Search found 315 matches
- Tue Oct 31, 2006 7:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Detection spells and strengths of auras
- Replies: 6
- Views: 2009
<t>Looking at evil as an example...<br/> <br/> Faint Aura = a few Goblins or other low-level evil threat.<br/> <br/> Moderate Aura = a larger pile of Goblins or some evil low level PC Class NPCs, Hellhounds<br/> <br/> Strong Aura = Young Evil Dragons, Mid Level Evil PC Class NPCs, Vampires<br/> <br/...
- Tue Oct 31, 2006 4:39 pm
- Forum: Open Discussion
- Topic: Neverwinter Nights 2
- Replies: 51
- Views: 10579
- Tue Oct 31, 2006 4:34 pm
- Forum: Open Discussion
- Topic: "Fan Site" material?
- Replies: 0
- Views: 859
"Fan Site" material?
<t>I am currently rebuilding my website using a Content Management system and I was wondering if there might be some kind of Troll Lord Games "Fan Site" material available. Things like banner sized artwork or banner ad type clickies that I can add to the CMS's banner rotation thingy as well as "dres...
- Mon Oct 30, 2006 2:41 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Monsters PDF Question
- Replies: 30
- Views: 5762
<t>I know that with the full Adobe Acrobat application. (NOT the Acrobat Reader), you can export individual pages as TIF and other formats as well as perform a handful of limited editing procedures to an existing PDF document. You can also open up individual pages of a PDF from within an application...
- Thu Oct 26, 2006 10:54 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Experience Quandry
- Replies: 13
- Views: 2816
Re: Experience Quandry
allensh wrote: My group dislikes...no, hates...no, absolutely LOATHES the idea of experience for magic items going to the person who winds up with that item. They are pretty much insisting that I simply pool item experience and divide it evenly among the PCs. Does anyone else do this? How many of y...
- Fri Oct 20, 2006 4:42 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Helping out non-casters at higher levels
- Replies: 24
- Views: 3861
csbone wrote: All this leads me to my suggestion. Why not stay low level and allow the heroics to come through roleplaying? Then you won't need to worry about high level balance. Thank you for the suggestion. I am going for a much different feel. Here's a scenario... A town is being attacked by a R...
- Fri Oct 20, 2006 2:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Helping out non-casters at higher levels
- Replies: 24
- Views: 3861
- Thu Oct 19, 2006 4:32 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Helping out non-casters at higher levels
- Replies: 24
- Views: 3861
- Thu Oct 19, 2006 10:17 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Helping out non-casters at higher levels
- Replies: 24
- Views: 3861
<t>I am going to be examining this once our group gets up around level 5 and 6, when the spellcasters will begin to have some significant single hit kill spells.<br/> <br/> Right now, I am vacillating between "Exploding Damage" or doing something with the "Heroicly Imbued" magical item creation 'sys...
- Mon Oct 16, 2006 1:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Treasure
- Replies: 16
- Views: 391
- Fri Oct 13, 2006 12:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Move Earth Spell, Duration Permanent??
- Replies: 4
- Views: 1144
- Thu Oct 12, 2006 1:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Count me in!
- Replies: 21
- Views: 3854
- Thu Oct 12, 2006 1:32 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Underwater Combat Rules: what did I miss?
- Replies: 20
- Views: 2829
BASH MAN wrote: However, as it would be used by gladiators, etc, it was not just useful for stabbing, but you could catch and break an opponent's weapon with the prongs. There should be some some bonus when using a Trident in conjunction with either a dex or str SIEGE check to break weapons. How ab...
- Mon Oct 09, 2006 8:13 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bards & Runes
- Replies: 13
- Views: 2894
Philotomy Jurament wrote: I'd give a bard a chance to do this, but it would be extremely difficult. Incidentally, I wouldn't allow a spell like comprehend languages to do anything with such a document. That spell supplies the meaning, not the transliteration, of another document. A transliteration ...
- Mon Oct 09, 2006 5:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bards & Runes
- Replies: 13
- Views: 2894
<t>Could a Bard's Decipher Script be used to decipher a coded message written in another language?<br/> <br/> I have recently introduced a mystery to my players in the form of some letters written to the main villain in their recent "quest". The letters are written in a language that the players are...
- Mon Oct 09, 2006 12:52 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Sleep Spell Questions
- Replies: 11
- Views: 3210
<t>I simply give a save for the spell and provide a +10 bonus to Elves for making that save.<br/> <br/> Of course, only one type of the Elves in Hakur have a Save Versus Sleep (The High Elves, which never actually sleep), the others have a save versus Fear effects (The Happy Go Lucky Sun Elves) or M...
- Tue Oct 03, 2006 7:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Howdy
- Replies: 12
- Views: 3250
- Tue Oct 03, 2006 11:25 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Bard Hit Dice
- Replies: 20
- Views: 3721
Witterquick wrote: And as a CK watching a 1st level bard's player get increasingly frustrated with her character, let's give them all the help they can get. Suggest some judicious use of the SIEGE Engine to this character. I am assuming either DEX or STR is a Prime. (I don't have my book with me at...
- Fri Sep 29, 2006 3:39 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Links, Web Resources, and Other Interweb Utilities
- Replies: 62
- Views: 2301
- Thu Sep 28, 2006 10:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: 'Multiclassing' a dead horse!
- Replies: 11
- Views: 3050
- Wed Sep 27, 2006 12:07 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: 'Multiclassing' a dead horse!
- Replies: 11
- Views: 3050
<t>Personally, I don't see why a dead horse would have character levels in the first place. However, if one wants to give dead horses character levels, I see no reason why they shouldn't/can't also multiclass...<br/> <br/> ...and that's all I have to say about that.<br/> _________________<br/> Earne...
- Mon Sep 25, 2006 3:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Levelling up
- Replies: 14
- Views: 2571
<t>I give out XP at the end of each session.<br/> <br/> Currently, we have ended each session at a "good point" to stop. The party is usually, just on the cusp of some new journey or has just wound down a previous journey or trip and is thus at a good point to raise a level.<br/> <br/> As things cha...
- Mon Sep 18, 2006 11:49 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: I need your creativity!
- Replies: 15
- Views: 2931
<t>I would make it similar to Miskala's Disks (spelling?) from the Dragonlance Novels. Sure, the gods are already active in your realm, but what if the current church of Odin isn't really the church of Odin?<br/> <br/> What if this false church is unknowingly worshipping one of the Giants that alway...
- Wed Sep 13, 2006 5:53 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Taking a ranger out of the woods
- Replies: 10
- Views: 2921
Re: Taking a ranger out of the woods
Fryte wrote: I'm just wondering if anyone has played/used a ranger in a primarily urban environment, and how/if they've adjusted the skills and abilities. I'm just getting started playing an urban ranger, with the caveat that he used to be part of a secret police type organization. I'm going to try...
- Wed Sep 13, 2006 12:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
- Wed Sep 13, 2006 9:03 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239
- Wed Sep 13, 2006 1:06 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: NPC levels of competence
- Replies: 8
- Views: 2507
<t>I would call those types as 0-Level Humans. They are even farther from adventuring then Priests and Soldiers would be. I can't imagine that they would have more then maybe twice the hit points (if a "10th level" artisan) that a regular 0-Level Human would have.<br/> <br/> In a way it would almost...
- Tue Sep 12, 2006 11:00 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239
johns wrote: I would treat the NPC as a monster. In the case of a noncombatant, give him 0 HD (+0 to hit, 1d4 hp), and then just stack on the special abilities you think he should have. If you want to throw in a few HD, go ahead. So, your priest could be a 1 HD human with the spellcasting and turni...
- Tue Sep 12, 2006 7:59 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Non-Combatant type classes (Mostly for NPCs)
- Replies: 28
- Views: 6239
- Tue Sep 12, 2006 6:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A couple questions
- Replies: 22
- Views: 4472
<t>Natrual 20's are an automatic double damage. (The Monsters almost never seem to hit Natural 20's in those first few levels for some reason... )<br/> <br/> As for 1's, those go to the Critical Failure table, a d20 is rolled and the character BtH is added to the roll and the result is checked on th...