Search found 48 matches

by imneuromancer
Fri May 08, 2009 6:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A different system for primes
Replies: 29
Views: 993

Lord Dynel wrote: So if I came off like I was knocking you, I apologize. A little story: I grew up in Lexington, KY and then moved to Philadelphia, PA. I sometimes go see friends and family in Lexington. You know what the worst part of Lexington, KY is? Driving. You know why? 'Cause people are too ...
by imneuromancer
Fri May 08, 2009 12:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A different system for primes
Replies: 29
Views: 993

Serleran: I was kidding. I hate number inflation, too.
Lord Dynal, etc: I agree that the system as it stands works well. It probably works better than any adjustment I have suggested. I just like thought experiments and such that give insight into how the system elements interact.
by imneuromancer
Thu May 07, 2009 4:58 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A different system for primes
Replies: 29
Views: 993

serleran wrote: Actually, this is somewhat like what I was doing for Ruins and Radiation (tm), only, there are no levels, so you use XP to purchase the modifier. But, in very small doses, since XP awards are greatly reduced to make it simpler mathematically (that is, there really is no reason to aw...
by imneuromancer
Thu May 07, 2009 3:43 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A different system for primes
Replies: 29
Views: 993

<t>Actually, it is 4 (or 5 for humans) at first level. one (or 2) points per level after that.<br/> <br/> The ceiling of 6 points is so that you don't get someone putting all of their points in one attribute. So no matter how many points you have, you can only put 6 points in DEX, for example. This ...
by imneuromancer
Thu May 07, 2009 3:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: A different system for primes
Replies: 29
Views: 993

A different system for primes

<t>I was thinking of several threads that pop up in the forums every now and again, including:<br/> <br/> 1) are three primes for humans too powerful?<br/> <br/> 2) should all class abilities be primes?<br/> <br/> 3) should some character classes (I'm lookin' at you, Ranger!) have their primes chang...
by imneuromancer
Mon Apr 13, 2009 4:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: WEG Star Wars and CnC
Replies: 12
Views: 333

yell0w_lantern wrote: Nice dog AV, by the way, looks like the Priest=Aura album cover. It is REMARKABLY similar. serleran wrote: Had I played the game more often, I might agree. However, I see much more direct similarity with The Arcanum by Bards Games, a game which would eventually become Talislan...
by imneuromancer
Mon Apr 13, 2009 3:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: WEG Star Wars and CnC
Replies: 12
Views: 333

WEG Star Wars and CnC

<t>My group wanted to play West End Games Star Wars, so I got out the ol' 1st edition WEG SW rules and we played a session last weekend.<br/> <br/> Now I know why I like Castles and Crusades so much: it is WEG Star Wars with an AD&D combat system tacked on (for compatibility purposes). Other tha...
by imneuromancer
Fri Mar 20, 2009 5:35 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: When you draw on a battle mat, is the scale 1 " = 5' or
Replies: 0
Views: 1186

When you draw on a battle mat, is the scale 1 " = 5' or

So in 1st edition AD&D, 1 inch = 10 feet (or yards, outside). But 3rd edition made the scale 1 inch = 5' so that it could accommodate figurines easier.

So what do Castles and Crusaders use now? For those of you that use figurines, what scale do you use on your battle mats?
by imneuromancer
Wed Mar 18, 2009 3:12 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Maxing HD rolls
Replies: 30
Views: 1697

<t>You can't go wrong with 1/2 hit dice+1 per level<br/> <br/> (((0.5*$MAX_PER_DIE)+1)*$Hit_Dice)<br/> <br/> 4d8 monster? 1/2 of d8=4. Add one is 5. times hit dice of 4 is 20.<br/> <br/> You could also look at the multiplier like the 1st ed AD&D did dragons:<br/> <br/> (for d8 hit dice)<br/> <br...
by imneuromancer
Mon Mar 09, 2009 6:03 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: We don't need no stinking clerics ... sort of ...
Replies: 25
Views: 1058

already a thread on this

<r>there is already a thread on this topic, kinda: <URL url="http://www.freeyabb.com/phpbb/viewtopic.php?t=7300&highlight=&mforum=trolllordgames"><LINK_TEXT text="http://www.freeyabb.com/phpbb/viewtopic ... llordgames">http://www.freeyabb.com/phpbb/viewtopic.php?t=7300&highlight=&mfo...
by imneuromancer
Sun Mar 01, 2009 4:15 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: C&C with Surges and Elite monsters
Replies: 37
Views: 1166

Clericless Fantasy gaming

<t>Healing Surges are one of the many things that DnD4E stole/bastardized from the fgantastic Earthdawn RPG. Earthdawn had no clerics at all, you got the equivalent of healing surges based on your CON, and if you had the right talents (think feats, kinda) then you could use them in combat, too.<br/>...
by imneuromancer
Thu Jan 22, 2009 2:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: what level a king is or how to create npces for Your world ?
Replies: 26
Views: 841

Treebore wrote: Really? I thought even in the skill based systems experience still had to be earned in order to have your skills increased, and you still got that experience from adventuring. So I still see the same problem even in skill based systems. There is an adventure named "Horror on th...
by imneuromancer
Wed Jan 21, 2009 2:14 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: what level a king is or how to create npces for Your world ?
Replies: 26
Views: 841

Congratulations, you've discovered one of the most troublesome problems of a class-based instead of a skill-based system.
by imneuromancer
Wed Jan 14, 2009 2:49 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Flanking, back attacks and facing
Replies: 26
Views: 1035

Fiffergrund wrote: Ahhh. Facing. My "favorite" topic! ... This seems reasonable, at first. However, this assumption forces conclusions that are not at all reasonable, and actually cause massive problems. Personally, I think this is the most sage text so far in the conversation. I think th...
by imneuromancer
Tue Jan 13, 2009 7:48 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: More lethal combat?
Replies: 22
Views: 1061

no need for "criticals" with exploding dice

sorry, server error posted it several times
by imneuromancer
Tue Jan 13, 2009 7:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: More lethal combat?
Replies: 22
Views: 1061

no need for "criticals" with exploding dice

sorry, server error posted it several times
by imneuromancer
Tue Jan 13, 2009 7:45 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: More lethal combat?
Replies: 22
Views: 1061

no need for "criticals" with exploding dice

<t>Having played Earthdawn *a lot*, I think the most fun critical system I have ever used is exploding dice, as explained by Bighara.<br/> <br/> Dice "explode" more often than you think, so there are those weird cases where you have a d4 that does 22 damage, or the d8 that gets up to 30. It is incre...
by imneuromancer
Sun Dec 21, 2008 10:40 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Flanking, back attacks and facing
Replies: 26
Views: 1035

Craig C wrote: I use a similar system to Mathew 1 attacker no bonus 2 attackers +1 3 attackers +2 4 attackers +3 etc etc. Has worked for us over the past 3 years Craig I was just about to post a very similar system. Add flanking and you will start having to add facing, 5-foot steps, full attacks, a...
by imneuromancer
Thu Dec 18, 2008 5:37 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Why do monsters have 3 Primes?
Replies: 32
Views: 1609

Omote wrote:
Just make it up. BAM!

-O

Did you have to get out the spice weasel for that ruling?
by imneuromancer
Wed Dec 17, 2008 5:19 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Why do monsters have 3 Primes?
Replies: 32
Views: 1609

<t>If I may, there are three camps in this discussion (straw men created as necessary):<br/> <br/> 1) Monsters play by different rules because.... they play by different rules and you'll like it that way.<br/> <br/> 2) Monsters play by different rules because D&D has almost always done it that w...
by imneuromancer
Tue Dec 16, 2008 6:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Why do monsters have 3 Primes?
Replies: 32
Views: 1609

sieg wrote: Monsters, as a rule do not have classes. As such, they rarely get any specialty powers that PCs get. So, their Primes (which can be none, Mental [INT/WIS/CHA], Physical [STR/DEX/CON], or both) is a compensatory factor for the fact that classes are barred to them. I like this rationale b...
by imneuromancer
Mon Dec 15, 2008 10:11 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Arcane Blast option
Replies: 4
Views: 467

Making 1st level casters not suck

<t>I always hated the idea of casters using crossbows and junk at low levels once their ONE (or two) spells were out. So I have think the Warlock class from Complete Arcane (3.5, not CnC, but trust me) was cool.<br/> <br/> Basically, wizards/illusionsists can cast an endless amount of magical missil...
by imneuromancer
Mon Dec 15, 2008 10:02 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Why do monsters have 3 Primes?
Replies: 32
Views: 1609

serleran wrote: No, they don't get three Primes -- they get one or two that encompass broad areas. It may appear and mechanically function the same as "three Primes" but it is, in fact, just one that does. As I said before, they are not characters and do not follow the rules of the Player...
by imneuromancer
Fri Nov 28, 2008 5:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Would a -10% penalty to xp for multiclass be acceptable?
Replies: 33
Views: 228

Gestalt characters do it for me

<t>Personally, I really like the idea that the 3rd ed. "Unearthed Arcana" had about gestalt characters instead of multiclassing.<br/> <br/> With a gestalt character, you take two classes (for example, fighter and rogue). Every level you progress, you take the best of each class.<br/> <br/> For examp...
by imneuromancer
Mon Oct 27, 2008 1:05 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionists Too Limited?
Replies: 64
Views: 1248

Re: A little bit of power gaming, but....

Tenser's Floating Disk wrote: They can against an impossibly stupid and/or badly DMed giant, but that isn't really the point. The point is lack of flexibility: all an illusionist can do is the "Ha! Fooled you again!" stuff which can be dramatically effective, but in a great many situation...
by imneuromancer
Fri Oct 24, 2008 6:38 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Illusionists Too Limited?
Replies: 64
Views: 1248

A little bit of power gaming, but....

<t>Illusions in d20 (3rd ed. SRD, etc.) are pretty brutally awesome IMHO.<br/> <br/> I once saved the party's bacon with a bunch of Silent Images. We were fighting some big monster (a really tough giant I think) and I kept making false images of walls between our party and the giant. The giant had t...
by imneuromancer
Thu Oct 09, 2008 3:54 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Fighting "techniques"
Replies: 0
Views: 179

Fighting "techniques"

<t>To sum up and then extend several other peoples' suggestions on various fighting "techniques," here are suggestions on how to simplify and integrate two-weapon fighting into the game:<br/> <br/> THE FOUR FIGHTING STYLES:<br/> <br/> 1) Shield Use: Classes proficient in shields get a +1 AC when usi...
by imneuromancer
Fri Sep 19, 2008 6:21 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: My house rules
Replies: 14
Views: 2002

initiative

<t>I find that in "round" systems where you only roll once, it turns into (or devolves into, if you don't like it this way): OK, you guys go, then they go. Then you guys go, then they go.....<br/> <br/> And if you like that way adjudicating initiative (it is, after all, very easy). Then making it lo...
by imneuromancer
Mon Sep 15, 2008 5:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Hello and an analysis of C&C
Replies: 7
Views: 293

rules dynamics

<t>The good thing and the bad thing about CnC is that monster stats are pretty much the same as 1st (and 2nd) ed. AD&D. This has the following consequences:<br/> <br/> 1) Heroes and Monsters are kinda dealt with differently in the rules... but are similar enough that you can get by. <br/> <br/> ...
by imneuromancer
Thu Sep 04, 2008 2:31 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Missing the Forest For All The Trees???
Replies: 60
Views: 2116

Re: like 'em both

AslanC wrote: Now I have no problems with Champions, it is an excellent system that accomplices what it sets out to do magnifcantly. Champions is the best RPG that you will never play. Back to D&D 3.x, here's what I think are the goods and bads of the system: Good --------- * flexibility in cha...