Search found 48 matches
- Thu Aug 28, 2008 12:54 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Starting Hit Points
- Replies: 27
- Views: 878
Lord Dynel wrote: I didn't, in any way, want you to feel like I was attacking or deconstructing your house rule. Please, attack or deconstruct away! An idea that does not stand up to the bright light of scrutiny is not a good idea. Of course, it always helps to be polite (at which the people of thi...
- Wed Aug 27, 2008 6:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Starting Hit Points
- Replies: 27
- Views: 878
- Tue Aug 26, 2008 6:51 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Starting Hit Points
- Replies: 27
- Views: 878
Starting Hit Points
<t>I have seen others mention house rules that say they get full Hit Points at first level. I just wanted to throw out the house rule that I used to use in D&D (1st to 3rd ed.) that seemed to make low levels much, much more fun to play.<br/> <br/> BASIC RULE: <br/> <br/> Roll HP as normal (inclu...
- Tue Jul 22, 2008 7:15 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Combat House Rules
- Replies: 10
- Views: 501
slight revisions on my part
<t>The below are how I would implement these new rules. Note that you are really disadvantaging characters (versus monsters) with most of them, so they may need something to make their lives easier.<br/> <br/> 1) I agree with this one. I have always liked the idea of doing a CON check to see if you ...
- Sat Jul 12, 2008 9:35 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making Magic Items
- Replies: 4
- Views: 936
Items for profit and more profit
<t>That's what I am afraid of: the rules seem better than the old A&D rules, but I see little cracks and crevices where the more devious member of my group could really exploit them.<br/> <br/> (just to anticipate: blah blah good GM controls that blah blah let them have fun blah blah flame war b...
- Fri Jul 11, 2008 1:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Making Magic Items
- Replies: 4
- Views: 936
Making Magic Items
<t>I just read the section in Monsters & Treasures about making magic items, and now I am thoroughly confused. Can someone please outline the magic item creation process? Specifically:<br/> <br/> 1) For making "permanent" magic items, how much XP or gold does it cost?<br/> <br/> 2) For items not...
- Sun Jun 22, 2008 3:11 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
- Sat Jun 21, 2008 12:50 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
Jackal wrote: 2- The one exception to the above is when a character attempts to make an action which is specifically an ability from another class. In this case, the CK can either disallow the action altogether or can call for a normal siege roll where level is not added. I take exception to the ex...
- Fri Jun 20, 2008 7:03 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
- Thu Jun 19, 2008 9:37 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
Jackal wrote: In short (kinda), the siege engine allows for a great deal of flexibility right out of the box due to adding character level, variable challenge levels and miscellaneous modifiers from situation or circumstance. So just because a character can't add his level to a check doesn't mean h...
- Thu Jun 19, 2008 4:36 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
tex wrote: I think the real problem is that some class abilities are insufficiently special. The text of Climb shows pretty clearly that it is something that is a special thing, which fixes the problem nicely -- non-Rogues can climb stuff and get better at it over time, yet Rogues can still be spec...
- Thu Jun 19, 2008 12:48 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
Foxroe wrote: ... so I would not allow the Wizard's level to be added to the roll. If I find that through the course of playing, the wizard is often attempting to hide in the most difficult of situations (and is succeeding at it at least some of the time), then I may rule that he can add half of hi...
- Thu Jun 19, 2008 11:39 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
- Wed Jun 18, 2008 6:23 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
Aramis wrote: Zippy the wizard wants to hide from an orc patrol Can he blend into the shadows in front of a boulder and observe the orcs? No, hiding that well is a rogue* only ability (It is DMs call, but my call is never! Keep the rogue special) Can he hide behind the boulder and hope to be quiet ...
- Wed Jun 18, 2008 3:22 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
Re: The problem with not giving levels
imneuromancer wrote: (...and I actually see Conan as more of a Fighter/Thief dual class myself... ) -Fox See, that's what I like about SEIGE/CnC... you don't have to do multilclass in order to do stuff that is thief-like or whatever. If you want to make a sneaky fighter, then give them light armor ...
- Wed Jun 18, 2008 11:38 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
The problem with not giving levels
<t>Aramis (and others): The problem that I see with not giving various characters levels for doing "mundane" skills like climbing ropes or walls is severalfold<br/> <br/> 1) It means that higher level characters basically never advance skills. THat means that Conan the Barbarian would never get bett...
- Mon Jun 16, 2008 6:26 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
<t>Foxroe: you have more succinctly described what I was trying to say, I believe.<br/> <br/> The Rogues powers at first blush seem like "skills" that you can reproduce with ability checks. However, they are actually more like "powers" that allow the rogue to do some really spectacular stuff.<br/> <...
- Mon Jun 16, 2008 3:18 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: New to Castles & Crusades: Need SIEGE Help
- Replies: 77
- Views: 1527
Thief skills are like "powers"
<t>Here's how I personally see how to run this. This is how I used to run it in AD&D.<br/> <br/> It says in the rules for Hide: "Rogues use this ability to conceal themselves from others. A successful check means that the rogue is hidden so well as to be almost invisible. "<br/> <br/> If the rog...