Search found 48 matches
- Fri May 08, 2009 6:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A different system for primes
- Replies: 29
- Views: 993
Lord Dynel wrote: So if I came off like I was knocking you, I apologize. A little story: I grew up in Lexington, KY and then moved to Philadelphia, PA. I sometimes go see friends and family in Lexington. You know what the worst part of Lexington, KY is? Driving. You know why? 'Cause people are too ...
- Fri May 08, 2009 12:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A different system for primes
- Replies: 29
- Views: 993
- Thu May 07, 2009 4:58 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A different system for primes
- Replies: 29
- Views: 993
serleran wrote: Actually, this is somewhat like what I was doing for Ruins and Radiation (tm), only, there are no levels, so you use XP to purchase the modifier. But, in very small doses, since XP awards are greatly reduced to make it simpler mathematically (that is, there really is no reason to aw...
- Thu May 07, 2009 3:43 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A different system for primes
- Replies: 29
- Views: 993
<t>Actually, it is 4 (or 5 for humans) at first level. one (or 2) points per level after that.<br/> <br/> The ceiling of 6 points is so that you don't get someone putting all of their points in one attribute. So no matter how many points you have, you can only put 6 points in DEX, for example. This ...
- Thu May 07, 2009 3:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: A different system for primes
- Replies: 29
- Views: 993
A different system for primes
<t>I was thinking of several threads that pop up in the forums every now and again, including:<br/> <br/> 1) are three primes for humans too powerful?<br/> <br/> 2) should all class abilities be primes?<br/> <br/> 3) should some character classes (I'm lookin' at you, Ranger!) have their primes chang...
- Mon Apr 13, 2009 4:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: WEG Star Wars and CnC
- Replies: 12
- Views: 333
yell0w_lantern wrote: Nice dog AV, by the way, looks like the Priest=Aura album cover. It is REMARKABLY similar. serleran wrote: Had I played the game more often, I might agree. However, I see much more direct similarity with The Arcanum by Bards Games, a game which would eventually become Talislan...
- Mon Apr 13, 2009 3:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: WEG Star Wars and CnC
- Replies: 12
- Views: 333
WEG Star Wars and CnC
<t>My group wanted to play West End Games Star Wars, so I got out the ol' 1st edition WEG SW rules and we played a session last weekend.<br/> <br/> Now I know why I like Castles and Crusades so much: it is WEG Star Wars with an AD&D combat system tacked on (for compatibility purposes). Other tha...
- Fri Mar 20, 2009 5:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: When you draw on a battle mat, is the scale 1 " = 5' or
- Replies: 0
- Views: 1186
When you draw on a battle mat, is the scale 1 " = 5' or
So in 1st edition AD&D, 1 inch = 10 feet (or yards, outside). But 3rd edition made the scale 1 inch = 5' so that it could accommodate figurines easier.
So what do Castles and Crusaders use now? For those of you that use figurines, what scale do you use on your battle mats?
So what do Castles and Crusaders use now? For those of you that use figurines, what scale do you use on your battle mats?
- Wed Mar 18, 2009 3:12 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Maxing HD rolls
- Replies: 30
- Views: 1697
- Mon Mar 09, 2009 6:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: We don't need no stinking clerics ... sort of ...
- Replies: 25
- Views: 1058
already a thread on this
<r>there is already a thread on this topic, kinda: <URL url="http://www.freeyabb.com/phpbb/viewtopic.php?t=7300&highlight=&mforum=trolllordgames"><LINK_TEXT text="http://www.freeyabb.com/phpbb/viewtopic ... llordgames">http://www.freeyabb.com/phpbb/viewtopic.php?t=7300&highlight=&mfo...
- Sun Mar 01, 2009 4:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: C&C with Surges and Elite monsters
- Replies: 37
- Views: 1166
Clericless Fantasy gaming
<t>Healing Surges are one of the many things that DnD4E stole/bastardized from the fgantastic Earthdawn RPG. Earthdawn had no clerics at all, you got the equivalent of healing surges based on your CON, and if you had the right talents (think feats, kinda) then you could use them in combat, too.<br/>...
- Thu Jan 22, 2009 2:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: what level a king is or how to create npces for Your world ?
- Replies: 26
- Views: 841
- Wed Jan 21, 2009 2:14 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: what level a king is or how to create npces for Your world ?
- Replies: 26
- Views: 841
- Wed Jan 14, 2009 2:49 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Flanking, back attacks and facing
- Replies: 26
- Views: 1035
- Tue Jan 13, 2009 7:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: More lethal combat?
- Replies: 22
- Views: 1061
no need for "criticals" with exploding dice
sorry, server error posted it several times
- Tue Jan 13, 2009 7:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: More lethal combat?
- Replies: 22
- Views: 1061
no need for "criticals" with exploding dice
sorry, server error posted it several times
- Tue Jan 13, 2009 7:45 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: More lethal combat?
- Replies: 22
- Views: 1061
no need for "criticals" with exploding dice
<t>Having played Earthdawn *a lot*, I think the most fun critical system I have ever used is exploding dice, as explained by Bighara.<br/> <br/> Dice "explode" more often than you think, so there are those weird cases where you have a d4 that does 22 damage, or the d8 that gets up to 30. It is incre...
- Sun Dec 21, 2008 10:40 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Flanking, back attacks and facing
- Replies: 26
- Views: 1035
Craig C wrote: I use a similar system to Mathew 1 attacker no bonus 2 attackers +1 3 attackers +2 4 attackers +3 etc etc. Has worked for us over the past 3 years Craig I was just about to post a very similar system. Add flanking and you will start having to add facing, 5-foot steps, full attacks, a...
- Thu Dec 18, 2008 5:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why do monsters have 3 Primes?
- Replies: 32
- Views: 1609
- Wed Dec 17, 2008 5:19 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why do monsters have 3 Primes?
- Replies: 32
- Views: 1609
- Tue Dec 16, 2008 6:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why do monsters have 3 Primes?
- Replies: 32
- Views: 1609
sieg wrote: Monsters, as a rule do not have classes. As such, they rarely get any specialty powers that PCs get. So, their Primes (which can be none, Mental [INT/WIS/CHA], Physical [STR/DEX/CON], or both) is a compensatory factor for the fact that classes are barred to them. I like this rationale b...
- Mon Dec 15, 2008 10:11 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Arcane Blast option
- Replies: 4
- Views: 467
Making 1st level casters not suck
<t>I always hated the idea of casters using crossbows and junk at low levels once their ONE (or two) spells were out. So I have think the Warlock class from Complete Arcane (3.5, not CnC, but trust me) was cool.<br/> <br/> Basically, wizards/illusionsists can cast an endless amount of magical missil...
- Mon Dec 15, 2008 10:02 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Why do monsters have 3 Primes?
- Replies: 32
- Views: 1609
- Fri Nov 28, 2008 5:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Would a -10% penalty to xp for multiclass be acceptable?
- Replies: 33
- Views: 228
Gestalt characters do it for me
<t>Personally, I really like the idea that the 3rd ed. "Unearthed Arcana" had about gestalt characters instead of multiclassing.<br/> <br/> With a gestalt character, you take two classes (for example, fighter and rogue). Every level you progress, you take the best of each class.<br/> <br/> For examp...
- Mon Oct 27, 2008 1:05 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionists Too Limited?
- Replies: 64
- Views: 1248
Re: A little bit of power gaming, but....
Tenser's Floating Disk wrote: They can against an impossibly stupid and/or badly DMed giant, but that isn't really the point. The point is lack of flexibility: all an illusionist can do is the "Ha! Fooled you again!" stuff which can be dramatically effective, but in a great many situation...
- Fri Oct 24, 2008 6:38 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Illusionists Too Limited?
- Replies: 64
- Views: 1248
A little bit of power gaming, but....
<t>Illusions in d20 (3rd ed. SRD, etc.) are pretty brutally awesome IMHO.<br/> <br/> I once saved the party's bacon with a bunch of Silent Images. We were fighting some big monster (a really tough giant I think) and I kept making false images of walls between our party and the giant. The giant had t...
- Thu Oct 09, 2008 3:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Fighting "techniques"
- Replies: 0
- Views: 179
Fighting "techniques"
<t>To sum up and then extend several other peoples' suggestions on various fighting "techniques," here are suggestions on how to simplify and integrate two-weapon fighting into the game:<br/> <br/> THE FOUR FIGHTING STYLES:<br/> <br/> 1) Shield Use: Classes proficient in shields get a +1 AC when usi...
- Fri Sep 19, 2008 6:21 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: My house rules
- Replies: 14
- Views: 2002
initiative
<t>I find that in "round" systems where you only roll once, it turns into (or devolves into, if you don't like it this way): OK, you guys go, then they go. Then you guys go, then they go.....<br/> <br/> And if you like that way adjudicating initiative (it is, after all, very easy). Then making it lo...
- Mon Sep 15, 2008 5:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Hello and an analysis of C&C
- Replies: 7
- Views: 293
rules dynamics
<t>The good thing and the bad thing about CnC is that monster stats are pretty much the same as 1st (and 2nd) ed. AD&D. This has the following consequences:<br/> <br/> 1) Heroes and Monsters are kinda dealt with differently in the rules... but are similar enough that you can get by. <br/> <br/> ...
- Thu Sep 04, 2008 2:31 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Missing the Forest For All The Trees???
- Replies: 60
- Views: 2116
Re: like 'em both
AslanC wrote: Now I have no problems with Champions, it is an excellent system that accomplices what it sets out to do magnifcantly. Champions is the best RPG that you will never play. Back to D&D 3.x, here's what I think are the goods and bads of the system: Good --------- * flexibility in cha...