Search found 67 matches
- Sat Jul 26, 2008 3:39 am
- Forum: Open Discussion
- Topic: Midnight campaign setting
- Replies: 33
- Views: 3306
- Fri Jul 25, 2008 1:08 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: 2008 Quick Start Rulez (Weapon Damage)
- Replies: 19
- Views: 482
Galadrin wrote: I'm thinking of adopting super-basic weapon damage... I don't like players fiddling for the highest average damage. Maybe everything does 1d6 damage, with longswords and battle axes doing 1d8 (for fighters only). I do something similar for my own in-house system, except that I do pr...
- Thu Jul 24, 2008 3:52 pm
- Forum: Open Discussion
- Topic: Awesome Spam
- Replies: 10
- Views: 353
- Wed Jul 23, 2008 1:15 pm
- Forum: Open Discussion
- Topic: Is TLG going to buy West End Games?
- Replies: 25
- Views: 974
- Tue Jul 22, 2008 11:52 am
- Forum: Open Discussion
- Topic: I'm In!
- Replies: 22
- Views: 781
- Mon Jul 21, 2008 7:10 pm
- Forum: Open Discussion
- Topic: The Joy of Tech Support
- Replies: 4
- Views: 157
<r>Blech, I know what you mean. I work with computers for a living too.<br/> <br/> Here's the best take on it I've ever seen:<br/> <URL url="http://www.wellingtongrey.net/miscellanea/archive/2008-03-31-the-trouble-with-tech-support.html"><LINK_TEXT text="http://www.wellingtongrey.net/miscellan ... p...
- Mon Jul 21, 2008 7:08 pm
- Forum: Open Discussion
- Topic: Is TLG going to buy West End Games?
- Replies: 25
- Views: 974
- Sat Jul 19, 2008 3:20 am
- Forum: Open Discussion
- Topic: Sell me on C&C
- Replies: 17
- Views: 697
- Fri Jul 18, 2008 6:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Conceptualising Hit Points
- Replies: 48
- Views: 1111
- Thu Jul 17, 2008 1:47 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Conceptualising Hit Points
- Replies: 48
- Views: 1111
<t>Generally speaking I don't think there is a way to square this particular circle.<br/> <br/> How do you guys explain Cure Light Wounds? Why does it affect heroes differently than ordinary people? And why does a boxing match, surely an exercise in testing endurance and stamina as hit points are su...
- Thu Jul 17, 2008 1:26 pm
- Forum: Open Discussion
- Topic: Green Ronin will not be signing the GSL
- Replies: 40
- Views: 1513
- Wed Jul 09, 2008 9:47 pm
- Forum: Open Discussion
- Topic: Testing OotS Avatar
- Replies: 22
- Views: 793
gideon_thorne wrote: I think the law should keep its nose out, and let golden rule apply. Interestingly, that's what it was like originally. The world's first complete copyright law is considered to have been the Statute of Anne in the 1700s: http://en.wikipedia.org/wiki/Statute_of_Anne It's a pret...
- Wed Jul 09, 2008 9:37 pm
- Forum: Open Discussion
- Topic: SIEGE engine
- Replies: 17
- Views: 1113
Re: SIEGE engine
gideon_thorne wrote:
I think I've mentioned I'm fully aware of this, as I already stated.![]()
Okay, fair enough, so long as everybody realizes permission is a matter of politeness and what you call responsibility, rather than legal necessity. : ]
- Wed Jul 09, 2008 7:32 pm
- Forum: Open Discussion
- Topic: Testing OotS Avatar
- Replies: 22
- Views: 793
- Wed Jul 09, 2008 7:17 pm
- Forum: Open Discussion
- Topic: SIEGE engine
- Replies: 17
- Views: 1113
Re: SIEGE engine
gideon_thorne wrote: But that hasn't stopped people from scrubbing my name of of several of my works of art, replacing it with their own, and selling prints. That is a fundamentally different matter. Copying the work itself is substantially different from copying the ideas presented in the work, wh...
- Wed Jul 09, 2008 5:23 pm
- Forum: Open Discussion
- Topic: SIEGE engine
- Replies: 17
- Views: 1113
Re: SIEGE engine
gideon_thorne wrote: I didn't say the game mechanics were. I said the section is not OGC. Sure, folks can, and clearly do, rewrite mechanics to suit their own ends. But he asked a specific question on how to go about using the Siege Engine itself and indicating compatibility. That, as I said, has t...
- Wed Jul 09, 2008 5:05 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Delayed Blast Fireball
- Replies: 13
- Views: 1761
- Wed Jul 09, 2008 5:02 pm
- Forum: Open Discussion
- Topic: Testing OotS Avatar
- Replies: 22
- Views: 793
- Wed Jul 09, 2008 4:56 pm
- Forum: Open Discussion
- Topic: SIEGE engine
- Replies: 17
- Views: 1113
Re: SIEGE engine
gideon_thorne wrote: You need to write and or call Steve and ask him. The Siege engine section itself is not OGC. Regardless of the text of the Siege engine being designated OGC or not, game mechanics can't be copyrighted, so assuming he's going to be writing his own text entirely from scratch, he ...
- Wed Jul 09, 2008 12:29 pm
- Forum: Open Discussion
- Topic: Testing OotS Avatar
- Replies: 22
- Views: 793
<r>Careful: Unless you're Rich Burlew, if you used one of his avatars as a starting point he'll be unreasonable about intellectual property:<br/> <URL url="http://www.giantitp.com/FAQ.html#faq22">http://www.giantitp.com/FAQ.html#faq22</URL><br/> <br/> He may not come after you if he never finds out ...
- Tue Jul 08, 2008 1:57 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dual-Classing ala 3rd Edition
- Replies: 10
- Views: 821
Aqua Vitae wrote: My real question in this post is not if anyone has opted to simply stack class levels for skills, but whether anyone has thought of using a single XP table as in 3rd edition. The idea being that when you get to 2nd character level, you decide which class level to increase. So, the...
- Tue Jul 08, 2008 1:48 pm
- Forum: Open Discussion
- Topic: Can't wait for CnC Basic!!!
- Replies: 13
- Views: 562
- Tue Jul 08, 2008 2:45 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dual-Classing ala 3rd Edition
- Replies: 10
- Views: 821
serleran wrote: There are several problems . . . Sorry, was that post in response to mine? The problems you mention don't seem to apply to my multiclassing system. Well, there is one spot where I think you're right: Quote: You would also want to rule that class abilities specific to the class are b...
- Mon Jul 07, 2008 4:21 am
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: Dual-Classing ala 3rd Edition
- Replies: 10
- Views: 821
<t>I've been thinking about this issue somewhat. I think there is a way to tweak the way experience points are used to gain levels, such that classes can have different xp thresholds for levelling, yet still allow the nifty d20-style multiclassing. I think this could be pretty slick if it works. Her...
- Mon Jul 07, 2008 3:20 am
- Forum: Open Discussion
- Topic: Best rpg for each genre:
- Replies: 37
- Views: 1112
- Sat Jul 05, 2008 1:15 pm
- Forum: Open Discussion
- Topic: Archer class revised
- Replies: 8
- Views: 672
Re: Archer class revised
<t>I think I agree with Zebulon, in that I'd have a hard time picking your Archer over an appropriately specialized Fighter.<br/> <br/> First let's look at the advantages of playing an Archer over a specialized fighter: Improved range increments is kind of neat, but it frankly isn't going to come up...
- Sat Jul 05, 2008 3:41 am
- Forum: Open Discussion
- Topic: Happy 4th of July from us Canadians!
- Replies: 6
- Views: 564
- Fri Jul 04, 2008 2:15 pm
- Forum: Open Discussion
- Topic: Midnight campaign setting
- Replies: 33
- Views: 3306
- Thu Jul 03, 2008 6:27 pm
- Forum: Castles & Crusades Open Discussion: General, The Rules, The Law & the Chaos
- Topic: House Rule: Initiative
- Replies: 19
- Views: 1365
- Thu Jul 03, 2008 6:24 pm
- Forum: Open Discussion
- Topic: Midnight campaign setting
- Replies: 33
- Views: 3306