Search found 315 matches

by Nelzie
Mon Apr 09, 2007 6:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: It's my fault Black Leaf died. I can't face life alone!
Replies: 70
Views: 7139

Orpheus wrote: Every group had one of those guys though. That's what made that one guy in the Dead alewives skit funny. When I ran my first game of C&C I got my brother-in-law who apparently used to play a lot in high school to play. He was that guy. "Seriously, you want to do what to the ...
by Nelzie
Mon Apr 09, 2007 2:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What current setting do you use for your C&C games?
Replies: 117
Views: 36811

<t>I am running it with my homespun gameworld "Hakur".<br/> <br/> The primary campaign world is the "Western Lands", which is a pseudo European land with the following peoples: <br/> <br/> Swashbuckling Spanish Themed Dwarves (Yes, they look like little Anigo Montoya clones, some with Conquistador A...
by Nelzie
Thu Apr 05, 2007 1:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: I've done it...
Replies: 26
Views: 2680

Dragonhelm wrote: I never got why people would get rid of books like that, even if they weren't using them. You never know when you might need them later on. Even if you never play d20 again, there may at least be some ideas to convert. Then again, the SRD is there, so there's that. *shrugs* Whatev...
by Nelzie
Thu Apr 05, 2007 12:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: experience points...eh?
Replies: 10
Views: 1644

serleran wrote: Yep, the base amount (the number before the plus) is added to (number after the plus X number of HP), per monster. So if 6 things are encountered, each with a different HP total, the XP for each is different, making it a little more work... or, you can just give monsters average HP ...
by Nelzie
Tue Mar 27, 2007 4:06 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Arcane and Divine New Spell Development...
Replies: 2
Views: 889

Arcane and Divine New Spell Development...

<t>I am looking for suggestions about how to go about adding player imagined spells to C&C.<br/> <br/> Right now, I am telling the players, "Not yet." As their characters have only barely begun to enter 4th level and I believe they should have a little more knowledge of magic before they can sta...
by Nelzie
Tue Mar 27, 2007 1:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Specialty clerics
Replies: 40
Views: 6461

<t>I concur with the KISS comments.<br/> <br/> I made all Clerics, Druids, Monks as well as the NPC Priest Class I am working up, all following the same "generic" pantheon. Together, they are all one big happy "family".<br/> <br/> The Gods of my gameworld are all like "Demi-Gods" in a traditional "D...
by Nelzie
Mon Mar 26, 2007 10:20 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deconstructing Further - Breaking a Class Ability Up
Replies: 10
Views: 1864

serleran wrote: The "topic" is still on the boards, but that's of no help since I never posted the deconstruction here. It was on ym site, but that has been removed. Therefore, unless I give it to you, or you got it someway else... I'm afraid its not available. I can send it to you, or on...
by Nelzie
Fri Mar 23, 2007 8:33 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A quick question
Replies: 16
Views: 2049

Treebore wrote: Never, ever, in a fantasy game, or any RPG for that matter should be called "impossible" by the Game Master. Just say that the CL is a 35. Let the player figure out and realize that it is impossible for their character. For some reason they are less likely to argue the poi...
by Nelzie
Fri Mar 23, 2007 1:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A quick question
Replies: 16
Views: 2049

<t>The best thing to do is look at the SIEGE Engine mechanic.<br/> <br/> Forget about the actual ability scores as they are mostly irrelevent.<br/> <br/> Prime vs. Non-Prime is the difference between knowing how to apply that given ability and being unable to properly apply that ability. Hence the d...
by Nelzie
Wed Mar 21, 2007 12:16 pm
Forum: Open Discussion
Topic: What makes C&C better...
Replies: 19
Views: 1329

Re: What makes C&C better...

erc1971 wrote: I stopped playing D&D when it became like this. We spent literally half the gaming session in books and arguing over rules, as the D&D books contridicted themselves all over the place, so there was no clear ruling on many things. D&D actually caused the group break up. I ...
by Nelzie
Wed Mar 14, 2007 7:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deconstructing Further - Breaking a Class Ability Up
Replies: 10
Views: 1864

serleran wrote: One ability split is not so bad. I assumed you might want to further allow such things, by "spliting" other abilities. Imagine, for example, breaking the BtH into different categories. It could be done, perhaps, with weapon bundles, like "axes" or "bows"...
by Nelzie
Mon Mar 12, 2007 2:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deconstructing Further - Breaking a Class Ability Up
Replies: 10
Views: 1864

serleran wrote: I would not break up the abilities any further as it leads to rampant classification and "what the f???". For example, is the cost of a BtH of Level -1 due to inproper training in several weapons, a single weapon, a series of types of weapons, or what? Even more annoying w...
by Nelzie
Fri Mar 09, 2007 5:28 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deconstructing Further - Breaking a Class Ability Up
Replies: 10
Views: 1864

Re: Deconstructing Further - Breaking a Class Ability Up

gideon_thorne wrote: If your going this route, I suggest expanding the concept of horsmanship further. Being able to ride, as a skill, also involves knowing things about care and maintainance of said mount, proper equipment, perhaps something on breeding, could even be stretched to limited blacksmi...
by Nelzie
Fri Mar 09, 2007 4:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Deconstructing Further - Breaking a Class Ability Up
Replies: 10
Views: 1864

Deconstructing Further - Breaking a Class Ability Up

<t>In my campaign and another that I am playing in, we are working up a method to "buy" abilities or portions of abilities from other classes, if the player wishes to and the PC can locate someone to provide the training. Within my campaign, depending upon the route the player's choose to take, this...
by Nelzie
Wed Mar 07, 2007 8:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dungeon Question
Replies: 27
Views: 3401

<t>Depends upon the story you want to tell.<br/> <br/> The first dungeon in my current campaign had only 10 rooms total with conflict only happening in two of the rooms, the rest was "flavor" rooms, mostly empty. It was the ruins of an old elven fortress that was buried under a mountain slide.<br/> ...
by Nelzie
Fri Mar 02, 2007 10:04 pm
Forum: The Crusader
Topic: WE NEED LETTERS
Replies: 14
Views: 4196

<t>Dear Crusader Letters,<br/> <br/> I never thought that this would ever happen to me. Being a 31 year old IT Manager for a small manufacturing firm, one tends to believe that a part of life is simply no longer viable and then out of nowhere something like this happens to me.<br/> <br/> It all bega...
by Nelzie
Fri Mar 02, 2007 2:30 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Magic items for a low-magic world
Replies: 10
Views: 2651

<t>I use a "Heroic" and "Villainous" Imbuement system in my gameworld for the creation of the most potentially powerful magical items. As heroes and villains do their deeds, word spreads of their actions which becomes tied to them and their equipment causing their items to become imbued with magical...
by Nelzie
Mon Feb 26, 2007 3:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Noble & Scholar Classes?
Replies: 34
Views: 6245

<r>Check out my website: <URL url="http://www.nelzie.net">www.nelzie.net</URL><br/> <br/> In the Classes section, I have a "NPC Soldier" class written up that can be used to fill a variety of basic soldiering duties.<br/> <br/> In my gameworld, there are significant differences between PC Class and ...
by Nelzie
Tue Feb 20, 2007 4:15 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Question re: Elvish Weapon Skills
Replies: 24
Views: 4075

I treat them as "Free Weapon" skills with a +1 to hit for Elves.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Mon Feb 19, 2007 7:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Automated Excel Spreadsheet
Replies: 52
Views: 2426

DangerDwarf wrote: I've been playing with this sheet some and I love it. Got a question though. How would I add weapons or armor unique to a setting for the drop down menus? You would have to locate where they are on the sheet and replace the existing dropdown weapons and armor with your unique var...
by Nelzie
Mon Feb 19, 2007 2:25 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: First Aid?
Replies: 9
Views: 1791

<t>I assume that anyone with bandages is capable of stalling death for any character that has dropped to negative hit points.<br/> <br/> Barring availability of bandages, the First Aid spell will work for the same purpose.<br/> <br/> Another assumption that I have is that all classes are taught limi...
by Nelzie
Fri Feb 16, 2007 5:34 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Automated Excel Spreadsheet
Replies: 52
Views: 2426

Omote wrote:
Bah! You make too much sense for me Nelzie!

...........................................Omote

FPQ

It's a curse at times... it's a curse.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Fri Feb 16, 2007 4:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Automated Excel Spreadsheet
Replies: 52
Views: 2426

Omote wrote: Not that I mind this character sheet at all, but what ever happened to the good ole' paper and pencil? A place where you can record every special bonus that the program doesn't account for, or a space for extra special notes. Ah yes, the good old days. It's not like C&C is that com...
by Nelzie
Fri Feb 16, 2007 4:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Automated Excel Spreadsheet
Replies: 52
Views: 2426

erc1971 wrote: Permanent modifiers...Should be easy enough. I could put some boxes off to the side, like I did with the cells where you mark your stats as prime - nothing that shows up when you print the shett, but allows you to apply out of the ordinary bonuses and penalties to various stats. I ag...
by Nelzie
Fri Feb 16, 2007 1:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Automated Excel Spreadsheet
Replies: 52
Views: 2426

Treebore wrote: I don't have Excel and I don't know the trick to get my openoffice program to open it. I porbably have to download the file and then open it with open office. OpenOffice.org 2.x is able to open the document and easily handle the pulldown menus that Eric has put together in the sprea...
by Nelzie
Tue Feb 13, 2007 2:26 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Rate of non-magical healing
Replies: 17
Views: 2243

<t>Considering the availability of Clerical Healing Magic and the fact that my current campaign currently had both a Cleric and a Druid in the party, coupled with the fact that I tend to space out the time in between adventures so that it doesn't feel like everything under the sun is happening at th...
by Nelzie
Tue Feb 13, 2007 1:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Holy Water: WTF does it DO!?
Replies: 51
Views: 9685

The 1d6 to Undead thingy sounds like a great rule.

I think that I will make it "official" in my game.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Mon Feb 12, 2007 7:06 pm
Forum: Open Discussion
Topic: Any Robotech fans?
Replies: 28
Views: 2886

<t>I loved and still love Robotech.<br/> <br/> The setting is awesome fun. Unfortunately, the Palladium game system makes running the game slow.<br/> <br/> I would run it, but not until after I could do some reworking of things. Decreasing the hit locations, changing out the skill system and maybe s...
by Nelzie
Sat Feb 10, 2007 4:04 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: LUMBERJACK CLASS FOR C&C by Brian Miller
Replies: 14
Views: 3185

pineappleleader wrote: "At 15th level Lumberjacks can turn into a bear 3 times per day for 1 round per level each time." - Actually, this is only a legend. It has to do with how they act on the morning after a big blow-out party. Is this a Canadian Lumberjack or an Oregon Lumberjack? Soun...
by Nelzie
Fri Jan 26, 2007 7:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My House Rules and some help wanted.
Replies: 36
Views: 5809

Quote: Luck points: I give you luck points to use to achieve a given goal. Say your currently heading to clear out a steading of hill giants. Your pool of luck points is refreshed for working towards this goal. So any time you use a luck point until you successfully clear out and achieve the goal, ...