Search found 315 matches
- Mon Apr 09, 2007 6:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: It's my fault Black Leaf died. I can't face life alone!
- Replies: 70
- Views: 7139
- Mon Apr 09, 2007 2:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What current setting do you use for your C&C games?
- Replies: 117
- Views: 36811
<t>I am running it with my homespun gameworld "Hakur".<br/> <br/> The primary campaign world is the "Western Lands", which is a pseudo European land with the following peoples: <br/> <br/> Swashbuckling Spanish Themed Dwarves (Yes, they look like little Anigo Montoya clones, some with Conquistador A...
- Thu Apr 05, 2007 1:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: I've done it...
- Replies: 26
- Views: 2680
Dragonhelm wrote: I never got why people would get rid of books like that, even if they weren't using them. You never know when you might need them later on. Even if you never play d20 again, there may at least be some ideas to convert. Then again, the SRD is there, so there's that. *shrugs* Whatev...
- Thu Apr 05, 2007 12:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: experience points...eh?
- Replies: 10
- Views: 1644
serleran wrote: Yep, the base amount (the number before the plus) is added to (number after the plus X number of HP), per monster. So if 6 things are encountered, each with a different HP total, the XP for each is different, making it a little more work... or, you can just give monsters average HP ...
- Tue Mar 27, 2007 4:06 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Arcane and Divine New Spell Development...
- Replies: 2
- Views: 889
Arcane and Divine New Spell Development...
<t>I am looking for suggestions about how to go about adding player imagined spells to C&C.<br/> <br/> Right now, I am telling the players, "Not yet." As their characters have only barely begun to enter 4th level and I believe they should have a little more knowledge of magic before they can sta...
- Tue Mar 27, 2007 1:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Specialty clerics
- Replies: 40
- Views: 6461
<t>I concur with the KISS comments.<br/> <br/> I made all Clerics, Druids, Monks as well as the NPC Priest Class I am working up, all following the same "generic" pantheon. Together, they are all one big happy "family".<br/> <br/> The Gods of my gameworld are all like "Demi-Gods" in a traditional "D...
- Mon Mar 26, 2007 10:20 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Deconstructing Further - Breaking a Class Ability Up
- Replies: 10
- Views: 1864
- Fri Mar 23, 2007 8:33 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A quick question
- Replies: 16
- Views: 2049
- Fri Mar 23, 2007 1:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A quick question
- Replies: 16
- Views: 2049
<t>The best thing to do is look at the SIEGE Engine mechanic.<br/> <br/> Forget about the actual ability scores as they are mostly irrelevent.<br/> <br/> Prime vs. Non-Prime is the difference between knowing how to apply that given ability and being unable to properly apply that ability. Hence the d...
- Wed Mar 21, 2007 12:16 pm
- Forum: Open Discussion
- Topic: What makes C&C better...
- Replies: 19
- Views: 1329
Re: What makes C&C better...
erc1971 wrote: I stopped playing D&D when it became like this. We spent literally half the gaming session in books and arguing over rules, as the D&D books contridicted themselves all over the place, so there was no clear ruling on many things. D&D actually caused the group break up. I ...
- Wed Mar 14, 2007 7:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Deconstructing Further - Breaking a Class Ability Up
- Replies: 10
- Views: 1864
- Mon Mar 12, 2007 2:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Deconstructing Further - Breaking a Class Ability Up
- Replies: 10
- Views: 1864
- Fri Mar 09, 2007 5:28 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Deconstructing Further - Breaking a Class Ability Up
- Replies: 10
- Views: 1864
Re: Deconstructing Further - Breaking a Class Ability Up
gideon_thorne wrote: If your going this route, I suggest expanding the concept of horsmanship further. Being able to ride, as a skill, also involves knowing things about care and maintainance of said mount, proper equipment, perhaps something on breeding, could even be stretched to limited blacksmi...
- Fri Mar 09, 2007 4:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Deconstructing Further - Breaking a Class Ability Up
- Replies: 10
- Views: 1864
Deconstructing Further - Breaking a Class Ability Up
<t>In my campaign and another that I am playing in, we are working up a method to "buy" abilities or portions of abilities from other classes, if the player wishes to and the PC can locate someone to provide the training. Within my campaign, depending upon the route the player's choose to take, this...
- Wed Mar 07, 2007 8:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dungeon Question
- Replies: 27
- Views: 3401
<t>Depends upon the story you want to tell.<br/> <br/> The first dungeon in my current campaign had only 10 rooms total with conflict only happening in two of the rooms, the rest was "flavor" rooms, mostly empty. It was the ruins of an old elven fortress that was buried under a mountain slide.<br/> ...
- Fri Mar 02, 2007 10:04 pm
- Forum: The Crusader
- Topic: WE NEED LETTERS
- Replies: 14
- Views: 4196
<t>Dear Crusader Letters,<br/> <br/> I never thought that this would ever happen to me. Being a 31 year old IT Manager for a small manufacturing firm, one tends to believe that a part of life is simply no longer viable and then out of nowhere something like this happens to me.<br/> <br/> It all bega...
- Fri Mar 02, 2007 2:30 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Magic items for a low-magic world
- Replies: 10
- Views: 2651
<t>I use a "Heroic" and "Villainous" Imbuement system in my gameworld for the creation of the most potentially powerful magical items. As heroes and villains do their deeds, word spreads of their actions which becomes tied to them and their equipment causing their items to become imbued with magical...
- Mon Feb 26, 2007 3:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Noble & Scholar Classes?
- Replies: 34
- Views: 6245
<r>Check out my website: <URL url="http://www.nelzie.net">www.nelzie.net</URL><br/> <br/> In the Classes section, I have a "NPC Soldier" class written up that can be used to fill a variety of basic soldiering duties.<br/> <br/> In my gameworld, there are significant differences between PC Class and ...
- Tue Feb 20, 2007 4:15 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Question re: Elvish Weapon Skills
- Replies: 24
- Views: 4075
- Mon Feb 19, 2007 7:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Automated Excel Spreadsheet
- Replies: 52
- Views: 2426
DangerDwarf wrote: I've been playing with this sheet some and I love it. Got a question though. How would I add weapons or armor unique to a setting for the drop down menus? You would have to locate where they are on the sheet and replace the existing dropdown weapons and armor with your unique var...
- Mon Feb 19, 2007 2:25 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: First Aid?
- Replies: 9
- Views: 1791
<t>I assume that anyone with bandages is capable of stalling death for any character that has dropped to negative hit points.<br/> <br/> Barring availability of bandages, the First Aid spell will work for the same purpose.<br/> <br/> Another assumption that I have is that all classes are taught limi...
- Fri Feb 16, 2007 5:34 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Automated Excel Spreadsheet
- Replies: 52
- Views: 2426
- Fri Feb 16, 2007 4:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Automated Excel Spreadsheet
- Replies: 52
- Views: 2426
- Fri Feb 16, 2007 4:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Automated Excel Spreadsheet
- Replies: 52
- Views: 2426
erc1971 wrote: Permanent modifiers...Should be easy enough. I could put some boxes off to the side, like I did with the cells where you mark your stats as prime - nothing that shows up when you print the shett, but allows you to apply out of the ordinary bonuses and penalties to various stats. I ag...
- Fri Feb 16, 2007 1:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Automated Excel Spreadsheet
- Replies: 52
- Views: 2426
Treebore wrote: I don't have Excel and I don't know the trick to get my openoffice program to open it. I porbably have to download the file and then open it with open office. OpenOffice.org 2.x is able to open the document and easily handle the pulldown menus that Eric has put together in the sprea...
- Tue Feb 13, 2007 2:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Rate of non-magical healing
- Replies: 17
- Views: 2243
<t>Considering the availability of Clerical Healing Magic and the fact that my current campaign currently had both a Cleric and a Druid in the party, coupled with the fact that I tend to space out the time in between adventures so that it doesn't feel like everything under the sun is happening at th...
- Tue Feb 13, 2007 1:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Holy Water: WTF does it DO!?
- Replies: 51
- Views: 9685
- Mon Feb 12, 2007 7:06 pm
- Forum: Open Discussion
- Topic: Any Robotech fans?
- Replies: 28
- Views: 2886
<t>I loved and still love Robotech.<br/> <br/> The setting is awesome fun. Unfortunately, the Palladium game system makes running the game slow.<br/> <br/> I would run it, but not until after I could do some reworking of things. Decreasing the hit locations, changing out the skill system and maybe s...
- Sat Feb 10, 2007 4:04 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: LUMBERJACK CLASS FOR C&C by Brian Miller
- Replies: 14
- Views: 3185
- Fri Jan 26, 2007 7:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My House Rules and some help wanted.
- Replies: 36
- Views: 5809
Quote: Luck points: I give you luck points to use to achieve a given goal. Say your currently heading to clear out a steading of hill giants. Your pool of luck points is refreshed for working towards this goal. So any time you use a luck point until you successfully clear out and achieve the goal, ...