Search found 377 matches
- Tue Apr 10, 2007 5:28 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: What current setting do you use for your C&C games?
- Replies: 117
- Views: 36811
<t>1. Yggsburgh/Greyhawk<br/> <br/> 2. Yggsburgh/Homebrew (although it's moving out of the Yggsburgh area, now, and I'm considering morphing the homebrew with the Wilderlands -- I think I could pull it off without anyone realizing that it wasn't that way all along...)<br/> <br/> 3. Wilderlands (Ghin...
- Mon Apr 02, 2007 3:08 am
- Forum: Open Discussion
- Topic: Lost City of Barakus
- Replies: 15
- Views: 2169
<t>Yeah, I picked it up during the previous $10 sale. It's a pretty cool book, with lots of usable material and a decent old-school feel. Much like classic modules (e.g. B2 or T1), it has a "home base" town, a wilderness map/encounters, and a dungeon. However, it's much larger than B2 or T1. The dun...
- Sun Mar 25, 2007 7:40 am
- Forum: Open Discussion
- Topic: How relevant is the D&D Rules Cyclopedia?
- Replies: 36
- Views: 2683
- Fri Mar 23, 2007 8:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Gaming styles and mussings...
- Replies: 6
- Views: 1560
Re: Gaming styles and mussings...
slimykuotoan wrote: I've noticed on this site that many people have gaming stiles that lean towards: no rules 'on the fly' styles of play...I do enjoy narration and prose...but that said, I do like rules, and am not a fan of 'making up whatever because it makes the story line cool' GMing... Like yo...
- Fri Mar 23, 2007 2:56 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Abilities restricted by Class:
- Replies: 14
- Views: 2534
- Fri Mar 23, 2007 12:23 pm
- Forum: Open Discussion
- Topic: Encumberance
- Replies: 10
- Views: 987
- Fri Mar 23, 2007 11:01 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: So let me get this straight...
- Replies: 19
- Views: 2916
- Fri Mar 23, 2007 6:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Greetings! And a few questions...
- Replies: 11
- Views: 2392
Re: Greetings! And a few questions...
Ryan S. wrote: - Likewise, I'm looking to place the East Mark in the Judges Guild's Wilderlands campaign (preferably on the same map as the City State of the Invincible Overlord, some distance from the CSIO itself). Any good suggestions for this? What did you decide, as far as placing the East Mark...
- Tue Mar 13, 2007 1:04 am
- Forum: Open Discussion
- Topic: RPG List
- Replies: 19
- Views: 2572
<t>The other thing I like to do is one-shots or mini-series; I've been doing "fantasy history" games like that:<br/> <br/> Ancient Greece (actually this took them to the eastern shores of the Black Sea, and also to the ruins of Troy)<br/> <br/> Ancient Levant (I used Green Ronin's Testament)<br/> <b...
- Mon Mar 12, 2007 5:57 am
- Forum: Open Discussion
- Topic: RPG List
- Replies: 19
- Views: 2572
- Sun Mar 11, 2007 6:19 am
- Forum: Judge's Keep
- Topic: Random Starting Hex in the Wilderlands
- Replies: 0
- Views: 2180
Random Starting Hex in the Wilderlands
<t>I recently got the Wilderlands boxed set, and am really excited by what a great setting and product it is. I'm getting ready to start a Wilderlands campaign (using C&C, obviously), and decided to begin with a randomly chosen hex.<br/> <br/> Here's a link to my post on how that turned out. Let...
- Wed Feb 21, 2007 1:17 am
- Forum: Open Discussion
- Topic: So How are the Screens?
- Replies: 115
- Views: 10041
- Sun Feb 18, 2007 3:29 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Anyone run a Beowulf type of game?
- Replies: 13
- Views: 2525
- Sun Feb 18, 2007 3:22 pm
- Forum: Open Discussion
- Topic: Any OS X using C&C Players here?
- Replies: 20
- Views: 1778
Re: Any OS X using C&C Players here?
Eisenmann wrote:
If so, are there any OS X specific C&C player utilities out there? How about Castle Keeper utils?
Thanks!
If there aren't any utils, I might have to whip some up.
Dunno of any. I use OS X, though.
- Sun Feb 18, 2007 12:41 am
- Forum: Open Discussion
- Topic: in a funk...
- Replies: 26
- Views: 2720
Eisenmann wrote: ...I ran a medieval 12th century historical fiction game about crusaders returning home from Jerusalem. The return path was through Transylvania...it's one of the best games that I've ever run. My players still talk about it! That sounds very cool. I've become a big fan of the hist...
- Sat Feb 17, 2007 11:18 pm
- Forum: Open Discussion
- Topic: in a funk...
- Replies: 26
- Views: 2720
- Thu Feb 15, 2007 12:55 pm
- Forum: Castles & Crusades Adventure Modules
- Topic: Zagyg's Dark Chateau or Monsters & Treasure
- Replies: 5
- Views: 1869
- Tue Feb 13, 2007 2:47 pm
- Forum: Open Discussion
- Topic: I just solved Global Warming
- Replies: 255
- Views: 7322
- Mon Feb 12, 2007 8:06 am
- Forum: Open Discussion
- Topic: I just solved Global Warming
- Replies: 255
- Views: 7322
- Mon Feb 12, 2007 8:04 am
- Forum: Open Discussion
- Topic: I just solved Global Warming
- Replies: 255
- Views: 7322
Dristram wrote: The thing is for me, if a global warming is happening, like it may well indeed be, why are some so quick to think we're the cause instead of it just simply being a natural course of the planet and focus on what we can do to prepare for it instead of so much energy spent on blaming. ...
- Mon Feb 05, 2007 12:13 am
- Forum: Castles & Crusades Adventure Modules
- Topic: Best First Adventure
- Replies: 25
- Views: 4996
<t>I'll add my vote to "Beacon." If they rescue whatzisname-the-wizard, he can become a mentor, of sorts, or just a contact that can send them on missions. I started a game with Beacon and have now sent the PCs north to the borderlands, where they're looking for some place called Quasqueton, trying ...
- Wed Jan 31, 2007 10:45 pm
- Forum: Open Discussion
- Topic: I'm Back...Sorta
- Replies: 35
- Views: 4159
- Sun Jan 07, 2007 6:46 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Wisdom Checks for Surprise
- Replies: 15
- Views: 1942
<t>This is one area where I don't like using the SIEGE engine, because it doesn't model surprise like I want it to work (I especially didn't like how using a Wisdom check made the cleric one of the best ambush detectors in the game). I replaced the Wisdom check with a class and race dependent (level...
- Thu Dec 07, 2006 5:38 pm
- Forum: Open Discussion
- Topic: The doll
- Replies: 24
- Views: 811
- Mon Dec 04, 2006 2:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: wizards v. illusionists
- Replies: 65
- Views: 6757
<t>Sounds like a reasonable approach if you want to get some more illusionists into play.<br/> <br/> I see the illusionist as representing a different sort of magical archetype from magic-users. That is, more of an alternative to be used if that sort of magic/spellcaster fit your campaign or story b...
- Sun Dec 03, 2006 5:20 am
- Forum: Open Discussion
- Topic: Expedition to the Ruins of Greyhawk
- Replies: 34
- Views: 6742
Re: Expedition to the Ruins of Greyhawk
Dragonhelm wrote: I'm apparantly the only fan of that module. It was my first introduction to Castle Greyhawk, and I had a ball with it. Joke, maybe, but I've been laughing for years. My problem with it wasn't so much the fact of a humor-based dungeon, but that TSR took the premier dungeon of the s...
- Sun Dec 03, 2006 4:59 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: THAC20..sort of. Armor = AC instead of bonus
- Replies: 5
- Views: 1959
- Sun Dec 03, 2006 4:48 am
- Forum: Open Discussion
- Topic: Expedition to the Ruins of Greyhawk
- Replies: 34
- Views: 6742
Re: Expedition to the Ruins of Greyhawk
<t>I have Greyhawk Ruins, which I found to be rather boring. I doubt I'll be getting the new version. If you do run a campaign with all the versions of Greyhawk, I advise making an exception for the excremental Castle Greyhawk that TSR put out. It turns the whole thing into a joke dungeon (certainly...
- Sun Dec 03, 2006 3:45 am
- Forum: Castles & Crusades Adventure Modules
- Topic: The Beacon of Enon Tor
- Replies: 32
- Views: 7669
<t>I actually liked the evil aspect. The PCs were wondering about it, obviously, but Karthedon worked with the town, and he was grateful when revived, so they're unsure what to make of him.<br/> <br/> I'm running him as "lawful evil"; he's not a sociopath, and he's not completely selfish. He has his...
- Sat Dec 02, 2006 8:29 pm
- Forum: Open Discussion
- Topic: What didn't you like about 1st Ed. AD&D?
- Replies: 55
- Views: 6055
Re: What didn't you like about 1st Ed. AD&D?
Dristram wrote: So, what I can't remember is if I was ever unhappy with 1st Ed. AD&D. So, if you played 1st Ed. AD&D, what didn't you like about it? - didn't like the 1 min combat round - unarmed combat rules - psionics - thought initiative with segments, etc. unnecessarily complex None of ...