Search found 315 matches

by Nelzie
Tue Oct 31, 2006 7:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Detection spells and strengths of auras
Replies: 6
Views: 2009

<t>Looking at evil as an example...<br/> <br/> Faint Aura = a few Goblins or other low-level evil threat.<br/> <br/> Moderate Aura = a larger pile of Goblins or some evil low level PC Class NPCs, Hellhounds<br/> <br/> Strong Aura = Young Evil Dragons, Mid Level Evil PC Class NPCs, Vampires<br/> <br/...
by Nelzie
Tue Oct 31, 2006 4:39 pm
Forum: Open Discussion
Topic: Neverwinter Nights 2
Replies: 51
Views: 10579

I took an existing persistant world and then wiped out whole sections of it and started replacing them with stuff from my own gameworld. It was fun while I was whipping it up.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Tue Oct 31, 2006 4:34 pm
Forum: Open Discussion
Topic: "Fan Site" material?
Replies: 0
Views: 859

"Fan Site" material?

<t>I am currently rebuilding my website using a Content Management system and I was wondering if there might be some kind of Troll Lord Games "Fan Site" material available. Things like banner sized artwork or banner ad type clickies that I can add to the CMS's banner rotation thingy as well as "dres...
by Nelzie
Mon Oct 30, 2006 2:41 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Monsters PDF Question
Replies: 30
Views: 5762

<t>I know that with the full Adobe Acrobat application. (NOT the Acrobat Reader), you can export individual pages as TIF and other formats as well as perform a handful of limited editing procedures to an existing PDF document. You can also open up individual pages of a PDF from within an application...
by Nelzie
Thu Oct 26, 2006 10:54 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Experience Quandry
Replies: 13
Views: 2816

Re: Experience Quandry

allensh wrote: My group dislikes...no, hates...no, absolutely LOATHES the idea of experience for magic items going to the person who winds up with that item. They are pretty much insisting that I simply pool item experience and divide it evenly among the PCs. Does anyone else do this? How many of y...
by Nelzie
Fri Oct 20, 2006 4:42 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Helping out non-casters at higher levels
Replies: 24
Views: 3861

csbone wrote: All this leads me to my suggestion. Why not stay low level and allow the heroics to come through roleplaying? Then you won't need to worry about high level balance. Thank you for the suggestion. I am going for a much different feel. Here's a scenario... A town is being attacked by a R...
by Nelzie
Fri Oct 20, 2006 2:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Helping out non-casters at higher levels
Replies: 24
Views: 3861

Scurvy_Platypus wrote: Give us an idea of the kind of game you're playing, and what you expect to be happening with higher level characters, and we'll be able to give some potentially more useful feedback. "High Magic" doesn't mean anything, because we don't have a baseline to work from. ...
by Nelzie
Thu Oct 19, 2006 4:32 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Helping out non-casters at higher levels
Replies: 24
Views: 3861

rabindranath72 wrote: Why the power of a class must be measured in terms of "damage"? There are many activities that dictate how a class is useful in a setting, and certainly not everything reduces to combat. I guess this "tactical" attitude is the strongest to amend for those a...
by Nelzie
Thu Oct 19, 2006 10:17 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Helping out non-casters at higher levels
Replies: 24
Views: 3861

<t>I am going to be examining this once our group gets up around level 5 and 6, when the spellcasters will begin to have some significant single hit kill spells.<br/> <br/> Right now, I am vacillating between "Exploding Damage" or doing something with the "Heroicly Imbued" magical item creation 'sys...
by Nelzie
Mon Oct 16, 2006 1:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Treasure
Replies: 16
Views: 391

sieg wrote: ...what we need is someone to write a simple random treasure program for C&C use! Any volunteers ? Here's a design requirement... The randomizer program should read in a plaintext file that is filled with at least two columns of information. The first column should have the item nam...
by Nelzie
Fri Oct 13, 2006 12:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Move Earth Spell, Duration Permanent??
Replies: 4
Views: 1144

Treebore wrote: While were at it how about clarifying what the heck the "earth moved cannot exceed 10 feet" means. Is that 10 feet of total distance or 10 feet of dirt? If the latter, is that 10 cubic feet of dirt? (Is that what you are talking about?) _________________ Earned the followi...
by Nelzie
Thu Oct 12, 2006 1:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Count me in!
Replies: 21
Views: 3854

Welcome to the Crusade!

Take a look at the sticky at the top of this forum. It's got some nifty sites to check out.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Thu Oct 12, 2006 1:32 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Underwater Combat Rules: what did I miss?
Replies: 20
Views: 2829

BASH MAN wrote: However, as it would be used by gladiators, etc, it was not just useful for stabbing, but you could catch and break an opponent's weapon with the prongs. There should be some some bonus when using a Trident in conjunction with either a dex or str SIEGE check to break weapons. How ab...
by Nelzie
Mon Oct 09, 2006 8:13 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bards & Runes
Replies: 13
Views: 2894

Philotomy Jurament wrote: I'd give a bard a chance to do this, but it would be extremely difficult. Incidentally, I wouldn't allow a spell like comprehend languages to do anything with such a document. That spell supplies the meaning, not the transliteration, of another document. A transliteration ...
by Nelzie
Mon Oct 09, 2006 5:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bards & Runes
Replies: 13
Views: 2894

<t>Could a Bard's Decipher Script be used to decipher a coded message written in another language?<br/> <br/> I have recently introduced a mystery to my players in the form of some letters written to the main villain in their recent "quest". The letters are written in a language that the players are...
by Nelzie
Mon Oct 09, 2006 12:52 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Sleep Spell Questions
Replies: 11
Views: 3210

<t>I simply give a save for the spell and provide a +10 bonus to Elves for making that save.<br/> <br/> Of course, only one type of the Elves in Hakur have a Save Versus Sleep (The High Elves, which never actually sleep), the others have a save versus Fear effects (The Happy Go Lucky Sun Elves) or M...
by Nelzie
Tue Oct 03, 2006 7:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Howdy
Replies: 12
Views: 3250

I would have no problems with playing a "Vanilla" Fighter in C&C.

The class is very solid as is.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Tue Oct 03, 2006 11:25 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Bard Hit Dice
Replies: 20
Views: 3721

Witterquick wrote: And as a CK watching a 1st level bard's player get increasingly frustrated with her character, let's give them all the help they can get. Suggest some judicious use of the SIEGE Engine to this character. I am assuming either DEX or STR is a Prime. (I don't have my book with me at...
by Nelzie
Fri Sep 29, 2006 3:39 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Links, Web Resources, and Other Interweb Utilities
Replies: 62
Views: 2301

serleran,

Feel free to add my site to the list now. I have enough up there now, to longer feel "embarrassed" at the lack of completion.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Thu Sep 28, 2006 10:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 'Multiclassing' a dead horse!
Replies: 11
Views: 3050

Anyway...

I think what you have come up with may work out fine Moriarty.

Let us know how it works out in your campaign.
_________________
Earned the following:

50 Useless Trivia Points from Serleran
by Nelzie
Wed Sep 27, 2006 12:07 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 'Multiclassing' a dead horse!
Replies: 11
Views: 3050

<t>Personally, I don't see why a dead horse would have character levels in the first place. However, if one wants to give dead horses character levels, I see no reason why they shouldn't/can't also multiclass...<br/> <br/> ...and that's all I have to say about that.<br/> _________________<br/> Earne...
by Nelzie
Mon Sep 25, 2006 3:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Levelling up
Replies: 14
Views: 2571

<t>I give out XP at the end of each session.<br/> <br/> Currently, we have ended each session at a "good point" to stop. The party is usually, just on the cusp of some new journey or has just wound down a previous journey or trip and is thus at a good point to raise a level.<br/> <br/> As things cha...
by Nelzie
Mon Sep 18, 2006 11:49 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: I need your creativity!
Replies: 15
Views: 2931

<t>I would make it similar to Miskala's Disks (spelling?) from the Dragonlance Novels. Sure, the gods are already active in your realm, but what if the current church of Odin isn't really the church of Odin?<br/> <br/> What if this false church is unknowingly worshipping one of the Giants that alway...
by Nelzie
Wed Sep 13, 2006 5:53 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Taking a ranger out of the woods
Replies: 10
Views: 2921

Re: Taking a ranger out of the woods

Fryte wrote: I'm just wondering if anyone has played/used a ranger in a primarily urban environment, and how/if they've adjusted the skills and abilities. I'm just getting started playing an urban ranger, with the caveat that he used to be part of a secret police type organization. I'm going to try...
by Nelzie
Wed Sep 13, 2006 12:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A couple questions
Replies: 22
Views: 4472

Treebore wrote: I had a DM who did the "exploding dice" thing with piercing weapons. So one of our players decided to do a dagger master deal (this was back in 2E), one time he rolled max damage often enough to get over 100 points of damage with a dagger. One single dagger. Yep, when you ...
by Nelzie
Wed Sep 13, 2006 9:03 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Non-Combatant type classes (Mostly for NPCs)
Replies: 28
Views: 6239

Treebore wrote: Thanks Nelzie, you just gave me a great "distraction/change of pace" game session or two. Actually, I have been thinkig of running a game with the players playing groups adventuring simultaneously in various areas of the campaign world. Since my players are my wife and kid...
by Nelzie
Wed Sep 13, 2006 1:06 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: NPC levels of competence
Replies: 8
Views: 2507

<t>I would call those types as 0-Level Humans. They are even farther from adventuring then Priests and Soldiers would be. I can't imagine that they would have more then maybe twice the hit points (if a "10th level" artisan) that a regular 0-Level Human would have.<br/> <br/> In a way it would almost...
by Nelzie
Tue Sep 12, 2006 11:00 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Non-Combatant type classes (Mostly for NPCs)
Replies: 28
Views: 6239

johns wrote: I would treat the NPC as a monster. In the case of a noncombatant, give him 0 HD (+0 to hit, 1d4 hp), and then just stack on the special abilities you think he should have. If you want to throw in a few HD, go ahead. So, your priest could be a 1 HD human with the spellcasting and turni...
by Nelzie
Tue Sep 12, 2006 7:59 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Non-Combatant type classes (Mostly for NPCs)
Replies: 28
Views: 6239

BeZurKur wrote: C&C is a game about heroic PC's and not timid NPC's. That's why there isn't classes for them. It is too much crunch for a rules-light system. If you want to come up with classes for them, that's cool, but I wouldn't worry too much about balance or XP requirements; it's not like ...
by Nelzie
Tue Sep 12, 2006 6:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A couple questions
Replies: 22
Views: 4472

<t>Natrual 20's are an automatic double damage. (The Monsters almost never seem to hit Natural 20's in those first few levels for some reason... )<br/> <br/> As for 1's, those go to the Critical Failure table, a d20 is rolled and the character BtH is added to the roll and the result is checked on th...