Search found 377 matches

by Philotomy Jurament
Tue Apr 10, 2007 5:28 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: What current setting do you use for your C&C games?
Replies: 117
Views: 36811

<t>1. Yggsburgh/Greyhawk<br/> <br/> 2. Yggsburgh/Homebrew (although it's moving out of the Yggsburgh area, now, and I'm considering morphing the homebrew with the Wilderlands -- I think I could pull it off without anyone realizing that it wasn't that way all along...)<br/> <br/> 3. Wilderlands (Ghin...
by Philotomy Jurament
Mon Apr 02, 2007 3:08 am
Forum: Open Discussion
Topic: Lost City of Barakus
Replies: 15
Views: 2169

<t>Yeah, I picked it up during the previous $10 sale. It's a pretty cool book, with lots of usable material and a decent old-school feel. Much like classic modules (e.g. B2 or T1), it has a "home base" town, a wilderness map/encounters, and a dungeon. However, it's much larger than B2 or T1. The dun...
by Philotomy Jurament
Sun Mar 25, 2007 7:40 am
Forum: Open Discussion
Topic: How relevant is the D&D Rules Cyclopedia?
Replies: 36
Views: 2683

DangerDwarf wrote: When I pull out the RC I find myself saying, "Why aren't I playing this instead?" It has a dangerous allure. I'm the same way. One of the longest-running and best campaigns I ever ran was a BECMI/RC game; if there's a version of D&D that could pull me away from C&am...
by Philotomy Jurament
Fri Mar 23, 2007 8:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Gaming styles and mussings...
Replies: 6
Views: 1560

Re: Gaming styles and mussings...

slimykuotoan wrote: I've noticed on this site that many people have gaming stiles that lean towards: no rules 'on the fly' styles of play...I do enjoy narration and prose...but that said, I do like rules, and am not a fan of 'making up whatever because it makes the story line cool' GMing... Like yo...
by Philotomy Jurament
Fri Mar 23, 2007 2:56 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Abilities restricted by Class:
Replies: 14
Views: 2534

I posted my thoughts on this question over at Dragonsfoot.
by Philotomy Jurament
Fri Mar 23, 2007 12:23 pm
Forum: Open Discussion
Topic: Encumberance
Replies: 10
Views: 987

Maliki wrote:
We just use the common sense rule.

Me too. Less bookkeeping.
by Philotomy Jurament
Fri Mar 23, 2007 11:01 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: So let me get this straight...
Replies: 19
Views: 2916

I like old-school level drain: no save, and get it back with restoration or earned XP. The reason I like it is because there it makes undead truly scary and dreadful.
by Philotomy Jurament
Fri Mar 23, 2007 6:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Greetings! And a few questions...
Replies: 11
Views: 2392

Re: Greetings! And a few questions...

Ryan S. wrote: - Likewise, I'm looking to place the East Mark in the Judges Guild's Wilderlands campaign (preferably on the same map as the City State of the Invincible Overlord, some distance from the CSIO itself). Any good suggestions for this? What did you decide, as far as placing the East Mark...
by Philotomy Jurament
Tue Mar 13, 2007 1:04 am
Forum: Open Discussion
Topic: RPG List
Replies: 19
Views: 2572

<t>The other thing I like to do is one-shots or mini-series; I've been doing "fantasy history" games like that:<br/> <br/> Ancient Greece (actually this took them to the eastern shores of the Black Sea, and also to the ruins of Troy)<br/> <br/> Ancient Levant (I used Green Ronin's Testament)<br/> <b...
by Philotomy Jurament
Mon Mar 12, 2007 5:57 am
Forum: Open Discussion
Topic: RPG List
Replies: 19
Views: 2572

<t>For a change of pace, I like:<br/> <br/> Dying Earth<br/> <br/> Call of Cthulhu (& Delta Green)<br/> <br/> Savage Worlds<br/> <br/> Behind Enemy Lines (old FASA WWII RPG)<br/> <br/> Mutants & Masterminds<br/> <br/> Lejendary Adventure<br/> <br/> The Morrow Project<br/> <br/> On the opposi...
by Philotomy Jurament
Sun Mar 11, 2007 6:19 am
Forum: Judge's Keep
Topic: Random Starting Hex in the Wilderlands
Replies: 0
Views: 2180

Random Starting Hex in the Wilderlands

<t>I recently got the Wilderlands boxed set, and am really excited by what a great setting and product it is. I'm getting ready to start a Wilderlands campaign (using C&C, obviously), and decided to begin with a randomly chosen hex.<br/> <br/> Here's a link to my post on how that turned out. Let...
by Philotomy Jurament
Wed Feb 21, 2007 1:17 am
Forum: Open Discussion
Topic: So How are the Screens?
Replies: 115
Views: 10041

<t>I received mine this evening. It's quite nice -- much nicer than the classic D&D screen I've been using (the all-black one with the Dungeons & Dragons logo-type). It's sturdy and shiny, and it has hot babes. <br/> The charts include a listing of class abilities gained at various levels, c...
by Philotomy Jurament
Sun Feb 18, 2007 3:29 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Anyone run a Beowulf type of game?
Replies: 13
Views: 2525

Lurker wrote: I've always loved historic gaming so IMHO I'd go for "alteration of the genre to suit standard PC party play." - The entourage can rub some players the wrong way. I've been kicking around the idea of using the "entourage approach" where the main hero is an NPC and ...
by Philotomy Jurament
Sun Feb 18, 2007 3:22 pm
Forum: Open Discussion
Topic: Any OS X using C&C Players here?
Replies: 20
Views: 1778

Re: Any OS X using C&C Players here?

Eisenmann wrote:
If so, are there any OS X specific C&C player utilities out there? How about Castle Keeper utils?

Thanks!

If there aren't any utils, I might have to whip some up.

Dunno of any. I use OS X, though.
by Philotomy Jurament
Sun Feb 18, 2007 12:41 am
Forum: Open Discussion
Topic: in a funk...
Replies: 26
Views: 2720

Eisenmann wrote: ...I ran a medieval 12th century historical fiction game about crusaders returning home from Jerusalem. The return path was through Transylvania...it's one of the best games that I've ever run. My players still talk about it! That sounds very cool. I've become a big fan of the hist...
by Philotomy Jurament
Sat Feb 17, 2007 11:18 pm
Forum: Open Discussion
Topic: in a funk...
Replies: 26
Views: 2720

<t>If I'm feeling in rut, I typically run one of the following:<br/> <br/> 1. Historical Fantasy mini-series or one-shot. (e.g. Vikings, ancient Greece, Rome, ancient Levant, crusades, etc)<br/> <br/> 2. Call of Cthulhu/Delta Green<br/> <br/> 3. Mutants & Masterminds<br/> <br/> At some point I a...
by Philotomy Jurament
Thu Feb 15, 2007 12:55 pm
Forum: Castles & Crusades Adventure Modules
Topic: Zagyg's Dark Chateau or Monsters & Treasure
Replies: 5
Views: 1869

I think I'd get Dark Chateau, if I were you. You can start reading (and modifying adding/to) it right away, and can use your 2E MM, for now. Monsters & Treasure will be there, later.
by Philotomy Jurament
Tue Feb 13, 2007 2:47 pm
Forum: Open Discussion
Topic: I just solved Global Warming
Replies: 255
Views: 7322

I thought the Rick James post was the best one in the thread. Superfreak, baby...
by Philotomy Jurament
Mon Feb 12, 2007 8:06 am
Forum: Open Discussion
Topic: I just solved Global Warming
Replies: 255
Views: 7322

Metathiax wrote:
Good point. If this is the case, we should then be more careful not to contribute to the phenomenon even more than this proposed natural course will...

True. Also, the degree to which we need to be careful also depends on the degree to which our contribution is significant.
by Philotomy Jurament
Mon Feb 12, 2007 8:04 am
Forum: Open Discussion
Topic: I just solved Global Warming
Replies: 255
Views: 7322

Dristram wrote: The thing is for me, if a global warming is happening, like it may well indeed be, why are some so quick to think we're the cause instead of it just simply being a natural course of the planet and focus on what we can do to prepare for it instead of so much energy spent on blaming. ...
by Philotomy Jurament
Mon Feb 05, 2007 12:13 am
Forum: Castles & Crusades Adventure Modules
Topic: Best First Adventure
Replies: 25
Views: 4996

<t>I'll add my vote to "Beacon." If they rescue whatzisname-the-wizard, he can become a mentor, of sorts, or just a contact that can send them on missions. I started a game with Beacon and have now sent the PCs north to the borderlands, where they're looking for some place called Quasqueton, trying ...
by Philotomy Jurament
Wed Jan 31, 2007 10:45 pm
Forum: Open Discussion
Topic: I'm Back...Sorta
Replies: 35
Views: 4159

Welcome back, Gary!
by Philotomy Jurament
Sun Jan 07, 2007 6:46 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Wisdom Checks for Surprise
Replies: 15
Views: 1942

<t>This is one area where I don't like using the SIEGE engine, because it doesn't model surprise like I want it to work (I especially didn't like how using a Wisdom check made the cleric one of the best ambush detectors in the game). I replaced the Wisdom check with a class and race dependent (level...
by Philotomy Jurament
Thu Dec 07, 2006 5:38 pm
Forum: Open Discussion
Topic: The doll
Replies: 24
Views: 811

Annabelle
A movie you might enjoy
by Philotomy Jurament
Mon Dec 04, 2006 2:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: wizards v. illusionists
Replies: 65
Views: 6757

<t>Sounds like a reasonable approach if you want to get some more illusionists into play.<br/> <br/> I see the illusionist as representing a different sort of magical archetype from magic-users. That is, more of an alternative to be used if that sort of magic/spellcaster fit your campaign or story b...
by Philotomy Jurament
Sun Dec 03, 2006 5:20 am
Forum: Open Discussion
Topic: Expedition to the Ruins of Greyhawk
Replies: 34
Views: 6742

Re: Expedition to the Ruins of Greyhawk

Dragonhelm wrote: I'm apparantly the only fan of that module. It was my first introduction to Castle Greyhawk, and I had a ball with it. Joke, maybe, but I've been laughing for years. My problem with it wasn't so much the fact of a humor-based dungeon, but that TSR took the premier dungeon of the s...
by Philotomy Jurament
Sun Dec 03, 2006 4:59 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: THAC20..sort of. Armor = AC instead of bonus
Replies: 5
Views: 1959

Orpheus wrote: *sniff*I still like THAC0. I have mixed feelings about it. I like the way C&C does it, but I've also played some B/X, lately, and I liked that just fine, too. One of the more interesting arguments for the old system was presented by T. Foster on the K&K forums: Quote: I like ...
by Philotomy Jurament
Sun Dec 03, 2006 4:48 am
Forum: Open Discussion
Topic: Expedition to the Ruins of Greyhawk
Replies: 34
Views: 6742

Re: Expedition to the Ruins of Greyhawk

<t>I have Greyhawk Ruins, which I found to be rather boring. I doubt I'll be getting the new version. If you do run a campaign with all the versions of Greyhawk, I advise making an exception for the excremental Castle Greyhawk that TSR put out. It turns the whole thing into a joke dungeon (certainly...
by Philotomy Jurament
Sun Dec 03, 2006 3:45 am
Forum: Castles & Crusades Adventure Modules
Topic: The Beacon of Enon Tor
Replies: 32
Views: 7669

<t>I actually liked the evil aspect. The PCs were wondering about it, obviously, but Karthedon worked with the town, and he was grateful when revived, so they're unsure what to make of him.<br/> <br/> I'm running him as "lawful evil"; he's not a sociopath, and he's not completely selfish. He has his...
by Philotomy Jurament
Sat Dec 02, 2006 8:29 pm
Forum: Open Discussion
Topic: What didn't you like about 1st Ed. AD&D?
Replies: 55
Views: 6055

Re: What didn't you like about 1st Ed. AD&D?

Dristram wrote: So, what I can't remember is if I was ever unhappy with 1st Ed. AD&D. So, if you played 1st Ed. AD&D, what didn't you like about it? - didn't like the 1 min combat round - unarmed combat rules - psionics - thought initiative with segments, etc. unnecessarily complex None of ...