrpg.com">http://www.bashrpg.com</URL><br/> <br/> Check us out for free demos and downlo...
- Fri Nov 02, 2007 8:16 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class Abilities, SIEGE, and Trapfindings
- Replies: 68
- Views: 3238
<r>"No-- not having primes doesn't mean you suck-- you still get to add your level and stat bonuses". <br/> <br/> Okay in a btb game, rolling 3d6 down the pipe, I am likely to end up w/ a 12 as my best roll (has happened before), but, for the sake of argument, say I got a 15! <br/> <br/> Now, I am a...
- Thu Nov 01, 2007 7:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class Abilities, SIEGE, and Trapfindings
- Replies: 68
- Views: 3238
<r>Primes being tied to class abilities actually makes characters even more cookie-cutter imo. If you are a role playing an EFFECTIVE rogue, you don't choose Charisma as a prime, since you need Wis and Cha. If you want to roleplay an EFFECTIVE ranger, you cannot afford to be an elf-- because then yo...
- Thu Nov 01, 2007 12:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Class Abilities, SIEGE, and Trapfindings
- Replies: 68
- Views: 3238
<r>All class abilities are always treated as prime. You can still be a strong rogue or a charismatic ranger-- only now doing so doesn't call the player's intelligence into question. Sure I'll take a -30% penalty on half my class abilities in the name of roleplaying. <br/> <br/> Of course, in BtB cam...
- Tue Oct 30, 2007 2:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: SIEGE engine conundrum...
- Replies: 22
- Views: 885
Fiffergrund wrote: The rulebook says that the SIEGE engine isn't meant to hold up in every situation, and that common sense should trump it. A character with a strength 6 should never be able to outlift a character with strength 15, regardless of Prime. We can spend all day justifying primes as tra...
- Thu Oct 25, 2007 5:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Grappling
- Replies: 11
- Views: 795
StealthSuitStanley wrote: I just got my CK screen yesterday...It is amazing! All a CK needs to run an entire game is found on that screen! (well...throw in some imagination and a little bit of ). Anyway...the reason I mention this is the CK screen has a list of str modifiers for giants that could e...
- Wed Oct 24, 2007 6:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Two-Handed Weapons Houserule
- Replies: 22
- Views: 1227
Fizz wrote: That's a bit confusing. The max roll of 2d6 is 12. And the max of 1d10 is 10. That's a difference of +2. The averages are 7 and 5.5 respectively, a +1.5 difference. So, if you don't think that's enough, why are you just giving a flat +2? Personally, i think it is enough. That's why i ju...
- Tue Oct 23, 2007 11:24 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Initiative
- Replies: 18
- Views: 1178
whoops-- double post
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
_________________
Basic Action Games http://www.bashrpg.com
Check us out for free demos and downloads or visit us onFacebook.
- Tue Oct 23, 2007 11:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Two-Handed Weapons Houserule
- Replies: 22
- Views: 1227
Birthright wrote: Sounds good to me, although I'd add the proviso that you only get the bonus for wielding a weapon that doesn't already require two hands. Yeah, but what I am saying is that 2 handed weapons themselves don't give enough extra damage to make it worth sacrificing a shield. 2d6 instea...
- Tue Oct 23, 2007 11:18 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Two-Handed Weapons Houserule
- Replies: 22
- Views: 1227
Breakdaddy wrote: This is one of the reasons that I do not use weapon damage out of the book, but instead base it on the class of the character wielding the weapon. ANY weapon wielded two-handed by a PC will do the same damage because that weapon will be limited by the PCs ability to properly wield...
- Mon Oct 22, 2007 9:15 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Dogs of War Module Mass Combat
- Replies: 4
- Views: 1762
Dogs of War Module Mass Combat
<r>I looked on Rpgnow and a C&C module caught my eye. It is called the "Dogs of War" and it says that part of what takes place is a "large scale siege". Does this mean that there is some sort of mass combat system in the module? That'd certainly be worth it to me, even if I don't ever run the mo...
- Mon Oct 22, 2007 7:14 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Initiative
- Replies: 18
- Views: 1178
<r>I use an order of operations mechanic.<br/> <br/> 1. Anyone doing ranged attacks fires.<br/> <br/> 2. Anyone doing melee attacks swing.<br/> <br/> 3. Anyone moving does so. <br/> <br/> 4. Anyone doing "something else" does so (Cast spell, drink potion, open lock, etc).<br/> <br/> 5. Any loose end...
- Mon Oct 22, 2007 7:08 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Two-Handed Weapons Houserule
- Replies: 22
- Views: 1227
Two-Handed Weapons Houserule
<r>Something I notice in the PHB is that there is no special benefit to wielding a weapon two-handed. Thus, bastard sword users will always use it in 1 hand, and some 2 handed weapons are likely never to be used as there are 1 handed weapons that do the same damage.<br/> <br/> However, I have a thou...
- Sat Oct 20, 2007 6:46 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Points based magic system
- Replies: 22
- Views: 1152
<r>I have a really easy way to do it. Each caster has MP-- magic points (just like hit points, only these represent magical power).<br/> <br/> Each time you cast a spell, you spend a number of Magic points = to the spells level. A 0th level spell uses up half a point. <br/> <br/> A caster has MP = t...