Search found 67 matches

by tex
Sat Jul 26, 2008 3:39 am
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

Ugh, I don't think I have time to do this after all. Guess I have to bow out of the project. Sorry guys. Maybe the bump will kindle interest. : ]
by tex
Fri Jul 25, 2008 1:08 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: 2008 Quick Start Rulez (Weapon Damage)
Replies: 19
Views: 482

Galadrin wrote: I'm thinking of adopting super-basic weapon damage... I don't like players fiddling for the highest average damage. Maybe everything does 1d6 damage, with longswords and battle axes doing 1d8 (for fighters only). I do something similar for my own in-house system, except that I do pr...
by tex
Thu Jul 24, 2008 3:52 pm
Forum: Open Discussion
Topic: Awesome Spam
Replies: 10
Views: 353

Nah it's true, I saw Boise having sexual relations with a city that seemed to be the same gender as Boise. Hard to tell due to municipal anatomy being so complicated, but I'm pretty sure.
by tex
Wed Jul 23, 2008 1:15 pm
Forum: Open Discussion
Topic: Is TLG going to buy West End Games?
Replies: 25
Views: 974

Thegreenman wrote:
I think that after 4e tanks TLG can pick up WOTC at a firesale price.

I'm interested to hear why you think this would happen. In my own small circle of gamers, I'm the only one who didn't jump all over the new edition.
by tex
Tue Jul 22, 2008 11:52 am
Forum: Open Discussion
Topic: I'm In!
Replies: 22
Views: 781

Welcome to the Crusade, hope you enjoy it. : ]
by tex
Mon Jul 21, 2008 7:10 pm
Forum: Open Discussion
Topic: The Joy of Tech Support
Replies: 4
Views: 157

<r>Blech, I know what you mean. I work with computers for a living too.<br/> <br/> Here's the best take on it I've ever seen:<br/> <URL url="http://www.wellingtongrey.net/miscellanea/archive/2008-03-31-the-trouble-with-tech-support.html"><LINK_TEXT text="http://www.wellingtongrey.net/miscellan ... p...
by tex
Mon Jul 21, 2008 7:08 pm
Forum: Open Discussion
Topic: Is TLG going to buy West End Games?
Replies: 25
Views: 974

Does WEG still own the d6 system? I think it's a very good system, so that's at least one good property.

I still regret selling my Star Wars RPG material before it got d20ified. : ]
by tex
Sat Jul 19, 2008 3:20 am
Forum: Open Discussion
Topic: Sell me on C&C
Replies: 17
Views: 697

<r>For the sake of providing a fuller picture, I'm going to outline both good and bad things about C&C for you, HLHartman, insofar as I know what they are to begin with.<br/> <br/> Good Things:<br/> <br/> * At its core, C&C is simple and convenient for story-oriented play.<br/> <br/> * It ha...
by tex
Fri Jul 18, 2008 6:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

Matthew wrote:
If Cure Light Wounds healed a percentage number of Hit Points . . .

Careful. That way lies madness.
by tex
Thu Jul 17, 2008 1:47 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Conceptualising Hit Points
Replies: 48
Views: 1111

<t>Generally speaking I don't think there is a way to square this particular circle.<br/> <br/> How do you guys explain Cure Light Wounds? Why does it affect heroes differently than ordinary people? And why does a boxing match, surely an exercise in testing endurance and stamina as hit points are su...
by tex
Thu Jul 17, 2008 1:26 pm
Forum: Open Discussion
Topic: Green Ronin will not be signing the GSL
Replies: 40
Views: 1513

Good point, tylermo. No generation is going to be as well-prepared for retirement as we are going to be, I think. : P
by tex
Wed Jul 09, 2008 9:47 pm
Forum: Open Discussion
Topic: Testing OotS Avatar
Replies: 22
Views: 793

gideon_thorne wrote: I think the law should keep its nose out, and let golden rule apply. Interestingly, that's what it was like originally. The world's first complete copyright law is considered to have been the Statute of Anne in the 1700s: http://en.wikipedia.org/wiki/Statute_of_Anne It's a pret...
by tex
Wed Jul 09, 2008 9:37 pm
Forum: Open Discussion
Topic: SIEGE engine
Replies: 17
Views: 1113

Re: SIEGE engine

gideon_thorne wrote:
I think I've mentioned I'm fully aware of this, as I already stated.:roll:

Okay, fair enough, so long as everybody realizes permission is a matter of politeness and what you call responsibility, rather than legal necessity. : ]
by tex
Wed Jul 09, 2008 7:32 pm
Forum: Open Discussion
Topic: Testing OotS Avatar
Replies: 22
Views: 793

Apparently it's Intellectual Property Argument Day on the fora. Hooray? : P jaybird216 wrote: I don't think protecting your copyright and IP is "being a jerk". I assume that he's just trying to rein it in before we see knock-off window stickers of Belkar whizzing on a Chevy logo. Except th...
by tex
Wed Jul 09, 2008 7:17 pm
Forum: Open Discussion
Topic: SIEGE engine
Replies: 17
Views: 1113

Re: SIEGE engine

gideon_thorne wrote: But that hasn't stopped people from scrubbing my name of of several of my works of art, replacing it with their own, and selling prints. That is a fundamentally different matter. Copying the work itself is substantially different from copying the ideas presented in the work, wh...
by tex
Wed Jul 09, 2008 5:23 pm
Forum: Open Discussion
Topic: SIEGE engine
Replies: 17
Views: 1113

Re: SIEGE engine

gideon_thorne wrote: I didn't say the game mechanics were. I said the section is not OGC. Sure, folks can, and clearly do, rewrite mechanics to suit their own ends. But he asked a specific question on how to go about using the Siege Engine itself and indicating compatibility. That, as I said, has t...
by tex
Wed Jul 09, 2008 5:05 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Delayed Blast Fireball
Replies: 13
Views: 1761

The order of operations from math makes the wrong interpretation a lot more likely; to fix it for math people I'd use parens: (d6+1)/level
by tex
Wed Jul 09, 2008 5:02 pm
Forum: Open Discussion
Topic: Testing OotS Avatar
Replies: 22
Views: 793

Right, it's not that he'd have a legal leg to stand on, it's rather that he's being a jerk about it. It's why I stopped reading OotS actually. : P
by tex
Wed Jul 09, 2008 4:56 pm
Forum: Open Discussion
Topic: SIEGE engine
Replies: 17
Views: 1113

Re: SIEGE engine

gideon_thorne wrote: You need to write and or call Steve and ask him. The Siege engine section itself is not OGC. Regardless of the text of the Siege engine being designated OGC or not, game mechanics can't be copyrighted, so assuming he's going to be writing his own text entirely from scratch, he ...
by tex
Wed Jul 09, 2008 12:29 pm
Forum: Open Discussion
Topic: Testing OotS Avatar
Replies: 22
Views: 793

<r>Careful: Unless you're Rich Burlew, if you used one of his avatars as a starting point he'll be unreasonable about intellectual property:<br/> <URL url="http://www.giantitp.com/FAQ.html#faq22">http://www.giantitp.com/FAQ.html#faq22</URL><br/> <br/> He may not come after you if he never finds out ...
by tex
Tue Jul 08, 2008 1:57 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual-Classing ala 3rd Edition
Replies: 10
Views: 821

Aqua Vitae wrote: My real question in this post is not if anyone has opted to simply stack class levels for skills, but whether anyone has thought of using a single XP table as in 3rd edition. The idea being that when you get to 2nd character level, you decide which class level to increase. So, the...
by tex
Tue Jul 08, 2008 1:48 pm
Forum: Open Discussion
Topic: Can't wait for CnC Basic!!!
Replies: 13
Views: 562

Just to mention, because you're doing it arguably for educational reasons, the you can copy stuff more broadly than the average bear. Fair Use and all that. : ]
by tex
Tue Jul 08, 2008 2:45 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual-Classing ala 3rd Edition
Replies: 10
Views: 821

serleran wrote: There are several problems . . . Sorry, was that post in response to mine? The problems you mention don't seem to apply to my multiclassing system. Well, there is one spot where I think you're right: Quote: You would also want to rule that class abilities specific to the class are b...
by tex
Mon Jul 07, 2008 4:21 am
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: Dual-Classing ala 3rd Edition
Replies: 10
Views: 821

<t>I've been thinking about this issue somewhat. I think there is a way to tweak the way experience points are used to gain levels, such that classes can have different xp thresholds for levelling, yet still allow the nifty d20-style multiclassing. I think this could be pretty slick if it works. Her...
by tex
Mon Jul 07, 2008 3:20 am
Forum: Open Discussion
Topic: Best rpg for each genre:
Replies: 37
Views: 1112

For sci fi I have to vote Heavy Gear, not that anyone else has ever heard of it. : P
by tex
Sat Jul 05, 2008 1:15 pm
Forum: Open Discussion
Topic: Archer class revised
Replies: 8
Views: 672

Re: Archer class revised

<t>I think I agree with Zebulon, in that I'd have a hard time picking your Archer over an appropriately specialized Fighter.<br/> <br/> First let's look at the advantages of playing an Archer over a specialized fighter: Improved range increments is kind of neat, but it frankly isn't going to come up...
by tex
Sat Jul 05, 2008 3:41 am
Forum: Open Discussion
Topic: Happy 4th of July from us Canadians!
Replies: 6
Views: 564

Woot! We totally forgive you for burning down Washington DC back in 1812, if you please forgive us for stealing Peter Jennings.
by tex
Fri Jul 04, 2008 2:15 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

<t>It seems like Midnight characters are rather different from C&C characters. Heroic Paths, spellcasting feats, and the differences in basic classes seem pretty important. I glossed over the races section but it seems like there's a lot going on there too.<br/> <br/> I was going to, basically, ...
by tex
Thu Jul 03, 2008 6:27 pm
Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
Topic: House Rule: Initiative
Replies: 19
Views: 1365

Hmm, are there weapons that deal good damage but still have a low EV? Otherwise I could see fighter-types being annoyed by this change due to making their better weapons go last.

Not that I'm opposed to annoying fighter-types necessarily. : P
by tex
Thu Jul 03, 2008 6:24 pm
Forum: Open Discussion
Topic: Midnight campaign setting
Replies: 33
Views: 3306

ah I see what you two are getting at. I was going to attempt to go for a more detailed conversion. I don't know the S&P book so I can't compare much.